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Zagman heads to the Renegade Open GT 1850(6 of 7 Games Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How will I fare?
Made Championship Bracket; 1st-8th Place
Made Championship Bracket; 9th-16th Place
Missed Championship Bracket; RTT Top 10 Finish
Missed Championship Bracket; RTT Top 20 Finish
Terrible.

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Made in us
Trustworthy Shas'vre








I'm headed to the Renegade Open GT this weekend in MN. Its my first competitive 40k Tournament since Ard Boyz 2011 after a year and a half hiatus from 40k. I've decided to turn it into a Battle Report Rain or Shine.

The Renegade Open GT is a two day 7/8 round event with four rounds the first day. The Top 16 play a three round Championship bracket day two with the top two players slugging it out in a final fourth game, while the rest of the field has the slate wiped clean for a three round RTT which encompasses both Battle Points and Hobbyist Scores.

My fiance and I will be heading out tomorrow to enjoy an evening in the Twin Cities before checking in for two full days of gaming. Hopefully she will be able to snag multiple pictures for the games she is around for, otherwise I'll do my best to at least snap a Deployment, 3/4th Turn, Endgame Picture.

Here is my List, basically an extremely durable Riptide firebase with eight MSU supporting scoring units.

1850 Farsight Enclave with Allied Tau

Spoiler:
Primary Detatchment Farsight Enclave

HQ

165 Farsight

Troops

201 Crisis Team
Suit +Bonding Knife +2xBurst Cannon +2xGunDrone
Suit +Bonding Knife +2xBurst Cannon +2xGunDrone
Suit +Bonding Knife +2xBurst Cannon +2xGunDrone

116 Crisis Team
Suit +Bonding Knife +TwinLinked Fusion Blaster +Fusion Blaster
Suit +Bonding Knife +TwinLinked Fusion Blaster +Fusion Blaster

75 Crisis Team
Suit +Bonding Knife +TwinLinked Missile Pod +Drone Controller +2xMarkerDrone

75 Crisis Team
Suit +Bonding Knife +TwinLinked Missile Pod +Drone Controller +2xMarkerDrone

75 Crisis Team
Suit +Bonding Knife +TwinLinked Missile Pod +Drone Controller +2xMarkerDrone

57 Crisis Team
Suit +Bonding Knife +2xFlamer +2xMarkerDrone

Elites

265 Riptide +Heavy Burst Cannon +TwinLinked Fusion Blaster +Velocity Tracker +Stimulant Injector +Earth Caste Pilot Array

250 Riptide +Ion Accelerator +TwinLinked Fusion Blaster +Stimulant Injector +Early Warning Override +Talismen of Arthas Moloch

235 Riptide +Heavy Burst Cannon +TwinLinked Fusion Blaster +Velocity Tracker +Stimulant Injector


Allied Detatchment

HQ

227 Allied Commander +Cyclic Ion Blaster +Vectored Retro Thrusters +Stim Injector +Shield Generator +Iridium Battlesuit +Onager Guantlet +Purtide +Command and Control Node +Multi-Spectrum Sensor Suite +Neuroweb System Jammer

Troops

54 Allied Fire Warrior Team x6

54 Allied Fire Warrior Team x6

1849/1850pts


So, how will I do? Will I manage to make the Championship Bracket, or will I fold to the Competitive environment that is 6th ed?

I apologize for having only a couple of pictures of each game, the pictures have the bulk of the board visible, but not everything will be visible. Also, my memory of the first couple of games Day one is a bit fuzzy, please bear with my. Almost 20 hours of gaming in a weekend can make the first couple of hours fuzzy.

Day 1

Game 1: Orks
Spoiler:

Mikes "Boomboom" Orks
MegaArmored Warboss with MegaNobs in a Truck
Boyz in a Truck
Boyz in a Battlewagon
BigMek with Shokk with Gretchen
Lootas
Cannons
Deffkopta
Bomba
Looted Wagon

Primary: 5 Objective
Secondary: Purge
Tertiary: SoloBlood, Slay the Warlord, Linebreaker

My first round opponent was Mike, a local Ork player who was far from what you would call a Competitive player, he was there to have a good time and roll dice. And that we did.

Vangard Deployment
1st Turn: Orks
Fail to Sieze


He can only draw LOS to Riptides, and can't really hurt them. Farsight with Burst Squad is in Reserves, Fusion Squad is in Reserve, Dual Flamer Squad is in Reserve, both units of Firewarriors are in reserve. A couple of wounds here and there, but not much damage. My return fire is pretty painful as I begin to demek him.



Farsight and Full Burst Squad drop in behind his lines and nuke the BigMek and his Gretchin, then his Boyz.. Riptides and support units pick apart his vehicles in short order, there was a literal junk yard in the bottom right with a Bomba, couple of Trucks, and a Looted Wagon. Fusion Squad got the Wagon, Riptides got another Truk and the BattleWagon.


Flamer Suit arrives and nukes another squad of Gretchin, Farsight and Friends sweep the Cannons, Riptide and Commander kill the Battle Wagon.

We call the game as time was running short and it was a forgone conclusion at the bottom of 5?.

Primary: 4 Objectives to 0
Puge: Alot to 0
Teriary: Soloblood, Slay the Warlord, and Linebreaker to nothing.

10-0 Victory

Mike was a great guy, and despite the game being very one sided we both had a great time, rolled some dice, and laughed alot, especially when his Orks declared their WaaaannnnarunnaWay. For a GT, it was pretty much a bye round.


Game 2: HulkSmash's ScreamerStar
Spoiler:


HulkSmash's Screamerstar

Fateweaver
4xHeralds on Disks; 3xML3, 1xML1. Grimiore, Portalglyph
Pink Horrors x10
Pink Horrors x10
Screamersx8
Tzeentch DP ML2
Tzeentch DP ML2

Primary: Purge(Big Guns)
Secondary: 3 Objectives(Big Guns)
Tertiary: SoloBlood, Slay the Warlord, Linebreaker

Psychic Powers, across the board. Lots of Flickering Fire, Precience, etc. Enfeeble on both DPs, and Fateweaver is the only one with Forewarning.

Pitched Battle Deployment
1st Turn: Farsight Enclave
Fail to Sieze

After an easy win and a very casual enjoyable game Round 1, I draw Dakka's very own HulkSmash, and his ScreamerStar. Brad is a very good player, but this was the first tournament outing of his ScreamerStar, a good looking count as army.

Honestly, I'm thinking this was one early matchup I did not want to draw, and I'm likely to take a loss here. I don't expect to win on KPs as he has only 10 plus whatever the Portalglyph pumps out and many of those are locked up in the Star. Late game he can simply break the Star and contest everything. Not looking good. Then, I won the roll for first turn and things started looking up. My army lacked the long ranged firepower to neutralize the Star 1st turn if he deploys correctly, but with smart deployment I can force him to deploy in a manner that is far less advantageous. He chooses to deploy Fateweaver on the only spec of board I cannot reach with my Earth Caste HBC Riptide making it impossible for me to kill him 1st turn. I was unable to deploy further apart as I would not have been able to join my BuffCommander to him had he gone any further. He deploys two Tzeentch DPs near Fateweaver while Deploying the Star on the other side of the board mostly behind LOS blocking Terrain. I deploy everything with the exception of Farsight and my Fusion Suits and another scoring unit.

One objective is just left of the LOS blocking Terrain piece, another is bottom left, the final one is upper left.(All are Tau Themed Objective Markers).


Bottom of Turn 1.


I had enough firepower to drop one DP Turn 1, I also believe I kill a Screamer and put a wound on one Herald. Though in retrospect if I dealt any wounds to the Heralds I had S6/7/8 weaponry and should have IDed them. We may have missed something here, but I don't have enough pictures or clear enough recollection to be sure. On his turn he killed one support Squad who was outside of the range of the Talisman of Arthas Moloch.

Throughout the Game, the Talisman was absolutely huge. I couldn't deny anything without it, but went on a huge streak mid game that was critical.

Turn4?


My memory on the middle of the game is a bit fuzzy, but I member his Horrors coming in, killing Fatewaver T3, and killing his last DP T4 with a Smash Attack. Farsight dropped T2 behind his Star with his Fusion suits forcing LoS checks from the Grimiore Holder attempting to Snipe him out, but he passed all of them? I may have dealt one wound with Farsight, but if I did it should have been ID. I remember the Grimiore Holder only having one wound left, must have been a Perils. Either way, it didn't work, but forced him to delay the Star yet again as he had to assault Farsight. Never once was he able to get his 2++ Rerollable deathstar up and running due to deployment. It was absolutely huge.

The game ends T5 due to time and I win by 1? due to the DPs being worth double VPs. He split the Star and contested all three objectives. I had Warlord, he had Warlord, I had linebreader, he had linebreaker, we both had SoloBlood. That is the best of my membory.

Primary: Farsight Enclave
Secondary: Contested
Tertiary: SoloBlood, Warlord, and Linebreaker to SoloBlood, Warlord, and Linebreaker.

7-3 Victory for the Farsight Enclave.

Super close game against an awesome opponent.


Game 3: Petit's Quadtide Farsight/Tau
Spoiler:


Petit's Quadtide

Farsight Enclave
Fireblade
3xCrisis Suits, 6xFusion Blasters
Kroot Snipers with Hound x14
Riptide: HBC, SMS, VT, EWO, Talisman of Arthas Moloch, Earch Caste Pilot Array
Riptide: IA, TLFB, VT, EWO
Riptide: IA, TLFB, VT, EWO
Snipers x3, Spotters x3
Snipers x3, Spotters x3

Tau Empire
Fireblade
Firewarriors x12
Firewarriors x12
Pathfinders x8
Riptide: IA, TLFB, VT, EWO

Primary: 6 Objective Scouring
Secondary: Purge(Scouring)
Tertiary: SoloBlood, Slay the Warlord, and Linebreaker

Hammer and Anvil
1st Turn: Petit's Enclave
Fail to Sieze

Wow, quadtide, but like my army no O'Vesa. Hammer and Anvil hurts as his army is bringing much more long ranged Firepower than mine is, and I can't utilize my reserves mobility because he has FOUR Riptides with Interceptor. He also brings 8 BS3 Markerlights, and 6 BS5 Markerlights. My expressions during our game was "He lit me up like a Christmas Tree". The Riptide Core of my army is extremely durable and even with all of his firepower, which make no mistake, is vastly superior to my own, will struggle to take them down. I'm going in looking to win by the Secondary, Purge, while contesting the Primary by hiding and contesting late game. That was the plan.... and we know no plans lasts past the first engagement with the enemy.

Turn1


We begin trading firepower, each able to deal pretty significant damage. I was unable to kill the Pathfinders T1 dropping them down to one Pathfinder who then fled. This cost me 2KP and pretty much threw out my Win by Purge idea. Insult to Injury I'm unable to kill off his Non Warlord Fireblade and his Firewarriors. Meanwhile, his Markerlights are devastating. He is able to start forcing Morale checks, but I'm able to make a couple of Leaderships and stick around while hiding some of my squishier units behind LOS blocking terrain.

Turn two is more of the same, he begins to widdle down my Riptides as his ECPA Riptide and another Riptide begins to push my left Flank. I make a mistake here and don't join Farsight to my Riptide with Commander. It makes a mini Melee Deathstar that is majority WS5, I5 with Hit and Run, Majority T6, and brings quite a few S10AP1/2 and S5 AP2 swings with Monster Hunter and an FNP Riptide to Tank.

Turn 3 I kill his Kroot and wipe out his DSing Suits

Turn 3/4 he kills one of my Riptides, but puts alot of pressure on my backfield trying to kill of my scoring units and put himself in a position to win. I kill the trailing flanker in CC before moving up the board to push for some contesting/killing off of Objective.

Bottom of Turn 3/Top of Turn4


Its not looking good for me. He has two objectives in his backfield, one with his Warlord and Firewarriors and another with the lone Pathfinder out of LOS. I've got four objectives within Range but he has two Riptides to contest.

After his five its down to movement for me. I have four units capable of getting into position to win the game. The most sure fire one, Riptide needing 18" of movement makes his Nova for Thrust but with move, run, Thrust move fails to make it. Right here, I think I've lost. Farsight can't draw LOS to the Pathfinder, but the Commander easily is able to move, run, thrust into contesting range only needing like 12" of movement total. It falls on my backfield. I auto grab one objective locking Primary at 1:1, but the next two closes are contested by Riptides. I have two units which move, run, thrust. The closest fails, but the last makes the 10" Thrust move after a poor run to net me 2:1 Primary Objectives.

Game ends
Primary: 2:1 Zagman's Farsight Enclave
Secondary: Petit's Farsight Enclave by 1 or two.
Tertiary: SoloBlood, Linebreaker to SoloBlood, Linebreaker

6-5 Win

Another close game. Going in I thought I would have a pretty easy game, but quickly fell on the defensive relying on my Jetpack movement to win the Game. Jeramiah was a good opponent and the game was close and fun.

I'm 3-0 going into Game 4 of Day 1. I'm probably in the Top 16 with 3 wins, but not all 3-1 will make it, so I need a good showing Game 4 so secure a Top 16 place to continue into the Championship bracket Day 2.


Game 4: Geer's Khorne Rush Daemons
Spoiler:


Geer's Khorne Rush Daemons
Bloodthirster with 2xGreater(4+FNP, Armorbane/Fleshbane)
2x Heralds of Khorne on Juggernauts with Lesser(Axe of Khorne) and Locus of Wrath
2x10 Plaguebearers
2x10 Bloodletters
2x13 Flesh Hounds of Khorne
2x DP of Khorne 2xGreater(+1W/IWND, 3+ Armor, and Lance, 3+Armor)

Primary: % of Models Remaining
Secondary: Table Quarters
Tertiary: SoloBlood, Slay the Warlord, and Linebreaker

Throwback Spearhead Deployment
1st Turn: Daemons
Fail to Sieze

Ok, this game starts with a bad matchup, gets worse with Spearhead Deployment, and even worse with him having 1st turn, and even worse with me failing to Size. Honestly, I'm hoping to eek out some points to avoid being bumped from the Championship Bracket.

Deployment After Scout Moves


He deploys as close as he can and then Scouts forward. I deploy everything except Farsight and a Flamer Squad and my two Firewarrior Squads. I'm trying to deny him the bulk of my models while drawing him to the corner. I had to deploy the Burst Suits, otherwise I have no effective Screen to avoid a T2 Multiassault. I'm hoping to kill enough models to while drawing him and holding him in the corner for a good portion of the game while I pop up across the board and try and kill the Plaguebearers. With a little luck I can sneak out the Primary and possibly the Secondary.

After his T1 he is litterally an inch away from my army. He has effectively no shooting. My turn kills 14 Khorne Hounds. Not enough. I use my movmeent and Thrust moves to set up a Screen with my Large Burst Squad and my three Smaller Squads effectively denying him any way to Multi Assault My Riptides. I also set up one brutal Overwatch Block.

Bottom of Turn 2


One unit of Bloodletters drops in. He wipes out three solo suit squads and my burst Squad. I deal quite abit of damage with overwatch thanks to Twin Linked Fusion Blasters, the ECPA, and a two lucky Snap Shot Markerlights. I move my Riptides back with a Stubborn Commander to set up another nasty Overwatch Block. I also kill all but two of the ten Bloodletters which just dropped in. My Firewarriors walk on and begin trying to widdle the Plaguebearers down.

Bottom of Turn 3?


More Bloodletters arrive, and he wipes one Riptide, but my Stubborn Commander and 3++ Riptide will prove to difficult to kill. Over the course of 3-4 close combats I actually won or drew most of them. The Axe of Khorne cant break through the 3++ and FNP. Commander declined the Clanned and sat unengaged in the back. Riptide Smashed one BloodThirster.

Farsight and more Firewarriors arrive on the far side and with no Scatter Dual flamers are pretty effective against Plaguebearers.

Bottom of Turn 4? Top of Turn 5?



The Commander holds out for a while until the Bloodthirster Decapitates the Riptide, then in the following combat or Two is able to kill the Commander. One Freed Daemon Prince makes a run towards my side of the board killing one unit of Firewarriors. I kill all but two Plaugebearers and think with a bit of mental math that I just pulled of a ridiculous Upset.

We had a bit of disagreement about trying to fit in another turn with 6 minutes remaining. I didn't want to and he did, either way when we rolled it the game ended on 5 anyway. Another turn would have only been to my benefit if the Firewarriors could have killed the 1w Remaining DP in Overwatch because farsight and the Dual Flamer suit would have Wiped the Plaugebearers contesting the Secondary and Winning Primary. Either way, the game ended and it was so damn close.

I thought he started with 79 models... but he started with 71. I have 10/40 models remaining he has 19/71. 25% to 26%. Damn close game. I needed to kill two more models, or have one more remaining to Win Primary. He also has two Table Quarters to my Contested two.

Primary: Daemons 75% vs 74%
Secondary: Daemons 2-0.
Tertiary: Soloblood, Linebreaker to Soloblood, Linebreaker

Daemons take it 9-2. This was much more of a game than I thought it was going to be. I thought with the throwback Spearhead deployment and his having 1st turn that he wouldn't break a sweat. A bit of luck my Riptides and Commander held and at one point were beating back the Khornite Daemons in Close Combat. Though it was a loss for me, it was one enjoyable game.

Edit: Of note, I completely forgot I had Vectored RetroThrusters on my Commander the entire game.

Winning puts Geer in the Championship bracket at 3-0-1. I get to play the waiting game.... and as they announce the Championship bracket I come in at 15th out of the 72 that showed. One person at 3-1 below me and one 3-1 that did not make the Final Bracket.

What a day, four good games against four good and fun opponents.

Sam Geer would go on to take 4th.


Day 2

Game 5: Perkins(Tomb King)'s Necron/CSM
Spoiler:


Tomb King/s Necron/CSM

Trazan
Cryptec(Lightning Field, Voltaic Staff)
3x5 Warriors in Night Scythe
10xDeathmarks in Night Scythe
3x Annihilation Barges

Black Mace DP of Tzeentch(Spell Familiar, Armor, Wings, ML3)
10xCultists
Helldrake(Baleflamer)

He has Smite, Warp Speed, and Doombolt. Trazan is also able to Outflank, which he will.

Primary: Relic
Secondary: Table Quarters
Tertiary: SoloBlood, Slay the Warlord, and Linebreaker

Pitched Battle Deployment
1st Turn: Farsight Enclave
No attempt to Sieze the Initiative

Ugg... Tomb King. I've played this guy before back at Ard Boyz Finals, even though I won that game it was not an enjoyable experience. As soon as pairing were announced I had two people come up to warn me, not that he was a good player, not about his army, but to watch him closely because he cheats. I actually got the same warning two years ago, and after two games with him I am comfortable saying that his negative reputation is spot on. Its by tiny little increments, if he doesn't think you know or are confident in a rule, he will push it, bend it, and he will never put himself in a position where you can call a judge over, models will be moved, or it will just be a simple little oversight, always he said she said. Utterly exhausting, because almost every rule I wasn't sure on I wanted to see, it is so irritating not being able to trust a single word out of your opponent's mouth. I should have been more of a rules dick, and pushed more issues, but it just got exhausting. He was the first opponent where I had a half dozen people come up to me or PM me and thank me for beating him or not letting him pull his crap. The worst part about Tomb King, he is a very good player, which in and of itself is great, but add in the rest and he makes for a miserable gaming experience. Anyway, to the only game all weekend I did not enjoy.

So, not only do I have to play Tomb King, but I have to play him on a board with massive LOS blocking pieces, literally the greatest terrain density table at the event, the mission plays directly to his army's strengths with Relic as Primary and Table Quarters as Secondary, and he is making me go first. Awesome. Looking at the game I need to drop his DP quickly and snag the Relic with my biggest squad and Tank it, unfortunately they ruled you cannot pass the Relic to a non Troop model, even an attatched IC, so My ridiculous Buffcommander cannot sit there with the Relic and win. The Helldrake will need to die the turn it arrives, my scoring cannot stand up to it. The ability to drop out of a Night Scythe onto the Relic is bad for me which means I need to commit to being on the Relic at all times, and my only hope with Table Quarters is going to be contesting. This game is not in my favor.

I deploy everything, overloading the Right Side. I wanted to force the DP into the open, while giving my LOS blocking terrain to retreat behind. I spread out my small support squads to try and spread out the table as best I can. He deploys his entire army out of LOS.
Deployment


1st Turn I have nothing to shoot at so I move towards the Relic and prepare to try and counter the DP. I move my support units and premeasure outside of 36".... but after his movement they are back in range and I start taking some damage. He Swoops his DP into the second floor of the center Ruins. I challenged it, but after a little argument let him. I should have pressed this issue as Swooping into a Ruins is not BRB allowed unless we agree FMCs can enter a Ruins while Flying. He Flatouts an Annihilation Barge onto the Relic.

Either way I still bring a considerable amount of ifrepower to bare and it survives with one wound remaining. I kill the Annihilation Barge on the Relic.

On his turn only two Night Scythes come in, he drops his Deathmarks and marks my large Burst Squad, I make damned good saves, but my other support elements make up for it. Trazan stays in the Night Scythe. He also moved his DP into the center of my army, a place it clearly didn't fit. After a lengthy argument about placing and him nudging my models out of the way by holding his model in place, then twisting his measuring aid to push my models back, it still didn't fit on all sides. I got fed up and said "whatever", needless to say that even with damn near my entire amy's overwatch and having only one wound remaining he survived overwatch, and Blackmaced one of my HBC VT Riptides. Then the mace and my terrible toughness tests took out a handful of drones and put a wound on a Suit. Excellent. Did I mention this also earns him a critical SoloBlood.

Turn3?


I kill the DP, kill the Deathmarks, and get ready for another rough turn. I've got the Relic and am retreating behind LOS, but against his army, it won't mean too much. My Commander and Farsight are tanking.

He has abyssmal Reserves rolls and very little comes in, meaning the Helldrake and two Night Scythes auto come in on Turn4. Wow, he gets insanely lucky with his DP, then reverses it with his reserve rolls. In truth, I'd rather have it the other way around, be that is how the dice fall.

After being shot by his Annihilation Barge, my Fusion suit moves 6" directly at it, while the other angles because it was closer and out of LOS, but I somehow only get one suit in.18"+6" \=24" apparently. I do a bit more damage, manage to only Vector lock a Night Scythe which he tried to claim 24" was Cruising Speed... seriously, you've been playing five flyers in GTs for a year and a half and don't know Vector Lock speeds???... Wow, seriously bad luck on my part. We also have a bunch of LOS argument and other petty arguments here. I kill another Annihilation Barge here I believe.

The rest of his army comes in, the Helldrake does alot of Damage, Farsight sucks at his Invulns and only has one wound remaining. The Helldrake also vecotr strikes a support unit. We trade more firepower etc.

Now at the end of 4 I could have put my foot down and pushed for the game to end, at 20mins left the declare last turn which would have ended the game T4. Knowing I was winning and that he needed T5 to win I was not going to be that guy, and we played 5.

Right now I have the Relic, we both have SoloBlood, he has linebreaker, neither has Warlord, but due to his terrible Invulnerable Saves Farsight only has one wound left. He will easily have Table Quarters, even without the Cultists in the back left outside of LOS I forgot about. I'll win by tie breakers unless he can kill the Relic Holder or Farsight.

Bottom of 5


I do what I can to kill the Helldrake, 2 TLFBs and 8S6 Skyfire shots in the rear armor plus everything else I can muster only has only 2HPs taken away and the Baleflamer blown off. Damn. I immobilize another Annihilation Barge and wait for his turn.

He Vector Strikes my Relic unit, even though they were on the ground floor with three floors and a full roof over their head. With a time crunch I didn't challenge it, though it would be interesting. Relic holder takes a wounds and I lose the buffer suit, this is huge, my BuffCommander or expendable drones don't take the hit, but he hits the models that really count. His Cryptec, who is a character and his small squad rapid fire. His Cryptec scores a precision shot, wounds, and I fail my armor save on the Relic Holder. Yep, it came down to the last roll that mattered, doesn't get any closer than that.

Primary: None
Secondary: Necron/CSM 1-0
Tertiary: Farsight Enclave SoloBlood to Necron/CSM SoloBlood and Linebreaker.

Game is called for time at a 5-1 Win for the Necron/CSM, though we didn't even roll to see if it would have naturally been the last turn.

Wow, it was a close game. Much closer than I would have predicted. Dice were certainly polar in this game. The SoloBlood he earned with his DP could have been huge, and would have given me the ability to split and contest. All in all it came down to the wire and had the potential to be an enjoyable game. Even a win would not have made it an enjoyable game playing against Tomb King.

Perkins would go on to take 2nd.

Unfortunately that loss means I'm in the 9th-16th bracket and I've got another Gorgeous Screamerstar ahead of me, Kenth won Best Painted.


Game 6: Kenth's ScreamerStar/CSM
Spoiler:


Kenth's ScreamerStar(Best Painted)

Lord of Change ML3 2xGreater?
3x ML3 Heralds on Disks, Grimiore, Grimiore Holder is his Warlord.
18xPink Horrors
10x PlagueBearers
9xScreamers
Slaanesh Soulgrinder

Chaos Sorcerer on Bike ML3 Telepathy
10xCultists
5-6xNurgle Spawn
Maulerfiend

Psychic Powers


Primary: Assassination, Choose three units in your opponents army marked for assassination.
Secondary: 3 Objectives
Tertiary: SoloBlood, Slay the Warlord, and Linebreaker

Hammer and Anvil Deployment
1st Turn: ScreamerStar
Fail to Sieze


Well, how lucky am I, I've drawn my second ScreamerStar of the tournament. Unlike HulkSmash's ScreamerStar, Kenths does not have Fateweaver and only has 3 Heralds. Chris was telling me how he defied odds and failed to get Forewarning in three of his games, well we roll up Psychic Powers and on his first try with his first Herald he gets it. He then gets a backup on the first roll of his Second Herald. I believe he also rolled it and gave it away on his third Herald, and rolled it for his first power on his Lord of Change. He may have brought a ScreamerStar, but his army was gorgeous and he was one hell of a fun opponent.

We each mark some squishy units for assassination, I choose his three Troops, Cultists, Horrors, and Plaguebearers while he chooses my two tiny units of Firewarriors and my Flammer Solo Suit.

I go in looking for 1st turn and lose the roll... not good. So, unlike HulkSmash's Screamerstar he has ample access to Forewarning and 1st Turn.

Deployment


Objectives are spread out, dead center, one in my end, one in his.

He deploys as far forward as he can with his extremely fast and nasty unit....

He reserves all of his troops, expected, but whats more he chooses to Walk On. I couldn't believe it, I have a chance. I was expecting him to at least DS his Plaguebearer near his assaulty units in cover.

I deploy conservatively to one side of the board, reserve my Firewarriors to Walk on, Farsight to DS with my Burst Cannon Squad, and DS my Dual Flamer Squad. If I can hold him up in my end, I'll bring enough firepower to potentially take his backfield and/or the objective. That is the plan...

Bottom of 1?


If I can Sieze I've got the firepower and the opportunity... but I don't. His army advances. Rapidly. His Grimiore is successful.

On my turn I shuffle, and prepare to try and Tarpit his army... Shooting is relatively ineffective, not shocking with Invisibility on Spawn in Ruins and the Star.

On his Turn two his Grimiore Fails while his army continues its rapid advance. His reserves come in walking on from his Board Edge. With the Failed Grimiore he ops to forgo my Stubborn Commander and 3++ ECPA Riptide to target my Far Right Riptide who is out of range of the Talisman. He manages an unsaved wound and boosts his FNP to a 4+. My reserves are poor as Farsight and my Burst Squad and my Flamer Squad fail to come in. I think only one of my Firewarrior squads arrive and walk in the bottom left corner. My shooting is ineffective as I try and take out the Maulerfiend. My Stubborn Commander and 3++ Riptide assault into the ScreamerStar for the Tarpit. This will prove to be wildly successful as it holds the ScreamerStar the entire Game.

Bottom of 3?


With his Star locked he advances the rest of his assault elements and shuffles in his backfield. Spawn prepare to assault the IA Riptide who is blocking their way. Again, this Riptide would get his 3++ up and tarpit another unit.
His Maulerfiend and SoulGrinder close in to the corner, I am able to drop the Maulerfiend Turns 3/4 while feeding him Solo Suit squads and protecting my fragile Fire Warriors in the Corner.

Farsight and Friends arrive in his Backfield and try to scramble and take out his units marked for Assassination. Dual Flamer suit arrives and scatters, but not dangerously. I manage to deplete his horrors.

Turn 4, I have his Assault Elements locked and kill his Maulerfiend. Only thing threatening my Backfield is his SoulGrinder which can't kill enough nor can it contest my objective being a vehicle. I continue to kill a chunk of his backfield but it is clear I won't be able to kill everything. He tries a desperate assault with his Plaguebearers and his Cultists, I managed to kill enough Plaguebearers to prevent the assault which is critical while the Cultists make combat and hold.

Top of 5?


My backfield stays locked as he kills another unit around my home objective, I sweep the Cultists on his Turn.

Time is running out and there is nothing left but to move and secure the objectives. Farsight breaks off to contest his home objective, The Burst Squad scrambles with move, run, thrust to make the center objective.

Game ends at the end of 5.

Primary: Neither
Secondary: 2 Objectives to 0
Tertiary: SoloBlood, Linebreaker to SoloBlood, Linebreaker

5-2 Win for the Farsight Enclave.

Chris was a great opponent and we had a fun game. We talked after and his choice to walk on all of his troops was a mistake while I was able to outmaneuver his army and play to the mission. His assault elements being Tarpitted for nearly the entire game was a huge blow as he couldn't take my backfield. Even so, with my DSing of Farsight with the Scoring Burst Squad, and the Marked for Assassination Dual Flamer squad it wouldn't have made much of a difference. Hammer and Anvil was huge this game as it spread his force too thin and allowed my force to outmaneuver his. MSU Troops are a pain as he could only kill so many each turn and I had enough to protect my Fire Warriors who were marked for assassination from assault.

Good game against a good guy with a gorgeous army. Seriously, my faince was rooting for him to win because his army was so gorgeous. This game really helped remove some of the bad taste from my mouth from earlier.

Now, after this game they were offering a Bye round after a drop, but with an exhausted fiance and a lingering bad taste in my mouth I offered to take it, but due to my placing they wouldn't let me.


Game 7: Dual Wriathknight Eldau
Spoiler:





This message was edited 16 times. Last update was at 2013/12/02 20:35:09


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MN

Good Luck! I will see you there. I think you are going to be pleasantly surprised about how competitive it is here in the Twin cities.
   
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Remedy4389 wrote:
Good Luck! I will see you there. I think you are going to be pleasantly surprised about how competitive it is here in the Twin cities.


Thanks, you too! I am hoping so, I've had to make do with local tournaments to get ready.

Make sure and say Hi, its always fun to meet fello Dakka people. I'll be the guy next to the White Tau, lol.

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Will do! I will be running the red and grey space marines. Where do you play locally?
   
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Remedy4389 wrote:
Will do! I will be running the red and grey space marines. Where do you play locally?


Cool. I'm out of Stevens Point Wi. I have been playing up in Wausau and the Fox Valley mostly.

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Why don't you have O'Vesa in your list?

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Asmodai Asmodean wrote:
Why don't you have O'Vesa in your list?


Because I didn't want O'Vesa. Don't want the Shielded Missile Drones, nor the ECPA on an IA Riptide. O'VesaStar is extremely powerful, but isn't the only way to run Farsight Enclave. By taking the O'VesaStar you commit to spending an extra 100pts on Drones, and you pretty much need Farsight to Babysit. I like the flexibility of not being committed to the Star. I miss out on the second buffed Riptide, which is significant, but come in at a lower Pricetag with fewer eggs in one basket.

If I did change my list to include O'Vesa, I'd only have two Riptides, O'Vesa and a VT HBC. The rest of the list would be significantly different as well.




Either way, we are checked into the hotel.

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San Jose, CA

Your army is definitely good enough to win a Championship and I think you are probably a very good player as well. I think you can easily make it to the 1-8, Championship bracket.

Good luck.



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 jy2 wrote:
Your army is definitely good enough to win a Championship and I think you are probably a very good player as well. I think you can easily make it to the 1-8, Championship bracket.

Good luck.



Thanks, jy2. I'm comfortable and pretty practiced wih the army. I'll do my bet to have some interesting things to report back with.


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 Zagman wrote:
Asmodai Asmodean wrote:
Why don't you have O'Vesa in your list?


Because I didn't want O'Vesa. Don't want the Shielded Missile Drones, nor the ECPA on an IA Riptide. O'VesaStar is extremely powerful, but isn't the only way to run Farsight Enclave. By taking the O'VesaStar you commit to spending an extra 100pts on Drones, and you pretty much need Farsight to Babysit. I like the flexibility of not being committed to the Star. I miss out on the second buffed Riptide, which is significant, but come in at a lower Pricetag with fewer eggs in one basket.

If I did change my list to include O'Vesa, I'd only have two Riptides, O'Vesa and a VT HBC. The rest of the list would be significantly different as well.

Either way, we are checked into the hotel.


It's not his equipment that makes him op, its his IC status. I'd drop the gun drone/burst cannon crisis suits as they don't really serve any actual function in the list.

This message was edited 1 time. Last update was at 2013/11/23 13:35:26


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Great Falls, Montana

i think you will do very very well i love my HBC aswell and play a list almost the same as yours ... and my tau are white to but use red instead of blue hope you win !! i wacthed your battle reports that you are in and you know how to play your tau very well

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Burst cannon gun drone suits serve no purpose? Lol...

They put out so much dakka it can wipe units off the table. Also, it's a scoring unit with a large footprint so it can get to many objectives or deny many objectives.
Zagman, what is your name so we can follow your progress on torrent (if you don't mind posting) . Gl!

This message was edited 1 time. Last update was at 2013/11/23 23:35:00


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Good luck, can't wait to hear how you did!


 
   
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Home Base: Prosper, TX (Dallas)

Well he beat me in a close game 2

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Asmodai Asmodean wrote:
 Zagman wrote:
Asmodai Asmodean wrote:
Why don't you have O'Vesa in your list?


Because I didn't want O'Vesa. Don't want the Shielded Missile Drones, nor the ECPA on an IA Riptide. O'VesaStar is extremely powerful, but isn't the only way to run Farsight Enclave. By taking the O'VesaStar you commit to spending an extra 100pts on Drones, and you pretty much need Farsight to Babysit. I like the flexibility of not being committed to the Star. I miss out on the second buffed Riptide, which is significant, but come in at a lower Pricetag with fewer eggs in one basket.

If I did change my list to include O'Vesa, I'd only have two Riptides, O'Vesa and a VT HBC. The rest of the list would be significantly different as well.

Either way, we are checked into the hotel.


It's not his equipment that makes him op, its his IC status. I'd drop the gun drone/burst cannon crisis suits as they don't really serve any actual function in the list.


You speak to me as if I'm unaware of how powerful O'Vesa is. He is damn good, and you can easily develop a solid list around him, but he isn't the only way to run FE.

Burst suits are my only reliable GEQ and were huge in two of my games today. I wouldn't leave home without them. 20 wounds on Khorne Hounds is solid. Not to mention killing a couple to Overwatch. Etc.

Lovechunks wrote:i think you will do very very well i love my HBC aswell and play a list almost the same as yours ... and my tau are white to but use red instead of blue hope you win !! i wacthed your battle reports that you are in and you know how to play your tau very well


Thanks, glad you enjoy the Batreps, thank Homeskillet, he will usually be the guy filming them.

mortetvie wrote:Burst cannon gun drone suits serve no purpose? Lol...

They put out so much dakka it can wipe units off the table. Also, it's a scoring unit with a large footprint so it can get to many objectives or deny many objectives.
Zagman, what is your name so we can follow your progress on torrent (if you don't mind posting) . Gl!


I agree.

Sent a PM, thanks for following my progress. Tomorrow Wll be fun.

Homeskillet wrote:Good luck, can't wait to hear how you did!


Thanks. I'll do as good of a Batreps as I can.

Hulksmash wrote:Well he beat me in a close game 2


And it was Damned close. Hearing Hulksmash and ScreamerStar in the same sentence round two was scary. Winning the roll for 1st turn was huge. Great game, you were a blast to play.


1st game Orks
2nd game Screamerstar Daemons
3rd game Quadtide
4th game Khornedog Rush + FMCs

I'm not spoiling anything...

PS, I got a 72/90 for my Hobbyist Score

This message was edited 1 time. Last update was at 2013/11/24 05:23:54


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good job so far zag!

keep up the good work and have fun!

I dig the paint scheme, reminds me of storm troopers from star wars almost.

very cool looking, again have fun!

 
   
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 easysauce wrote:
good job so far zag!

keep up the good work and have fun!

I dig the paint scheme, reminds me of storm troopers from star wars almost.

very cool looking, again have fun!


Thanks, I ended up doing well enough and Ill get the Battle Reports up sooner or later. Catching up with Work on a Holiday week is going to be tough, but I'll get them up.

I like how the paint scheme turned out, painting White is always so hard. I really like how the bases and the Display board turned out though.

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 Zagman wrote:
 jy2 wrote:
Your army is definitely good enough to win a Championship and I think you are probably a very good player as well. I think you can easily make it to the 1-8, Championship bracket.

Good luck.



Thanks, jy2. I'm comfortable and pretty practiced wih the army. I'll do my bet to have some interesting things to report back with.



Interesting that your comfortable and pretty practiced after "a year and a half haitus from 40k"... Seems someone downplaying themselves
   
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Fragile wrote:
 Zagman wrote:
 jy2 wrote:
Your army is definitely good enough to win a Championship and I think you are probably a very good player as well. I think you can easily make it to the 1-8, Championship bracket.

Good luck.



Thanks, jy2. I'm comfortable and pretty practiced wih the army. I'll do my bet to have some interesting things to report back with.



Interesting that your comfortable and pretty practiced after "a year and a half haitus from 40k"... Seems someone downplaying themselves
\

I took a year and a half hiatus from 40k from late 5th to about four months ago, but have been back playing and practicing with this army for 3-4 months. I played my first game with my Farsight Enclave August 25th at a local tournament.

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Great Falls, Montana

i do not see any links to videos, pictures or anything?

This message was edited 1 time. Last update was at 2013/11/26 18:48:03


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 Lovechunks wrote:
i do not see any links to videos, pictures or anything?


Lol, its a work in progress. I have pictures from every game and I will do a brief write up of how the games played out.

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i see :p cant wait!!!

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Or you can cheat and look up the results
   
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Games 1,2, and 3 posted.

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Good Ol' Texas

Very impressive results so far! Can't wait to see the rest of the games.

Lucarikx


 
   
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 Lucarikx wrote:
Very impressive results so far! Can't wait to see the rest of the games.

Lucarikx



Thanks, Games two and three were awefully close, I could have very well taken a loss in either game.



Game 4 posted.

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What is soloblood ?
   
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San Jose, CA

Looks like a blast so far. Glad you had a good time. Looking forwards to your rematch with Tomb King. Didn't you beat him in the last Ard Boyz Finals?



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Fragile wrote:
What is soloblood ?


Solo Blood was a nifty little alternative take on First Blood that was being run at Renegade.

Basically, if you managed to kill a unit (i.e. a killpoint) in a single GAME TURN where your opponent did NOT kill a unit, you got solo blood. It added a nice component of strategy to the game, because you always wanted to try and kill a unit in your turn to prevent your opponent from getting solo bood. In addition, if you killed a unit, you wanted to avoid trying to sacrifice one of yours.

Solo blood could be (and often was) earned by both players.

This message was edited 1 time. Last update was at 2013/12/02 00:43:11


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Fragile wrote:What is soloblood ?


It's the Renegade's alternative to First Blood, basically an unanswered KP in a game turn earn able by each.

jy2 wrote:Looks like a blast so far. Glad you had a good time. Looking forwards to your rematch with Tomb King. Didn't you beat him in the last Ard Boyz Finals?



Yep, Tomb King.... Massacred him Round three at the last Ard Boyz Finals to snag Third. He earned my least favorite opponent award that day and certainly kept it, and judging by his reputation, not well liked is an understatement. May have that report up tomorrow for you.

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