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Made in gb
Water-Caste Negotiator




Tau w/Space Wolf Allies - 1750

HQ - Commander w/C&C Node, MSSS, PENC + Iridium Armour + Drone Controller + Gun Drone
HQ - Rune Priest w/Living Lightning and Jaws of the World Wolf + Meltabombs

Troops - 20x Kroot w/Sniper Rounds
Troops - 10x Kroot + Hound
Troops - 10x Kroot + Hound
Troops - 5x Grey Hunters w/Flamer

Elites - XV104 Riptide w/Ion Accelerator + EWO + Skyfire
Elites - XV104 Riptide w/Ion Accelerator + EWO + Skyfire

Heavy Support - 3x Broadsides w/Target Lock + 6x Missile Drones
Heavy Support - Land Raider Achilles w/Dozer Blade

Fortification : Aegis Defence Line w/Quad Gun


What do you think? Any improvements?

 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in us
Beast of Nurgle



Atlanta

With 2 Riptides w/ ewo/Skyfire and a Broadside team you could drop the Quad gun. This way giving you points for a drop pod on your Wolves and an extra kroot or 2.

2800 Points
Space Marines: 3000 Points
4000 Points
3000 Points
2500 Points 
   
Made in gb
Water-Caste Negotiator




I play a lot against Chaos and Necrons so the Anti Flier Defence is very needed. I do not think a Pod would be very good in this list as the Grey Hunters would be very isolated. My plan was to have them and the Rune Priest in the Land Raider and drive up to midfield and deny psychic powers and to JOWW targets of opportunity. They can then get out turn 5 and take an objective. The 20 man kroot will go behind the aegis line and gtg on an objective when needed. - I was thinking dropping the Skyfire on the Riptides and something else to get an Ethereal to make the main line ld10.

The Broadsides Commander Combo is very simple. The Commander Provides Tank Hunter and Ignores Cover. The gun drone, at BS5 because of Drone Controller fires the Quad Gun and the Broadsides can then fire at different targets due to their target locks.

To get the Ethereal I could drop the Skyfire from both Riptides and the Meltabombs and Dozer Blade? Would this be worthwhile?

 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in gb
Shas'la with Pulse Carbine





You realise that the missle drones will have to fire at the aerial targets the quad gun is firing at so their shooting will be wasted in most case apart from the occasional hit.
   
Made in fr
Warning From Magnus? Not Listening!





Melbourne, Australia

If you're worried about AA (like you said you were) I'd definitely keep the skyfire in the tides.
Alternatively if you're not so worried and still want an ethereal, instead of dropping the skyfire on the tides, drop the quad-gun (50p exactly)

My P&M blog

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Made in us
Regular Dakkanaut



Northern MN

BS3 options with skyfire: AV12 (before Jink)

Iontide = str7 AP2 x3 = 1.5 hits, .5 HP lost
broadisde = str7 AP4 x4 = 3 hits, 1 HP lost
MP/MP crisis suit = str7 ap4 x4 = 2 hits, 2/3 HP lost
Skyray = awesomesauce
BurstTide (regular) str6 ap4 x8 = 4 hits 2/3 HP lost
BurstTide (nova) str6 ap4 x12= 6 hits, 1 PEN
Quad gun str7 AP4 x4 = 3hits, 1HP lost

BS 5 Quad gun = 4hits (*assuming), 1 and 1/3rd HP lost

just saying Aun'Va is saddened everytime a commander puts skyfire on a iontide. They are much better suited to anti infantry roles. EWO = good great, don't deepstrike terminators anywhere I can see them, VT = not a good choice on them, compared to any other option listed. Note the broadside up there is just a single broadside.

broadside x3 without skyfire: 12 shots = 3 and 2/3 hits, 1.22222whatever fraction that is, of a HP lost.

STILL BETTER THAN AN IONTIDE.

just saying

EDIT: Also you can get into the psycology of forceing your opponent to Jink and just look at the number of hits. Once again the iontide is not that great IF we look at more hits = more likely to cause a jink.


Also for your list above, your commander has very very little need for the C&C node, and the broadside unit might as well drop one target lock if you are keeping the whole unit together.

IF you fire interceptor the gun drone can't fire the quad gun anyways, durring your turn that is. The commander can shoot it in your opponenets phase and still give his benifits durring yours.

This message was edited 1 time. Last update was at 2013/12/06 05:29:48


RAWRR! 
   
Made in gb
Water-Caste Negotiator




How about this for an improved list, I have 85 spare points.

HQ - Commander w/MSSS, PENC + Iridium Armour
HQ - Ethereal
HQ - Rune Priest w/Living Lightning and Jaws of the World Wolf + Force Axe

Troops - 20x Kroot w/Sniper Rounds
Troops - 10x Kroot + Hound
Troops - 10x Kroot + Hound
Troops - 5x Grey Hunters w/Flamer

Elites - XV104 Riptide w/Ion Accelerator + EWO
Elites - XV104 Riptide w/Ion Accelerator + EWO

Heavy Support - 3x Broadsides w/EWO + 6x Missile Drones
Heavy Support - Land Raider Achilles

Fortification : Aegis Defence Line

What should I do with the last 85 points, more troops?

 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in dk
Sneaky Sniper Drone



Denmark

Tau Skyfire wrote:
I play a lot against Chaos and Necrons so the Anti Flier Defence is very needed. I do not think a Pod would be very good in this list as the Grey Hunters would be very isolated. My plan was to have them and the Rune Priest in the Land Raider and drive up to midfield and deny psychic powers and to JOWW targets of opportunity. They can then get out turn 5 and take an objective.


I'm curious as to how you'll manage to do that. It says in the SW faq that JOWW is a shooting attack that requires LoS, and unless the LR Achillies has a fire point (which I'm pretty sure it doesn't), you'll need to disembark your priest everytime you want to take a shot with him.

I will however say that that I found your idea of using a gundrone as shooter on the quadgun in the original list as a genious stroke. Maybe using an Icarus LC would be better for the improved chance of getting penetrating hits against Helturkeys and other flying nasties with av12.
   
Made in fr
Warning From Magnus? Not Listening!





Melbourne, Australia

Rawrgyle wrote:
BS3 options with skyfire: AV12 (before Jink)

Iontide = str7 AP2 x3 = 1.5 hits, .5 HP lost
broadisde = str7 AP4 x4 = 3 hits, 1 HP lost
MP/MP crisis suit = str7 ap4 x4 = 2 hits, 2/3 HP lost
Skyray = awesomesauce
BurstTide (regular) str6 ap4 x8 = 4 hits 2/3 HP lost
BurstTide (nova) str6 ap4 x12= 6 hits, 1 PEN
Quad gun str7 AP4 x4 = 3hits, 1HP lost

BS 5 Quad gun = 4hits (*assuming), 1 and 1/3rd HP lost

Except that a skyray is a one hit wonder. Great if your opponent has a fly... and no other vehicles
Broadsides are the way to go.
Not only can they pop vehicles easily, but they can deal with other units too

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Regular Dakkanaut



Northern MN

I was merely pointing out the options with skyfire, not individual what fits in a list better.

And the point was that iontides are about the worst option to put skyfire on. Yeah its AP2, and the only other item up there is a nova'd HBC with rending to get ap2, but sacrificing shooting against better targets to just get +1 on the damage chart seems silly.

And the skyray is not a one hit wonder. BS 4 markerlights (forget the skyfire here) in an already basicly no markerlight list, or other lists light on markerlights, can really help improve the overall performance. Besides at least it has a chance to take a Hull point off a land raider over HYMP broadsides

RAWRR! 
   
 
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