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![[Post New]](/s/i/i.gif) 2014/01/05 23:27:52
Subject: Selecting Lores
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Monster-Slaying Daemonhunter
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This is my first week playing WHFB, so bear with me 1) It appears that a Wizard must select one of the Lores he knows before the battle, and then roll all his spells on that Lore. For example, a Level 2 Tzerald knows Metal and Tzeentch in the army book; when making my list, I must select one of those Lores and then roll two spells from that Lore during deployment. No mixing Lores on a single Wizard. 2) If I have listed #1 correctly, then how the  does Fateweaver work? I can't seem to comprehend both those things together. Edit: 3) Fatey has BS0. Does this mean he cannot use Magic Missiles, even though they hit automatically? If he can use all types of spells, what's the point of BS0?
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This message was edited 1 time. Last update was at 2014/01/06 01:02:08
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/06 03:23:11
Subject: Selecting Lores
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Longtime Dakkanaut
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You have #1 correct. You select lore at army creation time. Before the actual start, you roll your spells so your opponent can see.
Fateweaver, cuz he's such a big expensive guy. Works differently. He has 2 heads. Both heads know every spell in Tz lore (loremaster). One head can choose whatever four spells he wants from Life, metal, light, heavens. So you can have 4 life, 1 metal; 2 light, 2 heavens. Any combination totally 4 from those 4 lores. The other head does 4 from Death/beasts/shadow/fire. At the start of each magic round, you tell the opponent which head you're using. So if you're using the Life head, you can't cast spells from fire that you chose (if you chose any from that lore).
Spells don't require any attributes. Magic missiles really just mean you can't shoot into combat and have to be in front arc and Line of sight. But they always hit if you can meet those criteria.
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![[Post New]](/s/i/i.gif) 2014/01/06 05:07:20
Subject: Selecting Lores
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Monster-Slaying Daemonhunter
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Alright, thanks.
So Fatey's kinda unique in that he brings multiple Lores to the battlefield. Just for my knowledge, are there other armies that have Wizzards that can mix Lores during battle? (I've heard the Slaan are pretty powerful...?)
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/01/06 05:29:44
Subject: Selecting Lores
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Been Around the Block
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One other thing to remember about Kairos, is that the staff of tomorrow is each player turn, so dont lose an opportunity to reroll them dice
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![[Post New]](/s/i/i.gif) 2014/01/06 09:00:34
Subject: Selecting Lores
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Sniping Hexa
Dublin
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Skaven Grey Seer can roll from both their Lore at the same time
Teclis can pick one spell from each of the 8 Lores
High Elf Loremasters can take the signature from each of the 8 Lores
Slaans can change high magic spells for new spells from one of the 8 Lores after casting High Magic
There might be a few others here and there, but that's about it
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![[Post New]](/s/i/i.gif) 2014/01/06 09:38:04
Subject: Selecting Lores
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Decrepit Dakkanaut
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Slaan can also have all the signatures from the 8 lores, instead of other spells. Rarely gets seen, as the machine gun slaan approach doesnt work as well any longer.
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![[Post New]](/s/i/i.gif) 2014/01/06 10:53:02
Subject: Selecting Lores
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Inspiring Icon Bearer
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TanKoL wrote:Skaven Grey Seer can roll from both their Lore at the same time
Teclis can pick one spell from each of the 8 Lores
High Elf Loremasters can take the signature from each of the 8 Lores
Slaans can change high magic spells for new spells from one of the 8 Lores after casting High Magic
There might be a few others here and there, but that's about it
Alarielle also can generate spells from life, light or high magic.
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![[Post New]](/s/i/i.gif) 2014/01/06 13:30:59
Subject: Selecting Lores
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Sniping Hexa
Dublin
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And Morathi from Dark, Shadow and Death. Indeed
Keep in mind that you have to write on your army list what Lores those ladies are going to use, and they have to stick to it.
It means that if you write down all three lores, they have to take at least one spell from each of those lores
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![[Post New]](/s/i/i.gif) 2014/01/06 15:39:46
Subject: Selecting Lores
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Killer Klaivex
Oceanside, CA
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Also keep in mind that if you get to choose spells (instead of lores) the BRB says that they must be chosen when the list is created.
-Matt
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![[Post New]](/s/i/i.gif) 2014/01/06 18:00:22
Subject: Selecting Lores
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Trazyn's Museum Curator
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HawaiiMatt wrote:Also keep in mind that if you get to choose spells (instead of lores) the BRB says that they must be chosen when the list is created.
-Matt
Where does it say that? I don't see that rule in the magic section.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/01/06 19:08:38
Subject: Selecting Lores
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Pulsating Possessed Space Marine of Slaanesh
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There is a difference between all of the above. To put it in list format:
1. The majority of wizards must declare their spell lore at army creation, and roll for their spells randomly before the game.
2. Some wizards will know all spells from a given lore, but must pick that lore at army creation.
3. Some wizards can know multiple lores, but must pick those lores at army creation, must dictate how many spells will come from each lore during army creation, and will roll for those spells randomly before the game begins.
4. Some wizards may choose which lore they will use just before the game begins, will choose how many spells from each lore are used just before the game begins, and then roll for those spells just before the game.
5. Some wizards may cherry pick their spells from one or more lores, but must do so during army creation.
6. Some wizards will know specific spells and/or lores, as dictated in their army book entry, which may or may not come from multiple lores.
If I have missed any other possibilities, please post them and I will edit the list.
To summarize, there is a difference between choosing a lore when you build your army and just before you play a game. There is also a difference between choosing spells or lores during army creation and just before a game. When picking during army creation, you do not know (usually) who your opponent is. Thus, you cannot effectively tailor spells or lores. A common example is the ability to choose a lore during army creation vs. before battle. If I am facing skaven, I may wish to go with life and hope for dwellers. If facing bretonnia, I may wish to go with metal for the signature missile. Each situation favors me, the chooser, and puts my opponent at a disadvantage. Thus, characters which can do this usually have a very steep cost of entry, which properly reflects this tactical advantage.
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2014/01/06 19:15:23
Subject: Selecting Lores
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Longtime Dakkanaut
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Most of this is needlessly complicated as 99% of all Wizards will select a lore and roll their spells at game time. There's some special characters who poop on things and a handful of rules that generic Wizards can take and rarely do.
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![[Post New]](/s/i/i.gif) 2014/01/07 11:20:44
Subject: Re:Selecting Lores
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Sniping Hexa
Dublin
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3. Some wizards can know multiple lores, but must pick those lores at army creation, must dictate how many spells will come from each lore during army creation, and will roll for those spells randomly before the game begins.
4. Some wizards may choose which lore they will use just before the game begins, will choose how many spells from each lore are used just before the game begins, and then roll for those spells just before the game.
I don't know of anyone having rule #4 to be honest
Rule #3 is wrong in the sense that you don't have to say how many spells you take from each Lore, you are only forced to take at least 1 from each of the Lores you listed
ie: Grey Seer takes Plague and Ruin, you will be able to roll 1-3, 2-2 or 3-1 at the start of every battle (and of course then you can default one to Skitterleap or 13th, even if it's the "lone" spell from a Lore)
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![[Post New]](/s/i/i.gif) 2014/01/07 17:22:57
Subject: Selecting Lores
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Cosmic Joe
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The old army book Teclis used to do that, but i think they changed him.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2014/01/09 19:00:32
Subject: Selecting Lores
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Pulsating Possessed Space Marine of Slaanesh
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As has been stated, these are still small exceptions to the larger rule, and very commonly only on unique named characters.
Allarielle the Radiant (HE) follows rule #4.
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2014/01/10 14:43:17
Subject: Re:Selecting Lores
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Sister Vastly Superior
canada
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i believe morathi also follows rule #4
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They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
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![[Post New]](/s/i/i.gif) 2014/01/10 16:00:21
Subject: Selecting Lores
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Sniping Hexa
Dublin
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I'm pretty sure she doesn't
Last time I read the book I don't remember her having special rule saying that she has an exception where she can select her lores differently than a normal wizard (apart from having 3 potential Lores at once, of course)
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![[Post New]](/s/i/i.gif) 2014/01/10 16:02:38
Subject: Re:Selecting Lores
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Sister Vastly Superior
canada
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But she can choose so occurs before each game
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They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
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![[Post New]](/s/i/i.gif) 2014/01/12 13:59:39
Subject: Selecting Lores
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Regular Dakkanaut
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BS 0 is for purposes of characteristic tests only, meaning that if this character needs to take of a BS test, he only passes it by rolling an ace.Magic missiles are, as the name says, MAGIC.They are not inhibited by lonf distance, stand and shoot etc, as they aren't used in the shooting phase.
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