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Spinner wrote: Yeah, Burke's the one who sent the people out to check on the crashed ship after hearing Ripley's story. There's no real indication that any other company-affiliated character knew - except, of course, the plot of the first film. Could be that the people behind that last attempt died/got fired/work in a different branch and heard about the Nostromo incident too late to do anything. Or they all get killed off in this new game.
57 years is a long time, long enough for even the most junior WY employee at the time of Alien to be long retired by the time of Aliens. The senior decision makers who would have been behind the scheme are probably dead.
I’ve always assumed that the after the events of Alien there was probably some sort of cover up, after all a ship can’t just disappear without the authorities getting involved, and any evidence of the Nostromo’s special mission and even the existence of the Alien itself would have probably been either destroyed or buried very deeply.
So by the time Ripley turned up 57 years later the people now running WY where almost probably genuinely unaware of what happened. The very fact they even allowed LV426 to have a colony built on it indicates that they where ignorant of what was actually there.
So Burke does some digging in responses to Ripley’s tale and sends a team of colonists out there to find out what happened but he probably didn't expect the whole colony to be wiped out.
This message was edited 2 times. Last update was at 2014/02/25 10:52:07
"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!"
An interesting preview. It seems that CA are trying to be genuinely innovative and it appears to be working.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Very good write-up. Quite enjoyed that the first play-tester was talking about all of the different places where he was trying to hide, and then the opening line from the 2nd guy was "Charging the monster with a hammer wasn't the smartest idea I've ever had."
This does sound better and better the more I read about it!
I've allowed my own expectations to be raised massively by reading some of the playtest reports for the game!
Possibly setting myself up for a fall and crushing despair if the game does turn out to be crap.. but judging from the reports of people who have played the game, it is looking less and less likely.
Sounds great, actually. If they pull this off, it could be really amazing- especially if the level of "cleverness" built into the alien is portable, so it can become a new sort of AI.
All I know is one thing. After ACM and Rome II, I will never preorder from Sega again. Ever. But I'll sit here in my arm chair and await release day and if its even decent, I'll probably go for it.
It seems to be the trend with the big publishers now, maybe they think us gamers are too drunk/high/stupid to notice some glaring issues with unfinished games.
The Foot wrote: It seems to be the trend with the big publishers now, maybe they think us gamers are too drunk/high/stupid to notice some glaring issues with unfinished games.
It might be more like movies, where they don't seem to really think beyond release-day sales for some dumb reason.
I absolutely love the return to the old style. I'm not getting my hopes up, but I kinda am at the same time. If nothing else, I'm just happy that they're making the effort!
I suppose the game will end when a mysterious never before mentioned character appears and resolves the plot for us (unless thats a different 40k writer I'm thinking of)
I think one of Abnett's strength's as a writer is his ability to inject fresh ideas into static universes, but without breaking them - he's made a career out of it with Black Library really!
I enjoyed his book 'Embedded' and some of his 2000AD stuff, am sure he will make a good job with this (and actually, it's another +1 that the developers of the game care enough about the plot to get a writer of his calibre involved).
Just thought I'd post this here rather than derail the E3 thread.
So it turns out that there are other enemies and weapons in the game. Apparently the Alien can't be killed so the weapons presumably are for use on others in the environment.
One concern I do have is that it seems to be making too beastial noises.
Can anyone tell me if this will be coming to PS3 or will it be a strictly PC or XB360/XB1? Or will it be limited to Next-Gen systems (PS4 specifically)?
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If they don't add weapons, then the FPS-kiddies will be upset.
You don't see them playing games like Penumbra or other weaponless horror games.
This message was edited 1 time. Last update was at 2014/06/13 21:56:45
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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As much as I don't want to be, I can't help but get excited for this game.
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