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![[Post New]](/s/i/i.gif) 2013/11/27 10:25:53
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Human Auxiliary to the Empire
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At my local wargaming store I am constantly being destroyed by daemon princes every week and I wondered if getting a FW hammerhead turret would be good at destroying a daemon prince because of the new hammerhead rules (and longstrike just buffs them)
my options are...
Missile pod turret (two giant missile pods)
Long barrel burst cannon turret (two giant burst cannons)
Fusion blaster turret (two giant fusion blasters)
Plasma cannon turret (two giant plasma cannons)
so what one?
LONGSTRIKE AND VELOCITY TRACKERS WILL ALREADY BE ON THE HAMMERHEAD
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![[Post New]](/s/i/i.gif) 2013/11/27 10:30:13
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Regular Dakkanaut
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Seems a bit unnecessary. Just take more fire warriors. Even with snap shots, one turn of blasting away with a couple squads should do it.
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Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points |
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![[Post New]](/s/i/i.gif) 2013/11/27 10:36:03
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Human Auxiliary to the Empire
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Please don't make requests like this on Dakka.
thanks
Reds8n
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This message was edited 1 time. Last update was at 2013/11/27 11:06:40
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![[Post New]](/s/i/i.gif) 2013/11/27 10:53:42
Subject: Re:What forge world hammerhead turret would be the best at taking out a daemon prince?
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Douglas Bader
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LONGSTRIKE AND VELOCITY TRACKERS WILL ALREADY BE ON THE HAMMERHEAD
No they won't. Vehicles can't take the velocity tracker as an upgrade, the only two ways to get it on a vehicle are the Sky Ray and missile pod Hammerhead, which both have one built-in. Which should give you a pretty strong hint that the missile pod Hammerhead is the answer to your question.
Just beware of the major drawback to the FW turrets: they're two separate weapons, and thanks to GW's idiotic decision to remove the ability to shoot like a fast vehicle you'll only be firing one of your turret guns at full BS if you move at all.
Automatically Appended Next Post:
Krieg!!! wrote:I will also need some rules from anyone who has the tataros campaign vol. 3 second edition (as it has the rules in there)
Then go buy IA3. Asking for people to give you the rules so you don't have to buy the book is against forum rules.
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This message was edited 3 times. Last update was at 2013/11/27 11:07:02
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/27 11:00:02
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Regular Dakkanaut
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Good point. Forgot a new book came out. I still have the old one.
But just run broadsides with heavy missile pods and throw velocity trackers on them. Everyone else seems to use em right now and they work pretty great at everything else.
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Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points |
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![[Post New]](/s/i/i.gif) 2013/11/27 11:14:18
Subject: Re:What forge world hammerhead turret would be the best at taking out a daemon prince?
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[DCM]
Et In Arcadia Ego
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Please remember we can't have posts asking just for rules on the site. Thanks.
Basic shot is S10 bear in mind.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/11/27 12:05:52
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Human Auxiliary to the Empire
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How about custom (not OP or UP) rules?
the missile pod turret can be a twin linked SMS or two SMS
would that be fair for a standard 40k game?
(i know the opponent has to agree to it)
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![[Post New]](/s/i/i.gif) 2013/11/27 13:05:20
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Longtime Dakkanaut
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Why aren't you using missilsides or missilsuits to deal with flyers?
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![[Post New]](/s/i/i.gif) 2013/11/27 16:23:38
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Human Auxiliary to the Empire
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because i dont have enough of them.
(i could buy a broadside or hammerhead)
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![[Post New]](/s/i/i.gif) 2013/11/27 21:14:48
Subject: Re:What forge world hammerhead turret would be the best at taking out a daemon prince?
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Brigadier General
The new Sick Man of Europe
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I'd say railgun unless you fighting nurgle DPs.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/11/27 21:51:59
Subject: What forge world hammerhead turret would be the best at taking out a daemon prince?
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Longtime Dakkanaut
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Why ?all DPs have same T. nurgle gives shrouding not +1T.
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This message was edited 1 time. Last update was at 2013/11/27 21:52:15
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