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![[Post New]](/s/i/i.gif) 2013/11/29 03:07:30
Subject: Best Tyranid Build in 6th
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Land Raider Pilot on Cruise Control
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Just beware loading up on those MC, any list containing some C:SM will have some grav weapons, especially its since its well know that 1-2 flyrants and 2-3 tervigons is the core of a good 6th edition 'Nids list. Grav gun bikes and Grav Centurions will ruin your day (1 even killed the Swarmlord + 2 tyrant guard in one round with Grav Centurions).
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This message was edited 1 time. Last update was at 2013/11/29 03:08:14
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/11/29 03:37:48
Subject: Best Tyranid Build in 6th
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Regular Dakkanaut
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I always take 30 gargoyles which I fling at grav centurions with glee. Grav guns are like plasma to me Automatically Appended Next Post: By that I mean they wound my mcs on 3s. Of course, iron arm won't help me.
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This message was edited 1 time. Last update was at 2013/11/29 04:00:54
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![[Post New]](/s/i/i.gif) 2013/11/29 04:31:38
Subject: Best Tyranid Build in 6th
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Dakka Veteran
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ace101 wrote:Just beware loading up on those MC, any list containing some C: SM will have some grav weapons, especially its since its well know that 1-2 flyrants and 2-3 tervigons is the core of a good 6th edition 'Nids list. Grav gun bikes and Grav Centurions will ruin your day (1 even killed the Swarmlord + 2 tyrant guard in one round with Grav Centurions).
Yup,nova was the last hurrah for competitive bugs for me until the new book. Grav guns spelled the end of competitive bugs for me. Thankfully bike spam lists are not as common as I thought they would be, but they are still out there enough to prevent me from taking bugs to another gt.
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This message was edited 1 time. Last update was at 2013/11/29 04:32:51
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![[Post New]](/s/i/i.gif) 2013/11/29 04:57:27
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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I tell my friends that there is no problem in 40k that I can't solve by just throwing more gants at it.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/11/29 05:06:48
Subject: Best Tyranid Build in 6th
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Tea-Kettle of Blood
Adelaide, South Australia
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g0atsticks wrote:I tell my friends that there is no problem in 40k that I can't solve by just throwing more gants at it.
Except, you know, AV 11+.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/11/29 09:00:16
Subject: Re:Best Tyranid Build in 6th
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Tunneling Trygon
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I've also packed my Nids away until the new codex. The mono-build opportunity and most games involving me taking off 20+ models a turn and just outlasting my opponent to squeeze a win on objectives was getting wearing. My armies always had a core of flyrant/foot tyrant, tervigon and gants as troops, gargolye screeen, doom in a pod, biovores. Anything else just depended on points, missions. Ymgarls I always found overpriced for what they do. Intercept, overwatch and then often having to assualt at I1 meant you needed to have a large brood to make the damge noticeable and that put them into second tyrant territory points wise. Zoanthropes are very match up dependent. Hive guard are slow with only a 24" range and I struggled for them to be anything more than a target distraction away from my MCs.
A large swarm with as much FNP, toxin sacs and preferred enemy as possible is the only real way Nids work.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/11/29 11:14:18
Subject: Best Tyranid Build in 6th
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Brainy Zoanthrope
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In addition to what was already sayed, I found using Bastion a pure gold to have guaranteed LoS-blocking terrain piece to hide your flyrants behind (and biovores inside it).
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![[Post New]](/s/i/i.gif) 2013/11/29 12:48:30
Subject: Re:Best Tyranid Build in 6th
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Dakka Veteran
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ruminator wrote:I've also packed my Nids away until the new codex. The mono-build opportunity and most games involving me taking off 20+ models a turn and just outlasting my opponent to squeeze a win on objectives was getting wearing. My armies always had a core of flyrant/foot tyrant, tervigon and gants as troops, gargolye screeen, doom in a pod, biovores. Anything else just depended on points, missions. Ymgarls I always found overpriced for what they do. Intercept, overwatch and then often having to assualt at I1 meant you needed to have a large brood to make the damge noticeable and that put them into second tyrant territory points wise. Zoanthropes are very match up dependent. Hive guard are slow with only a 24" range and I struggled for them to be anything more than a target distraction away from my MCs.
A large swarm with as much FNP, toxin sacs and preferred enemy as possible is the only real way Nids work.
That's what almost all my games have turned into, you use your flyrants, doom, and whatever else you take to kill their scoring units the first few turns, and then you just try to out last them and hope the game ends early lol. It's not easy and is getting old lol.
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![[Post New]](/s/i/i.gif) 2013/11/29 13:48:19
Subject: Re:Best Tyranid Build in 6th
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Grim Dark Angels Interrogator-Chaplain
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PrinceRaven wrote:Personally, I think the massive threat increase the 1 ppm Toxin Sacs provide is well worth the price unless you're only using the Gargoyles as a screen to make up for lack of terrain on your usual gaming tables.
bingo, thats basically it mate
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![[Post New]](/s/i/i.gif) 2013/11/29 17:09:19
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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HA! Armor anything isn't anything when you field MC also.  And transports are the one good thing Brainleech Devourers are good at cracking open.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/11/29 22:35:33
Subject: Best Tyranid Build in 6th
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Regular Dakkanaut
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So stay away from landraiders, some nwcron vehicles, a couple of lemon russ variants and dreadnoughts.
I would say that 80%I of my wave serpent kills have come from adrenal gland gargoyles or gant charges. Gargoyles are my answer to everything.
Anyone else use deathleaper? He's my favorite
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![[Post New]](/s/i/i.gif) 2013/11/30 13:58:59
Subject: Best Tyranid Build in 6th
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Grim Dark Angels Interrogator-Chaplain
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I find deathleaper an absolute must now, the -3 ld to deamon prince's, farseer and the like I find totally worthwhile
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![[Post New]](/s/i/i.gif) 2013/11/30 14:22:23
Subject: Re:Best Tyranid Build in 6th
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Tea-Kettle of Blood
Adelaide, South Australia
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With anyone being able to easily ignore cover saves by allying with Tau or Space Marines I find it difficult to justify running Deathleaper.
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This message was edited 2 times. Last update was at 2013/11/30 14:26:10
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/11/30 15:27:20
Subject: Re:Best Tyranid Build in 6th
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Regular Dakkanaut
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PrinceRaven wrote:With anyone being able to easily ignore cover saves by allying with Tau or Space Marines I find it difficult to justify running Deathleaper.
Include him with Doom and watch as his Warlord Melts
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![[Post New]](/s/i/i.gif) 2013/11/30 16:32:56
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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ace101 wrote:Just beware loading up on those MC, any list containing some C: SM will have some grav weapons, especially its since its well know that 1-2 flyrants and 2-3 tervigons is the core of a good 6th edition 'Nids list. Grav gun bikes and Grav Centurions will ruin your day (1 even killed the Swarmlord + 2 tyrant guard in one round with Grav Centurions).
Wow, he must have had awesome rolls.
In the Renegade open, last weekend, I played a biker list with all grav. He had 3 grav cents in a land raider in addition to 2 Thunderfire cannons. Yes, I lost terribly, but it was a super fun game. Needless to say, my Swarmlord and single tyrant guard weathered 2 FULL turns of shooting from my opponent's ENTIRE army. I think maybe your positioning might have been sub optimal. In order to achieve what I did, Swarmlord charged up the gut to a center piece of ruins and was T9 and Endurance. This was key because his bolters couldn't do anything so he was relying purely on his grav guns to do the damage.
The math:
1 Swarmlord + Tyrant Guard = 340 points
His enitre army (minus TF cannons) shooting at him for 2 turns = ~3000 points worth of shooting (that didn't go after the rest of my army)
I guess that I was at a disadvantage anyways because it was a Kill point mission so I decided to not spawn too many turns and this is what ultimately hurt me in the end....My biggest mistake though? Charging the Swarmlord at the Land raider. Thinking a S9 MC could take down a Land Raider with 5 attacks (because I chose not to smash) was a mistake. I should have smashed to reroll the damage chart because I only got a 1 and a 2 on the damage chart....
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![[Post New]](/s/i/i.gif) 2013/11/30 20:02:43
Subject: Best Tyranid Build in 6th
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Longtime Dakkanaut
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^^^
Smashing doesn't let you re-roll the damage chart, it lets you re-roll to penetrate.
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![[Post New]](/s/i/i.gif) 2013/11/30 20:16:22
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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Arson Fire wrote:^^^
Smashing doesn't let you re-roll the damage chart, it lets you re-roll to penetrate.
Oh, whoops. Maybe it was I rolled a 1 and 2 to penetrate...I don't recall 100% but either way, my other points remain ;-)
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![[Post New]](/s/i/i.gif) 2013/11/30 21:46:43
Subject: Best Tyranid Build in 6th
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Grim Dark Angels Interrogator-Chaplain
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Deathleaper can be very hard to kill, bring him in somewhere that he can't be shot and bounce him around as and when you need to, I use him just to hamper the enemies ld anyhow, combine this with shadow in the warp and enemy psykers have a hell of a time actually useing powers
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![[Post New]](/s/i/i.gif) 2013/12/01 01:58:19
Subject: Best Tyranid Build in 6th
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Land Raider Pilot on Cruise Control
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roxor08 wrote: ace101 wrote:Just beware loading up on those MC, any list containing some C: SM will have some grav weapons, especially its since its well know that 1-2 flyrants and 2-3 tervigons is the core of a good 6th edition 'Nids list. Grav gun bikes and Grav Centurions will ruin your day (1 even killed the Swarmlord + 2 tyrant guard in one round with Grav Centurions). Wow, he must have had awesome rolls. In the Renegade open, last weekend, I played a biker list with all grav. He had 3 grav cents in a land raider in addition to 2 Thunderfire cannons. Yes, I lost terribly, but it was a super fun game. Needless to say, my Swarmlord and single tyrant guard weathered 2 FULL turns of shooting from my opponent's ENTIRE army. I think maybe your positioning might have been sub optimal. In order to achieve what I did, Swarmlord charged up the gut to a center piece of ruins and was T9 and Endurance. This was key because his bolters couldn't do anything so he was relying purely on his grav guns to do the damage. The math: 1 Swarmlord + Tyrant Guard = 340 points His enitre army (minus TF cannons) shooting at him for 2 turns = ~3000 points worth of shooting (that didn't go after the rest of my army) I guess that I was at a disadvantage anyways because it was a Kill point mission so I decided to not spawn too many turns and this is what ultimately hurt me in the end....My biggest mistake though? Charging the Swarmlord at the Land raider. Thinking a S9 MC could take down a Land Raider with 5 attacks (because I chose not to smash) was a mistake. I should have smashed to reroll the damage chart because I only got a 1 and a 2 on the damage chart....
Those were my Centurions actually (given my title is a Space Marine one), and i was forntunate to get the re-roll misses warlord trait, and that Swarmlord was even behind a forest. I got about 14 hits and wounded him 12 times. Neadless to say that the Nidzilla lists just aren't of much use anymore, given the ease of allying SM into certain lists (and the obvious Taudar/Daemon shannanigans). I definately will be looking forward to the new dex to see how they can mitigate the boat-load of issues with the current meta.
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This message was edited 1 time. Last update was at 2013/12/01 01:59:24
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/12/01 02:06:36
Subject: Best Tyranid Build in 6th
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Longtime Dakkanaut
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If he let you that close with your Cents, then he deserved to have the SL eaten.
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![[Post New]](/s/i/i.gif) 2013/12/01 02:27:36
Subject: Best Tyranid Build in 6th
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Major
Fortress of Solitude
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g0atsticks wrote:
HA! Armor anything isn't anything when you field MC also.  And transports are the one good thing Brainleech Devourers are good at cracking open.
So you concede there is a problem that can't be solved by gants.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/12/01 05:32:45
Subject: Best Tyranid Build in 6th
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Secretive Dark Angels Veteran
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g0atsticks wrote:I tell my friends that there is no problem in 40k that I can't solve by just throwing more gants at it.
they're called flyers.
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![[Post New]](/s/i/i.gif) 2013/12/01 11:35:14
Subject: Best Tyranid Build in 6th
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Tea-Kettle of Blood
Adelaide, South Australia
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Most flyers have AV 10 rear, so it is theoretically possible to take them down with termagants. It does, however, take an average of 108 shots.
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This message was edited 1 time. Last update was at 2013/12/01 11:40:22
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/12/01 15:28:11
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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I don't know dude. Flooding the board with gants can theoretically hinder your movement as a flier and cause them to wreck themselves...
ace101 wrote:roxor08 wrote: ace101 wrote:Just beware loading up on those MC, any list containing some C: SM will have some grav weapons, especially its since its well know that 1-2 flyrants and 2-3 tervigons is the core of a good 6th edition 'Nids list. Grav gun bikes and Grav Centurions will ruin your day (1 even killed the Swarmlord + 2 tyrant guard in one round with Grav Centurions).
Wow, he must have had awesome rolls.
In the Renegade open, last weekend, I played a biker list with all grav. He had 3 grav cents in a land raider in addition to 2 Thunderfire cannons. Yes, I lost terribly, but it was a super fun game. Needless to say, my Swarmlord and single tyrant guard weathered 2 FULL turns of shooting from my opponent's ENTIRE army. I think maybe your positioning might have been sub optimal. In order to achieve what I did, Swarmlord charged up the gut to a center piece of ruins and was T9 and Endurance. This was key because his bolters couldn't do anything so he was relying purely on his grav guns to do the damage.
The math:
1 Swarmlord + Tyrant Guard = 340 points
His enitre army (minus TF cannons) shooting at him for 2 turns = ~3000 points worth of shooting (that didn't go after the rest of my army)
I guess that I was at a disadvantage anyways because it was a Kill point mission so I decided to not spawn too many turns and this is what ultimately hurt me in the end....My biggest mistake though? Charging the Swarmlord at the Land raider. Thinking a S9 MC could take down a Land Raider with 5 attacks (because I chose not to smash) was a mistake. I should have smashed to reroll the damage chart because I only got a 1 and a 2 on the damage chart....
Those were my Centurions actually (given my title is a Space Marine one), and i was forntunate to get the re-roll misses warlord trait, and that Swarmlord was even behind a forest. I got about 14 hits and wounded him 12 times. Neadless to say that the Nidzilla lists just aren't of much use anymore, given the ease of allying SM into certain lists (and the obvious Taudar/Daemon shannanigans). I definately will be looking forward to the new dex to see how they can mitigate the boat-load of issues with the current meta.
Ouch. That'd be painful. 12 wounding rolls will still kill a MC behind a forest...you're only saving MAYBE 4 of those...Now, in ruins on the other hand, you're saving 6 of them and with FnP you're ignore another 2 hopefully. That can be the difference between a dead Swarmlord and a living one.
I am also painfully looking forward to the nid dex. While it isn't getting released in December, which I'm disappointed about, I hope they're taking their time with it to get it right.... GW has released WAY too many meta shifting, broken dexs recently. I want a balanced dex. I don't want an OP one. Give me tools that I can use to battle other codexs effectively, not ones that will wipe them off the board.
Gravity guns are a perfect example of an extreme meta shift and the reason why, now, Nidzilla can't work. Losing a 200+ point MC every turn to shooting just can't work.
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This message was edited 2 times. Last update was at 2013/12/01 15:37:01
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![[Post New]](/s/i/i.gif) 2013/12/01 22:22:18
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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Thatguyoverthere11 wrote:
I found out a long time ago that taking as many cheap things as possible isn't a very fun way to play warhammer. Not only do you have a mountain of figures to push around but they can't actually contribute other than to die as slow as possible so that you can sneak a win. I figure that if anything is worth taking in 40k it's worth upgrading. I don't take every upgrade, but I take the extra powers for my tervigons and whatever else I need to be effective. I'd rather have 30 maxed out gargoyles over 40 normal gargoyles.
I've been playing a short time (6 months) and i'm annoyed at the amount of models. Extra foam cases, bigger bag, too much painting that i can cope with so half heart it all, just to use them as fodder. I've 20 Gargoyles and don't field them at all currently because 15 have reached undercoat stage, and 5 not even glued up. I cba to buy more if i've not even finished the beginning of the squad, not to mention them annoying bases >.<
I so hope Hormagaunts become good as i have 44 almost finished.
Anyhow, on topic!
Ymgarls. Never failed me every time i have taken them.
Devastator squads, Dreadnoughts, etc. Rending and 4+ save is a godsend.
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![[Post New]](/s/i/i.gif) 2013/12/02 00:36:10
Subject: Best Tyranid Build in 6th
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Regular Dakkanaut
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Ymgarls were golden back when riflemen dreads were in every army. I once multi assaultes 2 and held thwm up for the trygons....
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![[Post New]](/s/i/i.gif) 2013/12/02 12:23:47
Subject: Best Tyranid Build in 6th
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Sneaky Lictor
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There have been games of objectives where I just sit and blob, just moving up enough with my gants to spawn moreGants can create so many issues for things that vector strike just by army placement.
Most of the games I win are through spawning more gants, dealing with their troops and spawning more gants. I don't run into half the problems mentioned here, no centurions where I play.....we saw through GW's ruse of those models. Power armor in Terminator armor in Centurion Armor....that stupid.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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