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![[Post New]](/s/i/i.gif) 2014/02/10 00:52:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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Of course daemonettes are better - but you get 18 hormagaunts for the cost of 10 of them. As a meat shield unit designed to weaken or delay the enemy hormagaunts are superb.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 00:58:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Member of a Lodge? I Can't Say
OK
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tetrisphreak wrote:Of course daemonettes are better - but you get 18 hormagaunts for the cost of 10 of them. As a meat shield unit designed to weaken or delay the enemy hormagaunts are superb.
Exactly. They're not a straight apples to apples comparison. Plus, you can always find something better in a different codex.
On the Deathleaper thing, yeah that's true there's a dataslate, that helps a lot. What really needs to get released is a prime one. If you could get 2 or even 1 prime outside of your FOC it would be game changing.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/02/10 01:28:37
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Towering Hierophant Bio-Titan
Mexico
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herpguy wrote: Mawlocs are crap. I have not seen one perform stellar in all the batreps I've seen. They are just way too unreliable, those points could be spent much better elsewhere. I like them because they are cheap, if you have 5 FMC in your opponent face, an additional t6 w6 MC for only 140 that have the possibility of killing something the turn it arrive helps.
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This message was edited 1 time. Last update was at 2014/02/10 01:29:02
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![[Post New]](/s/i/i.gif) 2014/02/10 02:35:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Broodlord
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The only thing they needed to do to fix hormagaunts was make them beasts.
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-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. |
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![[Post New]](/s/i/i.gif) 2014/02/10 02:37:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tea-Kettle of Blood
Adelaide, South Australia
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Solo Zoanthropes: My boards usually have enough terrain that I can hide them to prevent my opponent killing one to get First Blood, I still give up First Blood half the time anyway unless I can take something out with a Flyrant without overextending.
Mawlocs: I maintain the opinion I've had since the book dropped; they're decent but too unreliable, and not worth wasting a valuable Heavy Support slot on.
Hormagaunts: I cannot see why I would take these over Gargoyles.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/10 03:53:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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tetrisphreak wrote:Of course daemonettes are better - but you get 18 hormagaunts for the cost of 10 of them. As a meat shield unit designed to weaken or delay the enemy hormagaunts are superb.
When I think of Hormagaunts, I think of Ork Shoota Boyz. Simply put, Shoota Boyz are just as good at assault (better), but they can shoot too! Hormagaunts are worse tarpits than gargoyles, and worse shock troops than Shoota Boyz. They can't touch mech. They can't overwatch. They die in droves. They eat themselves out of synapse. In my opinion their main usefulness is as bubble wrap that can hold objectives. Any list that relies on them for their combat effectiveness is going to be disappointed
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This message was edited 4 times. Last update was at 2014/02/11 19:29:13
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![[Post New]](/s/i/i.gif) 2014/02/10 07:02:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Broodlord
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So I'm curious. I've heard some people say they like using this things now and I can't figure out why.
Tyrannofex
Worth it's points or no?
The 2+ armor save seems nice but doesn't it become the natural target selection for all the long range AP2 weapons out there? Acid spray is nice but is it 175 points nice? I don't think so. and definitely not worth having to march across the board with a babysitter so it doesn't bury it's head in the sand and start blind-firing snapshots
Rupture cannon? LoL, Hive Crones seem like they are just about as good for Anti-tank (haywire + VS) and do AA and are decent anti-infantry for 25% less points. The Rupture Cannon bounces off Wraithknights and tac squads alike why is this even here? Why is it AP4? ...and 30 freakin points!?
Fleshborer Hive? Yeah we really need more 18 inch range S4 attacks...
Thorax Swarm? The rest of my army will be dead before I get that close...
CC? Yeah right, 3 attacks and 3 WS...
So what do people use this thing for? Even at the discounted point cost it seems like everything it could possibly do can be done better and cheaper by something else that is more point efficient and flexible. Am I missing something?
Ok that sounded like a anti-Tyrannofex rant but I really am wondering if there is a place in a list for this MC. I've never used one before for the above reasons... is it really not as bad as it seems?
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This message was edited 1 time. Last update was at 2014/02/10 07:07:27
-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. |
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![[Post New]](/s/i/i.gif) 2014/02/10 07:23:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tea-Kettle of Blood
Adelaide, South Australia
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Durable, good for cleaning out troops, double templates don't care about cover saves, encourages your opponent to split their fire.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/10 09:43:19
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tunneling Trygon
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PrinceRaven wrote:Durable, good for cleaning out troops, double templates don't care about cover saves, encourages your opponent to split their fire.
Opponent absolutely has to keep this away from his troops. Double flamer and then assault will destroy troop units and on Nids most durable platform. It will take a lot of shots to die and will be the focus if you march it forward straight at them - there is no distraction with wanting to shoot either in first turn; he will be running. 2+ armour and a cover save will make taking it's 6 wounds off very difficult and has potential for being a regen platform due to number of wounds. It's alll about target overload - if you have a pair of flyrants, a TFex, a tervigon and possibly a Mawloc/Crone or a Carnifex brood there is no way your opponenet can stop everything hitting their lines. If you can get say 5 out of 6 of your MCs into their deplyoment zone still alive (even if on 1 or 2 wounds) then game is generally then yours to lose ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2014/02/10 10:16:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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What have you guys been doing about Warlord traits?
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![[Post New]](/s/i/i.gif) 2014/02/10 11:49:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Strategic or Command Warlord Traits.
The race-specific ones are too random and dependant on situations to be functional - one relies on you to have forests on the field, one relies on you to take wounds, one relies on you to get into challenges with enemy characters.
Personal - seems to have too much overlap with things you already have or seems too situational - counter attack? Not so much on nids. Furious charge? Way to duplicate the glands you bought. Two of the results are nice but 2/6 is meh.
Command - Some nice options in here - the use of the Warlord's leadership is an absolute dud of a trait but the rest are solid - Intimidating Presence doubles nicely with Psychic Scream and the Horror, The Dust of a Thousand Worlds, Master of Vanguard and Coordinated Assault help push the foot-slogging advance fast.
Strategic - I prefer this simply because there's so much utility. Ruins are the most common terrain feature I've seen so that is gold for the few units that don't have MTC, deciding to Night Fight is GOLD for Tyranids and the Reserves/Outflanking game is one Tyrands excel at (Lictors, Mawlocs, Trygons, Genestealers, Raveners, Anything with Wings, Rippers, Hive Commander) - anything that amplifies this is good. Whether it's rerolling your own reserves to get things to come on when you want (failed or successful, so Lictors might see a use here as beacons - oh lordy, imagine an Assassin Brood - 5 lictors and Deathleaper pop up, you then reroll any successful ones for your DSers and suddenly your opponent has 6 beacons of no-scatter he has to wipe out fast!), putting a penalty on enemy reserves to play the numbers game or getting the result you want on your outflankers....
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/02/10 12:03:00
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tea-Kettle of Blood
Adelaide, South Australia
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I've been testing out the Tyranid Warlord traits, awesome when you roll Linchpin or the FNP one, meh if you roll anything else.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/10 13:06:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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PrinceRaven wrote:I've been testing out the Tyranid Warlord traits, awesome when you roll Linchpin or the FNP one, meh if you roll anything else.
I've had great success with the book traits, always keeps my opponent on their toes.
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![[Post New]](/s/i/i.gif) 2014/02/10 13:58:25
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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ductvader wrote: PrinceRaven wrote:I've been testing out the Tyranid Warlord traits, awesome when you roll Linchpin or the FNP one, meh if you roll anything else.
I've had great success with the book traits, always keeps my opponent on their toes.
I still like book traits too - all 3 have their uses but I've been sticking to personal traits. Usually we play BAO style - 1 roll to determine the number then we pick from the 3 charts. It seems more fair for both players to not get stuck with a crap trait.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 14:10:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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So LVO results are coming in from Torrent of Fire and although Nids did not make the final table they did have a few decent lists with winning records. They allowed both the old codex and the new codex and the new codex lists won at a higher percentage.
They 15-11 after day one ( not spectacular but we are learning the new codex). Also some of the best players are still evaluating Nids and not yet playing them - no offense to those that did field them.
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![[Post New]](/s/i/i.gif) 2014/02/10 14:13:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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Yeah I saw blackmoor had a record of 3-1-1 for the first 2 days. Not too shabby considering the huge Eldar population that showed up.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 14:16:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Gotta decide on whether to go with three Crones or 2/1 Harpy. This would be a TAC with easy variants to make it more antiinfantry
2000pts
Flyrant w/HVC, HC, Reaper
Flyrant w/HVC, Lashwhip/bonesword, toxin
Venomthrope
6 Warriors (outflanking) w/rending claws, devourers, 1 LWBS
3 Warriors w/Barbed strangler
Hive Crone
Hive Crone
Harpy/Crone
2 Carnifex w/Devourers
Mawloc
Trygon
The Harpy is great for infantry blobs but lacks the utility of a Crone and glancing vehicles with tentaclids in high volume feels great. The strength 8 vector strike works against pretty much everything in the game, especially Crisis Suits and Wraithknights, let alone Marines.
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![[Post New]](/s/i/i.gif) 2014/02/10 14:41:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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Iechine wrote:Gotta decide on whether to go with three Crones or 2/1 Harpy. This would be a TAC with easy variants to make it more antiinfantry
2000pts
Flyrant w/ HVC, HC, Reaper
Flyrant w/ HVC, Lashwhip/bonesword, toxin
Venomthrope
6 Warriors (outflanking) w/rending claws, devourers, 1 LWBS
3 Warriors w/Barbed strangler
Hive Crone
Hive Crone
Harpy/Crone
2 Carnifex w/Devourers
Mawloc
Trygon
The Harpy is great for infantry blobs but lacks the utility of a Crone and glancing vehicles with tentaclids in high volume feels great. The strength 8 vector strike works against pretty much everything in the game, especially Crisis Suits and Wraithknights, let alone Marines.
I would go with 2 Crone/1 Harpy. The vector strikes and tentaclids of the crone are great, and the drool cannon ignores cover - awesome. However, the huge base (5" oval, if not 6") means that to successfully vector strike a 1" infantry model you must begin movement within approx. 15" of the target unit to clear it. That's hard to do when the enemy is bogged down with lots of infantry models - this is where the Harpy comes in. Paired with a mawloc or biovores, the large blasts can really clear areas for the crones to swoop into and do their damage as well. Also, it is cheaper (though I recommend giving the harpy cluster spines for +15, as it adds another useful large blast to it's fusillade).
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 14:55:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Does anyone know if there have been Battlescribe or Army Builder updates with the new Tyranid codex? I've become exceptionally lazy when it comes to list building.
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![[Post New]](/s/i/i.gif) 2014/02/10 14:59:21
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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streamdragon wrote:Does anyone know if there have been Battlescribe or Army Builder updates with the new Tyranid codex? I've become exceptionally lazy when it comes to list building.
Try Quartermaster. It runs on my phone and my ipad, and i love it.
The App comes naked, and you download the templates here: http://templates.quartermasterapp.com/
They should autorun when you click them, if you're using an iOS device pull that page up in safari to get it to work properly.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 15:14:42
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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tetrisphreak wrote: streamdragon wrote:Does anyone know if there have been Battlescribe or Army Builder updates with the new Tyranid codex? I've become exceptionally lazy when it comes to list building.
Try Quartermaster. It runs on my phone and my ipad, and i love it.
The App comes naked, and you download the templates here: http://templates.quartermasterapp.com/
They should autorun when you click them, if you're using an iOS device pull that page up in safari to get it to work properly.
I'm on android and the only Quartermaster ap I can find is some german trip planner I think.
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![[Post New]](/s/i/i.gif) 2014/02/10 15:16:16
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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The Hive Mind
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The randomhit battlescribe repo has an updated list for the new codex.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/10 15:17:05
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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Bummer. It's a really solid listbuilding tool.
I haven't checked the battlescribe repositories in a long while - but they may have been updated by now. Just refresh the XML on your app and see, i guess.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/02/10 15:17:30
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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rigeld2 wrote:The randomhit battlescribe repo has an updated list for the new codex.
With only a few minor errors in points costs.
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![[Post New]](/s/i/i.gif) 2014/02/10 15:17:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Oniwaban
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streamdragon wrote:Does anyone know if there have been Battlescribe or Army Builder updates with the new Tyranid codex? I've become exceptionally lazy when it comes to list building.
Battlescribe has updated nids in their files. Army Builder doesn't yet.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2014/02/10 15:19:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Epicroster.com also has the new bugs book down right...except for a few mispellings.
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![[Post New]](/s/i/i.gif) 2014/02/10 15:22:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Battlescribe was updated like 3 days after the codex dropped! I was very impressed with the speed it went up. I only use it for quickly drafting out ideas now. I do my final lists from codex to paper.
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![[Post New]](/s/i/i.gif) 2014/02/10 15:59:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Oniwaban
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ductvader wrote:Epicroster.com also has the new bugs book down right...except for a few mispellings.
And some missing wargear. Carnifexes can't take Spinebanks, for example.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2014/02/10 16:39:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Now I know not everyone has love for Stranglefexes, but I have some in my newest list. HQ -Hive Tyrant (Lash Whip And Bonesword, Adrenal Glands, Toxin Sacs, Hive Commander) -Tyrant Guard (Adrenal Glands) Troops -Tervigon (Miasma Cannon) -30 Termagants -13 Hormagaunts -3 Warriors (Barbed Strangler) Elites -Venomthrope Brood -Venomthrope Brood -2 Zoanthropes Heavy Support -2 Carnifexes (TL Deathspitter, Stranglethorn Cannon) -Exocrine Fortification -Firestorm Redoubt (Battle Cannon, Magos Spirit, Void Shield) 1750/1750 When it comes right down to it my core is always preferably: Tervigon 30 Termagants 1 venomthrope 2 stranglefexes as above exocrine (possibly tyranno)
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This message was edited 1 time. Last update was at 2014/02/10 16:40:04
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![[Post New]](/s/i/i.gif) 2014/02/10 16:58:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Assessing units based on their relative level of nerf/buff is not a good way to assess them. Tervigons would seem unplayable; yet, they're still a really solid choice as a 1-of to provide Synapse and scoring. So I like stranglehorns too but I would use them on Harpies myself.
Not a fan of your Tyrant ... honestly a Flyrant is one of the better AA units we have. I like the 2x TL devourer. And I use the same on my Carnis.
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