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Made in gb
Death-Dealing Devastator



Essex, UK

@aliusexalio: You may notice this is the Tournament Forum....
   
Made in fr
Virulent Space Marine dedicated to Nurgle






AlexRae wrote:
@aliusexalio: You may notice this is the Tournament Forum....


Oops I didn't. In that case, don't play tournaments that allow gakky rulesets. TO's will get the hint.

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Made in us
Douglas Bader






How to fix the Eldar 2++ problem: change fortune so that the re-roll only applies to Eldar models in the fortuned unit. You don't need to make blanket changes to allies or psykers when there's a simple fix like that available.

And while you're at it you can just change the demon one by making the invulnerable save boost only apply to the demon's base invuln, not saves granted from any other source.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Mighty Vampire Count






UK

 Phazael wrote:
 RiTides wrote:
 Lobukia wrote:
All you need to do is ban unique characters from allied detachments. Makes sense and actually gets rid of several stupid combos out there.

Well geez. That's not a bad idea. I know MVBrandt and company hate wide restrictions like this, but that seems to do the trick pretty well imo, and as you said makes sense to boot. Also doesn't just target a single named character, and lets folk take all named characters- just not from an allied detachment.


Still does not solve the problem. People will just ally the jetseers (and vital parts of the Eldar list) to the Dark Eldar and essentially have the same thing, though it would make access to fortune more dicey. Its not a bad idea in general principle, though, as it does shut down a lot of ludicrous combos and tempers others.

The reason I favored the Mastery level cap is because it would also speed up gameplay. The amount of extra time that bowling powers and tests consumes in a game is really out of hand. Yeah it would somewhat hurt the Nid flying circus army, but it would still be playable (cap the levels at 8ish was my thought) as would most GK armies. And I say that as someone with large collections of Eldar, Nids, and GK.


I thought there was an argument you can't take Warlocks as Allies, only in the Primary detachment?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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