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![[Post New]](/s/i/i.gif) 2014/01/06 18:40:03
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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He would also be fun to convert. I'm thinking the top half of Kharn sitting on a Bloodcrusher of Khorne Fantasy Warrior of Chaos model would work pretty well. Or just use the Fantasy Chaos Lord on Juggernaut model with a gun glued on somewhere.
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![[Post New]](/s/i/i.gif) 2014/01/06 18:48:25
Subject: Best 200 Point HQ for Gladiator Event
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Member of a Lodge? I Can't Say
OK
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There is an OLD 40K model that you can sometimes find on ebay. The Khorne Lord even has an axe so it's perfect. Mine was just a shelf topping until he suddenly became awesome in the new codex.
I have to say that the Fantasy model does look amazing, I'm tempted to start over with one of those myself.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/01/06 18:53:43
Subject: Best 200 Point HQ for Gladiator Event
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Prophetic Blood Angel Librarian
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I've got that 'old school' model... comes with a plasma pistol too!
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![[Post New]](/s/i/i.gif) 2014/01/06 19:03:39
Subject: Best 200 Point HQ for Gladiator Event
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Using Inks and Washes
St. George, Utah
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ALEXisAWESOME wrote:Farseer has no where near enough punch to win this. 1 BS 5 AP 3 Shot isn't going to win the game in any reasonable amount of time against most opponents. Not to mention he would be a sitting duck vs a Tau commander with Ignore cover or any flying monstrous creature. Survivable maybe, but a winner? not a chance. An Autarch on the other hand who is rocking Shard of Anaris has a reasonable chance against almost anyone, but anyone with eternal warrior will punk his ass.
I agree as is a Tervigon would win, bubble wrapping and psyker powers will make the win.
A single lucky Psychic Shriek will kill just about anything. Plus, fleshbane on your weapons means you're going to cause a lot of wounds. Plus, Psyker level 3, so the literal only possible psyker more powerful than you would be someone rocking a Black Legion Sorcerer.
Speaking of, that might not be a bad idea. Black Legion Sorcerer, unmarked, level 4 psyker. Roll all 3 powers you roll off Biomancy. Alternatively, go with a Mark of Nurgle and stick him on a Palanquin for extra wounds.
Or stick a Chaos Lord of Tzeentch on a Disc of Tzeentch, and give him that one lovely Black Legion artifact that lets you reroll failed Invulnerable saves of 1 to compliment the 3++ from Mark/Sigil. The disc is a jetbike therefore you'd stay at 4 toughness. Not sure how many points this is, but you should theoretically be able to give him like a power fist or something and hope you survive with your silly invuln saves long enough to thump the junk out of some of the bigger baddies out there. If there is 40 points left over, you can take the adamantium will/eternal warrior skull thingy, too, but I doubt you've got that many points to spare at this point.
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![[Post New]](/s/i/i.gif) 2014/01/06 19:11:42
Subject: Best 200 Point HQ for Gladiator Event
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Sneaky Lictor
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SRSFACE wrote: ALEXisAWESOME wrote:Farseer has no where near enough punch to win this. 1 BS 5 AP 3 Shot isn't going to win the game in any reasonable amount of time against most opponents. Not to mention he would be a sitting duck vs a Tau commander with Ignore cover or any flying monstrous creature. Survivable maybe, but a winner? not a chance. An Autarch on the other hand who is rocking Shard of Anaris has a reasonable chance against almost anyone, but anyone with eternal warrior will punk his ass.
I agree as is a Tervigon would win, bubble wrapping and psyker powers will make the win.
A single lucky Psychic Shriek will kill just about anything. Plus, fleshbane on your weapons means you're going to cause a lot of wounds. Plus, Psyker level 3, so the literal only possible psyker more powerful than you would be someone rocking a Black Legion Sorcerer.
Speaking of, that might not be a bad idea. Black Legion Sorcerer, unmarked, level 4 psyker. Roll all 3 powers you roll off Biomancy. Alternatively, go with a Mark of Nurgle and stick him on a Palanquin for extra wounds.
Or stick a Chaos Lord of Tzeentch on a Disc of Tzeentch, and give him that one lovely Black Legion artifact that lets you reroll failed Invulnerable saves of 1 to compliment the 3++ from Mark/Sigil. The disc is a jetbike therefore you'd stay at 4 toughness. Not sure how many points this is, but you should theoretically be able to give him like a power fist or something and hope you survive with your silly invuln saves long enough to thump the junk out of some of the bigger baddies out there. If there is 40 points left over, you can take the adamantium will/eternal warrior skull thingy, too, but I doubt you've got that many points to spare at this point.
If you can take bikes why not take Warboss, give him every option availible to him, and then throw him on a bike. Dudes a beast.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2014/01/06 19:14:57
Subject: Best 200 Point HQ for Gladiator Event
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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Dunno, the Dlord laughs at the khorne lord. Punch yourself! Punch yourself! Punch yourself! Eat the warscythe hits in addition! You get 15 inches from him on the top of one and you die on the bottom of one.
Tervigon with toxin and 3 powers will win.
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![[Post New]](/s/i/i.gif) 2014/01/06 19:45:08
Subject: Re:Best 200 Point HQ for Gladiator Event
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Spawn of Chaos
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What about a beefed up chaos lord with a murder sword. Strength 8 ap 1 with ID will handle almost anything thrown at it. A setting like this makes the murder sword actually worth it.
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"Mankind's greatest threat is Mankind itself"
2000
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![[Post New]](/s/i/i.gif) 2014/01/06 19:56:30
Subject: Best 200 Point HQ for Gladiator Event
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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Except mind shackle scarabs. The only hq I have seen listed that could deal with the dlord 50% of the time is the tervigon. Poison bubblewrap is just nasty.
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![[Post New]](/s/i/i.gif) 2014/01/06 20:07:09
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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If you start with a Chapter Master and go first, couldn't you just use Orbital Bombardment and insta-gib the Tervigon? Even if you go second, couldn't you do the same? Then at worst, it's a Gaunt mopping up action and that's really no contest.
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![[Post New]](/s/i/i.gif) 2014/01/06 20:10:56
Subject: Best 200 Point HQ for Gladiator Event
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Regular Dakkanaut
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SRSFACE wrote:Also re:2x2 board. "Easily" getting into assault with you if they are also on a bike is a bit of an overstatement because they have to roll really high on their assault movement, most likely. Also, if there is any sort of terrain still on the board, you can use that to your advantage better than most if you're on an Eldar Jet Bike.
I think it would be easy to get into assault, with a bike or jetbike. With alternate corner setup, you are about 34" apart at the start of turn 1. If both HQs are on small bases, that is about 32" to cover. If you are on a bike, then 12" move and you are only 20" apart. With even a 1" run, that is a 12" move a 7 on the assault roll or higher (72.6% chance of making it). This assumes your enemy doesn't move, because every place on the board is closer than the opposite corner. If your base is bigger than an 1" (what bikes/jet bikes aren't), then every extra inch means your probability of making into assault goes up by a lot. A 2" base instead of 1 and a 3" roll on your run gives you a 97.6% chance of making it into assault.
A regular infantry model will be hard pressed to make it into battle by turn 3, especially if the opponent is on a bike and doesn't want you in assault, which means the Necron Overlord is not a good choice. Necrons would have to be a Destroyer Lord with Scarabs, Orb, Semp. Weave and a Warscythe. The 2+ save isn't going to do much, but there aren't much other things you could put points into. You could swap out the orb for a Tachyon Arrow, to catch an additional wound, maybe. The trick is the MSS, so this could be risky.
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DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/06 20:11:25
Subject: Best 200 Point HQ for Gladiator Event
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Rough Rider with Boomstick
Wiltshire
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Kriswall wrote:If you start with a Chapter Master and go first, couldn't you just use Orbital Bombardment and insta-gib the Tervigon? Even if you go second, couldn't you do the same? Then at worst, it's a Gaunt mopping up action and that's really no contest.
Tervigons are T6, so no.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2014/01/06 20:14:17
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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Ahh... you're right. I was thinking S6 T5, but it's the other way around. Nevermind then. That makes the Tervigon a much better choice in my mind. Automatically Appended Next Post: Although it really depends on what happens in the new Codex because that will be the one to use for this event.
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This message was edited 1 time. Last update was at 2014/01/06 20:14:49
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![[Post New]](/s/i/i.gif) 2014/01/06 20:15:52
Subject: Best 200 Point HQ for Gladiator Event
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Using Inks and Washes
St. George, Utah
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I have to say, this seems like a super fun idea and I might run the idea by my wargamer group. We're starting a new Escalation league soon (as in a type of league, not the new rulebook), where each week you get 200 points and a new slot and must spend all 200 points in that new slot. Everyone will already have baller HQ units anyway for this, it could help folks pass the time in between matches when all the big tables are being used up.
I was actually thinking I'd bring an Avatar of Khaine. There really isn't a whole lot outside of Forgeworld stuff that can stand up to it for just 200 points because it's pretty much guaranteed to be faster than anything and hit hard enough to kill most anything barring crazy invuln save rolls. It's also NOT a named HQ unit, oddly enough. Every craft world has one.
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![[Post New]](/s/i/i.gif) 2014/01/06 20:17:52
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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Can you take two Avatars in one 1999 point list?
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![[Post New]](/s/i/i.gif) 2014/01/06 20:20:23
Subject: Best 200 Point HQ for Gladiator Event
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Fireknife Shas'el
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Its one per detachment, so only in games of 2000 or more.
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![[Post New]](/s/i/i.gif) 2014/01/06 20:23:37
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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So, in a 2000 point dual force-org scenario, you'd still have only 1? Could you ally Generic Eldar to Iyanden and take 2 Avatars? If yes to the latter question, he'd be allowed in this contest. If no, he wouldn't.
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![[Post New]](/s/i/i.gif) 2014/01/06 20:26:46
Subject: Best 200 Point HQ for Gladiator Event
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Using Inks and Washes
St. George, Utah
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Tye_Informer wrote:
I think it would be easy to get into assault, with a bike or jetbike. With alternate corner setup, you are about 34" apart at the start of turn 1. If both HQs are on small bases, that is about 32" to cover. If you are on a bike, then 12" move and you are only 20" apart. With even a 1" run, that is a 12" move a 7 on the assault roll or higher (72.6% chance of making it). This assumes your enemy doesn't move, because every place on the board is closer than the opposite corner. If your base is bigger than an 1" (what bikes/jet bikes aren't), then every extra inch means your probability of making into assault goes up by a lot. A 2" base instead of 1 and a 3" roll on your run gives you a 97.6% chance of making it into assault.
Since when can you turboboost/run and then assault in the same turn?
RE: Avatar of Khaine:
People misread the 2000 point rules a lot. It's not that you double your force org. It's that you can bring a second primary detachment. That means you have to bring 1 HQ and 2 troops minimum for that detachment. Effectively it doubles the force org, but the wording matters for the reason I just describe, and also because with guys like the Avatar, it says you may bring "only one per primary detachment." Meaning, yes, you can bring another one as the obligatory HQ choice for your second primary detachment in a 2000 point game.
Also, if you brought an Iyanden ally, you could use one for the HQ for that allied detachment. It is not unique like Eldrad or any of the Phoenix Lords. The Avatar of Khaine is essentially the Eldar "Daemon Prince." Even better stat-line, less wargear options but more special rule options, can't fly. Similar points costs.
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This message was edited 3 times. Last update was at 2014/01/06 20:34:40
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![[Post New]](/s/i/i.gif) 2014/01/06 20:29:33
Subject: Best 200 Point HQ for Gladiator Event
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Sneaky Lictor
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Still though Tervigon has 3 chances to rol on the Biomancy Chart and make gribbles that tie up their baddy. How is this guy not your go to "man/woman" for this format.
I can almost guarentee that after you get done roflstomping them, they'll ban her for the next one. Just stay away from Force weapons...unless you roll awesome on your powers......and you know you will.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2014/01/06 21:08:06
Subject: Best 200 Point HQ for Gladiator Event
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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Yea, the avatar dies to the dlord the majority of the time. Everything other than the tervigon have the deck stacked against them when facing a dlord.
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![[Post New]](/s/i/i.gif) 2014/01/06 21:43:03
Subject: Best 200 Point HQ for Gladiator Event
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Prescient Cryptek of Eternity
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I think I might talk my buddy who plays Nids into using the Tervigon. The combat is Feb 1st. I'll post to say how it goes. I'm still debating what I want to go with. I don't have a Tervigon and don't want to spend $$$ to buy one + all the needed Gaunts.
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![[Post New]](/s/i/i.gif) 2014/01/06 22:12:16
Subject: Best 200 Point HQ for Gladiator Event
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Member of a Lodge? I Can't Say
OK
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Inigo Montoya wrote:Dunno, the Dlord laughs at the khorne lord. Punch yourself! Punch yourself! Punch yourself! Eat the warscythe hits in addition! You get 15 inches from him on the top of one and you die on the bottom of one.
Tervigon with toxin and 3 powers will win.
The DLord still has a 50% chance for mindshackle to go off. If it doesn't there is no way he could survive a charge by the Khorne Lord.
Plus at the very least he would still get hit by a S5 HoW and 2 S4 familiar attacks even if shackle goes off. It's not much, but it's a least something still hitting.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/01/06 22:58:13
Subject: Re:Best 200 Point HQ for Gladiator Event
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Mekboy Hammerin' Somethin'
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I think it would take 1 single round of combat for the Khorne Lord to kill the Necron Overlord. You're rolling against leadership for MMS, so the KL has a 50/50-ish shot per round to pass. If he passes on the turn he charges, the Necron is toast. If he passes on any other turn and doesn't roll a one for his demon weapon roll, he minces him.
I think the Khorne Lord would be fun AND effective.
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![[Post New]](/s/i/i.gif) 2014/01/06 22:59:37
Subject: Best 200 Point HQ for Gladiator Event
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Using Inks and Washes
St. George, Utah
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What kind of range is the DLord bringing to the table? If he's only useful in close combat, it'd be pretty easy to whittle him down, even super slowly, just by staying out of his reach by utilizing a boltgun. I admit I don't know jack about Necron because I find them really boring-looking model wise so I haven't really taken a good look through their codex.
Other questions: I forgot off the top of my head but can Chaos HQ units grab a combi-weapon from the Ranged Weapons table? If you can bring a combi-plasma on the Juggerlord, I think it'd be worth it. You'd be sacrificing one attack but that's not a big deal because he gets so stinking many in close combat, it'd be worth it to maintain 24" range with a boltgun. And hey, two plasma shots from within 12" once a game seems like a pretty good idea to me, too.
I don't think you gain relentless for being Cavalry in 40k, but I might be wrong. Even if so, it's not a big deal to not have to fire before charging, because I mean he's going to cleave the crap out of someone barring he doesn't die first (say, Avatar of Khaine utilizing Smash attack for S10 and therefore instant death) or end up killing himself (Mindshackle Scarabs).
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![[Post New]](/s/i/i.gif) 2014/01/06 23:01:40
Subject: Re:Best 200 Point HQ for Gladiator Event
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Take two bare bones Rune Priests (Counts as 1 HQ slot in the codex  ) give one Living Lightning and JotWW and the other one Living Lightning and Murderous Hurricane. Have the MH RP attack so your opponent is forced to treat all terrain as difficult and dangerous, spam living lightning and if he gets too close drop him with JotWW.
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![[Post New]](/s/i/i.gif) 2014/01/07 00:03:23
Subject: Re:Best 200 Point HQ for Gladiator Event
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Prophetic Blood Angel Librarian
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Thorgrim Bloodcrow wrote:Take two bare bones Rune Priests (Counts as 1 HQ slot in the codex  ) give one Living Lightning and JotWW and the other one Living Lightning and Murderous Hurricane. Have the MH RP attack so your opponent is forced to treat all terrain as difficult and dangerous, spam living lightning and if he gets too close drop him with JotWW.
Rules said 1 model. Automatically Appended Next Post: SRSFACE wrote:What kind of range is the DLord bringing to the table? If he's only useful in close combat, it'd be pretty easy to whittle him down, even super slowly, just by staying out of his reach by utilizing a boltgun. I admit I don't know jack about Necron because I find them really boring-looking model wise so I haven't really taken a good look through their codex.
Other questions: I forgot off the top of my head but can Chaos HQ units grab a combi-weapon from the Ranged Weapons table? If you can bring a combi-plasma on the Juggerlord, I think it'd be worth it. You'd be sacrificing one attack but that's not a big deal because he gets so stinking many in close combat, it'd be worth it to maintain 24" range with a boltgun. And hey, two plasma shots from within 12" once a game seems like a pretty good idea to me, too.
I don't think you gain relentless for being Cavalry in 40k, but I might be wrong. Even if so, it's not a big deal to not have to fire before charging, because I mean he's going to cleave the crap out of someone barring he doesn't die first (say, Avatar of Khaine utilizing Smash attack for S10 and therefore instant death) or end up killing himself (Mindshackle Scarabs).
Lord has a 12" move, so thats out the window on a 2'x2' board. Automatically Appended Next Post: (Boltering to death I mean)
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This message was edited 2 times. Last update was at 2014/01/07 00:05:44
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![[Post New]](/s/i/i.gif) 2014/01/07 00:39:59
Subject: Best 200 Point HQ for Gladiator Event
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Guarding Guardian
Knoxville, TN
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I like the Avatar of Khaine idea. 5 W, T6 and his shot is S8 AP1 while his CC is S6 AP1 with 5 attacks. He gets Battle focus and fleet too and is immune to any fire based attack so no melta shots can work on him. Add Initiative, WS and BS of 10 to that and I think, barring getting instakilled, he's going to be a handful for most of the other legal models in the game you described.
Eldar is basically all I know so I guess I'm a little biased
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![[Post New]](/s/i/i.gif) 2014/01/07 00:43:51
Subject: Best 200 Point HQ for Gladiator Event
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Boom! Leman Russ Commander
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Iron hands chapter master on bike with the burning blade, hands down.
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![[Post New]](/s/i/i.gif) 2014/01/07 01:15:36
Subject: Best 200 Point HQ for Gladiator Event
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Sneaky Lictor
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slow2by2z wrote:I like the Avatar of Khaine idea. 5 W, T6 and his shot is S8 AP1 while his CC is S6 AP1 with 5 attacks. He gets Battle focus and fleet too and is immune to any fire based attack so no melta shots can work on him. Add Initiative, WS and BS of 10 to that and I think, barring getting instakilled, he's going to be a handful for most of the other legal models in the game you described.
Eldar is basically all I know so I guess I'm a little biased 
he doesn't make 3d6 gants that have poison attacks though.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2014/01/07 01:41:26
Subject: Re:Best 200 Point HQ for Gladiator Event
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Poly Ranger wrote: Thorgrim Bloodcrow wrote:Take two bare bones Rune Priests (Counts as 1 HQ slot in the codex  ) give one Living Lightning and JotWW and the other one Living Lightning and Murderous Hurricane. Have the MH RP attack so your opponent is forced to treat all terrain as difficult and dangerous, spam living lightning and if he gets too close drop him with JotWW.
Rules said 1 model.
I know I was only kidding around. But in all seriousness, one RP with JotWW and LL or MH. Give him Termi armour, Master of Runes and Wolftooth necklace. You're using two psychic attacks per turn with a 2+ 5++ save and hitting in CC on a 3+ with WS5. Throw in a Chooser and I'd feel pretty good about it.
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![[Post New]](/s/i/i.gif) 2014/01/07 01:42:58
Subject: Best 200 Point HQ for Gladiator Event
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Land Raider Pilot on Cruise Control
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Dark horse?: C:SM Epistolary w/ TDA, force ax, SE
Pros: 2+ 3++, EW, Biomancy, so WS, Endurance or IA, and an AP 2 weapon with ID on Ld test.
Cons: 2 wounds, only 2 attacks, WS 5
EDIT: throw on Digital Weapons and he's 175
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This message was edited 1 time. Last update was at 2014/01/07 01:50:27
Blood Ravens 2nd Company (C:SM)
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