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![[Post New]](/s/i/i.gif) 2014/11/12 14:04:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Been Around the Block
Bristol
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Eldercaveman wrote:One unit I haven't seen mentioned in all these new release hype and how it has possibly improved them is Ravenors?
Does mass reserve, turn 2 M.T.O help them? I can see a couple of units of these things arriving at the same time as a couple of pods of killy things (Fexes, Dimas etc) with Mawlocs popping up as well? What do you guys think?
Maybe something like this
Flyrant
Flyrant
Lictor
Lictor
Malonthrope
DS Rippers
DS Rippers
Genestealers
Genestealers
Genestealers
3 xRavenors
3 x Ravenors
Dimachaeron (in a Pod)
Mawloc
Mawloc
Bastion, comms relay, void shield (had 25 points to spare)
With upgrades that comes to 1850 points
The thing with ravenors is that they still just aren't as good as shrike. For 180 points (the cost of 6 ravs) you can get 4 shrikes with AG, FH, RC and 1 BS. They have synapse and can hide pretty well until the rest of your army comes in on T2/3.
The onset of pods do make them more viable though as you can reliably stage a turn 3 assault with your big beasties and your ravs/shrikes which was a lot more difficult before against mobile armies
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This message was edited 1 time. Last update was at 2014/11/12 14:06:31
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![[Post New]](/s/i/i.gif) 2014/11/12 14:05:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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SHUPPET wrote: L0rdF1end wrote:Its funny to me how some folks just don't get a list or expect a certain list to be blown off the table by some top tier lists.
It's not that hard to understand how the list would work.
It's well rounded, saturated in threats which pretty much enter play at the same time with the Mawlocs having awesome synergy with 8 Lictors + Death Leaper.
Sean clearly tested his list against top tier and if he felt he couldn't stand up to those matchups he wouldn't have taken this list.
I'm surprised that people like Sean share his experiences and information considering the backlash and disbelief received by some people.
C'mon guys, this is a genius list and a superb victory for the Nids.
Lets all rejoice! 
What? There is no backlash or disbelief. All I've seen is congratulations. People asking him for advice, and others asking for clarifications, nobody seems to be doing anything but trying to build their own strategy and try absorb something a unconventional, or pat him on the back. Why you feel the need to be rude to people wondering this is beyond me, and elitist as hell, on some "oh you guys are incapable of understanding how this works at a top tier, I'm surprised he is sharing his experiences with you guys, so stop trying to discuss with him".
Also, it's a dice game, practically any list can achieve anything with the right amount of luck. Stop with the elitist crap, if you can explain how the list is so "genius" why don't you try answering some of the questions people are asking. The guy got a good result with less popular units, it doesn't change the facts behind the units themselves, and if you think it does based on this alone, I'd recommend forging your own opinions on units rather than blindly assuming other people know better based off a good result. Because it's such a small sample.
Diito- We have only praised, quizzed and congratulated Sean for his astonishing win. Wins get questioned and disected to better understand the codex - especially wins on this scale. Now lets get back to tactics before the thread derails again.
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![[Post New]](/s/i/i.gif) 2014/11/12 14:20:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
Reading - UK
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SHUPPET wrote: L0rdF1end wrote:Its funny to me how some folks just don't get a list or expect a certain list to be blown off the table by some top tier lists.
It's not that hard to understand how the list would work.
It's well rounded, saturated in threats which pretty much enter play at the same time with the Mawlocs having awesome synergy with 8 Lictors + Death Leaper.
Sean clearly tested his list against top tier and if he felt he couldn't stand up to those matchups he wouldn't have taken this list.
I'm surprised that people like Sean share his experiences and information considering the backlash and disbelief received by some people.
C'mon guys, this is a genius list and a superb victory for the Nids.
Lets all rejoice! 
What? There is no backlash or disbelief. All I've seen is congratulations. People asking him for advice, and others asking for clarifications, nobody seems to be doing anything but trying to build their own strategy and try absorb something a unconventional, or pat him on the back. Why you feel the need to be rude to people wondering this is beyond me, and elitist as hell, on some "oh you guys are incapable of understanding how this works at a top tier, I'm surprised he is sharing his experiences with you guys, so stop trying to discuss with him".
Also, it's a dice game, practically any list can achieve anything with the right amount of luck. Stop with the elitist crap, if you can explain how the list is so "genius" why don't you try answering some of the questions people are asking. The guy got a good result with less popular units, it doesn't change the facts behind the units themselves, and if you think it does based on this alone, I'd recommend forging your own opinions on units rather than blindly assuming other people know better based off a good result. Because it's such a small sample.
WOW
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This message was edited 2 times. Last update was at 2014/11/12 19:04:43
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![[Post New]](/s/i/i.gif) 2014/11/12 14:25:00
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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OrdoSean wrote:I generally did not choose the progressive missions, aside from table quarters.
I dont know why the tau player lined up, it was hammer and anvil and he had been pushing hard to get to the few units I had lined on my board edge to kill them. So I think he got caught up trying to deny me my comms relay and when one or two models lived he got caught with his pants down.
The game against space wolves and bikes was the only close one I had. Came down to tiebreakers with us both beat up. PLayer is very good and a friend so he came at least prepared to understand.
How did the spore mines function as a part of your list?
How many of your Mawloc drops got to benefit from the Lictor's teleport homer?
Do you think that your MSU build would be able to hang with other top tier lists when playing other missions?
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![[Post New]](/s/i/i.gif) 2014/11/12 14:33:19
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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tag8833 wrote:OrdoSean wrote:I generally did not choose the progressive missions, aside from table quarters.
I dont know why the tau player lined up, it was hammer and anvil and he had been pushing hard to get to the few units I had lined on my board edge to kill them. So I think he got caught up trying to deny me my comms relay and when one or two models lived he got caught with his pants down.
The game against space wolves and bikes was the only close one I had. Came down to tiebreakers with us both beat up. PLayer is very good and a friend so he came at least prepared to understand.
How did the spore mines function as a part of your list?
How many of your Mawloc drops got to benefit from the Lictor's teleport homer?
Do you think that your MSU build would be able to hang with other top tier lists when playing other missions?
Also, knowing what you do now after the tournament, how/would you change anything in your list?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/12 15:26:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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L0rdF1end wrote:
Ok, I was going to leave it there but you asked for it.
I'm not being elitist in any sense. my post was directed at some of the above posts.
In essence, leave the guy alone, he doesn't have to explain word for word how his list works and it's pretty obvious. See my statement above which basically describes what the list does,
I don't see how you feel I'm being elitist in any sense.
A guy who posts in the Tyranid strategy discussion thread just won a GT, and you are telling people to stop asking him for advice or explanation on his GT winning list (on his behalf, even though he's expressed zero annoyance about it himself), for no other reason than the fact that you feel his list is easy to understand, yet you offer absolutely zero explanation yourself? I'm sorry but how is this not elitist? Do you know what the term means?
L0rdF1end wrote:Shuppet, coming from you this is rich, I've never heard so much endless dribble from one person.
But I guess this is what happens when you have a site that's used by the many, the decent posts get watered down by people who don't really know what they are talking about and post because they have nothing better to do.
Excellent response to someone asking you to stop being rude. Turn the rudeness up a notch with irrelevant, completely unsubstantiated, and factually inaccurate insults.
Nobody is forcing anybody to post in here or even read the thread, why you have had such an emotional response and taken such a personal issue to people simply asking a GT winner questions about his list, and keep telling everyone to leave him alone, is really curiously weird. This is Tyranid strategy discussion, I'm pretty sure people can speak for themselves if they feel harassed, otherwise I agree, let the questions and the discussion fly, nobody is holding it back but you.
I for one am loving that Sean is answering questions, and was enjoying the (til now) fully positive attitude revolving around the whole event. Regardless of how well constructed the list was, Bugs proved once again in mind that with a good player at the helm they really are the dark horse army!
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This message was edited 2 times. Last update was at 2014/11/12 16:30:42
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 15:35:50
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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L0rdF1end wrote:In essence, leave the guy alone, he doesn't have to explain word for word how his list works and it's pretty obvious.
1) I don't think it is obvious how his list works at all. For instance, he could be infiltrating stuff, deep striking it. He might try to bring in the Mawlocs on 2, or start them on the board so when they arrive on 3, the Lictors guide them in.
2) He doesn't have to answer any questions. The fact that he has taken the time is to his credit, but no one would fault him if he were silent.
3) I view the whole point of this thread and the tactics forum in general is to discuss tactics and playstyles. Sean has just demonstrated superior tactics with an unconventional playstyle, so it is exactly what we should be talking about.
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![[Post New]](/s/i/i.gif) 2014/11/12 15:40:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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The list is great no doubt. I have had more than a few conversations with Sean online previously when he commandeered and basically invented the first beast pack lists. So we know he is an accomplished player. We know that tournament had some top players too. Sean has always been willing to share his thoughts - he is very generous that way, btw. So lets not make an issue of it.
I think (you can correct me Sean) that asking for too many specifics is difficult as he did not play some of the top builds. I can see the inherent trickery in the list too. Mawlocs that TFTD and mishap actually get to return faster - nice. Lictors with it and run and reposition 3D6 - nice. Spore Mines can surround and block of a unit (who wants to target a 25 point squad after all) and set infantry up for the Mawlocs or stop a WK/IK from advancing quickly.
Sean mentioned that he would likely change the list now that Mucolids are available. Their synergy with the list is obvious. He also plans on running it again. Now I played the formation when it was first out and had some good results. But never as good as this and honestly I did not use eight Lictors - I had a different elite configuration and back when I played it I had not yet hit on MSU rippers. I am slow at adopting new strategies.
Now you might notice how long I have been playing and commenting on dakka - I rarely take offense and I often find remarks hyperbolic and at times a bit rude - when commenting on something I've said. Hey, that is the internet. People can judge me however they like. They can dismiss out of hand anything I write. We all sort through these threads looking for something we can use in our game. We discard - sometimes prejudicially - advice and comments given. I had that experience recently with a Tau list I posted in army lists that was universally knocked and that went on to a 3-1 win record. Some lists are just a bit harder to absorb fully.
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This message was edited 1 time. Last update was at 2014/11/12 15:47:14
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![[Post New]](/s/i/i.gif) 2014/11/12 15:49:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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felixcat wrote:Now I played the formation when it was first out and had some good results. But never as good as this and honestly I did not use eight Lictors - I had a different elite configuration and back when I played it I had not yet hit on MSU rippers. I am slow at adopting new strategies.
I also playtested the formation (With both Genestealers and Mawlocs), and found success against certain opponents, but was getting demolished by Tau, Orks, and to a lesser extent space wolves consistently, so I moved away from it. With new metas from all 3 of those, it is clearly time to take another look at it, and a reminder not to permanently table something with such a fluid meta.
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![[Post New]](/s/i/i.gif) 2014/11/12 15:53:05
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I think the coolest thing about the list is that it shows the use of the much overlooked Spore Mines.
However I personally wouldn't use a few ragtag Stealers as my troops, much preferring to take more Lictors to secure pheromones and do it much more versatile, that being said I imagine it's largely a play style difference. N
I agree that Mucolids would be a lot better however, and they are definitely going to be the best troop in any Lictor build IMO.
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This message was edited 2 times. Last update was at 2014/11/12 16:44:02
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 15:56:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Indiana
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Also dont forget that with the lictors you can precision deep strike your hive tyrants from reserve and they count as flying the turn they come in. Gives you a lot of potential threat areas, as well as leaves your opponent in a tough target priority situation(assuming he even knows what they can do).
Combined with additional Mawlocs and other deep striking things, with just enough on the table to prevent him from shooting your lictors(or hiding them out of LOS also works). While not the most competative it gives you a lot of options to react, and in many cases with a good general having options is better than having pure power.
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![[Post New]](/s/i/i.gif) 2014/11/12 15:58:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:05:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Sinful Hero wrote:So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
Do you mean in this iteration of the dex, or in ever?
Pyrovores are actually pretty great with the addition of pods, and are far more playable than crap like Haruspex.
In "ever", I'd probably say just Skyslashers, Haruspex, Raveners, and Old One Eye are the only units to have never been useful. Raveners the least bad out of the lot, just completely outclassed.
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This message was edited 1 time. Last update was at 2014/11/12 16:06:06
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:05:57
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Sinful Hero wrote:So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
Haruspex?
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![[Post New]](/s/i/i.gif) 2014/11/12 16:09:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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pinecone77 wrote:NewTruthNeomaxim wrote:So a question for the pros here.
I have only played 'Nids since the new Codex came out, so I built my collection and started playing well later than the supposed "Golden Age". That means I haven't felt the particular weaknesses of the Codex, having never lived in an age of Drop-Pod (Mycetic Spores), etc...
That all said, I began my love affair with 'Nids by buying Space Hulk as a younger man, and the first I owned/painted were a set of Space Hulk 3rd Ed Stealers/Broodlord.
To date, they have been the only "turds" I own in terms of actually playing 40k as 'Nids.
Is the Tyrannocyst Spore-thing a way to rehabilitate these guys? I would LOVE for Genestealers to be awesome, but is loading a pod to the gills with these guys and a Broodlord a decent idea, or are they just gonna get shot to ribbons before they can finally assault?
Maybe so...  But not exactly.  I think we might be able to use Stealers if we pack a pod or two with Something Else. The secret seems (to me) to provide too many prioritys, so the foe can make mistakes. If that mistake is to ignore the Stealers, then they can charge home.  It still is painful to take overwatch (The Horror helps, or anything else that can pin) but the reason they are unusable is they get whitled down during the advance, and they are too expensive to function as bullet magnets.
The only success I've had is screening them with Hormagaunts. (odd but functional) or getting a "pin". (mostly from Strangle Cannons form a Warrior Brood) But it's possible that combining Infiltrate, Outflank, and Deep Strike will generate enough pressure.
Its definitely something i'll be trying. I just love them too much fluff-wise to not try to make them work to their (limited?) potential.
I agree with pinning being a big asset for them, so i'm thinking Stranglethorns on two Tyranocysts dropping in other tempting targets, combined with The Horror from a Broodlord. That should be a fair few times where pinning can conceivably happen, in addition to all the offering of many tempting targets. Maybe combined it will let them finally do so work for me. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:45:26
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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SHUPPET wrote: Sinful Hero wrote:So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
Do you mean in this iteration of the dex, or in ever?
Pyrovores are actually pretty great with the addition of pods, and are far more playable than crap like Haruspex.
In "ever", I'd probably say just Skyslashers, Haruspex, Raveners, and Old One Eye are the only units to have never been useful. Raveners the least bad out of the lot, just completely outclassed.
I meant in the current iteration. Sean just showed us that Lictors and Spore Mines can be made to work in a competitive setting. I was curious what's left. Haruspex, Skyslashers, Old One Eye, Pyrovores, and Trygons haven't been in any winning lists yet have they? What else, is my question. Not necessarily saying they can't be made to work, but what hasn't been used yet.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:53:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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Sinful Hero wrote: SHUPPET wrote: Sinful Hero wrote:So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
Do you mean in this iteration of the dex, or in ever?
Pyrovores are actually pretty great with the addition of pods, and are far more playable than crap like Haruspex.
In "ever", I'd probably say just Skyslashers, Haruspex, Raveners, and Old One Eye are the only units to have never been useful. Raveners the least bad out of the lot, just completely outclassed.
I meant in the current iteration. Sean just showed us that Lictors and Spore Mines can be made to work in a competitive setting. I was curious what's left. Haruspex, Skyslashers, Old One Eye, Pyrovores, and Trygons haven't been in any winning lists yet have they? What else, is my question. Not necessarily saying they can't be made to work, but what hasn't been used yet.
Hive Guard really. It was funny that they got a new box and then the rules became so bad (1 point of BS and points hike was all it took) that nobody buys or uses them anymore.
Tyrant Guard are kind of in the same boat but that was more that they are a assault only unit that moves 6" a turn...
Pods should help but if we really wanted to work with them why did no one ever take Tyrant Guard outflanked by Hive Commander?
With the whole army coming in by pods it could feasibly add one more threat to the "overload" but I don't see it becoming uber popular or part of any tourney winning lists.
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:55:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Swarmlord, Tyranid Prime, Raveners
Pyrovores may not have been used yet but they don't deserve to be grouped with these other units, they are actually really really good units now
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 16:59:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
Reading - UK
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tag8833 wrote: L0rdF1end wrote:In essence, leave the guy alone, he doesn't have to explain word for word how his list works and it's pretty obvious.
1) I don't think it is obvious how his list works at all. For instance, he could be infiltrating stuff, deep striking it. He might try to bring in the Mawlocs on 2, or start them on the board so when they arrive on 3, the Lictors guide them in.
2) He doesn't have to answer any questions. The fact that he has taken the time is to his credit, but no one would fault him if he were silent.
3) I view the whole point of this thread and the tactics forum in general is to discuss tactics and playstyles. Sean has just demonstrated superior tactics with an unconventional playstyle, so it is exactly what we should be talking about.
Not so sure I understand what happened here.
None of my statements/feelings were directed at 99% of the posters on this forum.
I apologise to anyone that I may have upset.
Perhaps I got the wrong of the stick and will apologise for doing so.
1. It would depend on matchup and terrain concerning what would be done with units in the list.
2. Sure, I just felt a few responses were like TELL US WHAT YOUR PLAN WAS for scenario a,b etc..
3. Exactly, I just felt that one might be put off supplying information in reply to some certain posts.
Lesson learned, think twice before posting.
Sorry for the slight derail. Please continue this discussion and forgive my interruption/rant.
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![[Post New]](/s/i/i.gif) 2014/11/12 17:05:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Edited to pause my stance on TGuard till I weigh them up properly
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This message was edited 2 times. Last update was at 2014/11/12 17:43:05
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 17:08:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Pyrovores are usable now but they are still questionable for competitive play.
If you want to look at units that could be used - well Shrikes are rarely seen but have uses. Again - hard to fit in a competitive list - generally you would take a Hive Crone first ( I know in Sean's list I would drop srealers for Mucolids - drop a spore mine cluster ( you have mucolids now) and add a hive crone for a little insurance. But that is me.
All the available new units and drop pods will change the way Nid lists look - no doubt of that. However, it does not invalidate other builds we have been using. Unorthodoxy ( jancoren here) just ran tha ambassadorial tournament ( no FW or new units) and Nids won. So they make appearances and still win some tournaments.
Because they did not do well at Nova or BAO does not invalidate them. A lot centers around which of the top players decide to run them. Looking at results can be misleading as many top players simply fall back on Eldar or deathstar builds.
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![[Post New]](/s/i/i.gif) 2014/11/12 17:13:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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NewTruthNeomaxim wrote:pinecone77 wrote:NewTruthNeomaxim wrote:So a question for the pros here.
I have only played 'Nids since the new Codex came out, so I built my collection and started playing well later than the supposed "Golden Age". That means I haven't felt the particular weaknesses of the Codex, having never lived in an age of Drop-Pod (Mycetic Spores), etc...
That all said, I began my love affair with 'Nids by buying Space Hulk as a younger man, and the first I owned/painted were a set of Space Hulk 3rd Ed Stealers/Broodlord.
To date, they have been the only "turds" I own in terms of actually playing 40k as 'Nids.
Is the Tyrannocyst Spore-thing a way to rehabilitate these guys? I would LOVE for Genestealers to be awesome, but is loading a pod to the gills with these guys and a Broodlord a decent idea, or are they just gonna get shot to ribbons before they can finally assault?
Maybe so...  But not exactly.  I think we might be able to use Stealers if we pack a pod or two with Something Else. The secret seems (to me) to provide too many prioritys, so the foe can make mistakes. If that mistake is to ignore the Stealers, then they can charge home.  It still is painful to take overwatch (The Horror helps, or anything else that can pin) but the reason they are unusable is they get whitled down during the advance, and they are too expensive to function as bullet magnets.
The only success I've had is screening them with Hormagaunts. (odd but functional) or getting a "pin". (mostly from Strangle Cannons form a Warrior Brood) But it's possible that combining Infiltrate, Outflank, and Deep Strike will generate enough pressure.
Its definitely something i'll be trying. I just love them too much fluff-wise to not try to make them work to their (limited?) potential.
I agree with pinning being a big asset for them, so i'm thinking Stranglethorns on two Tyranocysts dropping in other tempting targets, combined with The Horror from a Broodlord. That should be a fair few times where pinning can conceivably happen, in addition to all the offering of many tempting targets. Maybe combined it will let them finally do so work for me. :-p
Shoot, It may be the meds...but I really want to use Brood Lord Hunting Pack.  Not sure why though.  Yeah, likely the meds...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/12 17:16:39
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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I think Ductvader may have won some little rtts with Swarmlord or Raveners. Feel like he posted that quite a while ago. Might have been 6th edition.
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![[Post New]](/s/i/i.gif) 2014/11/12 17:18:32
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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bocatt wrote: Sinful Hero wrote: SHUPPET wrote: Sinful Hero wrote:So what units are left that have not been used in a competitive setting?
Pyrovores?
Skyslashers?
Do you mean in this iteration of the dex, or in ever?
Pyrovores are actually pretty great with the addition of pods, and are far more playable than crap like Haruspex.
In "ever", I'd probably say just Skyslashers, Haruspex, Raveners, and Old One Eye are the only units to have never been useful. Raveners the least bad out of the lot, just completely outclassed.
I meant in the current iteration. Sean just showed us that Lictors and Spore Mines can be made to work in a competitive setting. I was curious what's left. Haruspex, Skyslashers, Old One Eye, Pyrovores, and Trygons haven't been in any winning lists yet have they? What else, is my question. Not necessarily saying they can't be made to work, but what hasn't been used yet.
Hive Guard really. It was funny that they got a new box and then the rules became so bad (1 point of BS and points hike was all it took) that nobody buys or uses them anymore.
Tyrant Guard are kind of in the same boat but that was more that they are a assault only unit that moves 6" a turn...
Pods should help but if we really wanted to work with them why did no one ever take Tyrant Guard outflanked by Hive Commander?
With the whole army coming in by pods it could feasibly add one more threat to the "overload" but I don't see it becoming uber popular or part of any tourney winning lists.
I dunno...I've been thinking of Tyrant Guard with Crushing Claws. x2 as a poor bug's Stonecrusher Carnafex.  Shoot I guess you can run x3 Broods for a reasonable cost, even toss in a Pod. Automatically Appended Next Post: SHUPPET wrote:Swarmlord, Tyranid Prime, Raveners
Pyrovores may not have been used yet but they don't deserve to be grouped with these other units, they are actually really really good units now
I think that's two more reallys than I would use.  But I am willing to believe they could be "good".
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This message was edited 1 time. Last update was at 2014/11/12 17:19:49
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/12 17:25:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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felixcat has it on the nose here, there aren't enough tournaments for any statistical validity to be reached.
Now, if GW would just go the way of WotC and start an ELO system and a professional circuit with prize support for smaller events... (having fixed the unbalanced rules set first!)
Man I would be very happy
Back on topic - my housemate is running something like this soon:
2 dakka flyrants
3 zoanthrope
16 hormagaunts
16 hormagaunts
3 rippers DS
3 rippers DS
hive crone
dakkafex x2
LAN
1850 pts
I will be with Imperial Fists:
CM on bike TH/SE
grav-bike squad
2 tac squads, rhinos
2 stormtalons
grav-cents in LR
TFC
stalker
Predictions/thoughts? (Both are my armies, I just want to have a game with fully painted minis and nice terrain, and get more of a feel for the tactics involved!)
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This message was edited 1 time. Last update was at 2014/11/12 17:31:14
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![[Post New]](/s/i/i.gif) 2014/11/12 17:41:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Audacious Atalan Jackal
UK
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Nice list there and good thing I think genestealer is best choice! Never thought that I can keep minimum brood to gain more troop!
After drooling Over new droppod and willing to buy two for my Behemoth!
And just brought tyrant and new model kit. Let me what ya think and what suitable list for 500/1,000/2,000?
Here a list I own.
+++Behemoth+++
+ HQ +
* Hive Tyrant (unbuilt)
(Shadow in the Warp, Synapse Creature)
Electroshock Grubs, Powers of the Hive Mind, Psyker (Mastery Level 2) (Psyker), Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings
* Tyranid Prime
(Alpha Warrior, Independent Character, Shadow in the Warp, Synapse Creature, Very Bulky)
Boneswords, Flesh Hooks, Spinefists
+ Elites +
* Lictor Brood
* 2x Lictor
(Deep Strike, Fear, Fleet, Hit and Run, Infiltrate, Instinctive Behaviour - Lurk, Move Through Cover, Pheromone Trail, Stealth, Very Bulky)
2x Flesh Hooks, 2x Rending Claws, 2x Scything Talons
* Maleceptor (unbuilt)
(Psychic Barrier, Shadow in the Warp, Synapse Creature)
Psyker (Mastery Level 2) (Psychic Powers, Psyker), Scything Talons
* Zoanthrope Brood
Zoanthrope (Brotherhood of Psychers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
+ Troops + ( too many troop choice. )
* Genestealer Brood
* Broodlord
(Bulky, Fleet, Infiltrate, Move Through Cover)
Psyker (Mastery Level 1) (Psyker), Rending Claws
* 20x Genestealer
(Fleet, Infiltrate, Move Through Cover)
20x Rending Claws, 20x Scything Talons
* Genestealer Brood
* 11x Genestealer
(Fleet, Infiltrate, Move Through Cover)
11x Rending Claws, 11x Scything Talons
* Hormagaunt Brood
* 30x Hormagaunt
(Bounding Leap, Fleet, Instinctive Behaviour - Feed, Move Through Cover)
30x Scything Talons
* Hormagaunt Brood
* 10x Hormagaunt
(Bounding Leap, Fleet, Instinctive Behaviour - Feed, Move Through Cover)
10x Scything Talons
* Ripper Swarm Brood
* 6x Ripper Swarm
(Fearless, Instinctive Behaviour - Feed, Swarms)
6x Deep Strike (*)
* Termagant Brood
* 10x Devourer Termagant
(Instinctive Behaviour - Lurk, Move Through Cover)
10x Devourer
* 10x Spinefist Termagant
(Instinctive Behaviour - Lurk, Move Through Cover)
10x Spinefists
* Termagant Brood
* 20x Fleshborer Termagant
(Instinctive Behaviour - Lurk, Move Through Cover)
20x Fleshborer
* Tyranid Warrior Brood
Venom Cannon
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
* Tyranid Warrior
(Shadow in the Warp, Synapse Creature, Very Bulky)
Devourer, Scything Talons
+ Fast Attack +
* Ravener Brood
* Ravener
(Deep Strike, Instinctive Behaviour - Feed, Very Bulky)
Scything Talons, Scything Talons
* Ravener
(Deep Strike, Instinctive Behaviour - Feed, Very Bulky)
Scything Talons, Scything Talons
* Ravener
(Deep Strike, Instinctive Behaviour - Feed, Very Bulky)
Scything Talons, Scything Talons
* Tyranid Shrike Brood ( think about use up Raveners model if it was bad idea then 6 x Raveners )
Barbed Strangler
* Tyranid Shrike
(Shadow in the Warp, Synapse Creature, Very Bulky)
Rending Claws, Spinefists
* Tyranid Shrike
(Shadow in the Warp, Synapse Creature, Very Bulky)
Rending Claws, Spinefists
* Tyranid Shrike
(Shadow in the Warp, Synapse Creature, Very Bulky)
Rending Claws, Spinefists
+ Heavy Support +
* Carnifex Brood ( strip out old wargear ( claw and talons ) and undecided which wargear to build )
* Carnifex
(Fearless, Instinctive Behaviour - Feed, Living Battering Ram)
Scything Talons, Scything Talons
* Carnifex Brood ( strip out old wargear ( Barbed Strangler and talons) and undecided which wargear to build )
* Carnifex
(Fearless, Instinctive Behaviour - Feed, Living Battering Ram)
Scything Talons, Scything Talons
* Trygon ( or maw if include Lictor in Brood )
(Deep Strike, Fearless, Fleet, Instinctive Behaviour - Feed, Subterranean Assault)
Bio-electric Pulse, 2x Scything Talons
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![[Post New]](/s/i/i.gif) 2014/11/12 18:31:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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So Zoanthropes - say I have a squad of 6 and I succesfully cast, I make 1 roll to hit and am successful, I then go on to make 1 roll to pen? Or 6?
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/12 18:45:26
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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SHUPPET wrote:So Zoanthropes - say I have a squad of 6 and I succesfully cast, I make 1 roll to hit and am successful, I then go on to make 1 roll to pen? Or 6?
You make 6 rolls to hit, they just all come from the designated firing model.
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![[Post New]](/s/i/i.gif) 2014/11/12 18:46:57
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Hungry Little Ripper
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SHUPPET wrote:So Zoanthropes - say I have a squad of 6 and I succesfully cast, I make 1 roll to hit and am successful, I then go on to make 1 roll to pen? Or 6?
With 6 zoanthropes, warp lance becomes an assault 6 shooting attack, so 6 rolls to hit and 6 potential pens
Edit: Ninja'd
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This message was edited 1 time. Last update was at 2014/11/12 18:47:14
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![[Post New]](/s/i/i.gif) 2014/11/12 18:58:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Sweet,must had a bit of a rules clash with a friend there while trying to get to the bottom of this, neither of us ever really use the damn things much since the changes lol, thanks for the hand guys
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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