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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Enigma Crisis wrote:
Experiment 626 wrote:
 Jimsolo wrote:
Sorry, I think that anyone who thinks Tau are 'good' isn't reading the fluff closely enough.

They're perhaps the most insidious faction in 40k, since their evil is so cunningly hidden. They manipulate, sideline, and enslave 'lesser' races. They are a frightening Orwellian brand of nasty in a setting not known for its subtlety. Personally, I love the Tau for precisely this reason.


- Have yet to face a true Imperial Crusade, (because the IoM is busy dealing with much more serious issues, like Hive Fleet Leviathan, Abbadon's 13th Crusade, the Necrons waking up in greater numbers every other day, etc...), but believe humanity in general to be 'conquerable'. (because they have no concept of how vast the galaxy really is!)


To say the Tau haven't faced a "true" Imperial Crusade is entirely false and facetious. The Damocles Gulf Crusade was exactly that a crusade that was fought to a draw between both sides. Now if the Nids didn't show up it would have become a straight war of attrition which the Imperium would have won due to man power and resources. They haven't faced a Crusade back during the Golden Age of Man size strength crusade and probably never will. You are correct that the Imperium have much bigger threats to deal with at this point in time but the Tau are still a thorn in their side that eventually will cause more problem and headaches for the Imperium of man if left unchecked for long. (We will never know what happens as GW won't continue the timeline, which IMO they should do.


The Damocles Gulf Crusade IIRC was a rather hastily assembled affair and was fairly small by Imperial standards, partly because the IoM badly misjudged the growing strength of the Tau Empire & partly because of the Tau Empire's location being where it is. (ie: in a rather non-critical corner of the Ultima Segmentum)

The Tau have yet to face anything like the Imperial might of the Sabbat World's Crusade, the combined forces of the extened 3rd Armageddon War campaign or the forces assembled to defend the Cadian Gate and it's surrounding systems from Abbadon's 13th Black Crusade.

They faced a poorly prepared and vastly over confident Imperial force, and still only managed to actually gain ground once Imperial Command recalled it's forces to face the much greater threat of Hive Fleet Leviathan.
If the Tau were to face an Imperial force such as even the 3rd Armageddon War forces, the Imperium would likely beat them bloody. (over the corpses of a couple billion dead guardsmen of course! )

 
   
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The Beach

 taudau wrote:
Before anyone brings it up again, they're a lot less "anime" than the emo space elves and their goth space elf friends - both which have long hair, eerily slim bodies and like to dance around waving freakishly long blades that can cut through everything...
I don't think you've been watching the right anime then. Because the anime mecha aesthetic is their defining trait.

Less tentacle porn, more Gundam. Then you'll understand.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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I personally cannot stand Tau. The JSJ strategy just irritates the hell out of me till no end. The fact their only weakness is assault and how badly assault in 6th got neutered, they can markerlight (albeit a small chance, but as good as chance as any other number to come up on the dice) and then rapid fire your assault to further cripple your assault distance? Makes me puke.

My closest 40K buddy is a Tau enthusiast and even admits Tau are the cheesiest army in 40k (minus screamerstars) and refuses to play them that way. My finest moment was when another Tau player tried todo his cute little JSJ with his Riptide and had my Daemon prince cut him in half turn 2, and both Heldrakes made it on and roasted the little fish robots promptly and he conceded turn 4 after the oblits deep struck and melted all his battlesuits with plasma cannons. Sorry but if I see Tau, I suddenly turn into a WAAC player.

"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

Experiment 626 wrote:
 Enigma Crisis wrote:
Experiment 626 wrote:
 Jimsolo wrote:
Sorry, I think that anyone who thinks Tau are 'good' isn't reading the fluff closely enough.

They're perhaps the most insidious faction in 40k, since their evil is so cunningly hidden. They manipulate, sideline, and enslave 'lesser' races. They are a frightening Orwellian brand of nasty in a setting not known for its subtlety. Personally, I love the Tau for precisely this reason.


- Have yet to face a true Imperial Crusade, (because the IoM is busy dealing with much more serious issues, like Hive Fleet Leviathan, Abbadon's 13th Crusade, the Necrons waking up in greater numbers every other day, etc...), but believe humanity in general to be 'conquerable'. (because they have no concept of how vast the galaxy really is!)


To say the Tau haven't faced a "true" Imperial Crusade is entirely false and facetious. The Damocles Gulf Crusade was exactly that a crusade that was fought to a draw between both sides. Now if the Nids didn't show up it would have become a straight war of attrition which the Imperium would have won due to man power and resources. They haven't faced a Crusade back during the Golden Age of Man size strength crusade and probably never will. You are correct that the Imperium have much bigger threats to deal with at this point in time but the Tau are still a thorn in their side that eventually will cause more problem and headaches for the Imperium of man if left unchecked for long. (We will never know what happens as GW won't continue the timeline, which IMO they should do.


The Damocles Gulf Crusade IIRC was a rather hastily assembled affair and was fairly small by Imperial standards, partly because the IoM badly misjudged the growing strength of the Tau Empire & partly because of the Tau Empire's location being where it is. (ie: in a rather non-critical corner of the Ultima Segmentum)

The Tau have yet to face anything like the Imperial might of the Sabbat World's Crusade, the combined forces of the extened 3rd Armageddon War campaign or the forces assembled to defend the Cadian Gate and it's surrounding systems from Abbadon's 13th Black Crusade.

They faced a poorly prepared and vastly over confident Imperial force, and still only managed to actually gain ground once Imperial Command recalled it's forces to face the much greater threat of Hive Fleet Leviathan.
If the Tau were to face an Imperial force such as even the 3rd Armageddon War forces, the Imperium would likely beat them bloody. (over the corpses of a couple billion dead guardsmen of course! )


Yes the Crusade was small compared to 3rd Armageddon but the Orks proved to be a major threat which each force larger than the next. Could the Imperium wipe out the Tau? Hell yes they could but as the "opening crawl" for 40k always says the Imperium of man is besieged on all sides and stretched thin. So I doubt the would be able to fully muster a big enough force to wipe Tau out completely. In that time since Damocles Tau's tech has grown leaps and bounds since then and the population has increased a lot. It would be a bloody fight and it wouldn't be one sided. I would love to see them create an Imperial Armour book that goes into detail and allow for players to play the Damocles Crusade.

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 Lucarikx wrote:
Dalymiddleboro wrote:
I dislike tau because they look lame and their fluff is stupid. Has nothing to do with how they perform in game, my daemons usually crush them.


Damn.... Thats some harsh judgement. Also.... What kind of Daemon list do you play? Most competitive Tau armies laugh at FMCs.

I don't understand all the Tau hate. People should be hating on Eldar right now, looking at the big tourny results.

Lucarikx


I think people hate tau more because when you fight eldar you interact. They will zoom around, take risks and have quite an active turn. Tau, sometimes, are just 'markerlight that, oh, 4 of them. Now roll these dice, and these dice, and that unit is dead, no cover etc'

It just becomes dull to lose and look back on the game and think 'There is nothing I could have done differently.'


Von Chogg

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tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
 
   
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 Enigma Crisis wrote:
Experiment 626 wrote:
 Enigma Crisis wrote:
Experiment 626 wrote:
 Jimsolo wrote:
Sorry, I think that anyone who thinks Tau are 'good' isn't reading the fluff closely enough.

They're perhaps the most insidious faction in 40k, since their evil is so cunningly hidden. They manipulate, sideline, and enslave 'lesser' races. They are a frightening Orwellian brand of nasty in a setting not known for its subtlety. Personally, I love the Tau for precisely this reason.


- Have yet to face a true Imperial Crusade, (because the IoM is busy dealing with much more serious issues, like Hive Fleet Leviathan, Abbadon's 13th Crusade, the Necrons waking up in greater numbers every other day, etc...), but believe humanity in general to be 'conquerable'. (because they have no concept of how vast the galaxy really is!)


To say the Tau haven't faced a "true" Imperial Crusade is entirely false and facetious. The Damocles Gulf Crusade was exactly that a crusade that was fought to a draw between both sides. Now if the Nids didn't show up it would have become a straight war of attrition which the Imperium would have won due to man power and resources. They haven't faced a Crusade back during the Golden Age of Man size strength crusade and probably never will. You are correct that the Imperium have much bigger threats to deal with at this point in time but the Tau are still a thorn in their side that eventually will cause more problem and headaches for the Imperium of man if left unchecked for long. (We will never know what happens as GW won't continue the timeline, which IMO they should do.


The Damocles Gulf Crusade IIRC was a rather hastily assembled affair and was fairly small by Imperial standards, partly because the IoM badly misjudged the growing strength of the Tau Empire & partly because of the Tau Empire's location being where it is. (ie: in a rather non-critical corner of the Ultima Segmentum)

The Tau have yet to face anything like the Imperial might of the Sabbat World's Crusade, the combined forces of the extened 3rd Armageddon War campaign or the forces assembled to defend the Cadian Gate and it's surrounding systems from Abbadon's 13th Black Crusade.

They faced a poorly prepared and vastly over confident Imperial force, and still only managed to actually gain ground once Imperial Command recalled it's forces to face the much greater threat of Hive Fleet Leviathan.
If the Tau were to face an Imperial force such as even the 3rd Armageddon War forces, the Imperium would likely beat them bloody. (over the corpses of a couple billion dead guardsmen of course! )


Yes the Crusade was small compared to 3rd Armageddon but the Orks proved to be a major threat which each force larger than the next. Could the Imperium wipe out the Tau? Hell yes they could but as the "opening crawl" for 40k always says the Imperium of man is besieged on all sides and stretched thin. So I doubt the would be able to fully muster a big enough force to wipe Tau out completely. In that time since Damocles Tau's tech has grown leaps and bounds since then and the population has increased a lot. It would be a bloody fight and it wouldn't be one sided. I would love to see them create an Imperial Armour book that goes into detail and allow for players to play the Damocles Crusade.


It would still be one-sided due to two facts. One that despite popular belief IG and SM commanders are dumb they are in fact decent tacticians and learn how to fight new opponents. Second point is that the wars at Armageddon and the 13th Black crusade have so much invested in them that with just one freeing up would be more than enough to wipe out the tau. While the tau have expanded they are still so very small in comparison to even the Eldar who are dying out and even though their tech is improving they still have one of the slowest navies and some of their new tech is just as deadly to them as it is to the enemy.

Back to topic, I really like the tau my main problem is lack of tau fluff without a lot of . One never reads about epic battles between the tau and the IG, Orks, Nids, or the other races in the game. It is always the greater good overcomes. No nothing when it comes to the battles how the tau faired did their tech really help them as much as we are led to believe. The tau starting to realize just how big the galaxy is and to scoop of some of the threats they face. The Orks, Nids, and IG should be real good match ups for the tau. As an IG player as well the big thing that gets me is were under the broadside profile it says that a few broadsides held entire tank companies at bay that to me is bull . First off I look to game stats as a rough fluff to in game translation and there is no way a broadside could pen the front armor of a Leman Russ and even shots against the side would have a very difficult time so I ignore that and when it comes to Hammerheads to me it would be more interesting if the tau tankers are told to go for the sides of a Leman Russ for a better shot due to the fact that even with the mighty rail gun when it comes to IG tanks a side shot is still better. There is missed moments for some really good fluff that just get turned into the greater good over comes. To me the biggest thing is tau fluff lacks character. Though don't get me wrong the bad guys in disguise is one of the things that I like best about them they represent the false hope in 40k and can't have grim dark without hope.

Though gun line tau are not a fun thing to play against at all no gun line is really. Not fun to play either.

This message was edited 1 time. Last update was at 2013/12/21 02:17:22





 
   
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Great Falls, MT

 Gunhead1 wrote:


It would still be one-sided due to two facts. One that despite popular belief IG and SM commanders are dumb they are in fact decent tacticians and learn how to fight new opponents. Second point is that the wars at Armageddon and the 13th Black crusade have so much invested in them that with just one freeing up would be more than enough to wipe out the tau. While the tau have expanded they are still so very small in comparison to even the Eldar who are dying out and even though their tech is improving they still have one of the slowest navy's and some of their new tech is just as deadly to them as it is to the enemy.

Not denying that the Imperium doesn't lack smart commanders (Yarrick, Calgar, Sicarius, Shrike, Kantor etc.) The Farsight Enclaves Expands on the fluff on of the Battle of Daylth Prime and both sides had to constantly keep changing tactics to outsmart the other. Going on to even say that Shadowsun's use of Kauyon was more effective than Farsight's Mont'ka. Up until the most recent codex Ion weaponry was safe and it was Infantry Rail tech that was risky.


 Gunhead1 wrote:

Back to topic, I really like the tau my main problem is lack of tau fluff without a lot of . One never reads about epic battles between the tau and the IG, Orks, Nids, or the other races in the game. It is always the greater good overcomes. No nothing when it comes to the battles how the tau faired did their tech really help them as much as we are led to believe. The tau starting to realize just how big the galaxy is and to scoop of some of the threats they face. The Orks, Nids, and IG should be real good match ups for the tau. As an IG player as well the big thing that gets me is were under the broadside profile it says that a few broadsides held entire tank companies at bay that to me is bull . First off I look to game stats as a rough fluff to in game translation and there is no way a broadside could pen the front armor of a Leman Russ and even shots against the side would have a very difficult time so I ignore that and when it comes to Hammerheads to me it would be more interesting if the tau tankers are told to go for the sides of a Leman Russ for a better shot due to the fact that even with the mighty rail gun when it comes to IG tanks a side shot is still better. There is missed moments for some really good fluff that just get turned into the greater good over comes. To me the biggest thing is tau fluff lacks character. Though don't get me wrong the bad guys in disguise is one of the things that I like best about them they represent the false hope in 40k and can't have grim dark without hope.

Though gun line tau are not a fun thing to play against at all no gun line is really. Not fun to play either.



I have to agree as well especially with Broadsides being down graded from Rail Guns to Heavy Rail Rifles I find it to be a little far fetched. The thing about the fluff about Tau that irks me is how in previous versions the Tau really haven't been about taking risks with weapon and tech to lose the life of the one using it, as it was a waste of "resources." Tau were never about weapons that killed their user hence the weaker plasma weapons.

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To Enigma Crisis
I think the big thing about tau tech is that it is changing and improving, but there is still risk when you do that and with the increased threat level the tau are facing the Ethereals are clearly willing to risk tau lives to improve their odds of winning on the battlefield. They don't have the option to wait for safe tech anymore they need big guns NOW.




 
   
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Tau are hated moreso due to their fluff then gameplay imo. They're the "nicest" faction in 40k and unlike all the other sides have some shred of humanity to them, which inevitably results in morality arguments blah blah.

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Give it time and new Codex releases and the power will shift. The FOTM players will move on and those players who like the army will stay. Rinse and repeat. I do believe Assault isn't what it could be. But I would still play Tau and a shooting army even if Assault was stronger.
   
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 Harriticus wrote:
Tau are hated moreso due to their fluff then gameplay imo. They're the "nicest" faction in 40k and unlike all the other sides have some shred of humanity to them, which inevitably results in morality arguments blah blah.


Well, they're the "nicest" until you say "no"...
   
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Its a tough fight for my BAs. Wouldn't be half as tough with out the riptides. Those things make FW look reasonable.

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West Michigan, deep in Whitebread, USA

If there is a true weakness to the Tau for capturing my attention it is the rules GW applies to them. I rather like their fluff, as it makes them unique. What would be the point if they were just like the other factions but with different tech? Just because they aren't "in your face" Grimdark like the other races doesn't mean they don't fit into the setting. For things to be sinister and unsettling, they don't have to be drawn-out and melodramatic, that's just how the majority of GW writers prefer it to be.

The already have their "Greater Good" mentality, the Ethereals, and one of their greatest commanders (Farsight) is hugely older than a Tau should be, and is wielding some sort of giant unknown alien sword.




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Made in ca
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Honestly I find it a combination of their horrid fluff and the fact they are absolutely no fun to play against.

I don't mind losing, but losing when it feels like there is little i could have done is no fun at all.
   
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Vallejo, CA

AegisGrimm wrote:What would be the point if they were just like the other factions but with different tech?

What? Eldar and Orks are extremely different than each other. Both of them are extremely different from Tyranid. Their differences are not only in their tech.

GW can write good xenos fluff. It just didn't do a good job with tau. That's not surprising, given that they also botched necron. In any case, they do a good job with some and a bad job with some. That doesn't mean you can't call a spade a shovel without making tau "just like the other factions".


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Maybe not Orks because of their outlook on life, but Eldar are certainly "teetering on the brink" like everyone else. Tyranids by their nature are not, but they are part of the "on the brink" setting by function.

That's what I meant. Tau can fit in a Grimdark setting without being in the twilight of their civilization.

This message was edited 2 times. Last update was at 2013/12/21 05:28:59




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Houston, Texas

Overwatch is not a thing that should be.
If Angron (to an even higher magnitude the Night Haunter) charged you, would you think of anything else other than literally throwing your squadmates in front of him?
It's not even over something. It might make contextual sense if the unit "overwatching" had to be the above the unit charging.
Random charging?
How the flying feth does that make sense with real logic? I guess maybe they might not perform the full twelve inches all the time but 2? No.
Simply my input on the matter.

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 ThePrimordial wrote:
Overwatch is not a thing that should be.
If Angron (to an even higher magnitude the Night Haunter) charged you, would you think of anything else other than literally throwing your squadmates in front of him?
It's not even over something. It might make contextual sense if the unit "overwatching" had to be the above the unit charging.
Random charging?
How the flying feth does that make sense with real logic? I guess maybe they might not perform the full twelve inches all the time but 2? No.
Simply my input on the matter.


To be fair, they're trying to replicate the realities of actual battle using models, a tabletop, and dice. I've never been in a firefight of any sort, but just watching the first 20 minutes of "Saving Private Ryan" illustrates how charging an enemy who's shooting at you may have some pretty diverse results.
   
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For the record, Tau models look way better than Craftworld Eldar models ever will.

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zbg97 wrote:
 ThePrimordial wrote:
Overwatch is not a thing that should be.
If Angron (to an even higher magnitude the Night Haunter) charged you, would you think of anything else other than literally throwing your squadmates in front of him?
It's not even over something. It might make contextual sense if the unit "overwatching" had to be the above the unit charging.
Random charging?
How the flying feth does that make sense with real logic? I guess maybe they might not perform the full twelve inches all the time but 2? No.
Simply my input on the matter.


To be fair, they're trying to replicate the realities of actual battle using models, a tabletop, and dice. I've never been in a firefight of any sort, but just watching the first 20 minutes of "Saving Private Ryan" illustrates how charging an enemy who's shooting at you may have some pretty diverse results.

Not as diverse as 600% differential.
That's just unreal.
But yeah there's going to be some differences in charging distance.
Just think about what a group of fire warriors would do if Konrad Curze showed up out of nowhere while there was night fighting.....


Automatically Appended Next Post:
 Wilytank wrote:
For the record, Tau models look way better than Craftworld Eldar models ever will.

I like the new Avatar way more than the riptide.
To each their own though.

This message was edited 1 time. Last update was at 2013/12/21 06:00:00


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
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Lost in a blizzard, somewhere near Toronto

 AegisGrimm wrote:
If there is a true weakness to the Tau for capturing my attention it is the rules GW applies to them. I rather like their fluff, as it makes them unique. What would be the point if they were just like the other factions but with different tech? Just because they aren't "in your face" Grimdark like the other races doesn't mean they don't fit into the setting. For things to be sinister and unsettling, they don't have to be drawn-out and melodramatic, that's just how the majority of GW writers prefer it to be.

The already have their "Greater Good" mentality, the Ethereals, and one of their greatest commanders (Farsight) is hugely older than a Tau should be, and is wielding some sort of giant unknown alien sword.



I believe that Farsight's 'alien' blade is heavily hinted at being of Necrontyr origin.

 
   
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While it didn't state it really IS necrontyr product, it really makes sense to them.
Who else would make a sword that liturally takes away the natural lifespan of those you kill and adds it to your own? (as revealed in the enclave supplement.) (and on the feth does that even WORK?)


As for the 600% differential, its not between two likely results, its between the most "wow, that worked better then planned" result to the "catastrophic failure" result, on opposite sides of a bell cruve.
Both results are highly unlikely, and should never, EVER be relied upon. even 3 and 11 (lower then 400% here) are two radical results
Two thirds of the time, it will be somewhere between 5 and 9. meaning 180% between a failure, and a success.

And if we look at gameplay level, compared to 5th edition, you get 10/36 results under the old version, 5/36 results just like old times and 21/36 results who are longer, by little or alot, then last edition.
The only difference, is that now its no longer a pure distance calculation of "I got into 6, your unit is dead.", and just like shooting-even being in optimal range, might not end up as planned.

can neither confirm nor deny I lost track of what I've got right now. 
   
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I'm probably one of the minority who likes tau for their fluff and aesthetic, the one thing I don't like too much is how they are played in the game (looking at gun-line ADL missileside, riptides), in all honesty if I wanted to play against anything like that I would have just created a "Battle of the Somme" scenario tbh, I think if players used fissure fury again Tau would be just as hated, but a lot more interesting to play against imo

I guess my problem is Eldar (but then again I play chaos ) I just don't enjoy playing against Serpent spam, as I feel compelled to spam the PM which im not too keen on, and the game just feels too much of "Advancing Omaha Beach" imo.

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 BoomWolf wrote:
While it didn't state it really IS necrontyr product, it really makes sense to them.
Who else would make a sword that liturally takes away the natural lifespan of those you kill and adds it to your own? (as revealed in the enclave supplement.) (and on the feth does that even WORK?)
.


Dark Eldar - they would love that blade and have several similar artefacts / weapons, in fact it could just be ancient Eldar blade from before the fall
Chaos - again what Chaos Champion would not want that blade - its also fits with pretty much all the Chaos Gods ideas of a good reward, I know several people who read the description and thought it was a Deamon balde (Stormbringer stylee)

A N Other Xenos race.

nothing syas its Necron, nothing says its not. Although why would the Necrons need to make such a blade for themselves?

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Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Mr Morden wrote:
 BoomWolf wrote:
While it didn't state it really IS necrontyr product, it really makes sense to them.
Who else would make a sword that liturally takes away the natural lifespan of those you kill and adds it to your own? (as revealed in the enclave supplement.) (and on the feth does that even WORK?)
.


Dark Eldar - they would love that blade and have several similar artefacts / weapons, in fact it could just be ancient Eldar blade from before the fall
Chaos - again what Chaos Champion would not want that blade - its also fits with pretty much all the Chaos Gods ideas of a good reward, I know several people who read the description and thought it was a Deamon balde (Stormbringer stylee)

A N Other Xenos race.

nothing syas its Necron, nothing says its not. Although why would the Necrons need to make such a blade for themselves?



Eldar does not need it, they can live forever as it is. why bother extending a lifespan of "infinite +1"?

Chaos, even less relevant to them, demons don't even have the concept of age and "natural lifespan", and its not given to chaos worshippers purely because its way too old, much older then the IoM.

Unknown xenos is just adding additional races to the setting. guesswork should be towards established existing things, not random "might be out there" things.

Necrons might be machines that live forever, but before they were machines, they were Necrontyr.
And Necrontyr are a very, VERY short lived race, they will WANT this, very, very much. even if it wasn't at all useful at combat it would be priceless for them.
Heck, the whole "turning into machines" concept was to escape the pathetically shot natural lifespan they have.

Also, while more apperant on the old model, the blade resembles necron blades in shape.

This message was edited 1 time. Last update was at 2013/12/21 20:43:07


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut





 ThePrimordial wrote:
Overwatch is not a thing that should be.
If Angron (to an even higher magnitude the Night Haunter) charged you, would you think of anything else other than literally throwing your squadmates in front of him?
It's not even over something. It might make contextual sense if the unit "overwatching" had to be the above the unit charging.
Random charging?
How the flying feth does that make sense with real logic? I guess maybe they might not perform the full twelve inches all the time but 2? No.
Simply my input on the matter.


Eh, I disagree with almost everything you said except random charges. They should be a lot less random, 1d6+6 not 2d6.

Although the idea of assault armies against anybody with modern/ future tech is actually silly unless the assaulters have special things to close the distance before they can be shot to hell, like teleportation or cloaking tech.

If I had a modern ranged weapon and someone was stupid enough to come running at me screaming waving melee weapons? My first inclination would be to shoot them, a lot, over and over. Overwatch is reasonable, especially with the BS1 its tied to. Its when you tie the overwatch + random charge range + overwatch effective increasing charge range if it kills people that is the problem. Add in Tau's ability to create massed overwatch, ignore cover, and increase BS while overwatching from multiple means really makes them unpleasant to fight against assault armies.
   
Made in il
Warplord Titan Princeps of Tzeentch






I love it how when people calculate tau overwatch capeabilities, its under the assumption the assaulter is dumb enough to attack with only one unit, and assault a squad that is somehow 6" away from half the tau army, the markerlights are suddenly not on BS1 themselves (meaning few, if any, hit anything to allow you to ignore cover or increase BS of other shooters) and the tau are always in full strength.

I mean, seriously, are you TRYING to make the least efficient assault possible?

Assaulting tau is not that hard.
Pick a target, isolate it with AoE shots to force the enemy to scatter up (and reduce the supporting fire), kill the damn marker units (like you should have done from the firstplace), soften the target up with whatever small shooting you can muster with the assault unit (or with the AoE you used to isolate them, in cast you missed a bit) and wipe them out with little effort even with a unit not designed to assault from the firstplace.

Its 100% player skill.
There is a reason some players never manage to get a charge off at me (at least not one I do not allow on purpose because it suits me at the time), yet others I almost never manage to stop from landing at least one or two assaults.

The best way to get a unit into assault-give me something else to worry about! if all you do is run blindly at me, why WONT I just gun down the closest enemy each time?

Heck, even if I wan't tau, why would ANY army do anything ANY different if your strategy is summed up in "run forward!"

This message was edited 1 time. Last update was at 2013/12/21 21:38:41


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 BoomWolf wrote:
I love it how when people calculate tau overwatch capeabilities, its under the assumption the assaulter is dumb enough to attack with only one unit, and assault a squad that is somehow 6" away from half the tau army, the markerlights are suddenly not on BS1 themselves (meaning few, if any, hit anything to allow you to ignore cover or increase BS of other shooters) and the tau are always in full strength.


It also makes the assumption that markerlights are still on the table after turn 2... which in my experience is pretty much never. Of course that might very well be my own failure to properly utilize my pathfinders. I'm guessing the scout redeployment with them is a trap... but darn if I don't keep putting them in front of my fire warriors.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Its not the riptides, markerlights, fluff, S7 spam missilsides, unparalled access to skyfire, interceptor, or shutting down assault armies completley with networked overwatch making it impossible to ever get into combat....

Its the fact that tau are so boring to play against and please say Im not the only one.

All tau players that I have played, just deploy on their board edge, don't use the moving or assault phase unless really necessary, and just role bucket loads of dice blowing you off the table piece by piece as you try to get closer to shoot/assault them which by that point half your army is gone in the first two turns.

For the record, I'm undefeated against tau, I dont care how over/underpowered they are now or in 7th/8th/9th edition to come. Its just the playstyle is so easy and bland and boring that I just refuse to play against them because the game is just not fun.

Just my 2 cents.
   
Made in ca
Frenzied Berserker Terminator





Canada

I hate Tau because like so many others have said, they never change. Always shuffling around on the table edge, jumping out of LOS, laying down stupidly stupid amounts of firepower.

I would go and play as Tau just to try it out, but I suspect that after a few games it's about as fun as canasta.



Gets along better with animals... Go figure. 
   
 
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