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![[Post New]](/s/i/i.gif) 2013/11/25 08:25:00
Subject: about a way to balance the game, divide the armory
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Steadfast Grey Hunter
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I was thinking on ways to change and balance the game, one of that toughts was to make something with the armory, hence the increase of shooting armies on this edition, and then their predominance over the meta  .
So my idea is about the way to limit the armory, firts divide the weapons of the armory on common, rare and relics weapons, maybe legendary weapons, so i going to explain about each section:
Common: here lies all the weapons belonging to the troops, the weapons used by the most common troops on the respective codex, bolters and bolt pistols, flamers and meltas for the space marines, even combi weapons (flamers and meltas of course), for the imperail gurad, las rifles and pistols and stubber weapons, eldars, shuriken rifles and pistols etc etc...
Rare: all that more specialiced weapons, plasmas in all their forms for the space marines (pistol, rifle, combi, cannon) assault cannos etc... for the imperial guard, bolters and bolt pistols, meltas and plasmas weapons, etc...
Relics weapons: the still more specialiced weapons, as the las cannon or infernus pistos, even the angelus bolter of the blood angels (of course, just use it by their respective codex)
Legendary weapons: the weapons with the names, as the lions roar of the dark angels or the combi melta de Tycho (dont remember the name)
This too could be apply to the cc weapons
So next, to limiting the access, make a example, troops are limited by the common section of the armory, the elites, according to their fluff and fuction, have acces to sertain weapons of the common and the rare sections, characters, only of the elites choices, and IC have acces to the three section, and others as captains have acces to the relics weapons, and charactes as the chapter masters of the autarchs and named ones, have acces to the legendary weapons.
Make note that this is only an idea, and even there is just a skecth, so i leave it to the community, any feedback, suggestions, no trolls please, make contributions  no whinning or senseless commentary  .
thanks for read my post and wait for the feed back
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![[Post New]](/s/i/i.gif) 2013/11/25 09:05:44
Subject: about a way to balance the game, divide the armory
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Longtime Dakkanaut
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eldar and tau would only have common and legendary weaposn then . necron would only have common weapons , because they have tons of everything. nids don't have such things as weapons .
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![[Post New]](/s/i/i.gif) 2013/11/25 09:44:04
Subject: about a way to balance the game, divide the armory
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Steadfast Grey Hunter
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Makumba wrote:eldar and tau would only have common and legendary weaposn then . necron would only have common weapons , because they have tons of everything. nids don't have such things as weapons .
Oooooook, making use of the common sense, there going to be modifications to make it fit to each race and codex, if you make it a general fact to all the races of couerse thats gonna happen, but if you make the clasification to their respectives races and codex, hence the bolter fit as a common weapon to the space marines and a rare weapon for the imperail guard.
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![[Post New]](/s/i/i.gif) 2013/11/25 09:46:03
Subject: Re:about a way to balance the game, divide the armory
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Douglas Bader
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What balance problem is this intended to fix, and how exactly does it fix the problem? Right now it looks like you have a solution in need of a problem, and that's just wasting time.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/25 09:56:23
Subject: about a way to balance the game, divide the armory
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Longtime Dakkanaut
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let me guess . melta/plasma rare for IG and common/\for marines? looks like an assault/meq army players wet dream
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![[Post New]](/s/i/i.gif) 2013/11/25 11:20:50
Subject: Re:about a way to balance the game, divide the armory
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Commander of the Mysterious 2nd Legion
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they pretty much already have this, with the specialist and heavy weapons listings.
using a squad of space marines for example. 80% of their guns are gonna be bolters
so it's not like we have a problem with "plasma tatical squads" or anything.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2013/11/25 11:58:17
Subject: Re:about a way to balance the game, divide the armory
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Twisted Trueborn with Blaster
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It doesnt really 'balance' the game in anyway. Units in any codex only have access to certain weapons anyway, and can often only purchase one or two special weapons per squad. So this kind of limitation is already built into the game in a way. Tau FW and Necron warriors, for example, are stuck with their standard infantry gun.
Marines use bolters with 1 or 2 fancy guns in a squad because that is how they operate. Thats fluff too.
Bolters are pretty rare for the IG. Its rare I see one on any character in a list.
So Im not sure how you thought this adds anything im afraid mate?
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![[Post New]](/s/i/i.gif) 2013/11/26 02:16:08
Subject: about a way to balance the game, divide the armory
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Steadfast Grey Hunter
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Here comes the funny thing, besides that i remarked that is just a f@"# idea only lol  , you limit the number of weapons, special weapons i mean, besides the limitation per squad, and for make it more fluffy, plasmas, you cant only have 5 plasmas (pistol rifles combis) per codex, just an EXAMPLE...
how this balance the game?, well, no more obscenities like a full 10 wolfguards making 20 plasma combi-plasma shots, or a veteran squad of the ig with the same, or makin the market light of the tau a rare equipent that only a squd could have three of them... get the idea, this is to try to remove the spam from the armies.
But once again, is just and idea, an skecth to make a change, i know the implications of this, make a hole tranformation of the organisation of the codex.
Just ot make worth the fluf and raritie of the weapons and units, and make worth once again the troops, where everybody, just and idea after all.
Maybe i have to much expectation about the community here...
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This message was edited 1 time. Last update was at 2013/11/26 02:17:59
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![[Post New]](/s/i/i.gif) 2013/11/26 02:26:09
Subject: about a way to balance the game, divide the armory
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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If your expectation was that they would agree with you without question, yes you expected too much.
You put forward your idea as a way to "balance" the game, but never elaborated about what actually needed balancing and how you fix was going to do it. That led people to the obvious, and often correct in these situations, conclusion that "balance" in this context meant "I win more." If that was not the case, you need to explain why.
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![[Post New]](/s/i/i.gif) 2013/11/26 02:36:34
Subject: about a way to balance the game, divide the armory
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Douglas Bader
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First of all, you need to put a lot more work into your posts. Your writing is barely understandable and it makes it really annoying to talk to you. Please spend a little more time to organize your thoughts properly and remove the spelling/grammar mistakes.
anyeri wrote: and for make it more fluffy, plasmas, you cant only have 5 plasmas (pistol rifles combis) per codex, just an EXAMPLE...
How exactly is that fluffier? An army with lots of random weapons isn't fluffy, it's just poorly optimized.
how this balance the game?, well, no more obscenities like a full 10 wolfguards making 20 plasma combi-plasma shots, or a veteran squad of the ig with the same, or makin the market light of the tau a rare equipent that only a squd could have three of them...
You have yet to establish why these things are unbalanced. It sounds like you're stuck at the instinctive "OMG THIS IS SO OVERPOWERED" first impression and don't really have a very good idea of game balance, so you're trying to fix problems that don't actually exist.
PS: markerlights being limited to three per unit is incredibly un-fluffy.
Maybe i have to much expectation about the community here...
No, you just posted a poorly written bad idea. The community here is open to new ideas, we just expect a little thought and effort to be put into them.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/26 02:46:14
Subject: about a way to balance the game, divide the armory
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Longtime Dakkanaut
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I will throw my 2 cents in the ring here.
Firstly, it helps an argument to be well thought through and then written legibly. There should be no excuse for poor grammar and spelling with today's software spell and grammar checking us at every turn.
Secondly, you still need to pay points for these spam units. They are balance (whether you feel poorly or not) by their required points.
Thirdly, how does limiting the number of a certain gun increase fluffy-ness? Those that no me are aware I live for the fluff, but if I am assembling a suicide Sternguard unit you can be damn sure I will get as many meltaguns in there as the points will allow. You think the poor souls chosen for that task wouldn't look for the most bad ass weapon to make a dent before they bite the bullet?
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