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Made in us
Decrepit Dakkanaut






New Orleans, LA

<--- Loves Pathfinder.

To be fair, I only ever flipped through a 4E book, but both GMs in my group said they hated it, so I felt no need to investigate further. If they weren't going to run it or enjoy playing it, then there was no point in buying it. Also, we were having tons o fun with Pathfinder so "feth it" was my general feelings. It might be great, but I'll never know.

I'm willing to pick up 5th edition at GenCon and read it, at least.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
[MOD]
Solahma






RVA

 Buzzsaw wrote:
I didn't like it when I played it in elementary school.
You played 5E in elementary school? Time travel?


Automatically Appended Next Post:
 kronk wrote:
Also, we were having tons o fun with Pathfinder so "feth it" was my general feelings. It might be great, but I'll never know.
Compared to 3E and Pathfinder, 4E was a complete pleasure to DM.

This message was edited 1 time. Last update was at 2014/06/20 17:58:22


   
Made in us
Hangin' with Gork & Mork






 kronk wrote:
<--- Loves Pathfinder.


Oh Kronk, and I thought you were so butch!


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Mutating Changebringer





Pennsylvania

 Manchu wrote:
Seems like you mistakenly bought D&D for decades, figured out your mistake when you started playing 4E, and can conclude that you don't really like D&D so much as 4E.

For me, I played 2E Revised and I liked that. Then I played 3E and liked that. Then I played 4E and liked it. Then I played Basic and AD&D and liked both of them. And now I am looking forward to 5E.


I would characterize things slightly differently: to go back to the beater car example, it's better then nothing, but inferior to many other things. But other then that quible, it would seem you and I are in complete agreement. I suppose I could quibble about other elements of that characterization... but it seems that we're in agreement that for the folks (like myself) that want 4.5, 5e is not going to be an acceptable substitute.

That said;

 Manchu wrote:
 Buzzsaw wrote:
I didn't like it when I played it in elementary school.
You played 5E in elementary school? Time travel?


Given that the quote is
 Buzzsaw wrote:
Just like to me, it's a strange thing to say "[a]ny new edition will necessarily leave behind the players who refuse to try anything new"; the overwhelming feeling for me and my friends wasn't "this is new and I don't like it." It was "this is old, and I didn't like it when I played it in elementary school."


Are you genuinely confused as to my meaning, or... ?

The irony is that this exchange seems to be a rather fine example of exactly what we are talking about: two camps that cannot be reconciled. After all, it doesn't seem like we're actually disagreeing about anything, just a matter of some semantics. Yet suddenly I've stepped from an HG Wells novel...

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Manchu wrote:

 kronk wrote:
Also, we were having tons o fun with Pathfinder so "feth it" was my general feelings. It might be great, but I'll never know.
Compared to 3E and Pathfinder, 4E was a complete pleasure to DM.


Different strokes for different folks, but that's a topic for another thread. My most fun as a GM was also 4th edition. HackMaster 4th edition.

 Ahtman wrote:
 kronk wrote:
<--- Loves Pathfinder.


Oh Kronk, and I thought you were so butch!



I am butch! I put the but in butch! Wait...

This message was edited 2 times. Last update was at 2014/06/20 18:32:51


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
[MOD]
Solahma






RVA

Welcome to the "quiet" town of Phandalin, the main hub of activity for your heroes in the new D&D Starter Set adventure, Lost Mine of Phandelver!

   
Made in us
Beautiful and Deadly Keeper of Secrets





 Manchu wrote:
Seems like you mistakenly bought D&D for decades, figured out your mistake when you started playing 4E, and can conclude that you don't really like D&D so much as 4E.

For me, I played 2E Revised and I liked that. Then I played 3E and liked that. Then I played 4E and liked it. Then I played Basic and AD&D and liked both of them. And now I am looking forward to 5E.


I liked DnD, but my problem was after playing 4E and having a DM that didn't have to challenge the wizards of the group specifically was my main selling point, I don't really know if I could go back to being regulated to 'sidekick' if I'm not playing a magic class.
   
Made in us
Hangin' with Gork & Mork






I don't think I ever really felt challenged by 4E until Epic, which is also when there were a lot of creatures that would steal healing surges as well as/instead of HP.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Ahtman wrote:
I don't think I ever really felt challenged by 4E until Epic, which is also when there were a lot of creatures that would steal healing surges as well as/instead of HP.

You needed a proper DM.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 pretre wrote:
 Ahtman wrote:
I don't think I ever really felt challenged by 4E until Epic, which is also when there were a lot of creatures that would steal healing surges as well as/instead of HP.

You needed a proper DM.


Actually I'd agree to that, 4E required more encounters per day.
   
Made in us
Badass "Sister Sin"






Camas, WA

 ZebioLizard2 wrote:
 pretre wrote:
 Ahtman wrote:
I don't think I ever really felt challenged by 4E until Epic, which is also when there were a lot of creatures that would steal healing surges as well as/instead of HP.

You needed a proper DM.


Actually I'd agree to that, 4E required more encounters per day.

Just enforcing one extended rest per 24 hours works pretty well.

We had a lot of success with the more 'old school' type dungeon building/games though. I ran a pretty fun campaign based loosely on the fourthcore stuff where the players were actually entertainer-adventurers whose exploits were watched by the populace. They got bonus points for the longer they went without resting. Which made things all sorts of fun.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Harsh environments and starvation stealing surges was another solution, a bit like ability damage for the same in 3.5.

   
Made in us
[MOD]
Solahma






RVA

Excellent idea, never thought of that. I like any mechanic more when I hear how someone has used it to practical effect. I like the idea of exhaustion, hunger, etc., eating up healing surges much, much better than ability damage. I really dislike any mechanic that forces a lot fiddling with secondary stats.

   
Made in us
Hangin' with Gork & Mork






Dark Sun did that but didn't get to play much of it. I suppose I should have been more specific that many of the modules I played didn't really push us to our limits, it just wasn't until the Epic ones that people started paying attention to their healing surges. I played (and ran) a few homebrew games that were a bit more creative with their depletion.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Ahtman wrote:
Dark Sun did that but didn't get to play much of it. I suppose I should have been more specific that many of the modules I played didn't really push us to our limits, it just wasn't until the Epic ones that people started paying attention to their healing surges. I played (and ran) a few homebrew games that were a bit more creative with their depletion.


Oh modules, good for teaching and quick runs but they aren't exactly good for challenges.
   
Made in us
[MOD]
Solahma






RVA


   
Made in us
Badass "Sister Sin"






Camas, WA


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Badass "Sister Sin"






Camas, WA



This message was edited 1 time. Last update was at 2014/06/27 17:29:21


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fireknife Shas'el




I wonder if I am the only one bothered by the lack of flavor text attached to the abilities? They describe the rules, but not why they have them or how they look in the world.

This message was edited 2 times. Last update was at 2014/06/27 19:19:04


 
   
Made in us
Badass "Sister Sin"






Camas, WA

It's the base preview adventure. I don't think it's going to have as much detail as the monster manual.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Am I wrong for wanting am Ogre miniature based on that pic? It'd be awesome in my WHFB Ogre Kingdoms army.

This message was edited 1 time. Last update was at 2014/06/27 19:30:56


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Fireknife Shas'el




 pretre wrote:
It's the base preview adventure. I don't think it's going to have as much detail as the monster manual.


I hope so, but that was kind of a big problem I had with 4th. None of the monsters had any explanation for how their abilities worked except roll this and add that. It wasn't too big a problem on some monsters with weapons and claws because I know what a sword looks like, but others were harder to picture. I kind of want it to be a little like warhammer were every rule on a model gets a fluffy explanation for why it exist or at least how to describe it.
   
Made in us
Badass "Sister Sin"






Camas, WA

I'm trying to think back if D&D has ever provided that level of detail for every ability.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fireknife Shas'el




 pretre wrote:
I'm trying to think back if D&D has ever provided that level of detail for every ability.


I don't think so. 3rd was better about some things. Some times you would a description in both fluff and rules. Though there wasn't really much of a brake between fluff and rules. Other times it would just have names of common attacks an abilities.
   
Made in us
[MOD]
Solahma






RVA

The 4E MMs are pretty frustrating because they lack the ecological detail of previous editions. It's not to say that MM entries filled you in on EVERYTHING about a monster but they did give you a pretty good sense of what it's all about.

Looking over that page, my concern is the lack of art for the Nothic and Ochre Jelly. I hope the pics are on the facing page or something.

   
Made in us
Badass "Sister Sin"






Camas, WA

I'm thinking there will be more art/etc, in the monster manual. I imagine this adventure may be a bit more light.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
[MOD]
Solahma






RVA

Being "light" is beside the point, unless you mean "light on quality." It seems a bit dumb to include a monster like a nothic with no art or description when you have an ogre picture. I mean, most people playing D&D have heard of ogres and can easily imagine the exact art presented but what "starter" player has ever heard of a nothic? Even just giving a description of a nothic (for example, in the adventure text) would be pretty lame. Like I said, I hope there will be a picture of one somewhere in the Starter Set.

   
Made in us
Fireknife Shas'el




I have no idea what a nothic might look like, or how their gaze thing works. I am guessing that they are like floating tattered cloak with claws. It is 100% guess though.
   
Made in us
[MOD]
Solahma






RVA

Nope.
Spoiler:

   
Made in us
Decrepit Dakkanaut





 agnosto wrote:
Am I wrong for wanting am Ogre miniature based on that pic? It'd be awesome in my WHFB Ogre Kingdoms army.


[tinfoil hat time] they probably are in cahoots with GW, and want to boost miniatures sales by requiring at least 50% GW models for all creatures/characters represented on the table [/tinfoil hat time]



   
 
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