Mostly seems like just tightening up the wording of rules so they work as they should.
- Colossals rules now specify that all weapon affects that refer to
LOS must also comply with Field of Fire
- Suppressing Fire Order now specifies that the AOE must be laid down after the unit has made it's normal movement.
- Explosivo just got "Blast Damage" changed to "Blast Damage Rolls", as did Durgeons Blast Armor (so it now works again).
- Harbinger's Martyrdom now specifies that she is the one doing the healing (so effects that stop people healing others will stop her).
- Vessel of Judgement card changed to comply with the book (miracle damage suffered BEFORE the miracle takes effect).
- Crit Devastation now explicitly says that you only roll one dice to affect all models, which lines up with infernal rulings.
- Night Troll changes beguile from living enemy models "starting their activation within 5" to "starting an Advance within 5" (so that's a good thing, makes it work better and affects sidestep/warpath/goad/sprint/ ect. on living models)
- Tharn Bloodpack card changed to be the same as book (ranged weapon is
ROF 1).
- Bethayne has her meld specified to be only with the Belphagor in her battlegroup (apparently this has to do with an interaction with Feral Geists)
- and Rhyas gets reach, which is good.
Only Rhyas and the Night Troll seem to be balance Erratas, and both improve poor models a little bit, so that's good.
No change to her feat, only to her special rule "martyrdom", clearing up the wording and explicitly stating that she is "healing" the model affected. This means she can be affected by things which prevent a model from healing others.
KingKodo wrote:Two things I am most interested by. Explosivo will now apply on hit effects to the model directly hit, and durgen madhammer's blast armor will no longer require an actual damage roll that exceeds his armor value so we can effectively feed him focus with basher's flak field, scatter aoes, and his blast back effect on his weapon.
Explosivo always allowed special effects on those directly hit, it's just clearing up the wording to be a "blast damage roll", rather than just "suffer blast damage". It's tightening up the wording, rather than changing the effect of the spell. The change to Blast Armor is good though.