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Made in au
Tough Traitorous Guardsman




How should I equip my 3 ork jets? What is your opinion?

when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka 
   
Made in nz
Disguised Speculo





Dakkajets are great, Burnas are meh, Blitzas are amongst the worst thing in the game.

If you want to run anything other than mass Dakkajets run the Dread Mob codex, where you can get the two Bommas as Heavy Support
   
Made in au
Tough Traitorous Guardsman




So mass dakkajets? how many shots am I looking at for the 3 of them combined.?

when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

3x dakkajets w/ aditional supa shoota and fligth boss is optional depending what armies you face, if allot of skimmers and flyers is the case do it. For random fun bring along a weirdboy for more Waaaaaghs!


Automatically Appended Next Post:
EyeOfDC wrote:
So mass dakkajets? how many shots am I looking at for the 3 of them combined.?

3x9 and on a Waaagh! 3x18.
Best part is that its Twin linked and with strafing run giving them Bs3

This message was edited 2 times. Last update was at 2014/01/03 10:47:19


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Tough Traitorous Guardsman




Thank you very much!

when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Dakka,dakka, and more dakka! then take a weirdboy

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Nasty Nob






I think that the issue with multiple dakkajets is that they have a very limited fire arc, so only a couple of units are likely to be in a good position to strafe on any given turn. Each additional dakkajet makes it harder to fit them all on the board in decent positions. The burna bomma, on the other hand, can drop it's bomb on pretty much any unit it likes and fire it's big shootas quite freely as well. I'm going with one dakkajet and one burna-bomma in my flyboy list (leaving one FA slot for deffkoptas).

Blitza bomma is strictly for pure-ork lists. If you have allies, get them to bring the anti-tank.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I still would magnetize them.

Just glue the skorcha missiles on if you aren't mad enough to magnetize them all (like me ), as well as the wing-mounted supa-shootaz.

The rear part can easily be switched between the single and dual shootaz without any magnetization at all, just just need an additional grot head to put in the cupola - no one is going to see the gunner's body anyways. You could also just paint the cupola instead of leaving it clear.

For the bombs, put a flat, strong magnet inside your wings, just above the bomb mounting, then but an opposing magnet inside your bombs and fixate it with green stuff. The bombs snap on and off easily that way, also works awesome to show whether you have used those bombs or not.

Nose-mounted supa-shootas are also very easy to magnetize. just put a small magnet inside the shoota's mounting (green stuff to hold it works best, but super glue also does its job), and one on the inside of the plane, right behind the grill (a lot easier if you do it before gluing the halfs together). Once again, you can easily snap those two shootaz on and off now.

The hardest part are the supa-shootaz on top of the wings. There isn't any room for magnets here, so you got three options:

1) Glue them in place and tell your opponent to ignore them on burna bommers/blitza bommers
2) Leave the bottom part of the mount off. The top part and the shoota hold in place without any glue once the jet is painted, and can be replaced by the skull or grill parts for the wings if you don't need them.
3) Drill/cut the plastic to make room for a magnet in the upper and lower half of the shoota. That way the shoota snaps onto the jet. When removed, just use the above mentioned bits.

Consider that a new codex might be coming before summer, I wouldn't fixate myself on one type of plane. It also comes with advantage of being able to see how the bommers do yourself without believing the internet.


Automatically Appended Next Post:
Perfect Organism wrote:
Blitza bomma is strictly for pure-ork lists. If you have allies, get them to bring the anti-tank.


Who gave you the idea that the blitza bommer is even remotely good at killing tanks? Just put one of your trukks on the table and try to kill it with a blitza bommer. That's how awesome they are at killing vehicles.

This message was edited 1 time. Last update was at 2014/01/06 11:28:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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