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![[Post New]](/s/i/i.gif) 2014/01/02 17:30:04
Subject: Your experiences in Dayz.
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Regular Dakkanaut
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Well i have already sunk over 40 hours into the standalone but never played the mod. I was just wondering what other peoples experience with dayz as and how they found it.
So far i haven't met that many bad people been gunned don a few times and lost a few characters due to glitches but overall a great experience and i would definitely recommend as it is in alpha but better thatn most full games i have played. If you do consider buying it just a warning it can be a very rough games especially with bandits.
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2k and counting
Soon my freinds, soon.
I LIKE and but not or |
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![[Post New]](/s/i/i.gif) 2014/01/02 17:33:33
Subject: Re:Your experiences in Dayz.
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Insect-Infested Nurgle Chaos Lord
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I've been playing it recently, the standalone (having also never played the mod) and I'm enjoying it. There being no vehicles in it really kills it atm. I had acquired a decent amount of items/weapons and was generally enjoying myself.
My guy randomly died for no reason, but apparently that can happen. I guess that's the downside of it being in "Alpha". Still fun though.
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![[Post New]](/s/i/i.gif) 2014/01/03 12:12:36
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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Vehicles don't add all that much, at least when I played the mod version it was a bit too easy to slaughter everyone in a car. They are obviously much faster than walking but they attract attention and that's the last thing you want.
The most intense gaming experiences that I have ever had have come from DayZ. The tension created when two organised groups suddenly contact each other in some zombie infested hamlet is unlike anything that I have ever felt in any game.
I have bought the standalone now (even though i was going to wait until it was more stable) so i will be playing in a couple of days.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/03 12:38:15
Subject: Re:Your experiences in Dayz.
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Insect-Infested Nurgle Chaos Lord
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I've found that people just seem to kill you on sight if they have a gun and nobody uses the chat feature which makes it hard to establish whether they are friendly or not. I end up running away a lot of the time if I see somebody with a gun who hasn't spotted me yet. Thankfully most of the areas outside of the coast are pretty dead but that just makes finding another survivor even more intense.
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![[Post New]](/s/i/i.gif) 2014/01/03 12:49:09
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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Don't bother trying to make friends in game. When it was first released the game was quite friendly, a few bandits but it was fairly safe to form impromptu groups, even in Elektro or Cherno. As time when on though the number of bandits increased making it increasingly risky to trust random people and eventually most people had a simple shoot on sight policy.
This is from my experience with the mod but I expect the same to be true with the standalone.
Its a shame really as it is quite 'unrealistic' and it makes the game too much of a deathmatch but there isn't much that can be done about it without altering the games mechanics.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/03 13:28:49
Subject: Re:Your experiences in Dayz.
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Insect-Infested Nurgle Chaos Lord
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Hopefully they might add something to deter people from randomly killing others. More zombies being around would be a start. I assume when more of the mods features are implemented in the standalone the games dificulty will spike and people might be forced to work together, or just kill people more. That's beauty of online free roam games, the intentions fall apart as soon as the masses get their hands on it. I have to say when my first guy randomly died I thought I might have been killed from behind, this made me have the burning desire to run around with a fire axe, in nothing but my pants and a clown mask, hacking at people. I chose not too, but it's easy to see how the problem of player killing escalates from just a few bad apples.
Just logged in to find my character had been put back a few hours, slightly annoying but not that bad.
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![[Post New]](/s/i/i.gif) 2014/01/04 00:19:27
Subject: Re:Your experiences in Dayz.
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Decrepit Dakkanaut
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How demanding is this game to run? I've really thought about checking it out but I'm not sure with my PC. It either works or it doesn't when it comes to games.
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![[Post New]](/s/i/i.gif) 2014/01/04 14:15:15
Subject: Your experiences in Dayz.
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Infiltrating Broodlord
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the problem that i am finding with dayz is that it is fairly easy to go to a dead server, ger up and then hop to a populated server to have "fun". really the whole survival part only lasts untill you find a backpack and some food and drink.
i have yet to die due to loss of food or water but i have lost atleast 3 decked out characters due to the server restart bug.
i am talking 200-300 rounds of m4 ammo 2-3 canteens full of water, a medkit and plenty of food.
i think the game needs something more to make it really enjoyable. something like being able to build walls to create safe areas to defend from zombies and bandits. make the defenses need to be repaired so scavenging parties are needed.
once vehicles are added i might as well drive around in one playing ice cream truck music over my mic and sell off the ammo i have stockpiled.
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![[Post New]](/s/i/i.gif) 2014/01/04 14:58:11
Subject: Your experiences in Dayz.
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Regular Dakkanaut
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The thing is it can turn you into a dick, i just killed a guy with only a crowbar and some stuff with an axe for his jacket helmet and ammo...
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2k and counting
Soon my freinds, soon.
I LIKE and but not or |
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![[Post New]](/s/i/i.gif) 0044/01/04 20:46:16
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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Well I played for a bit (unfortuantely on a broken server with no loot spawns) and its definately early days. The zombies really need fixed, I just searched an entire village and saw a total of 2 zombies, one of whom aggroed me from several hundred meters away while I was sneaking in a tree line and the other one pretty much ignored me.
Performance wise it also needs a lot of work.
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This message was edited 1 time. Last update was at 2014/01/04 20:53:03
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/05 05:39:36
Subject: Re:Your experiences in Dayz.
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Imperial Admiral
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I purchased the standalone, played for about five minutes, and realized it's a horrible, horrible mistake to play on the Arma III engine for a couple months before trying to play something running on the Arma II one. Haven't touched it since.
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![[Post New]](/s/i/i.gif) 2014/01/05 06:43:39
Subject: Your experiences in Dayz.
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Fixture of Dakka
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Deathklaat wrote:
i think the game needs something more to make it really enjoyable. something like being able to build walls to create safe areas to defend from zombies and bandits. make the defenses need to be repaired so scavenging parties are needed.
A few popular mods of the original ...mod include base building elements, though for the most part they could do with a bit of work. Its the intention however to implement a similar system into the stand alone, though whether this goes beyond underground ones is beyond me (I haven't bothered following news on the matter in ages).
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![[Post New]](/s/i/i.gif) 2014/01/05 11:13:06
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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There are (were?) plans for some kind of underground bunker in cherno that would be instanced as well as more traditional base building elsewhere.
Player construction is still listed as a goal on the roadmap at least.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/05 11:47:24
Subject: Your experiences in Dayz.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Palindrome wrote:Don't bother trying to make friends in game. When it was first released the game was quite friendly, a few bandits but it was fairly safe to form impromptu groups, even in Elektro or Cherno. As time when on though the number of bandits increased making it increasingly risky to trust random people and eventually most people had a simple shoot on sight policy.
This is from my experience with the mod but I expect the same to be true with the standalone.
I played DayZ when the mod was first released. Really, really good fun but what killed it for me was when they did away with the bandit skins. Before then you had a lot more grouping - you'd get a bunch of guys working together, "some bandits are holed up in x, lets go take them out", then a big gun battle in the street. Some sniper would be hitting your team and you run off down an alley, all the time the zombies (someone described them as moving like Kenyan long distance runners on meths, don't know if thats improved  ) coming in in the meantime.
But removing the bandit skins removed any possibility of co- op play unless you're playing with people you know personally. Yes, I know you can talk to people, but quite often its too risky unless you have a complete newbie character. The 'well that's what it would be like in real life!' argument doesn't hold water - there would lots of visual cues that someone is a psycho, that are impossible to convey in a computer game, and obviously with it being a game there is no incentive not to just kill someone and steal their beans. The worst thing is that I think even the developer knew this - but he was a bit of a 'character' (I say this nicely). There was so much bitching on the forums when they removed the skins, and he essentially just turned round and said "it stays just because I can".
So my last few experiences of it were being holed up in the corner of a building, laying traps and killing other players. You do that before they do the same to you, which happens in almost all cases. Having played it before, I think it loses the 'social' aspect of the game which was one of its biggest strengths (bumping into random people, trying to work together to survive etc.), and the occasional group of bandits (surprisingly there weren't that many before, from my experience). So, I stopped playing, but I suppose would be interested in trying again and seeing what its like now.
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![[Post New]](/s/i/i.gif) 2014/01/05 12:01:02
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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The problem with the bandit skin is that you could end up with it if you weren't a bandit and once you had it, you had it.
I do agree that there needs to be some mechanism to punish mindless griefing though. real bandity is fine and an integral part of the game but the lunacy that goes on in Cherno isn't much fun.
I tried again this morning and I managed to aggro the entire village of Solnichny's zombie population (all 3 of them) simply by walking out of a building (well 2 of them, the other aggroed as I was running away). They chased me for about a 1km and then fomed a little group huddle with each other and ignored me. Unfortunately the made me bleed.
With the screen steadily going grey and lots of irritating grunting noises I returned to the village to try and find some bandages, no such luck although I did find 7 or 8 motorcycle helmets and a rotten banana (the loot tables need some work...). I was was ransacking yet another near empty house I discovered something that I have not seen in DayZ for a long time, a friendly random player. By rights he should have killed me as I had my axe out and I made no move to put it away (and I was in such a bad state that I was going to suicide anyway) but he dropped me some rags which I eventually managed to bandage myself with and then the server crashed.
I think I will wait a few months before trying again, even little things like picking up loot or opening doors are buggy and player movement is far from smooth. At least the zombies move realistically moving now.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/06 14:22:09
Subject: Re:Your experiences in Dayz.
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Fixture of Dakka
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Thinking about how one can open a can in the stand alone only with a bladed item, I came up on this.
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![[Post New]](/s/i/i.gif) 2014/01/06 14:28:48
Subject: Your experiences in Dayz.
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Just because it really irks me: its DayZ, as in Day Z, not "Dayz" (pronounced like Daze), been pissing me off the past two weeks as more people jump on that bandwagon...
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![[Post New]](/s/i/i.gif) 2014/01/07 11:15:10
Subject: Re:Your experiences in Dayz.
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Decrepit Dakkanaut
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I get the same way when people say NES like ness. It's not a sness or ness.... it's N.E.S. Automatically Appended Next Post:
Erm.... stab a 2 sided triangle and push in. You're welcome.
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This message was edited 1 time. Last update was at 2014/01/07 11:16:14
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![[Post New]](/s/i/i.gif) 2014/01/07 14:39:11
Subject: Re:Your experiences in Dayz.
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Insect-Infested Nurgle Chaos Lord
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Pronouncing an acronym is hardly uncommon.
SNES is Super Nintendo Entertainment System
NES is Nintendo Entertainment System
I've only heard it pronounced as Snez and Nez..
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![[Post New]](/s/i/i.gif) 2014/01/07 15:16:25
Subject: Re:Your experiences in Dayz.
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Posts with Authority
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Medium of Death wrote:Pronouncing an acronym is hardly uncommon.
SNES is Super Nintendo Entertainment System
NES is Nintendo Entertainment System
I've only heard it pronounced as Snez and Nez..
Then you've heard a lot of wrong.
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![[Post New]](/s/i/i.gif) 2014/01/07 15:39:19
Subject: Re:Your experiences in Dayz.
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Insect-Infested Nurgle Chaos Lord
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Bromsy wrote: Medium of Death wrote:Pronouncing an acronym is hardly uncommon.
SNES is Super Nintendo Entertainment System
NES is Nintendo Entertainment System
I've only heard it pronounced as Snez and Nez..
Then you've heard a lot of wrong.
Cool story Bro..msy. Care to elaborate?
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![[Post New]](/s/i/i.gif) 2014/01/07 16:16:45
Subject: Re:Your experiences in Dayz.
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Old Sourpuss
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Easier way, take the can, and rub the top on a piece of concrete for like 30 seconds or so. Flip the can with the top facing up, and squeeze. You'll open the can without a blade...
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2014/01/07 17:26:53
Subject: Re:Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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Alfndrate wrote:
Easier way, take the can, and rub the top on a piece of concrete for like 30 seconds or so. Flip the can with the top facing up, and squeeze. You'll open the can without a blade...
Isn't the bottom of the can usually thinner?
A lot of people have bought the Standalone
875 thousand copies within the first 3 weeks....
A list of development priorities have also been released:
Server performance, stability and security
Animals & hunting
Cooking & gathering resources
Playable user customizable vehicles
Player created constructions in the environment
More complex interactions with the environment and crafting options
Streamlined user actions and interface
Control and animations expanded and improved for fluidity
Upgraded graphics and physics engine (including ragdoll, etc.)
Support of user mods and more flexibility for user hosted servers and game types
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/07 20:15:23
Subject: Re:Your experiences in Dayz.
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Old Sourpuss
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Palindrome wrote: Alfndrate wrote:
Easier way, take the can, and rub the top on a piece of concrete for like 30 seconds or so. Flip the can with the top facing up, and squeeze. You'll open the can without a blade...
Isn't the bottom of the can usually thinner?
It might be on cans in the UK, but here in America it doesn't really matter which side of a tin can you open as they're both designed the same. And it's not about the thickness of the can, it's about the metal seam crimping it down. Grind through it with relative ease on the concrete and squeeze a bit.
http://www.theprepperjournal.com/2013/11/05/open-can-without-can-opener/
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:35:10
Subject: Your experiences in Dayz.
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Oberstleutnant
Back in the English morass
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Having had a look at the video nothing is actually ground down, the concrete block just loosens the seam
I had a really strange encounter with a bandit just now (wearing a clown mask in elektro is a bit of a giveaway). The odd bit was not the bandit himself, who was the usual small penised griefer, but the guy running behind him with the first aid kit who kept bandaging me during the fight and who was eventually killed by the bandit before he knocked me unconcious.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/01/08 20:28:33
Subject: Your experiences in Dayz.
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Heroic Senior Officer
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Spent 1 hour on it, absolutely love it. Played the mod and loved it too.
My first game i was running down the road, trying to figure out how to play then some mexican starts trying to punch me so i ran. Found a building with a bunch of guys dressed in armour and armed with baseball bats. Thankfully they killed the mexican for me and i followed them a bit.
So glad i got it. Its a lot of fun. Just got to get my friends playing with me. Still havent found a weapon yet but im having a great time using my fists.
I find that most of the corpses tend to be stripped down to the bare minimum and their items are dumped in a pile next to them. Weither killers do it or its part of the game i dont know.
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![[Post New]](/s/i/i.gif) 2014/01/08 23:15:47
Subject: Your experiences in Dayz.
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Regular Dakkanaut
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In the UK we just have tabs for cans...
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2k and counting
Soon my freinds, soon.
I LIKE and but not or |
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![[Post New]](/s/i/i.gif) 2014/01/08 23:16:43
Subject: Your experiences in Dayz.
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Heroic Senior Officer
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![[Post New]](/s/i/i.gif) 2014/01/09 09:40:07
Subject: Your experiences in Dayz.
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Fixture of Dakka
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Swastakowey wrote:
I find that most of the corpses tend to be stripped down to the bare minimum and their items are dumped in a pile next to them. Weither killers do it or its part of the game i dont know.
Presumably that's people looting the bodies and dropping their own stuff to make room for the other guy's.
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![[Post New]](/s/i/i.gif) 2014/01/09 09:55:07
Subject: Your experiences in Dayz.
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Heroic Senior Officer
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Wyrmalla wrote: Swastakowey wrote:
I find that most of the corpses tend to be stripped down to the bare minimum and their items are dumped in a pile next to them. Weither killers do it or its part of the game i dont know.
Presumably that's people looting the bodies and dropping their own stuff to make room for the other guy's.
I found out why. I watched as two guys where forced at gun point to take their clothes off. They where shot shortly after and looted. Almost had the same thing happen to me. So far only 1 hostile has not asked me to take my clothes off. Its a plague.
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