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Made in us
Drakhun





Eaton Rapids, MI

Looks like stuff has been cleared up and fixed appropriately

http://privateerpress.com/new-warmachine-and-hordes-errata-document-available.

Now with 100% more blog....

CLICK THE LINK to my painting blog... You know you wanna. Do it, Just do it, like right now.
http://fltmedicpaints.blogspot.com

 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






Huzzah! Rhyas has reach!


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[MOD]
Madrak Ironhide







Yikes

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Made in us
Dakka Veteran




CT

Two things I am most interested by. Explosivo will now apply on hit effects to the model directly hit, and durgen madhammer's blast armor will no longer require an actual damage roll that exceeds his armor value so we can effectively feed him focus with basher's flak field, scatter aoes, and his blast back effect on his weapon.

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Made in us
Wraith






Salem, MA

What was the change with Harbinger's feat?

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Made in gb
Insect-Infested Nurgle Chaos Lord






 gunslingerpro wrote:
What was the change with Harbinger's feat?


It appears to have stemmed from this question: http://privateerpressforums.com/showthread.php?174619-Martyrdom-and-Grevious-Wounds


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Made in tw
Longtime Dakkanaut




Brisbane, Australia

Mostly seems like just tightening up the wording of rules so they work as they should.

- Colossals rules now specify that all weapon affects that refer to LOS must also comply with Field of Fire

- Suppressing Fire Order now specifies that the AOE must be laid down after the unit has made it's normal movement.

- Explosivo just got "Blast Damage" changed to "Blast Damage Rolls", as did Durgeons Blast Armor (so it now works again).

- Harbinger's Martyrdom now specifies that she is the one doing the healing (so effects that stop people healing others will stop her).

- Vessel of Judgement card changed to comply with the book (miracle damage suffered BEFORE the miracle takes effect).

- Crit Devastation now explicitly says that you only roll one dice to affect all models, which lines up with infernal rulings.

- Night Troll changes beguile from living enemy models "starting their activation within 5" to "starting an Advance within 5" (so that's a good thing, makes it work better and affects sidestep/warpath/goad/sprint/ ect. on living models)

- Tharn Bloodpack card changed to be the same as book (ranged weapon is ROF 1).

- Bethayne has her meld specified to be only with the Belphagor in her battlegroup (apparently this has to do with an interaction with Feral Geists)

- and Rhyas gets reach, which is good.

Only Rhyas and the Night Troll seem to be balance Erratas, and both improve poor models a little bit, so that's good.

 gunslingerpro wrote:
What was the change with Harbinger's feat?


No change to her feat, only to her special rule "martyrdom", clearing up the wording and explicitly stating that she is "healing" the model affected. This means she can be affected by things which prevent a model from healing others.

KingKodo wrote:
Two things I am most interested by. Explosivo will now apply on hit effects to the model directly hit, and durgen madhammer's blast armor will no longer require an actual damage roll that exceeds his armor value so we can effectively feed him focus with basher's flak field, scatter aoes, and his blast back effect on his weapon.


Explosivo always allowed special effects on those directly hit, it's just clearing up the wording to be a "blast damage roll", rather than just "suffer blast damage". It's tightening up the wording, rather than changing the effect of the spell. The change to Blast Armor is good though.

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Made in us
Wraith






Salem, MA

 Maddermax wrote:


 gunslingerpro wrote:
What was the change with Harbinger's feat?


No change to her feat, only to her special rule "martyrdom", clearing up the wording and explicitly stating that she is "healing" the model affected. This means she can be affected by things which prevent a model from healing others.



Thats what I meant. Brain said ability, fingers said feat. Thanks!

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I paint things occasionally. Some things you may even like! 
   
Made in us
Nihilistic Necron Lord






The Night Troll change keeps you from being effected after you kill the Night Troll. As it was, if you started your Activation with the range of a Beguile, walked up and killed the Night Troll, you'd still have to make your Sprint/whatever move towards the next nearest model with Beguile up. The change isn't so much balance, but more that it cleans it up and makes it work more as intended.

 
   
Made in us
Paingiver







 AduroT wrote:
The Night Troll change keeps you from being effected after you kill the Night Troll. As it was, if you started your Activation with the range of a Beguile, walked up and killed the Night Troll, you'd still have to make your Sprint/whatever move towards the next nearest model with Beguile up. The change isn't so much balance, but more that it cleans it up and makes it work more as intended.


Beguile also seems to affect out-of-activation moves. which is a good way to protect squishy things near the night troll from falling victim to hit and run tricks.

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







 Dais wrote:


Beguile also seems to affect out-of-activation moves. which is a good way to protect squishy things near the night troll from falling victim to hit and run tricks.



Yep. A Night Troll could be situational vs. Sprint/Warpath/etc.---behind a couple of Warders perhaps to prevent Circle from yo-yoing.



I'm sure eMorv likes that Harby ruling. One feat placed Gallows Grove allows her to shut down the Martyrdom circus for the entire turn.

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