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Pacific wrote: Did you have a chance to put some on your fingers, and say "what the hell is this junk?"
Classic!
I finally had the chance to start this on Sunday ... only made it up to where the game actually begins.
Spoiler:
When the game hits me with a huge amount of sound -- whether music or just effects -- I tend to drop into hiding and wait it out. No point making false moves because the music is freaking me out, right? So after Axel got the business, I went over and pushed the tram button and as some of you may recall the music goes into absolute over drive. So of course I am freaking. Okay breathe, just find some cover.
I'm listening to this scary ass loud music getting more and more intense and I am sure Big Chap is right around the corner. So I am using that lean around peep function and seeing nothing ... nothing ... nothing. The music finally ends and I turn around to find the tram has arrived. Whew. The game must have been bluffing. So I creep into the tram compartment and I am taking my time looking around. Everything is quiet. I happen to turn back toward the tram door.
Fuuuuu- Big Chap is RIGHT THERE, less than a yard away. There are no jump scare sound effects and no horror movie music. It's just there, walking toward the tram. JAM JAM JAM the X button gak gak gak gak gak. Okay that was too close.
I don't know if that's how that scene was supposed to go but it ended up being effective.
Yeah, I did more or less the same. The moment the music started I hid behind a crate and waited. I also had the same reaction when it finally arrived and I got in, glimpsing it moments before the doors closed.
BrookM wrote: When it kicks in, you'll see for yourself.
Right now I'm..
[spoiler]stuck in medical right after I saved the game because the fething alien keeps waiting right outside the room I'm hiding in, WTF!
Spoiler:
First bit after it drops down or the next section?
[/spoiler]
Spoiler:
Next section I think, I need to check all the rooms some doctor went to for his pass card.
yea that bit was a pain, I got really lucky with that one
Spoiler:
he just kept prowling back and forth so I managed to crawl to the door when it turned around. If your crouched you can get away with being really close behind the git just don't step on its tail
This message was edited 1 time. Last update was at 2014/10/13 20:27:12
Just found the pipe bomb schematic, if I use this item in a particularly cunning way against Mr Dribbles, will he feth off from the area I'm cowering in? Been hiding like a little girl for the last 2 hours. Would love to leave the medical center soon. Preferably not in somethings GI tract...
You can just throw it at him, or just use it to cover your back. Either way, yes, if the pipe bomb hits the Alien, it will force it to flee back into the vents. That said, it'll still be in hunt mode in that area, so don't do anything that takes a while in that same spot as he'll be coming back.
Either way, eventually you'll just have to make a move even if it seems like it's near.
Manchu wrote: I definitely have the sense that everything so far has been scripted, which is not very impressive. But the "real" game is yet to begin, I know.
The AI Are not scripted. Everything up to the hour mark is all set up like all horror games.
From whom are unforgiven we bring the mercy of war.
Got back to playing this today, working my way through medical to find a passcard. Fething git of an Alien is making me cack my pants. Watched it from a locker, damn that thing is awesome. But it's still a fething git. He was prancing around the table I was cowering under soon after that, giving no gaks about anything while I just wanted to be back in Ellen's womb.
I did beat the feth out of a synthetic that grabbed my leg though, so I finally feel as though I made a small positive impact at Sevastopol...
So I get to see some Facehugger action on that poor lady I found in medical! Also, I hate Facehuggers
For those still cowering in medical, good luck. According to that funky random tracker thing, I spent about 260 minutes successfully evading Mr Dribbles on those two levels. Many deaths though, but it was all a useful learning curve sheer cliff. Also learnt that sometimes pulling a rabbit in the headlights in a dark but exposed area won't equal a horrible death.
Does anyone feel after the escape pod bit (where Waits gets you to the pod)
Spoiler:
and you boot the Alien off the station
the game becomes a different sort of game, combat is more frantic, running becomes quite important, its less stealthy and using more of your weapon inventory becomes possible.
Thats not a critique by the way, I found it quite refreshing but it definitely does change the dynamic of the game.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
I have enjoyed this game, but feel that it does drag on a bit.
Spoiler:
If anybody has done the LV-462 flashback can they explain why there's WY crates sitting around the Engineer? It doesn't make sense given that the Nostromo didn't leave anything behind. Unless it's meant to show that WY tried to get more samples but failed.
I'm not sure how I feel about the nest, multiple xenomorph sections later in the game. Is it retconning Aliens?
One way they could address it is that the Queen/Aliens in Aliens are slight mutations of the pure form seen in Alien. It starts to get confusing when they're messing with the lifecycle. Although that's not to say there wasn't a Queen somewhere on Sevastopol. Just because Riply doesn't find it doesn't mean it isn't there. No Warrior forms though, so probably not.
Apparently it's a throwback to the nest scene that was originally cut from Alien but put back in in 2003(?)
This message was edited 1 time. Last update was at 2014/10/15 12:41:24
If anybody has done the LV-462 flashback can they explain why there's WY crates sitting around the Engineer? It doesn't make sense given that the Nostromo didn't leave anything behind. Unless it's meant to show that WY tried to get more samples but failed.
Yes didnt understand that either. I can only presume it was either creative license by the game designers or your second hypothesis.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
If anybody has done the LV-462 flashback can they explain why there's WY crates sitting around the Engineer? It doesn't make sense given that the Nostromo didn't leave anything behind. Unless it's meant to show that WY tried to get more samples but failed.
I'm not sure how I feel about the nest, multiple xenomorph sections later in the game. Is it retconning Aliens?
One way they could address it is that the Queen/Aliens in Aliens are slight mutations of the pure form seen in Alien. It starts to get confusing when they're messing with the lifecycle. Although that's not to say there wasn't a Queen somewhere on Sevastopol. Just because Riply doesn't find it doesn't mean it isn't there. No Warrior forms though, so probably not.
Apparently it's a throwback to the nest scene that was originally cut from Alien but put back in in 2003(?)
Spoiler:
In the original movie, the Alien could "eggify" a captive to turn them into an egg in order to initiate the life cycle. After Aliens introduced the queen, the "eggification" was retconned to cover a situation whereby an Alien hive could still survive even if the queen was destroyed by "eggifying" captive prey species, so there need not necessarily be a queen aboard Sevastopol Station.
Im nearing the end I feel, will likely finish it tomorrow if my gut instinct is correct.
I've enjoyed it overall so far. It definitely isnt perfect but it really did grow on me
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Ok, so I was nowhere near the end We plough on through deep space.....
Automatically Appended Next Post: Ok just finished it, woah woah.
Major spoilers unless you have completed it:
Spoiler:
The last "level" or so was just pretty darn poor :(
Just a collection of over the top set piece "oh no" moments. Very disappointing. completely took the immersive feel of the game away, felt so darn rushed.
And the ending, is that it? Dont get me wrong, in one way the open ended, "wtf just happened" was quite good and oh boy is the credits music an absolute trip but talk about open ended for some cheeky DLC loving later on I know they werent going to show the Queen but where on Earth are all the eggs coming from so? They could have at least provided some hints - we all know the Alien universe has a queen but for the character of Amanda whom you play the game through the eyes of, shes totally ignorant and just potters on.
A good game overall, not worth the hype and buildup sadly but it does definitely grow on you and is worth a spin.
I feel however it was a rush job at the end and not as well thought out as it could have been.
What did you guys think?
This message was edited 1 time. Last update was at 2014/10/16 18:54:08
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Just finished the game. I was a bit let down with the end.
Spoiler:
It would have been satisfying to have gotten to finaly trap the alien in a crusher or incinerator with a nice view, instead of gettin blown out to space with it. Was there a cutscene after the credits I might have missed?