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Iron hands or Tyranids?
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Tyranids

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Made in bh
Stalwart Tribune





In the Trenchs

So Tyranids are supposedly out next month, looking forward to it, but I had planned to spend my christmas cash on some iron hands, but seeing the new kits makes me want to do that, but I am really fickle, so I can't decide.

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Both.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in ca
Pustulating Plague Priest






My advice would be to stick with your iron hands until the Tyranid codex actually arrives.
That way, if the Tyranid codex winds up being bad, you won't have to worry about spending money on something you might not use.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Longtime Dakkanaut





To many Space Marine players as is, Tyranids would be much more creative and fun to play IMO.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Nids. They look better, they'll probably play better unless the codex was written by a dunce.

And Spess Muhreens are just far too common, imo.
   
Made in us
Lesser Daemon of Chaos




Utah

Space marines will never be a bad army. Tyranids have had a few unbalanced codexes.

"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here."  
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 Igenstilch wrote:
Space marines will never be a bad army. Tyranids have had a few unbalanced codexes.


Space marines have never been "good" either. They've always been the literal middle of the road, somewhere between 4 and 8th overall. Tyranids have ranged from one of the best in the game (late 4th) to one of the worst (late 5th edition).

Depends, do you want to ride the Tyranid roller-coaster, or play the far more common and "stable" marines?

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Igenstilch wrote:
Space marines will never be a bad army.

That's because:

"Spess and 'Dubs
sitting in a tree
K-I-S-S-I-N-G
first comes codex
then comes supplement
then comes stupid amounts of unnecessary updates and models that no xenos army can ever hope to compare to"

Sing it with me!

This message was edited 1 time. Last update was at 2013/12/15 21:22:36


 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

Tyranids for sure. Though this is being coloured by my love for them.

Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in dk
Unhealthy Competition With Other Legions





Wait for the Tyranid codex to come out before deciding which army you want to play.

 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
Made in au
Boosting Space Marine Biker




Just have both!

Solid Fists 2000 wip 
   
Made in us
Regular Dakkanaut





 Carnage43 wrote:
 Igenstilch wrote:
Space marines will never be a bad army. Tyranids have had a few unbalanced codexes.


Space marines have never been "good" either. They've always been the literal middle of the road, somewhere between 4 and 8th overall. Tyranids have ranged from one of the best in the game (late 4th) to one of the worst (late 5th edition).

Depends, do you want to ride the Tyranid roller-coaster, or play the far more common and "stable" marines?


Space Marines were damned good back in 2nd edition. WS 7 BS 7 S 5 T 5 Captains. lvl 3 Chaplains, and lvl 4 Librarians were ruinous, especially in terminator armor. Dreadnoughts were effect BS 7 and WS 6, and dear Emperor the special rules for their weapons made everyone else whimper.

Even the space marine's lowly bolter wasn't a bad weapon back in the day. Str 4 was good and the -1 on the armor save made it a 50/50 chance that even MEQ would fail an armor save. And terminators, oh my goodness, expensive but dang they could take a hail of fire and just laugh it off.

This message was edited 1 time. Last update was at 2013/12/16 11:03:40


 
   
Made in au
Norn Queen






Rumbleguts wrote:
 Carnage43 wrote:
 Igenstilch wrote:
Space marines will never be a bad army. Tyranids have had a few unbalanced codexes.


Space marines have never been "good" either. They've always been the literal middle of the road, somewhere between 4 and 8th overall. Tyranids have ranged from one of the best in the game (late 4th) to one of the worst (late 5th edition).

Depends, do you want to ride the Tyranid roller-coaster, or play the far more common and "stable" marines?


Space Marines were damned good back in 2nd edition. WS 7 BS 7 S 5 T 5 Captains. lvl 3 Chaplains, and lvl 4 Librarians were ruinous, especially in terminator armor. Dreadnoughts were effect BS 7 and WS 6, and dear Emperor the special rules for their weapons made everyone else whimper.


And They were still middle of the road despite that, which makes wonder how bad other armies were. Tyranids back then were hideously powerful.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Nids. If recent GW releases are any indicator, they will be a top-tier tournament army on arrival.

   
Made in gb
Mauleed



UK

It depends if you are choosing an army because it is cool (best way) or by effectiveness...

40K: CSM/DA/IG/Orks
FoW: LW Brits

Total Nephilim kills: 6 cultists 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Nids. Too many people go SM.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in bh
Stalwart Tribune





In the Trenchs

twj wrote:
It depends if you are choosing an army because it is cool (best way) or by effectiveness...


Well I think both are cool, perhaps do both, buy a squad of nids, buy a squad of hands, alternate.

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Iron hands are cool, but i would wait to see what the nids get first.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in au
Oberstleutnant






Perth, West Australia

Let the dust settle on 'nids before you buy in imo. It could be a boring codex you won't want to play, a bad codex you won't want to play, or a great codex that everyone else wants to play which might make you want to avoid it too. Also you could get abominations released that turn you off the army such as dino bots or khornemowers have done for CSM players.
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 CthuluIsSpy wrote:
Nids. Too many people go SM.


This has 2 interesting side effects other then you just being part of the crowd...as it were.

1. You will get more "pick up" games then a generic space marine player, as people are sick of playing space marines by and large.
2. People will have less experience playing against Tyranids. EVERYONE knows how to play against space marines, but nids are an unknown quantity in a lot of areas. It can give you an interesting advantage in some situations.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






IRON HANDS! take them! They are cool. Especially if you get the Clan Raukaan supplement. And they have a few awesome Forgeworld models. But I am obviously biased

If you consider going for the 'nids, you should wait until the new codex arrives and evaluate it.

Error 404: Interesting signature not found

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 Iron_Captain wrote:
IRON HANDS! take them! They are cool. Especially if you get the Clan Raukaan supplement.


Not exactly the best advice. Iron hands seemed to accidentally get the new hotness with the recent releases. Lotsa bandwagoners. If you like the IH for their fluff first, sure go for it.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in bh
Stalwart Tribune





In the Trenchs

yep its the fluff for the IH and the fact that Tyranids don't have pesky tanks to paint (I hate them)

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Fresh-Faced New User





Right now though you might be able to get nids cheap on ebay. Once the new codex is out and if people like it the prices will go up.

3000 pts
:Iron Hands: 2000pts 
   
Made in us
Hellish Haemonculus






Boskydell, IL

We could always use more Iron Hands players. The more players we get, the more likely GW is to give more support to the Chapter.

And no one needs more Tyranids players.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in au
Norn Queen






 The Deathless Host wrote:
yep its the fluff for the IH and the fact that Tyranids don't have pesky tanks to paint (I hate them)


If you hate painting vehicles, and try to have a completely painted army, you won't be able to avoid them in Space Marines. Whether it's Rhinos, Razorbacks, Predators, Land Raiders, Dreadnoughts, flyers... You'll be painting vehicles.

With Tyranids, their 'vehicles' are just bigger Tyranids. So if you pick a scheme you enjoy painting, painting a Carnifex is no different really to painting a Gaunt. He's just bigger.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 juraigamer wrote:
 Iron_Captain wrote:
IRON HANDS! take them! They are cool. Especially if you get the Clan Raukaan supplement.


Not exactly the best advice. Iron hands seemed to accidentally get the new hotness with the recent releases. Lotsa bandwagoners. If you like the IH for their fluff first, sure go for it.
Well, it was about time the Iron Hands got some love, wasn't it? After years of being neglected and confused with the Iron Warriors.

My opinion is that you should always collect the army you like best fluffwise. Otherwise you will quickly get bored with them.

You should also try to pick models you enjoy painting. And while painting tanks and vehicles is somewhat boring, you can do with relatively few of them.
The thought of having to paint hundreds of gaunts is like a nightmare to me, and the thing that is keeping me from collecting Tyranids.

Error 404: Interesting signature not found

 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

 Selym wrote:
 Igenstilch wrote:
Space marines will never be a bad army.

That's because:

"Spess and 'Dubs
sitting in a tree
K-I-S-S-I-N-G
first comes codex
then comes supplement
then comes stupid amounts of unnecessary updates and models that no xenos army can ever hope to compare to"

Sing it with me!

Ok, but first we have to do patty cake.

*Insert witty and/or interesting statement here* 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

If your starting out i sujest iron hands. Xeno books can radicly change betweem editions. SM modles and units never get nerfed as hard. SM the better investment for a main army. Do nids on the side.
   
Made in bh
Stalwart Tribune





In the Trenchs

 Lockark wrote:
If your starting out i sujest iron hands. Xeno books can radicly change betweem editions. SM modles and units never get nerfed as hard. SM the better investment for a main army. Do nids on the side.


I have been gaming since 2001, I have:

CSM
Necrons
IG



Automatically Appended Next Post:
 The Deathless Host wrote:
 Lockark wrote:
If your starting out i sujest iron hands. Xeno books can radicly change betweem editions. SM modles and units never get nerfed as hard. SM the better investment for a main army. Do nids on the side.


I have been gaming since 2001, I have:

CSM
Necrons
IG

Im not exactly starting out.

This message was edited 1 time. Last update was at 2013/12/17 16:30:04


Praise be to Dark Sphere savior of cheapskates! 
   
 
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