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![[Post New]](/s/i/i.gif) 2013/12/09 21:48:13
Subject: Hopes for the new Tyranids
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Oozing Spawning Vat
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Since we are going to be receiving an update within a month or so (according to the rumors), I wanted to hear dakka's hopes for the new nids.
Kits, codex, rules and whatnot, let me here what you have to say!
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"He who cannot obey himself will be commanded." -Friedrich Nietzsche |
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![[Post New]](/s/i/i.gif) 2013/12/09 21:50:41
Subject: Hopes for the new Tyranids
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Shas'ui with Bonding Knife
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Hopefully the harpy gets some survivability so that you actually see them once in a while - it would be nice if the kit looked good too!
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![[Post New]](/s/i/i.gif) 2013/12/09 21:59:30
Subject: Hopes for the new Tyranids
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Nurgle Predator Driver with an Infestation
Brantford, Ontario
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Spore Kit would be cool, Although the conversions for them are steller.
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Iron Warriors |
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![[Post New]](/s/i/i.gif) 2013/12/09 22:04:15
Subject: Hopes for the new Tyranids
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Focused Fire Warrior
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What Ive heard...
Everyone wants to see 5++ saves for some more survivability
but as far as fluff and rumors say... there will be much more 5+ FnP
also apparently a big monstrous transport is on the way?
And lots more options for already existing models
Thats all Ive head but cannot wait.. will make my friends happier thats for sure
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Necrons
Tau |
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![[Post New]](/s/i/i.gif) 2013/12/09 22:08:31
Subject: Hopes for the new Tyranids
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Trazyn's Museum Curator
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Giving them 5++ saves is silly. They are not demons, they are Tyranids.
A monstrous transport would be interesting too see. Perchance it will look like a suriname toad?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/09 22:16:47
Subject: Re:Hopes for the new Tyranids
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Oozing Spawning Vat
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I'm not sure I'm a fan of the idea of the 5++, but something along the lines of a FNP while in synapse range could perhaps work
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"He who cannot obey himself will be commanded." -Friedrich Nietzsche |
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![[Post New]](/s/i/i.gif) 2013/12/10 19:50:47
Subject: Hopes for the new Tyranids
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Rampaging Carnifex
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Good fluff in the codex, cheaper Carnifexes, and the continued ability to psychically buff my bugs.
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![[Post New]](/s/i/i.gif) 2013/12/10 19:58:14
Subject: Re:Hopes for the new Tyranids
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I want outflank rules to be handed out like candy. Perhaps have it be a warlord trait for a Hive Tyrant or Swarmlord or something. I liked the rumors about Ymgarl's retaining their first-turn assault ability, and lictors having a rule that makes all shooting attacks against them snapshots. Also liked the rumors of Lictors being able to be taken in units but deployed separately. I would like synapse to grant a 5+ FNP and fearless, and I'd like to ability to merge warrior squads with 'gaunt units.
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This message was edited 3 times. Last update was at 2013/12/10 19:59:11
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![[Post New]](/s/i/i.gif) 2013/12/11 12:45:12
Subject: Hopes for the new Tyranids
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Elite Tyranid Warrior
Edmonton AB
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I don't have a Tyranid army yet (just an unopened battle force box) as I've been eagerly awaiting the new codex and models before I start but I'd like to see different hive fleet rules similar to chapter tactics and a way for them to get into melee effectively. If they go with different hive fleet rules then they could potentially ally between hive fleets. I think the ally rules are lame and take away way to much from the game but since there's nothing I can do about it it would be nice for them to not be handicapped. Also as mentioned above making warriors more of a Sargent in gaunt units instead of their own separate unit would be cool I think. The FNP in synapse range would also be a really good idea and would help with the getting into melee.
Would also be nice if Tervigons could spawn melee gaunts instead of just the shooty ones
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This message was edited 1 time. Last update was at 2013/12/11 13:34:51
6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/12/11 15:30:14
Subject: Re:Hopes for the new Tyranids
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Deranged Necron Destroyer
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Huge synapse buffs generally. Synapse should mean something again - just losing Ld resistance and stuff is pretty weak. There should be good reasons to target synapse beyond simply "it gets rid of fearless", so maybe FNP, EW, maybe even stealth/shrouded or something. I'd love to see genestealers get vastly better - I know they won't but I find it utterly absurd that they're mediocre in assault and rarely get there when they're meant to be so good that a space hulk full of them wipes the blood angels chapter. They need 4, maybe even 5 attacks per head to represent how good they are in Space Hulk. If they had a 4+ save, then they would be roughly as survivable as they are in SH against storm bolters (chance to kill in SH is 11/36, chance to kill in 40k is 5/9 = 20/36, chance to kill with a 4+ save would be 10/36), yet still way worse in combat. I don't really get why GW is so bad at making assault units, nor why genestealers have been so penalised through the years but it seems they'll be bad for the foreseeable future at least.
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![[Post New]](/s/i/i.gif) 2013/12/11 16:07:55
Subject: Re:Hopes for the new Tyranids
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Eyjio wrote:Huge synapse buffs generally. Synapse should mean something again - just losing Ld resistance and stuff is pretty weak. There should be good reasons to target synapse beyond simply "it gets rid of fearless", so maybe FNP, EW, maybe even stealth/shrouded or something. I'd love to see genestealers get vastly better - I know they won't but I find it utterly absurd that they're mediocre in assault and rarely get there when they're meant to be so good that a space hulk full of them wipes the blood angels chapter. They need 4, maybe even 5 attacks per head to represent how good they are in Space Hulk. If they had a 4+ save, then they would be roughly as survivable as they are in SH against storm bolters (chance to kill in SH is 11/36, chance to kill in 40k is 5/9 = 20/36, chance to kill with a 4+ save would be 10/36), yet still way worse in combat. I don't really get why GW is so bad at making assault units, nor why genestealers have been so penalised through the years but it seems they'll be bad for the foreseeable future at least.
Space Hulk is not comparable to 40K. The Terminator armour is basically paper in SH. SH is designed so that both sides can have reasonably even chances of victory without having to include a hundred Genestealers in the box.
Also it was a Blood Angels squad that deployed to the Sin of Damnation, not the Chapter.
Simply buffing genestealers won't fix the assault problems in 6th ed.
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![[Post New]](/s/i/i.gif) 2013/12/11 16:08:22
Subject: Re:Hopes for the new Tyranids
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Fresh-Faced New User
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I just hope its decent so I can actually get a game against a Tyranid player!
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![[Post New]](/s/i/i.gif) 2013/12/11 17:39:49
Subject: Hopes for the new Tyranids
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Audacious Atalan Jackal
UK
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I am hope for brand new creature and monster creature that match with Tau and Elder. Maybe made them cry? At the moment tyranids might need new flyer similar to chao space marine flyer that able to grab flyer with claw.
That would be cool to have close combat in the air!
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![[Post New]](/s/i/i.gif) 2013/12/11 17:40:47
Subject: Hopes for the new Tyranids
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Badass "Sister Sin"
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Solidcrash wrote:I am hope for brand new creature and monster creature that match with Tau and Elder. Maybe made them cry? At the moment tyranids might need new flyer similar to chao space marine flyer that able to grab flyer with claw.
That would be cool to have close combat in the air!
Your wishes may be granted:
http://www.dakkadakka.com/dakkaforum/posts/list/567025.page
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![[Post New]](/s/i/i.gif) 2013/12/11 17:54:06
Subject: Re:Hopes for the new Tyranids
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Deranged Necron Destroyer
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BrotherHaraldus wrote:Eyjio wrote:Huge synapse buffs generally. Synapse should mean something again - just losing Ld resistance and stuff is pretty weak. There should be good reasons to target synapse beyond simply "it gets rid of fearless", so maybe FNP, EW, maybe even stealth/shrouded or something. I'd love to see genestealers get vastly better - I know they won't but I find it utterly absurd that they're mediocre in assault and rarely get there when they're meant to be so good that a space hulk full of them wipes the blood angels chapter. They need 4, maybe even 5 attacks per head to represent how good they are in Space Hulk. If they had a 4+ save, then they would be roughly as survivable as they are in SH against storm bolters (chance to kill in SH is 11/36, chance to kill in 40k is 5/9 = 20/36, chance to kill with a 4+ save would be 10/36), yet still way worse in combat. I don't really get why GW is so bad at making assault units, nor why genestealers have been so penalised through the years but it seems they'll be bad for the foreseeable future at least.
Space Hulk is not comparable to 40K. The Terminator armour is basically paper in SH. SH is designed so that both sides can have reasonably even chances of victory without having to include a hundred Genestealers in the box.
Also it was a Blood Angels squad that deployed to the Sin of Damnation, not the Chapter.
Simply buffing genestealers won't fix the assault problems in 6th ed.
Space Hulk SHOULD BE comparable to 40k. It's the predecessor. Terminator armour is paper in assault VS genestealers because it's really hard to get into assault so you throw bodies away, plus stealers have no shooting at all. In 40k it's still hard and you still need to throw away bodies, but now genestealers are pretty bad against terminators in combat too - on average, they lose even. And no, it was chapter - 1000 Blood Angels died in the events of it.
6e assault is bad, sure, but making all the assault units slow and as durable as paper, then unable to kill things in combat isn't exactly helping.
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![[Post New]](/s/i/i.gif) 2013/12/12 10:56:26
Subject: Hopes for the new Tyranids
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Audacious Atalan Jackal
UK
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Oh! That made me feel even worse... CANT WAIT FOR THIS TO COME TRUE!
Tyrannies is my number one favourite model...
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![[Post New]](/s/i/i.gif) 2013/12/12 12:29:54
Subject: Re:Hopes for the new Tyranids
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Pustulating Plague Priest
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Making the pyrovore useful (they did it with the chaos spawn, they could probably fix this).
Also maybe having more creatures thrown in.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/12/12 18:34:51
Subject: Re:Hopes for the new Tyranids
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Hurr! Ogryn Bone 'Ead!
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A good strong codex. That's all I want.
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![[Post New]](/s/i/i.gif) 2013/12/12 20:41:39
Subject: Re:Hopes for the new Tyranids
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Loyal Necron Lychguard
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Make the T4, multiwound critters worthwhile
Internally balance the MCs a little better.
Make a primarily assault based bug army competitive.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/12/13 00:54:03
Subject: Re:Hopes for the new Tyranids
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Norn Queen
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Eyjio wrote:And no, it was chapter - 1000 Blood Angels died in the events of it. So you're saying Blood Angels have officially been killed off in the fluff? Methinks you are wrong. On topic - add some flavour to the army and work on the internal balance. I don't have a big problem with the army right now, it's just very bland and has abysmal internal balance. Spice it up a bit with interesting special rules (the Haruspex 'eating' things sounds interesting, and the kinds of rules I mean when I say 'flavour'), and make more units worth actually taking.
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This message was edited 1 time. Last update was at 2013/12/13 00:56:14
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![[Post New]](/s/i/i.gif) 2013/12/13 01:05:01
Subject: Hopes for the new Tyranids
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Terrifying Treeman
The Fallen Realm of Umbar
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Mayhaps you will get 4th ed syanpse back which was iirc, auto pass Ld tests (not psychic tests) and eternal warrior.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/12/13 01:05:35
Subject: Hopes for the new Tyranids
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Gore-Soaked Lunatic Witchhunter
Seattle
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Space Hulk SHOULD BE comparable to 40k. It's the predecessor.
Umm... no it isn't.
Space Hulk: 1989
Rogue Trader (aka Warhammer 40K, First Edition): 1987
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/12/13 01:48:27
Subject: Re:Hopes for the new Tyranids
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Deranged Necron Destroyer
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-Loki- wrote:Eyjio wrote:And no, it was chapter - 1000 Blood Angels died in the events of it.
So you're saying Blood Angels have officially been killed off in the fluff?
Methinks you are wrong.
On topic - add some flavour to the army and work on the internal balance. I don't have a big problem with the army right now, it's just very bland and has abysmal internal balance. Spice it up a bit with interesting special rules (the Haruspex 'eating' things sounds interesting, and the kinds of rules I mean when I say 'flavour'), and make more units worth actually taking.
Well, I don't know what to say - I'm not. That's the fluff, look it up; literally every marine in the Blood Angels chapter was deployed and there were ~50 survivors. Okay, it's not quite 1000 but it's damned close.
Umm... no it isn't.
Space Hulk: 1989
Rogue Trader (aka Warhammer 40K, First Edition): 1987
Okay, yeah you're right. Most of the rules for current 40k work similarly to Space Hulk though, whereas Rogue Trader bears absolutely no resemblance to the modern game. IIRC, 2e was basically made due to the popularity of Space Hulk. Genestealers were also made popular via SH as in RT they were just another generic Xenos, so I think it's pretty fair to say that they should follow more closely from SH when the rest of the game does.
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![[Post New]](/s/i/i.gif) 2013/12/13 02:17:25
Subject: Hopes for the new Tyranids
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Bloodthirsty Chaos Knight
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Brutal Viking wrote:I don't have a Tyranid army yet (just an unopened battle force box) as I've been eagerly awaiting the new codex and models before I start but I'd like to see different hive fleet rules similar to chapter tactics and a way for them to get into melee effectively. If they go with different hive fleet rules then they could potentially ally between hive fleets.
Is there any actual distinguishable difference between how the hive fleets act though? Does Hive Fleet Tarmogoyf have better shooting while Hive Fleet Big Foot fight better in the forest? I really don't see the point of having this in there, fluff wise or gameplay wise. Unlike the Hive Fleets, Space Marine Chapters actually have different combat doctrine and tactics and different named characters.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/12/13 02:19:58
Subject: Hopes for the new Tyranids
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Dakka Veteran
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Krellnus wrote:Mayhaps you will get 4th ed syanpse back which was iirc, auto pass Ld tests (not psychic tests) and eternal warrior.
Ugh. I remeber that. jesus nids were powerful in 4th
I see it going much like Tau and Eldar Codex releases
*codex comes out*
"Oh great job thanks for making this race totally unplayable"
"Why the hell does the wave serpent still cost so much? no one will use them"
"No one its going to use Riptides/Wraithknights/Big new tyranid model they are pointless"
"GG GW now tau/eldar/nids are horrible thanks alot"
*People take time to read the codex* 1 month passes
" Wtf GW Tau/Eldar/nids are OP blah blah blah"
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This message was edited 1 time. Last update was at 2013/12/13 03:22:58
"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k |
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![[Post New]](/s/i/i.gif) 2013/12/13 02:31:24
Subject: Hopes for the new Tyranids
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Major
Fortress of Solitude
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Ninjacommando wrote: Krellnus wrote:Mayhaps you will get 4th ed syanpse back which was iirc, auto pass Ld tests (not psychic tests) and eternal warrior.
Ugh. I remeber that. jesus nids were powerful in 4th
I see it going much like Tau and Eldar Codex releases
*codex comes out*
"Oh great job thanks for making this race total unplayable"
"Why the hell does the wave serpent still cost so much? no one will use them"
"No one its going to use Riptides/Wraithknights/Big new tyranid model they are pointless"
"GG GW now tau/eldar/nids are horrible thanks alot"
*People take time to read the codex* 1 month passes
" Wtf GW Tau/Eldar/nids are OP blah blah blah"
Truer words have never been spoken.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/12/13 16:29:27
Subject: Re:Hopes for the new Tyranids
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Tea-Kettle of Blood
Adelaide, South Australia
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There are people who didn't realise Tau and Eldar were really powerful when they came out? What rock were they living under?
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/12/14 02:19:16
Subject: Re:Hopes for the new Tyranids
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Dakka Veteran
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PrinceRaven wrote:There are people who didn't realise Tau and Eldar were really powerful when they came out? What rock were they living under?
Almost Everyone said that Tau and Eldar were piles of gak when they first came out.
Almost everyone said that the Riptide was a horrible unit and no one would take more than one
Almost everyone said that Wraith knights were dumb and would never be used
Almost everyone complained that the Wave serpent was over 100 points
Hell people still complained that tau were gak and then once NOVA happened with Riptide spam all this gak came out that TAU were OP.
Jesus you should of read the comments about Farsight Enclave supplement
"So we get these 7 crappy Bodyguards? no one will use them"
"None of the Eight will ever be used, maybe O'vesa for a casual game"
"This is a gimmick supplement and no one will use them in Tournments"
"Crisis suits as troops is nice but overall its weaker than the Core Codex"
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"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k |
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![[Post New]](/s/i/i.gif) 2013/12/14 02:30:32
Subject: Re:Hopes for the new Tyranids
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Nihilistic Necron Lord
The best State-Texas
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Ninjacommando wrote: PrinceRaven wrote:There are people who didn't realise Tau and Eldar were really powerful when they came out? What rock were they living under?
Almost Everyone said that Tau and Eldar were piles of gak when they first came out.
Almost everyone said that the Riptide was a horrible unit and no one would take more than one
Almost everyone said that Wraith knights were dumb and would never be used
Almost everyone complained that the Wave serpent was over 100 points
Hell people still complained that tau were gak and then once NOVA happened with Riptide spam all this gak came out that TAU were OP.
Jesus you should of read the comments about Farsight Enclave supplement
"So we get these 7 crappy Bodyguards? no one will use them"
"None of the Eight will ever be used, maybe O'vesa for a casual game"
"This is a gimmick supplement and no one will use them in Tournments"
"Crisis suits as troops is nice but overall its weaker than the Core Codex"
While I agree with most of your post
Almost everyone said that the Riptide was a horrible unit and no one would take more than one
I don't think I ever remember anyone saying the Riptide was bad, I'm pretty sure from Day 1 it was regarded as a pretty damn good unit. The only things I remember people complaining about, were the prices.
I'll admit, I thought Wraithknights were really bad on paper, until I started using one.
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![[Post New]](/s/i/i.gif) 2013/12/14 02:39:30
Subject: Hopes for the new Tyranids
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Trustworthy Shas'vre
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back on topic....
I want a strong codex, with good internal and external balance that supports a lot of builds.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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