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Made in us
Monster-Slaying Daemonhunter






Dimmamar

This is my first week playing WHFB, so bear with me

1) It appears that a Wizard must select one of the Lores he knows before the battle, and then roll all his spells on that Lore. For example, a Level 2 Tzerald knows Metal and Tzeentch in the army book; when making my list, I must select one of those Lores and then roll two spells from that Lore during deployment. No mixing Lores on a single Wizard.

2) If I have listed #1 correctly, then how the does Fateweaver work? I can't seem to comprehend both those things together.

Edit: 3) Fatey has BS0. Does this mean he cannot use Magic Missiles, even though they hit automatically? If he can use all types of spells, what's the point of BS0?

This message was edited 1 time. Last update was at 2014/01/06 01:02:08


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Longtime Dakkanaut





You have #1 correct. You select lore at army creation time. Before the actual start, you roll your spells so your opponent can see.

Fateweaver, cuz he's such a big expensive guy. Works differently. He has 2 heads. Both heads know every spell in Tz lore (loremaster). One head can choose whatever four spells he wants from Life, metal, light, heavens. So you can have 4 life, 1 metal; 2 light, 2 heavens. Any combination totally 4 from those 4 lores. The other head does 4 from Death/beasts/shadow/fire. At the start of each magic round, you tell the opponent which head you're using. So if you're using the Life head, you can't cast spells from fire that you chose (if you chose any from that lore).

Spells don't require any attributes. Magic missiles really just mean you can't shoot into combat and have to be in front arc and Line of sight. But they always hit if you can meet those criteria.

   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Alright, thanks.

So Fatey's kinda unique in that he brings multiple Lores to the battlefield. Just for my knowledge, are there other armies that have Wizzards that can mix Lores during battle? (I've heard the Slaan are pretty powerful...?)

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in ca
Been Around the Block




One other thing to remember about Kairos, is that the staff of tomorrow is each player turn, so dont lose an opportunity to reroll them dice
   
Made in ie
Sniping Hexa




Dublin

Skaven Grey Seer can roll from both their Lore at the same time
Teclis can pick one spell from each of the 8 Lores
High Elf Loremasters can take the signature from each of the 8 Lores
Slaans can change high magic spells for new spells from one of the 8 Lores after casting High Magic

There might be a few others here and there, but that's about it

 
   
Made in gb
Decrepit Dakkanaut




Slaan can also have all the signatures from the 8 lores, instead of other spells. Rarely gets seen, as the machine gun slaan approach doesnt work as well any longer.
   
Made in es
Inspiring Icon Bearer




TanKoL wrote:
Skaven Grey Seer can roll from both their Lore at the same time
Teclis can pick one spell from each of the 8 Lores
High Elf Loremasters can take the signature from each of the 8 Lores
Slaans can change high magic spells for new spells from one of the 8 Lores after casting High Magic

There might be a few others here and there, but that's about it


Alarielle also can generate spells from life, light or high magic.

   
Made in ie
Sniping Hexa




Dublin

And Morathi from Dark, Shadow and Death. Indeed

Keep in mind that you have to write on your army list what Lores those ladies are going to use, and they have to stick to it.
It means that if you write down all three lores, they have to take at least one spell from each of those lores

 
   
Made in us
Killer Klaivex




Oceanside, CA

Also keep in mind that if you get to choose spells (instead of lores) the BRB says that they must be chosen when the list is created.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 HawaiiMatt wrote:
Also keep in mind that if you get to choose spells (instead of lores) the BRB says that they must be chosen when the list is created.

-Matt


Where does it say that? I don't see that rule in the magic section.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

There is a difference between all of the above. To put it in list format:

1. The majority of wizards must declare their spell lore at army creation, and roll for their spells randomly before the game.

2. Some wizards will know all spells from a given lore, but must pick that lore at army creation.

3. Some wizards can know multiple lores, but must pick those lores at army creation, must dictate how many spells will come from each lore during army creation, and will roll for those spells randomly before the game begins.

4. Some wizards may choose which lore they will use just before the game begins, will choose how many spells from each lore are used just before the game begins, and then roll for those spells just before the game.

5. Some wizards may cherry pick their spells from one or more lores, but must do so during army creation.

6. Some wizards will know specific spells and/or lores, as dictated in their army book entry, which may or may not come from multiple lores.

If I have missed any other possibilities, please post them and I will edit the list.

To summarize, there is a difference between choosing a lore when you build your army and just before you play a game. There is also a difference between choosing spells or lores during army creation and just before a game. When picking during army creation, you do not know (usually) who your opponent is. Thus, you cannot effectively tailor spells or lores. A common example is the ability to choose a lore during army creation vs. before battle. If I am facing skaven, I may wish to go with life and hope for dwellers. If facing bretonnia, I may wish to go with metal for the signature missile. Each situation favors me, the chooser, and puts my opponent at a disadvantage. Thus, characters which can do this usually have a very steep cost of entry, which properly reflects this tactical advantage.


----Warhammer 40,000----
10,000  
   
Made in us
Longtime Dakkanaut





Most of this is needlessly complicated as 99% of all Wizards will select a lore and roll their spells at game time. There's some special characters who poop on things and a handful of rules that generic Wizards can take and rarely do.

   
Made in ie
Sniping Hexa




Dublin

3. Some wizards can know multiple lores, but must pick those lores at army creation, must dictate how many spells will come from each lore during army creation, and will roll for those spells randomly before the game begins.

4. Some wizards may choose which lore they will use just before the game begins, will choose how many spells from each lore are used just before the game begins, and then roll for those spells just before the game.


I don't know of anyone having rule #4 to be honest

Rule #3 is wrong in the sense that you don't have to say how many spells you take from each Lore, you are only forced to take at least 1 from each of the Lores you listed
ie: Grey Seer takes Plague and Ruin, you will be able to roll 1-3, 2-2 or 3-1 at the start of every battle (and of course then you can default one to Skitterleap or 13th, even if it's the "lone" spell from a Lore)

 
   
Made in bg
Cosmic Joe





Bulgaria

The old army book Teclis used to do that, but i think they changed him.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

As has been stated, these are still small exceptions to the larger rule, and very commonly only on unique named characters.

Allarielle the Radiant (HE) follows rule #4.


----Warhammer 40,000----
10,000  
   
Made in ca
Sister Vastly Superior



canada

i believe morathi also follows rule #4

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in ie
Sniping Hexa




Dublin

I'm pretty sure she doesn't
Last time I read the book I don't remember her having special rule saying that she has an exception where she can select her lores differently than a normal wizard (apart from having 3 potential Lores at once, of course)

 
   
Made in ca
Sister Vastly Superior



canada

But she can choose so occurs before each game

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in gr
Regular Dakkanaut




BS 0 is for purposes of characteristic tests only, meaning that if this character needs to take of a BS test, he only passes it by rolling an ace.Magic missiles are, as the name says, MAGIC.They are not inhibited by lonf distance, stand and shoot etc, as they aren't used in the shooting phase.
   
 
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