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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Walkers move like infantry, so can they get up to the upper floors of ruins?

What about walkers that ignore terrain, like the Maulerfiend?

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Made in ca
Bounding Dark Angels Assault Marine





Canada

Funny you should ask this. In the thread just below you commented in, the rule i quoted about who can go in the upper levels of ruins should be a hint, but the next sentence of page 98 is
"Other units may only move on the
ground levelof the ruin"

With an addendum at the bottom of the page that monstrous creatures and walkers may be allowed to enter "particularly sturdy ruins"

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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

That's actually what made me think about it. The quote said "infantry" and I've always played it that they CAN, because they "move like infantry", but I've never really asked how other people play it or whether it's based purely on unit type and not on movement method.

I did a search on the forums and noticed it had never been asked before.

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Glory for Slaanesh!

 
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

The last line pretty much explains it though. Walkers and monstrous creatures cannot enter upper levels of ruins unless:
a) they are jump or jet pack units (like riptide), or
b) the players agree that they can enter particularly sturdy ruins.

Dark Angels 1st, 2nd, 5th, 10th Companies,
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~ 4500 points of Tau
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Made in us
Gimlet-Eyed Inquisitorial Acolyte





Just outside the gates of hell

I'd say if you can place the model it's okay. If you can't then the model can't go there.

Dissent is not disloyalty.
Everyone is a genius, but if you judge a fish on its ability to climb a tree it will spend its whole life thinking it is stupid.


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Question arises more often due to assaulting units in ruins though. The assault rules for ruins basically say if you can't place your charging models there it's fine, they just attack from the floor below.

I'm irritated a bit by "rulings" like this though - I of course would consider the ruins sturdy because I'm trying to charge units in them, and they will of course consider them dilapidated because they want to be safe from being charged by walkers.

Oh well, dice off I guess.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

 Spellbound wrote:
Question arises more often due to assaulting units in ruins though. The assault rules for ruins basically say if you can't place your charging models there it's fine, they just attack from the floor below.

That is only for models that are allowed to even charge the unit on the second floor of a ruin.

If the ruin is not able to be climbed by walkers they can not even declare the charge.

"A unit can never declare a charge against a unit that it cannot reach," (20)

I'm irritated a bit by "rulings" like this though - I of course would consider the ruins sturdy because I'm trying to charge units in them, and they will of course consider them dilapidated because they want to be safe from being charged by walkers.

Oh well, dice off I guess.

This is why you should go over it pre-game.

Make a note of which ruins are sturdy enough for walkers and which ones are not. The default is no though since the players have to agree that they can move up floors of ruins, if players do not agree then they can not.

This message was edited 1 time. Last update was at 2013/12/03 05:37:01


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Made in gb
Long-Range Land Speeder Pilot






UK

 Peasant wrote:
I'd say if you can place the model it's okay. If you can't then the model can't go there.


I'd go with this.

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Made in us
Screaming Shining Spear





Central Pennsylvania

I've seen this come up in a couple tournaments as well with people who didn't understand the rule set associated with Walkers charging into ruins. Makes for some frustrated players...

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Made in us
Regular Dakkanaut





 Peasant wrote:
I'd say if you can place the model it's okay. If you can't then the model can't go there.


Yeah, the "is this ruins sturdy enough" conversation is basically going to go against the guy with the assault walker/MC every time. So why not just allow them to get up there if they can be place and get rid of the fluff that creates arguments.
   
Made in us
Automated Rubric Marine of Tzeentch





If I were playing with or against a maulerfiend, I would make it clear that the maulerfiend should be able to scale any ruin. I would also make it clear that if the ruin looks unable to support the maulerfiend's weight, doing so will collapse the ruin into area cover after a pinning and dangerous terrain test. Pinning probably won't happen since at that point the maulerfiend will most likely be in combat, but hey, maybe there would be more than one unit or something.
   
 
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