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![[Post New]](/s/i/i.gif) 2014/01/18 03:10:37
Subject: Re:Your thoughts on new Tyranids Codex?
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Tough Tyrant Guard
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Hey guys, have you ever considered flanking some devilgaunts?!!
I predict this to be one of our best tactic ever!!!!
Imagine 30x devilgaunts coming out of nowhere and shooting 90 18" str 4 shots at you (90!!!!) for only 240pts (260 if you want to consider the Hive Commander)
This will mow down armies, add prefered enemy to them through the Swarmlord and your Jammin.
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![[Post New]](/s/i/i.gif) 2014/01/18 06:24:37
Subject: Re:Your thoughts on new Tyranids Codex?
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Tea-Kettle of Blood
Adelaide, South Australia
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I can attest to the effectiveness of outflanking devilgants, outflanked a unit of 15 devs and 15 fleshborers, they put in work, taking out 2 CSM units.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/01/18 11:09:51
Subject: Your thoughts on new Tyranids Codex?
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Towering Hierophant Bio-Titan
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Devilgaunts are must have in just about every army now, 10 at the back of a 30 man squad is a no brainer, taking a 30 man unit and outflanking or putting them behind something else and marching them up with Venomthropes behind them might play nicely as well
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/01/19 11:39:19
Subject: Re:Your thoughts on new Tyranids Codex?
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Regular Dakkanaut
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fartherthanfar wrote: Hey guys, have you ever considered flanking some devilgaunts?!! I predict this to be one of our best tactic ever!!!! Imagine 30x devilgaunts coming out of nowhere and shooting 90 18" str 4 shots at you (90!!!!) for only 240pts (260 if you want to consider the Hive Commander) This will mow down armies, add prefered enemy to them through the Swarmlord and your Jammin. If they fail a leadership test (leadership 6, so it's gonna be most of the time) and roll 1-3 (50% chance) that unit runs off the edge of the board which it just outflanked from. The tactic will ether need you to be quite lucky, or have a Flyrant that isn't being targeted by every anti-air weapon your opponent has.
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This message was edited 2 times. Last update was at 2014/01/19 11:46:03
Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing |
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![[Post New]](/s/i/i.gif) 2014/01/19 11:50:11
Subject: Re:Your thoughts on new Tyranids Codex?
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Infiltrating Broodlord
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PrinceRaven wrote:I've seen Hive Crones in action and read some battle reports, so far I've been underwhelmed with their performance, they're just suffer a lot from being squishy and Instinctive Behaviour.
Not our experience.
We had to run a single crone (with two flayrants) vs marines, complete with Whirlwind yesterday. We took out the Whirlwind, and the Cone survived to the end of the game, where we mashed an armoured force - only flyer to go down was a single flyrant.
The Crone isn't a silver bullet; but given we've lost spores, they're a great way of applying pressure really early on, using the standard devices of hugging cover first turn, and unleashing everything you can second turn. We're still working out how to address the troops weakness, but Crones (magnetised to swithc to Harpies for the odd game) present some good new possibilities.
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![[Post New]](/s/i/i.gif) 2014/01/19 12:33:37
Subject: Re:Your thoughts on new Tyranids Codex?
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Decrepit Dakkanaut
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Imposter101 wrote: fartherthanfar wrote:
Hey guys, have you ever considered flanking some devilgaunts?!!
I predict this to be one of our best tactic ever!!!!
Imagine 30x devilgaunts coming out of nowhere and shooting 90 18" str 4 shots at you (90!!!!) for only 240pts (260 if you want to consider the Hive Commander)
This will mow down armies, add prefered enemy to them through the Swarmlord and your Jammin.
If they fail a leadership test (leadership 6, so it's gonna be most of the time) and roll 1-3 (50% chance) that unit runs off the edge of the board which it just outflanked from. The tactic will ether need you to be quite lucky, or have a Flyrant that isn't being targeted by every anti-air weapon your opponent has.
Which they can't do the turn they arrive, so at minimum you get one turn. And getting them in range of synapse isn't tricky
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![[Post New]](/s/i/i.gif) 2014/01/19 16:09:55
Subject: Your thoughts on new Tyranids Codex?
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Jovial Plaguebearer of Nurgle
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Devil gaunts in my experience have always been fantastic, if the opponent ignores them in favor of bigger targets they really can tear apart infantry units, if they shoot at them with less than template weapons they generally can't get enough volume of fire to cause them to leadership check. I don't know how outflanking them will work anymore though, if you loose synapse on them they could run off the board the turn after they come in =(
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![[Post New]](/s/i/i.gif) 2014/01/19 16:19:43
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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It's disappointing but it could have been much worse. We did get a boatload of new models, but the buffs and nerfs seem rather arbitrary.
The removal of deep striking capability from the Tyranids however, is a shamefur dispray.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 16:42:25
Subject: Your thoughts on new Tyranids Codex?
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Towering Hierophant Bio-Titan
Mexico
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Yeah, damn GW give us back our mycetic spores. And BRB powers. Those are my 2 largest issues with new codex, aside that 90% of the fluff is pure copy-paste, one finds more originality on the Wikipedia that in the Codex.
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![[Post New]](/s/i/i.gif) 2014/01/19 16:54:31
Subject: Re:Your thoughts on new Tyranids Codex?
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Longtime Dakkanaut
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Came up with a nice dust jacket for my codex:
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Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2014/01/19 17:03:21
Subject: Your thoughts on new Tyranids Codex?
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Wraith
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Devilgaunts, eh? You mean those that outflanked my Paladinstar, shot all the shots, and did a total of one wound? The same unit that then got eaten by a 5 man Sisters of Battle Squad from a Hvy Fl/Flamer drive by?
Scary stuff, I tell you what. Not to mention they'd need a synapse escort or you just either force a pinning check, morale check, or let them just do their own IB. That's 3 chances to fail on Ld6 if unsupported.
Played against the bugs twice. Still not scared. I had my Sisters "Deathstar" (20 girls + 3 Preachers + Uriah) mulch 60+ guants, a Mawloc, and on the way to two Zoeys and a Venomthrope. In close combat.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/01/19 17:17:06
Subject: Re:Your thoughts on new Tyranids Codex?
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Dakka Veteran
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You know the party is over when Team Anecdotal enters the thread
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![[Post New]](/s/i/i.gif) 2014/01/19 17:39:05
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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XT-1984 wrote:My first impression of the Tyranid codex is its much less 'competitive' than the last one for a few reasons.
Perhaps its an attempt at promoting taking Forgeworld units to make up for the weaknesses of the Codex.
Don't know if Tyranids have any forgeworld units worth using though.
You have the Stonecrusher Carnifex.
Which would be in an already heavily contested heavy slot.
That's pretty much all the "gee whiz" stuff you'll find for the nids from forgeworld.
It's a good, competetive unit, but it's not a war-winner.
You also have the malanthrope (went down from being a god of CC to a decidedly mediocre unit), meiotic spores (spore mines+1), and the rest is apocalypse stuff.
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This message was edited 1 time. Last update was at 2014/01/19 17:41:47
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 17:48:57
Subject: Your thoughts on new Tyranids Codex?
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Rampaging Carnifex
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TheKbob wrote:Devilgaunts, eh? You mean those that outflanked my Paladinstar, shot all the shots, and did a total of one wound? The same unit that then got eaten by a 5 man Sisters of Battle Squad from a Hvy Fl/Flamer drive by?
Scary stuff, I tell you what. Not to mention they'd need a synapse escort or you just either force a pinning check, morale check, or let them just do their own IB. That's 3 chances to fail on Ld6 if unsupported.
Played against the bugs twice. Still not scared. I had my Sisters "Deathstar" (20 girls + 3 Preachers + Uriah) mulch 60+ guants, a Mawloc, and on the way to two Zoeys and a Venomthrope. In close combat.
Play against someone who really knows their way around the Tyranids. I absolutely love it when my opponent uses a majority toughness 3 army, even with 3+ armour. It takes more finessse than 'here, I put down a lot of models! But they're unsupported, and away from my lines, and out of cover, and shooting at the wrong thing...'
Incidentally, Paladins shouldn't be shot. They should be tied up with infinite numbers of fearless gants.
***
...You do know that the units you listed as demolishing in CC are either dedicated shooting or support units, right? It says nothing about the martial prowess of your ladies (and one old guy!) other than 'We destroyed their baggage train!'
If it wins you the game, then great, but those aren't the best examples of combat skill, so you know.
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This message was edited 1 time. Last update was at 2014/01/19 17:54:32
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![[Post New]](/s/i/i.gif) 2014/01/19 17:50:44
Subject: Re:Your thoughts on new Tyranids Codex?
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Killer Klaivex
The dark behind the eyes.
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omerakk wrote:You know the party is over when Team Anecdotal enters the thread
I think it's worse when a new book is being rofl-stomped by Sisters of Battle. :
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/01/19 17:55:42
Subject: Re:Your thoughts on new Tyranids Codex?
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Terminator with Assault Cannon
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I had khaldor draigo go for 10 neurone warriors, a cryptic of destruction, and an overlord. He didn't make it because of lack of time but he got close and only took one wound.
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2014/01/19 17:58:46
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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As someone who suffered through an ass codex in 5e I'll suffer through another ass codex through 6e and hope that I don't have yet another ass codex in 7e.
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This message was edited 1 time. Last update was at 2014/01/19 17:59:10
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:31:05
Subject: Re:Your thoughts on new Tyranids Codex?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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If we're resorting to slinging unfunny image macros around now, then I have the perfect response to that:
Seriously though. The codex is fine. The problem is the really overpowered codices like Grey Knights, Necrons, Blood Angels, Tau and Eldar. If GW made it up to that level, people would be bitching that it was OP. As it happens, they made a balanced, well-written codex and so everybody complained it was a massive nerf despite that fact that it's a million times better than the last 'dex (which was itself better than the godawful 4th ed 'dex).
To recap:
+Hive Crone, one of the best flying monstrous creatures in the game.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
+Some pretty nifty (if expensive) bio-artifacts.
+Exocrine gives us much-needed anti-terminator firepower.
+The Red Terror is back!
+Pyschic powers are pretty good.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
+Crushing Claws are now actually good (and make up for MCs loss of Armourbane by default).
+Tyrant Guard can take Crushing Claws.
+Venom Cannons are no longer restricted when penetrating vehicle armour.
+Mawlocs now more destructive.
+Old One Eye and Deathleaper are now HQ, which is cool.
+Trygon Primes can be heavily upgraded.
+Biovores are great now.
-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).
What exactly is the problem again?
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2014/01/19 18:33:54
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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You forgot the massive swarmlord nerf.
Rest in peace Primarch slaying Swarmstar.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:35:32
Subject: Your thoughts on new Tyranids Codex?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Kain wrote:You forgot the massive swarmlord nerf.
Rest in peace Primarch slaying Swarmstar.
Massive Sawrmlord nerf? You mean the fact he no longer forces rerolls of invun saves?
Not a huge loss, I'll be honest. And let's face it, if he were a unit for any other codex people would be crying "ZOMG THE OP".
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2014/01/19 18:37:22
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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Squigsquasher wrote: Kain wrote:You forgot the massive swarmlord nerf.
Rest in peace Primarch slaying Swarmstar.
Massive Sawrmlord nerf? You mean the fact he no longer forces rerolls of invun saves?
Not a huge loss, I'll be honest. And let's face it, if he were a unit for any other codex people would be crying "ZOMG THE OP".
Price bump, no more BRB powers to allow him to kill the forgeworld primarchs mano e mano.
Now he pretty much loses to Abaddon outright, forget about killing Horus.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:39:11
Subject: Your thoughts on new Tyranids Codex?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Kain wrote: Squigsquasher wrote: Kain wrote:You forgot the massive swarmlord nerf.
Rest in peace Primarch slaying Swarmstar.
Massive Sawrmlord nerf? You mean the fact he no longer forces rerolls of invun saves?
Not a huge loss, I'll be honest. And let's face it, if he were a unit for any other codex people would be crying "ZOMG THE OP".
Price bump, no more BRB powers to allow him to kill the forgeworld primarchs mano e mano.
Now he pretty much loses to Abaddon outright, forget about killing Horus.
He costs exactly the same as before: 280 points.
And considering that the Tyranids weren't even in the galaxy at the time of the Horus Heresy, the Forge World Primarch comparison is totally redundant. The Primarchs are only meant for Horus Heresy games, not standard 40K.
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This message was edited 1 time. Last update was at 2014/01/19 18:39:28
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2014/01/19 18:41:50
Subject: Re:Your thoughts on new Tyranids Codex?
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Longtime Dakkanaut
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And considering that the Tyranids weren't even in the galaxy at the time of the Horus Heresy
Not true . The legions fought against tyranid scout fleet that was imprisoned by one of the eldar races .Fenris krakens and Catachan devils are left overs from tyranids scout fleets and Fenris fauna was the same it is now , even durning the golden age.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:42:10
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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Squigsquasher wrote: Kain wrote: Squigsquasher wrote: Kain wrote:You forgot the massive swarmlord nerf.
Rest in peace Primarch slaying Swarmstar.
Massive Sawrmlord nerf? You mean the fact he no longer forces rerolls of invun saves?
Not a huge loss, I'll be honest. And let's face it, if he were a unit for any other codex people would be crying "ZOMG THE OP".
Price bump, no more BRB powers to allow him to kill the forgeworld primarchs mano e mano.
Now he pretty much loses to Abaddon outright, forget about killing Horus.
He costs exactly the same as before: 280 points.
And considering that the Tyranids weren't even in the galaxy at the time of the Horus Heresy, the Forge World Primarch comparison is totally redundant. The Primarchs are only meant for Horus Heresy games, not standard 40K.
It's worthwhile as a beatstick comparison. And honestly, nobody I know who uses the 30k armies really bothers with the "no 40k" rules. It's easy to treat them as a very different MEQ codex that shines at higher point games.
Beforehand an Iron Arm+Warp speed or Endurance Swarmlord could take on a Primarch and win given some luck, back when he was awesome. I actually remember beating Angron before, which tickled me pink alright.
Now he loses the moment Skarbrand scratches him thanks to instant death and the complete loss of any and all eternal warrior from the entire book. That's rather lame.
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This message was edited 3 times. Last update was at 2014/01/19 19:01:31
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:46:51
Subject: Your thoughts on new Tyranids Codex?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Kain wrote: complete loss of any and all eternal warrior from the entire book. That's rather lame.
Cut them some slack; he didn't have EW before either. That's not a nerf, that's just something staying the same.
If it bothers you that much just house rule EW/ BRB powers in.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2014/01/19 18:49:11
Subject: Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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Squigsquasher wrote: Kain wrote: complete loss of any and all eternal warrior from the entire book. That's rather lame.
Cut them some slack; he didn't have EW before either. That's not a nerf, that's just something staying the same.
If it bothers you that much just house rule EW/ BRB powers in.
Some people liked being able to fight Khaldor Draigo or Horus Luprecal with just their usual beatstick and some luck with the BRB rolls.
It's not as if the swarmstar dominated the meta (it pretty much was all flyrants, zoans, and tervigons all the time).
Put it simply, I'm disappointed that Cruddace felt the need to invalidate all biomancy and deep strike dependent lists.
But Cruddace is a terrible author who should go back to fantasy where he belongs. So expecting competence out of him is entirely too much to ask for.
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This message was edited 2 times. Last update was at 2014/01/19 18:49:59
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:59:42
Subject: Your thoughts on new Tyranids Codex?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Kain wrote: It's worthwhile as a beatstick comparison. And honestly, nobody I know who uses the 30k armies really bothers with the "no 40k" rules. It's easy to them as a very different MEQ codex that shines at higher point games.
Beforehand an Iron Arm+Warp speed or Endurance Swarmlord could take on a Primarch and win given some luck, back when he was awesome. I actually remember beating Angron before, which tickled me pink alright.
Now he loses the moment Skarbrand scratches him thanks to instant death and the complete loss of any and all eternal warrior from the entire book. That's rather lame.
Or heck, If the swarmlord gets in base contact to a Nercon lord with a mind scarab shackle and has a 50% chance to instant death himself. A monster beatstick that costs more than a land raider gets punked by a guy that costs less than half his points
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![[Post New]](/s/i/i.gif) 2014/01/19 19:04:09
Subject: Re:Your thoughts on new Tyranids Codex?
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Infiltrating Broodlord
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Squigsquasher wrote:
If we're resorting to slinging unfunny image macros around now, then I have the perfect response to that:
Seriously though. The codex is fine. The problem is the really overpowered codices like Grey Knights, Necrons, Blood Angels, Tau and Eldar. If GW made it up to that level, people would be bitching that it was OP. As it happens, they made a balanced, well-written codex and so everybody complained it was a massive nerf despite that fact that it's a million times better than the last 'dex (which was itself better than the godawful 4th ed 'dex).
To recap:
+Hive Crone, one of the best flying monstrous creatures in the game.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
+Some pretty nifty (if expensive) bio-artifacts.
+Exocrine gives us much-needed anti-terminator firepower.
+The Red Terror is back!
+Pyschic powers are pretty good.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
+Crushing Claws are now actually good (and make up for MCs loss of Armourbane by default).
+Tyrant Guard can take Crushing Claws.
+Venom Cannons are no longer restricted when penetrating vehicle armour.
+Mawlocs now more destructive.
+Old One Eye and Deathleaper are now HQ, which is cool.
+Trygon Primes can be heavily upgraded.
+Biovores are great now.
-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).
What exactly is the problem again?
Lord, this thread is a bunch of blah.
I'm on your side in general, I think the complaining is hugely overdone. But this post is utter twaddle.
Zoanthropes are demonstrably nerfed - a single can't cast their trademark power any more, and a brood has lost all felxibility re secondary powers
Ymgarls were a staple of many lists because they could assault first turn
Mycetic spores were great for zoantrhopes, t get close to armour, carnifexes, and the doom.
You haven't even mentioned the huge price increase for Primes.
I wonder if you have much experience with 'nids if you can make posts like this one.
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![[Post New]](/s/i/i.gif) 2014/01/19 19:07:56
Subject: Re:Your thoughts on new Tyranids Codex?
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Longtime Dakkanaut
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Not much of a statement here, outside of the crone and harpy are there any other monsterous flying creatures in the game that aren't a special character?
You have the crone and harpy that means either one has a 50/50 chance of being "the best monsterous creature in the game" Just because if might be the only contender doesn't magically make it better. Flying vehicles which are the best comparison all tend to trump the flying creatures.
+Carnifexes, Mawlocs and Tyrannofexes get significant points decreases.
They were unplayable before, now they are playable but still a bit lackluster and they all compete for the same slots.
+Zoanthropes andVenomthropes both get points decreases and massive buffs.
The Venomthropes are better but still fragile, Zoanthropes I totally disagree on all or nothing warplance is not good and no access to non-tyranid powers is major downgrade.
+Termagaunts are now dirt cheap.
+Hormagaunts are also cheaper, although giving them Toxin Sacs brings them to the same cost as before.
And are worse than ever due to the severity of the new IB rules. You get a points reduction for them being naked, if you equip them as their previous version there's no change. So you get a larger disadvantage than before with for no benefit, what a great change.
+Old One Eye and Deathleaper are now HQ, which is cool.
Maybe ignoring the fact they are HQ units without synapse, so mostly useless in fulfilling a leadership role. Isn't leadership supposed to be the point of HQ units? In order to make either of them effective you need to baby sit them with another synapse which ups the overall points and reliance on another fragile unit. What an awesome deal.
-Slight points increases on a few units, the only really significant one being the Tervigon.
-No BRB powers.
-No more Mycetic Spores (although they were useless on most units anyway).
-Ymgarl Genestealers are gone (not much use to begin with).
-Parasite of Mortrex is gone (totally useless anyway, who cares?).
-Doom of Malan'Tai is gone (OK, this one IS kinda sad).
What exactly is the problem again?
I think you just quoted a large part of it right there, plus you glossed over several others.
I'll recap for you:
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Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2014/01/19 19:10:20
Subject: Re:Your thoughts on new Tyranids Codex?
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Fixture of Dakka
Temple Prime
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paulson games wrote:
Not much of a statement here, outside of the crone and harpy are there any other monsterous flying creatures in the game that aren't a special character?
You have the crone and harpy that means either one has a 50/50 chance of being "the best monsterous creature in the game" Just because if might be the only contender doesn't magically make it better. Flying vehicles which are the best comparison all tend to trump the flying creatures.
[/img]
The other FMCs are all Daemons ( LoC, BTs, Flying Princes), and the Flyrant.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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