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I've been following the development of EC pretty closely since it was announced. Although skeptical on certain issues that haven't been pinned down yet, the direction of EC is clearly way better planned and directed than DMO. It also helps that the devs (almost all of them) talk to the fans on a regular basis. I even have a personal correspondence with one of them about the plans of upcoming events. There is an element of trust that the company is trying to achieve with its fan base, and I find that quite refreshing rather than trying to hype the game and give false promises.
Anyway, although EC will likely be an amazing 40k experience, it will likely never be a complete 40k experience (honestly how could any single game be?)
So similar to what Mel said on the first page, I'd like to see a few games developed, and in my case interwoven as a complete experience:
1. EC - Where SM's, CSMs, Orks, Eldar, and Tyranids fight. Supposidly the Tau, Necrons, SoB, and DE will eventually find themselves added as will the IG, but I don't see how that will be feasible, so I say:
2. Dominion Crusade: Where the IG, Renagade IG, the Tau, Orks, and Tyranids fight. Basically the same concept as EC, only that it's where the non MEQ's fight. The idea would be of Dust 514 where their battles are short, but influence the campaigns of the other games in significant ways. The maps would not be open world, but rather a series of randomly generated maps the horde armies can fight over with a guaranteed player count that would exceed 500 and could go up to as many as 1000 people in every game, making it feel like an absolute warzone every time.
3. An RPG that revitalizes the MMORPG genre by learning from WoW's and WAR's mistakes. I use WoW as a shallow example because that's the RPG that I shamefully spent so much time in. However, in its first version, the game made sense, you worked your way up to achieve something great. Its expansions, especially the Wrath of the Lich King sealed the doom of WoW because it killed the story and made grinding an absolute nightmare. A 40kRPG would have no vertical progression and would be a sandbox game where you are allowed to go just about anywhere, so long as you can survive. You earn many talents, ability, and gear, along the way but like the other games, a level 1 can be as effective as a level 41 in most situations. You can also enter the battlefields of the previous 2 games as your faction to help the campaigns there - but you would be no more powerful than anyone else there. The RPG serves the metagame to allow players to dictate the direction of the story of the the other 4 games in play.
4. Battlefleet Gothic - just as Melissa described it. The naval battles would determine what races could move to other planets and fight on them for more resources. RPG'ers could board your ships and give them bonuses or even bring one of their own to lend aid as a hero in an RTS.
5. Dawn of War 3: RTS battles that span entire continents with fully customizable armies - using the IG as an example: you can design even the style of the trenchcoats they can wear if you want to in a character generator that's about as distinct as a real life conversion or sculpting board. Your planetary empire serves as the PvE/P content for the other players in the great game. For example.. imagine fighting the Lich King from WoW... who actively fights back? You can even make your RPG or main character of the other games its leader fighting a legendary war against a burning galaxy.
5 separate games... all linked to make an incredible game of unfathomable depth.
This message was edited 1 time. Last update was at 2014/03/05 20:18:12
I would like a FPS game, PC only running something like the Crytec 3/unreal 4 engine done on a massive scale.
I would have it Imperial only (probably do stand alone expansions with different races etc)
There would be 3 main characters.
1 NCO Guardsman, the player would be involved in leading a squad of guardsmen, dodging the gak and generally being in the thick of all the crap that gets thrown about. You remember the original call of duty where your assaulting stalingrad? Or the first medal of honor storming the normandy beach? Well I am thinking that cranked up to 10.
The 2nd character will be a stormtrooper, stealthy behind the scenes missions knocing out comms, assassinating leaders etc. Plus a few storming actions showing how these guys are better drilled, equipped and elite than the guardsman above.
Finally I would have the player as an Astarte, this would be tight squad based combat, brother covering brother and a chance for some real slick combat mechanics. This will give the player an eye opener on how much the Astarte are different to the first two charactors.
At the end I would have all three come together in some unitary force a bit like how the WW2 Call of Duties worked.
I envision the planetary side of things a more world in conflict style engagement, with one or two commanders in co-op vs enemy forces in an engagement.
Then, players could go into an unreal-3 type shooter, only more epic to control units and vehicles. deployed.
I see the interplanetary warfare as more of a homeworld type interface, but without the mining.
You could also engage in rpg style encounters, in stuff like hive cities, and villages and so on.
Playing Sniper Elite V2, it makes me want to 1: buy a few vindicare assasins and 2: play a 40k version of that game, only your killing warbosses and Chaos space marines rather than just Nazis.
1. First War for Armageddon. Kill Angron and his host with Grey Knights, Imperial Guard, and Space Wolves! Dawn of War style.
2. Third War for Armageddon. Kill a metric butt load of orks invading various hives. Command and Conquer: Red Alert style!
3. Horus' assault on Terra, Super Mario Brothers NES style, because feth You, that's why!
A 4x style game like Age of Wonders 3 or the Total War Series with all factions available.
A Heretic may see the truth and seek redemption. He may be forgiven his past and will be absolved in death. A Traitor can never be forgiven. A Traitor will never find peace in this world or the next. There is nothing as wretched or as hated in all the world as a Traitor. - Cardinal Khrysdam, Instructum Absolutio
The centre of a massive brood chamber, heaving and pulsating.
A Daemonette dating sim for the Sega Saturn with lewd cosplay FMV scenes.
[/troll]
In all seriousness, many, many ideas, notably:
>BFG RTS type game
>40K/Fantasy RTS that's actually about commanding an army and not StarCrap base-building twaddle.
>A kinda-sorta RTS/MOBA (except singleplayer)/RPG thing where you build a Necromunda gang who you can level up, equip, punish, reward etc in between small-scale DoWII-style skirmishes. Your gangers' state of mind/happiness will impact their effectiveness- gangers who hate you will obviously do worse, and may even run off. Think grimdark Idolm@ster.
>A decent 40KFPS centred around the single player, with no multiplayer bs. Just a really, really good campaign.
>System-shock style Space Hulk game.
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
Something a bit like LA Noir but set on a hive world and you play as a member of the arbites, you have to investigate crimes, chase down suspects get them to confess etc. There would also be plenty of opportunity for shoot outs and general fisticuffs.
A game like Frontier Elite but where you play as a Rogue Trader
An RPG along the lines of Mass Effect or Star Wars Knights of the Old Republic but where you play as an Inquisitor
Maybe something along the lines of Tropico but you take on the role of planetary governor
I agree with everything you said. I'll be honest and explain that any mention of Dust514 is enough to sell me on a concept. That game still tempts me to pick up a PS3 on a regular basis. I love the "FPS with consequences" style of gameplay. The fact I'm a big fan of EVE Online as the tie in game helps too.
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote: Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man.
I'd love to see a Tau-based mecha game in the same vein as the Armored Core and Gundam Side Story series.
-Work your way up from stealth suits to crisis suits to enforcers, broadsides, and hazards.
-Customize your suit and your team to fit the mission.
-Become a leader and direct your squad.
-Unlock experimental systems.
-Fight imperium, Orks, Tyranids, and even the Farsight enclaves
-Defeat Farsight's ace pilots to get a chance to duel with the man in red himself.
Current Armies
3000 pts
2500pts (The Shining Helms)
XXXX pts (Restart in progress)
500pts
An Arma type shooter with everything playable from the Humble Guardsman to an Emperor titan.
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!
I'd actually like a Gears of War style Sisters game.
4 player co-op Cover Mechanics
Chainswords that actually feel like they are cutting through something.
Thinning out hordes of enemies with Bolters and Flamers before moving in to finish things off with chainswords.
I'd imagine most enemies would be mutants, cultists & traitor guard. Perhaps some big mutants or ogryn thrown in to mix things up. Occasional Chaos Space Marines that require teamwork to bring down.
I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
Tiger9gamer wrote: I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
You mean 'star wars: empire at war' or no? Empire at War was a pretty good game except for the expansion. The expansion was fun but westwood and later petroglyph had no idea how to add a new faction in any expansion. It's just like how stupid strong yuri was supposedly. China was also pretty OP in command and conquer: generals.
Tiger9gamer wrote: I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
But why would it have to be 30k though?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
This message was edited 1 time. Last update was at 2014/06/19 02:07:25
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
Well, there's the Mechanicum, a very unexplored faction gamewise but with lots of potential.
I've been following the development of EC pretty closely since it was announced. Although skeptical on certain issues that haven't been pinned down yet, the direction of EC is clearly way better planned and directed than DMO. It also helps that the devs (almost all of them) talk to the fans on a regular basis. I even have a personal correspondence with one of them about the plans of upcoming events. There is an element of trust that the company is trying to achieve with its fan base, and I find that quite refreshing rather than trying to hype the game and give false promises.
Anyway, although EC will likely be an amazing 40k experience, it will likely never be a complete 40k experience (honestly how could any single game be?)
So similar to what Mel said on the first page, I'd like to see a few games developed, and in my case interwoven as a complete experience:
1. EC - Where SM's, CSMs, Orks, Eldar, and Tyranids fight. Supposidly the Tau, Necrons, SoB, and DE will eventually find themselves added as will the IG, but I don't see how that will be feasible, so I say:
2. Dominion Crusade: Where the IG, Renagade IG, the Tau, Orks, and Tyranids fight. Basically the same concept as EC, only that it's where the non MEQ's fight. The idea would be of Dust 514 where their battles are short, but influence the campaigns of the other games in significant ways. The maps would not be open world, but rather a series of randomly generated maps the horde armies can fight over with a guaranteed player count that would exceed 500 and could go up to as many as 1000 people in every game, making it feel like an absolute warzone every time.
3. An RPG that revitalizes the MMORPG genre by learning from WoW's and WAR's mistakes. I use WoW as a shallow example because that's the RPG that I shamefully spent so much time in. However, in its first version, the game made sense, you worked your way up to achieve something great. Its expansions, especially the Wrath of the Lich King sealed the doom of WoW because it killed the story and made grinding an absolute nightmare. A 40kRPG would have no vertical progression and would be a sandbox game where you are allowed to go just about anywhere, so long as you can survive. You earn many talents, ability, and gear, along the way but like the other games, a level 1 can be as effective as a level 41 in most situations. You can also enter the battlefields of the previous 2 games as your faction to help the campaigns there - but you would be no more powerful than anyone else there. The RPG serves the metagame to allow players to dictate the direction of the story of the the other 4 games in play.
4. Battlefleet Gothic - just as Melissa described it. The naval battles would determine what races could move to other planets and fight on them for more resources. RPG'ers could board your ships and give them bonuses or even bring one of their own to lend aid as a hero in an RTS.
5. Dawn of War 3: RTS battles that span entire continents with fully customizable armies - using the IG as an example: you can design even the style of the trenchcoats they can wear if you want to in a character generator that's about as distinct as a real life conversion or sculpting board. Your planetary empire serves as the PvE/P content for the other players in the great game. For example.. imagine fighting the Lich King from WoW... who actively fights back? You can even make your RPG or main character of the other games its leader fighting a legendary war against a burning galaxy.
5 separate games... all linked to make an incredible game of unfathomable depth.
Going to have to agree with Melissa and Demetri here. I can't really pin down my "dream 40k game". There's simply too many good possibilities.
1. Give me an Inquisitoral style game or Dark Heresy acolyte game. It'd be delicious. Elite squad, focuses on battles that are skirmishes. Mind games, detective work, conversations, roleplay potential. Root out minor heresy but focus on a grand premise. Heck, any of the 3 ordos would be a great catch to play honestly.
2. Give me BFG. Massive naval warfare as you fly around. There's so many possibilities from a narrative to a more sandboxy skirmish filled map. Homeworld and Star Wars Empires at War come out most to me.
3. Rogue Trader. Sacrifice the big fleets of ships and focus on one ship where you are in a segment of the system with only a few imperial outposts, perhaps some battles you can choose to assist and go for plunder, managing your forces, etc. No real story line preferably. Just open conquest and adventure is the only real goal here. If you wish to flesh it out, add the RPGTT/PnP feel of some options to speak in person or do quests. Justthis so much yes.
4. DoW3 be it skirmish or massive army heavy. Heck, I wouldn't mind if it was apoc level battles. That'd actually be rather fresh
5. EC with all its armies completed
6. FPS or behind the shoulder shooter guardsman style. Give me it, all of it. Against traitorous guardsman, chaos space marines, chaos daemons? My money. Orks? My money. Nids? Seriously any of them would work in the end. I'd enjoy a campaign oriented one just as much as a multiplayer game akin to Planetside 2.
A Fallout 3 styled game but set in Necromunda would be amazing and doable with current engines...My dream game would be the same with the possibility of expansions including new worlds all the factions as well as vehicle/space naval battles with scaleable control ie fps zooms out to squad control zooms out to generals/admirals eye.
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
Well, there's the Mechanicum, a very unexplored faction gamewise but with lots of potential.
That would actually be pretty good. I love mars and all it's goodies, I've been thinking of getting into 30k just for that.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.