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Made in gb
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I've had a bit of a look around but I can't seem to find too many facts on this new super heavy based expansion. Could anyone give me a run down on how it's all going to work?

This message was edited 1 time. Last update was at 2013/12/05 20:26:46


 
   
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Using Object Source Lighting





Portland

Bumping this. Curious minds and all that noise.

(Interested in which FW ones are included and what the list restrictions are.)


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

Agreed, I heard somewhere that the supplement would have a list of useable super heavies, so not every single one ever. Also, I'm a bit pants-wetingly nervous about the mandatory-ness of this supplement, as I've got a buddy with a LOT of baneblades.
If its like planet strike where its a totally different game then w.e, but if it is just "I own this book so i can bring super heavies all the time and none can stop me" then i'm gonna be sad.

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I dont know about allowed lists. BUT there is a bit on faeit.

Something about bonuses to seizing initiative or bonus vps.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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removed

This message was edited 1 time. Last update was at 2013/12/05 19:37:40


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 nwabudikemorgan wrote:
Agreed, I heard somewhere that the supplement would have a list of useable super heavies, so not every single one ever. Also, I'm a bit pants-wetingly nervous about the mandatory-ness of this supplement, as I've got a buddy with a LOT of baneblades.
If its like planet strike where its a totally different game then w.e, but if it is just "I own this book so i can bring super heavies all the time and none can stop me" then i'm gonna be sad.


About that...you can always say no. Be upfront with your friend. Tell him you're simply not interested in that style of game. Games should be fun for BOTH players.

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Made in ca
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Toronto, Canada

I have no plans on playing with or against escalation - and that is perfectly fine to do!

   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 gossipmeng wrote:
I have no plans on playing with or against escalation - and that is perfectly fine to do!


Agreed.

Keep your apoc out of my 40k.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in es
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 nwabudikemorgan wrote:
Agreed, I heard somewhere that the supplement would have a list of useable super heavies, so not every single one ever. Also, I'm a bit pants-wetingly nervous about the mandatory-ness of this supplement, as I've got a buddy with a LOT of baneblades.
If its like planet strike where its a totally different game then w.e, but if it is just "I own this book so i can bring super heavies all the time and none can stop me" then i'm gonna be sad.


A single, unsupported, monstrously expensive vehicle? Yep, I'd be worried, too. Winning all the time is nice but gets boring after a while.

Seriously, Baneblades are nothing to be scared of.



War does not determine who is right - only who is left. 
   
Made in us
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On moon miranda.

Got to take a look at the Escalation book a bit ago. It's pretty much a straight copy-paste of the Apoc rules for the most part, everything is in as-is, D weapons, Apocalyptic Megablasts, all of it. Basically, you get an optional "Lord of War" slot, just like allies or fortifications, that you can take a Superheavy in. As noted elsewhere, if one side brings a Lord of War and the other doesn't, they get a +1 to seize the initiative. You get +1VP for every 3 HP's inflicted on the Lord of War (so basically, if you kill a Baneblade, you get as much as if you got Linebreaker, Slay the Warlord, and First Blood). Should make things turbo easy for many lists.

The only thing I'm potentially unclear on (and this is entirely possible that it may be me reading it poorly) is if you can take Superheavy units that aren't listed in the book as "Lords of War" due to some of the wording. Of those featured it was the plastic Baneblade and all variants, the Stompa, Revenant Titan, Thunderhawk, Harridan (I think), the plastic Necron apoc thingy, the Tigershark...and my mind's blanking, I think there was more but I don't remember.




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Morgan Hill, CA

Horus Heresy 2 basically has these rules in them. *shrug* they look like a ton of fun. Also - in HH2 there is something called "The Price of Failure" - Secondary Objective. When a Lord of War gets destroyed the opponent gets 2 additional victory points. I imagine they will do something similar in escalation.

Also Imperial Armour 2 (the new one) calls out specific units as "Lords of War".

This message was edited 2 times. Last update was at 2013/12/06 04:56:58


   
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Lit By the Flames of Prospero





Edmonton, Alberta

 cvtuttle wrote:
Horus Heresy 2 basically has these rules in them. *shrug* they look like a ton of fun. Also - in HH2 there is something called "The Price of Failure" - Secondary Objective. When a Lord of War gets destroyed the opponent gets 2 additional victory points. I imagine they will do something similar in escalation.

Also Imperial Armour 2 (the new one) calls out specific units as "Lords of War".


These rules are also in HH1, and the game has to be atleast 2000 points min. /the Lord of war can't be more then 25% of your armies point cost. Bassicly it's Apoc light.
*Shrugs*

Sounds more appealing then normal apoc in all honesty.

This message was edited 1 time. Last update was at 2013/12/06 06:32:41


 
   
Made in fi
Andy Hoare




Turku, Finland

I sure would like to play a Stompa in regular games, because it's kinda cool. I think it's pretty crap though, just consider what are it's chances of killing say a Riptide. Not gonna happen.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
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Florida, USA

Didn't get anything on the points limits eh? From what I saw in WD I don't think there is a points limit to these things as long as you can afford them. It mentions them in games as low as 1500 pts... yikes.

Knew the Revenant would be in... any Imperial titans at all? Bah! Want to know if Imperial titans are in or not... Warhound is cheaper then the Revenant...

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Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Matt1785 wrote:
Didn't get anything on the points limits eh? From what I saw in WD I don't think there is a points limit to these things as long as you can afford them. It mentions them in games as low as 1500 pts... yikes.


1500? Thats bonkers.
O___O

Would rather use the age of darkness rules in hh1. Feels like the actully tried to make balenced rules...

This message was edited 1 time. Last update was at 2013/12/06 15:25:48


 
   
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On moon miranda.

 Matt1785 wrote:
Didn't get anything on the points limits eh? From what I saw in WD I don't think there is a points limit to these things as long as you can afford them. It mentions them in games as low as 1500 pts... yikes.

Knew the Revenant would be in... any Imperial titans at all? Bah! Want to know if Imperial titans are in or not... Warhound is cheaper then the Revenant...
No points limits as far as I could see. No Imperial Titans in the book.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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"Tigershark"..... Well played GW well played.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Wyoming

YMMV

http://www.belloflostsouls.net/2013/12/40k-escalation-latest.html
   
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that sums up the game doesn't it?
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Hamburg

Well, from the description at BoLS it appears there is no pt limit for the superheavy. You just can include one if you like.
Imagine a Stompa in an Ork army. Looks fun to me.

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 Matt1785 wrote:


Knew the Revenant would be in...


I'm a little surprised they didn't use the Scorpion instead. It's a much better fit for Apoc-lite than a unit that's almost 1000pts.

I was kinda hoping they'd stick with all the 'lighter' super-heavy units and just tone down Destroyer weapons to S10 AP1 Ordnance for the 16 listed units. Now anyone with a Revenant is just going to walk all over every game with four D-strength large blasts every turn.

   
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Fort Worth, TX

Yeah, D-weapons (as they currently are), have no place in "normal" 40K.
Apart from that, I have no problems with allowing any and all superheavies into a game, as long as they follow the 25% rule used in Heresy rules (no more than 25% of your total points can be spent on it).
If you can't kill a Baneblade in a 2000pt game, may the Emperor have pity on you should you ever face a couple of Riptides or Wraithknights.

This message was edited 1 time. Last update was at 2013/12/06 19:41:14


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Florida, USA

*looks into buying a Revenant Titan* Sweet, now I can D-weapon you to death!! How would you like that death? 4 large blasts? Or 2 large blasts for each unit?

No points restrictions makes me think Forgeworld is going to have a HUGE call for Revenant Titans... because Eldar needed the boost.

In all seriousness though, I am a casual "Hobby" player, so I could see maybe one or two games against titans.. but I definitely won't be playing EVERY game against a Titan... hopefully others feel the same way.

You don't see da eyes of da Daemon, till him come callin'
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Made in pl
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I'm not at risk of facing any superheavies when playing with my friends, but that might happen once I complete my list and get to playing regularly at an FLGS. Frankly speaking, I'd like to face a Behnbleid in a match (I've got a comforting amount of Melta and Lascannon in my army), but Titans and more specifically, D-weapons, not so much.

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it should be out pretty soon now if it goes out digitally, does it sold digitally?

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in ca
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Calgary, Alberta

The epub/mobi version is now available for downloading. There is no language resembling the Age of Darkness 25% requirement. The counterbalance attempt is solely 'both sides can do it,' bonus to seize against it, and the additional victory points for smacking it around.

I am mildly irritated but unsurprised that options are linked to primary detachment codex. I own two superheavy hulls but don't play Guard, and everything I do play is stuck with a thunderhawk, a useless flying ion cannon, or the derpcrusher of Khorne.

This message was edited 1 time. Last update was at 2013/12/07 01:00:13


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Ohio

From what I see each of the units has a point value and has points to buy upgrades. So I'm pretty sure super heavies aren't just an auto include in your army. Pretty sure you pay the points.

 
   
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Calgary, Alberta

 tankboy145 wrote:
From what I see each of the units has a point value and has points to buy upgrades. So I'm pretty sure super heavies aren't just an auto include in your army. Pretty sure you pay the points.


I'm pretty sure absolutely no one ever thought they'd be free. References to a lack of points limit are a comparison to the HH Age of Darkness rules that stipulate a Lord of War cannot exceed 25% of your point allowance, so Primarchs didn't pop up in 1000 point games. Such a restriction would have barred most of the Escalation book to games below 2k and that is probably why none exists.

Given the high level of durability and access to Destroyer weapons, many things are bordering on auto-include in larger games.

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 Tannhauser42 wrote:
Yeah, D-weapons (as they currently are), have no place in "normal" 40K.
Apart from that, I have no problems with allowing any and all superheavies into a game, as long as they follow the 25% rule used in Heresy rules (no more than 25% of your total points can be spent on it).
If you can't kill a Baneblade in a 2000pt game, may the Emperor have pity on you should you ever face a couple of Riptides or Wraithknights.


I would normally agree, but I also think that rerollable 2+ invulnerable saves on squads have no place in the game either, and this is definatley an answer to that.

God I hate that crap so very very much.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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