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Made in au
Automated Space Wolves Thrall





Storm Wardens are badass. I'm a Space Wolf player but, honestly, I want to switch things up. The Storm Wardens aren't too obscure and they aren't too well known/often used/etc. They've got a good amount of fluff and it's all interesting. Anyway, I'm not entirely sure which Codex I should use to represent them, and then what exact strategy I'd take. I've read the new Ultramarine Codex a bunch of times and I have been considering Iron Hands, because of Feel No Pain and all that stuff. I'm not sure what units and HQ(s) i'd take, though.

Discussion would be appreciated. Cheers.

 
   
Made in gb
Long-Range Ultramarine Land Speeder Pilot






Manchester, UK

Not got loads to go off there mate,

How many points are you going for?
Got a list?
What's your playstyle?
Maybe any units that you want to use?

Once we've got a bit more info, we can help

   
Made in au
Automated Space Wolves Thrall





Ah, well, I'm going to start using it in an Escalation thing with my mates. It starts off at 500 points and goes up in lots of 200 until we reach 1500. It's not like that would be a permanent thing (i'd want to expand, eventually, past that amount of points). But yeah, that's the dealio I guess.

I tend to want to play aggressively (Space Wolves), but I'm really not that good at getting to my opponent to actually do what Wolves do best. In a nutshell, I want to spread out and use things Space Wolves can't, just because the idea of it gets my hobby motivation going. I could use aircraft and things like thunderfire cannons or even go for bikes (I'd use White Scars rules/characters/etc), there are lots of possibilities. I'm not exactly sure what kind of play style I want with the Storm Wardens, but maybe something shocky, assaulty, maybe even shooty? I'm too indecisive. I'd like to think I'm rather flexible, though. Fluff wise, anything will work, be it psykers, dreadnaughts, drop pod/rhino centric assaults, melee assaults, heavy weaponry, whatever. But what motivated me to do something like the Storm Wardens was the fact that I wanted something foundationally different to the Wolves. The Storm Wardens are a Codex-Astartes compliant Chapter. When I was reading 'Betrayer' by Aaron Dembski-Bowden, Kharn is in a battle in which the commanding Ultramarines officer is yelling out to him over the crazy battle. The image of that Marine (Orfeo, I think he's called) was just badass. The contrast is just great. The way he was making his way through the fight, killing opponents like flies in a strict and methodical manner, the whole steady/straightforward/traditional/etc characteristics that the Ultramarines and other chapters have is just cool. I think you either hate it because you feel it's 'cookie cutter' in a way or love it because of that same reason. But yeah, this bloke is just a killer example of what I want to go for, but I don't want to simply go Ultramarines. I want some amount of 'originality' or uniqueness, so the Storm Wardens are a wicked idea, especially since they're like Ultramarines with a bit of Space Wolves to them, don't ya think?

I've babbled on a feth load, so let me try and narrow my post down to something useful, for all those trying to help.. I think I would like to use the Iron Hands tactics for the sake of being extra tough as feth. I want to have HQs that revolve around taking the fight and challenge to the opponent, especially in seeking out their champions. Power swords, storm shields, thunder hammers and bolters - those are what I'd focus on the most for the sake of fluff, though I don't really care in being too strict about that. Storm Wardens love to use bigass 2h Power Swords and hammers and shields though, so blokes like this are perfect. Those 4 will be awesome models to have in my army (pretty sure I'll buy those to begin with, the 2 with swords are fething perfect). Things like Black Templar Sword Brothers will be good to use for my army, too.

Real sorry for typing too much. I've let it all out in a burst. Cheers to anyone who can be bothered reading let alone helping me out.

Edit: Actually, there's more I could do. My mate was using these Grey Knight fellas that can jump around the battlefield with their teleporter backpack things - I like them. The inquisition are heavily involved with the Storm Wardens. I could easily make some fluff revolving around them giving some of this technology to the Wardens. How does that sound? Figuring out what I'd actually use is the harder part, though. As in would I just use the grey knight codex straight up or ally using the Ultramarine codex as my main?

This message was edited 1 time. Last update was at 2013/12/10 09:38:24


 
   
Made in au
Automated Space Wolves Thrall





I'm guessing my wall of text just scared people off ay?

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





yeah. just a bit. try organizing your thoughts and putting them in a short bullet point like this

- I like Thunderhammers, power swords, stormshields (CC in general with cool weapons)
-I want to be able a strong aplha strike/shocktroop army.
- I want to use the units/strengths of SM that the space wolves do not have access to



^ is this a good summary?


Automatically Appended Next Post:
also, as someone suggested me, look through these other "chapter tactics"
http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf

This message was edited 1 time. Last update was at 2013/12/12 04:02:02


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Cackling Chaos Conscript





Do you start with the force org chart?
   
Made in au
Automated Space Wolves Thrall





 raiden wrote:
yeah. just a bit. try organizing your thoughts and putting them in a short bullet point like this

- I like Thunderhammers, power swords, stormshields (CC in general with cool weapons)
-I want to be able a strong aplha strike/shocktroop army.
- I want to use the units/strengths of SM that the space wolves do not have access to



^ is this a good summary?


Automatically Appended Next Post:
also, as someone suggested me, look through these other "chapter tactics"
http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf


Yeah, man. That's pretty bang on.

I want to use a lot of 2H swords. That is something I think I should focus on. Not necessarily being wielded in 2 hands, either.

I figured I'm getting a little to creative with the whole fluff side and general idea of the army. That's something best figured out by myself. I should use this thread to try and get help for the strategy side of my army. I've only ever played Space Wolves and don't yet have an Ultramarine (or any other) Codex, so I have a decent amount to learn/read.

So far I'm thinking of going for Iron Hands, purely because my mates told me they get the whole regen thing. Like, everything in the army. Even vehicles, apparently. I have to have a proper look at those. I'll google it after I read these FW ones. Cheers mate.


Automatically Appended Next Post:
Well, straight off the bat, The Red Hunters seem alright. I was thinking of using Grey Knight stats for some Storm Warden characters. Mainly for those teleporting/shunter dudes. I'd say they shared the technology with them. Using TRH tactics, they'd be battle brothers, which is handy as.

This message was edited 1 time. Last update was at 2013/12/12 09:17:27


 
   
 
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