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Made in us
Hellish Haemonculus






Boskydell, IL

If I have a unit on top of a Skyshield, and it gets hit, but is also in range of a Void Shield Generator, when the round goes to the Void Shield, does the Void Shield get a 4++ save first?

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Is the void shield a model on top of the skyshield?
   
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It can be under it. I does not have a official model so size is not set.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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 Jimsolo wrote:
If I have a unit on top of a Skyshield, and it gets hit, but is also in range of a Void Shield Generator, when the round goes to the Void Shield, does the Void Shield get a 4++ save first?


No because you hit the shield instead, and the shield does not qualify to be "on the landing pad"

If you put the VSG building "on the landing pad", then possibly... but i think that breaks RaW for "fortifications stacking" =P

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 pizzaguardian wrote:
It can be under it. I does not have a official model so size is not set.

The shield is a special rule, not a model, so cannot gain a 4++ from the pad.
   
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nosferatu1001 wrote:
 pizzaguardian wrote:
It can be under it. I does not have a official model so size is not set.

The shield is a special rule, not a model, so cannot gain a 4++ from the pad.


?

I was talking about the shield generator model, should have made it clearer.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 BlackTalos wrote:
No because you hit the shield instead, and the shield does not qualify to be "on the landing pad"

If you put the VSG building "on the landing pad", then possibly... but i think that breaks RaW for "fortifications stacking" =P


This still applies, even if the VSG is somehow below the pad.

VSG is a "medium" building... think bastion.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
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Liverpool

Fortifications must be deployed 3" away from each other.
So you can't place the Generator Building ontop of the Skyshield.
The only exception to this rule is a Fortification Network.
However there are no Networks that contain a VSG and Skyshield.

If there were, the building could possibly claim a 4++ (debatable) but any hits against a shield could not.


Automatically Appended Next Post:
 BlackTalos wrote:
VSG is a "medium" building... think bastion.
Slight correction, the data sheet doesn't say what size building it is.
Unless I'm missing an update?

This message was edited 1 time. Last update was at 2014/01/05 13:13:47


 
   
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 pizzaguardian wrote:
nosferatu1001 wrote:
 pizzaguardian wrote:
It can be under it. I does not have a official model so size is not set.

The shield is a special rule, not a model, so cannot gain a 4++ from the pad.


?

I was talking about the shield generator model, should have made it clearer.

And I was pointing out that it is irrelevant, as the shield rule provided by the vsg is not a model, so cannot get the save.
   
Made in tr
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nosferatu1001 wrote:
 pizzaguardian wrote:
nosferatu1001 wrote:
 pizzaguardian wrote:
It can be under it. I does not have a official model so size is not set.

The shield is a special rule, not a model, so cannot gain a 4++ from the pad.


?

I was talking about the shield generator model, should have made it clearer.

And I was pointing out that it is irrelevant, as the shield rule provided by the vsg is not a model, so cannot get the save.


True nobody objects to that.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Hrm.

I had an opponent who claims that since the hit was generated on a model on top of the Skyshield, then the shield gets the invulnerable save.

...interesting theory as to why it doesn't.

Thanks for the help!

This message was edited 1 time. Last update was at 2014/01/05 15:57:49


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Vanished Completely

Not really a "theory" but how we normally go about resolving wounds, or 'successful hits' against vehicles. Saves are not a characteristic that is attached to the 'shot' or 'hit,' but a factor of the model being hit at the time. This makes it impossible to claim a invulnerability save found only on one model when resolving the shot against a second entity. Even if you accept the argument that the hits are going against the generator, and not a special rule, the 'model' for the shield generator would have to meet the requirements of the sky shield to get the +4.

That is not legally possible thanks to the 3 inch rule.

This message was edited 1 time. Last update was at 2014/01/05 16:54:53


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To simplify, the order would be as follows in this scenario:

1. Hit targets a model on the skyshield landing pad. Model is within range of the voidshield from a voidshield generator

2. Can the hit penetrate av 12? If no, the shot is essentially ignored.

3. If yes, resolve against the armor value of the voidshield rather than the model

The voidshield, in turn, would not be eligible for an invulnerable save from the skyshield as has been explained above. The only thing eligible for an invuln save from the skyshield are units that are on the pad itself. As a voidshield generator, nor a voidshield itself fall into either category, no, the voidshield is not entitled to a 4++ save.

This message was edited 1 time. Last update was at 2014/01/06 15:27:46


 
   
 
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