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Made in us
Longtime Dakkanaut



Cheyenne WY

 jifel wrote:
For comparison, the two lists I'm bouncing between right now are:

1850: CAD + Ally (allowed in this tourney)

Spoiler:
3 Flyrants, Devs, EG
2 Crones
2 Ripper Broods
Mucolid
Malanthrope
Dakkafex in Tyrannocyte
Tyrannofex, EG in Tyrannocyte
Bastion, Comms relay, escape hatch, 2 barricades


Spoiler:
3 Flyrants (one flyer ace)
2 Crones
2 Rippers Broods (DS)
25 gants
Malanthrope
2 Dakkafex (on foot)
Bastion, Comms, Escape Hatch

Sporefield


The biggest thing that's making this a tough choice is that I don't have the official models for the Tyrannocytes yet, and the models I've used as proxies (my two old Spores converted to be off the ground) look pretty ugly.


I like both of these...a lot. The "rule of cool" demands you choose the one that is least ugly. I think a pair of Dakkafexen can roll down the center just fine. And if you get Master of Ambush.. With that much air power, and Fexen, even Necrons should be a decent mach up. Vs drop pod style forces, you'll likely use the Dakkafex in your own backfield anyway...so the Tyrannocyte is kinda, not optimal...


Automatically Appended Next Post:
 jackyratos wrote:
Hi everyone!
I'm going to participate to a local tourney (1800 pts, 1 CAD, no allies, no FW, no bastion, 2 flying MC or aircrafts max) in France with my nids.
Can you give me some advise (target priority, units to avoid or whatever) against:
- necrons (even if I read Jy2's reports with and against)
- chaos daemons (SITW is my best friend but what else?)
- dark eldars (have you played against the new ones?)

My list will be like that:
2 flyrants w/ egrubs
1 tervigon
30 gants
2 zoanthropes (2 units)
1 venomthrope
2 dakkafex (together)
3 biovores (2 units)

Can you take Formations? Because you would really benefit from a Living Artillery Node (LAN) If not, well you certainly have the force nessisary to win some games. It will just be harder, that's all. I would want a screen for the Dakkafexen, but some of that is "style". I also habitually grab Hive Commander, so I can Outflank a Tervigon (when I take one) I also want to put Electro shock Grubs on the Tervigon as well.

Good luck! And good hunting!
7 raveners (rending claws)
20 gargoyles
14 hormagaunts
Initially I would take my mawloc whether my hormagaunts and some raveners but I have no success with it so I gave up the idea.

Two scenarios are 3 objectives to take and hold, last one is KP based.
Thx

This message was edited 1 time. Last update was at 2015/01/10 02:09:36


The will of the hive is always the same: HUNGER 
   
Made in fr
Fresh-Faced New User







No formation allowed.

First test yesterday: is has been hard against Slannesh daemons with 2 Soulgrinders, 1 unkillable DP (3+, FnP, +1W, IWND, psy lvl 3 in biomancy,) I even killed last turn, 60 daemonnettes, 20 hounds and 1 LoS.
I did it but it was harder than I thought. Maybe should I take an exocrine instead of the biovores (bad scattering...).
I would like to split the fexes, what do you think about?
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 jackyratos wrote:
No formation allowed.

First test yesterday: is has been hard against Slannesh daemons with 2 Soulgrinders, 1 unkillable DP (3+, FnP, +1W, IWND, psy lvl 3 in biomancy,) I even killed last turn, 60 daemonnettes, 20 hounds and 1 LoS.
I did it but it was harder than I thought. Maybe should I take an exocrine instead of the biovores (bad scattering...).
I would like to split the fexes, what do you think about?


Yeah, the LAN lets you re roll scatter, splitting the Fexen is a good plan, it lets you apply power in two locations, and you don't have to worry about them nipping at each other. If you split them take a serious look at adding a screen for them, and some Synapse/Shrouding, so you can get good synergy. I like to use what I call a "Bug Star" of a MC, a screen of Hormagaunts, a Synapse (Zoey, or a x3 Brood of Warriors) and a Veno if available. It is not a full on Deathstar, but it is dang functional.

I really love Mawloc, but if you have dice rolling problems, you may be well served to avoid her. Annother Big Bug I really like is Tyrannofex, Acid Spray, Thorax: Electro grubs...I usually put Adrenal Glands on so I can put more forward pressure on. It deletes Troops with fearsome efficientcy, and is almost unkillable. It tends to draw huge amounts of fire, letting the rest of the Swarm do it's job in peace. The screen, and Shroud lets you take massed Anti-tank fire without vanishing in a cloud of ichor.

My own experience has been that I win almost every game in which Tyranno dies. So much fire gets dedicated, that the rest of my force can rampage.

The will of the hive is always the same: HUNGER 
   
Made in fr
Fresh-Faced New User







The heart of the army consists with a screen of gaunts, a tervigon and the fexen behind and the venom on the back.
On one flank are the gagoyles and a zoey, on the other the raveners with the other one. The tyrants are in the shrouded area or behind BLoS terrains on each flank.

I'm wondering if the tervigon worth it or shall I prefer more gaunts and a zoey?

This message was edited 2 times. Last update was at 2015/01/10 21:06:10


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 jackyratos wrote:
The heart of the army consists with a screen of gaunts, a tervigon and the fexen behind and the venom on the back.
On one flank are the gagoyles and a zoey, on the other the raveners with the other one. The tyrants are in the shrouded area or behind BLoS terrains on each flank.

I'm wondering if the tervigon worth it or shall I prefer more gaunts and a zoey?



well tervigons can give you more gaunts so... tough call..

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

yeah, it is pretty much a "style" thing. Tervigon is just a little over priced, so it is hard to justify taking it. But it can be very useful. I like to Outflank it, when I do take one, so it can smash the backfield. It can spawn it's own screen, and I always give it a Thorax hive, so it is too dangerous to ignore. And by Outflanking I can hide from a Pod full of Sternguard, or the like. If they do drop down on her, she is in the foes backfield instead of mine.

The will of the hive is always the same: HUNGER 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I played Tau tonight. 1st time ever I've lost 3 FMCs in a single turn at 1850. 2 Flyrants and a Crone all died on turn 2 when I failed 5 of 6 3+ armor saves and 4 Feel No Pains. A skyfire burstide killed a full wound Flyrant with feel no pain. Buffmander's suites killed my last flyrant which had 3 wounds, and the 2nd Skyfire burstide annihilated a crone with markerlight support. It was a blood bath. Buffmander's suites took out barbie on turn 3, and I conceded heading into a turn 4 tabling. I didn't think my 5 remaining rippers stood much a chance against his whole army minus the 4 marker light I managed to kill.

This message was edited 1 time. Last update was at 2015/01/11 22:18:00


 
   
Made in gb
Brainy Zoanthrope





So, quick theoretical question - can a unit of Tyrant guard join a skytyrant swarm? Can they join it once all the gargoyles have died? Not that I'm ever likely to try this, but it's something I'd been wondering about.
   
Made in us
Longtime Dakkanaut




Wichita, KS

Benlisted wrote:
So, quick theoretical question - can a unit of Tyrant guard join a skytyrant swarm?
No. The Tyrant can't leave the Gargoyles, and the Gargoyles can't join the Guard.

Benlisted wrote:
Can they join it once all the gargoyles have died? Not that I'm ever likely to try this, but it's something I'd been wondering about.
Yes, but a small distinction, it would be the Hive Tyrant joining the Tyrant Guard not the other way around.
   
Made in us
Regular Dakkanaut




Dallas, Texas

tag8833 wrote:
I played Tau tonight. 1st time ever I've lost 3 FMCs in a single turn at 1850. 2 Flyrants and a Crone all died on turn 2 when I failed 5 of 6 3+ armor saves and 4 Feel No Pains. A skyfire burstide killed a full wound Flyrant with feel no pain. Buffmander's suites killed my last flyrant which had 3 wounds, and the 2nd Skyfire burstide annihilated a crone with markerlight support. It was a blood bath. Buffmander's suites took out barbie on turn 3, and I conceded heading into a turn 4 tabling. I didn't think my 5 remaining rippers stood much a chance against his whole army minus the 4 marker light I managed to kill.


Gadzooks, and I thought my rolling was terrible. Sounds like the hive mind ignored you.

Drive closer! I want to hit them with my sword! 
   
Made in us
Fresh-Faced New User




Hello everybody! I posted on this forum a few times before and I had come up with some relatively decent lists but then life happened and I had things to do. Now I'm back and it seems that the meta has shifted towards the Tyranids significantly. They've even won some tournaments! Anyways, I was wondering if those lists were still viable or if there were any ways to make them better.
HQ: 480pts
-Standard Flyrant
-Standard Flyrant
Elites: 340pts
Malanthrope
Malanthrope 2x
Malanthrope
Troops: 680pts
Termagants 170x (5 units of 30 and 1 unit of 20)
-1500
The obvious idea behind this list is to swarm the objectives and score points while simultaneously not let your opponents score any. The two Flyrants speed ahead and focus down threats to the malanthropes/termagants depending on the situation and the malanthropes just hide in cover giving themselves a 2+ cover save and the termagants a cover save as well. I figure that at 1500 points there's not a whole lot that can take down 170 termagants in time. The only problem is the lack of anti AV 13 plus.
HQ: 470pts
Standard Hive Tyrant
Standard Hive Tyrant (minus the E-grubs)
Troops: 90pts
Rippers x3 (deepstrike)
Rippers x3 (deepstrike)
Fast Attack: 310pts
Hive Crone
Hive Crone
Skyblight: 875pts
Standard Hive Tyrant (minus e-grubs)
Hive Crone
Harpy
Harpy
Gargoyle x10
Gargoyle x10
Gargolye x10
I would use this army when playing the old game types (not these new card/dice based objectives.) I went with the bare minimum on the troops to save points for the FMC's. My thoughts are that there aren't too many not-tailored lists out there that can deal with 8 FMC's. They wouldn't do to well for objective scoring but I feel like they would kill very effectively.
So what do you guys think could make these better? What are their issues?
I also have some questions; what's flyer ace? I've seen a lot of them as upgrades for flyrants but I don't know what the actual rule for it is. I really like the Tervigon, ripper swarm, lictor, and zoanthrope models! Are those units at all competitive? Do you think there's any way to make them competitive?

This message was edited 1 time. Last update was at 2015/01/12 01:18:07


 
   
Made in gb
Longtime Dakkanaut





UK

Boburrito wrote:
Hello everybody! I posted on this forum a few times before and I had come up with some relatively decent lists but then life happened and I had things to do. Now I'm back and it seems that the meta has shifted towards the Tyranids significantly. They've even won some tournaments! Anyways, I was wondering if those lists were still viable or if there were any ways to make them better.
HQ: 480pts
-Standard Flyrant
-Standard Flyrant
Elites: 340pts
Malanthrope
Malanthrope 2x
Malanthrope
Troops: 680pts
Termagants 170x (5 units of 30 and 1 unit of 20)
-1500
The obvious idea behind this list is to swarm the objectives and score points while simultaneously not let your opponents score any. The two Flyrants speed ahead and focus down threats to the malanthropes/termagants depending on the situation and the malanthropes just hide in cover giving themselves a 2+ cover save and the termagants a cover save as well. I figure that at 1500 points there's not a whole lot that can take down 170 termagants in time. The only problem is the lack of anti AV 13 plus.
HQ: 470pts
Standard Hive Tyrant
Standard Hive Tyrant (minus the E-grubs)
Troops: 90pts
Rippers x3 (deepstrike)
Rippers x3 (deepstrike)
Fast Attack: 310pts
Hive Crone
Hive Crone
Skyblight: 875pts
Standard Hive Tyrant (minus e-grubs)
Hive Crone
Harpy
Harpy
Gargoyle x10
Gargoyle x10
Gargolye x10
I would use this army when playing the old game types (not these new card/dice based objectives.) I went with the bare minimum on the troops to save points for the FMC's. My thoughts are that there aren't too many not-tailored lists out there that can deal with 8 FMC's. They wouldn't do to well for objective scoring but I feel like they would kill very effectively.
So what do you guys think could make these better? What are their issues?
I also have some questions; what's flyer ace? I've seen a lot of them as upgrades for flyrants but I don't know what the actual rule for it is. I really like the Tervigon, ripper swarm, lictor, and zoanthrope models! Are those units at all competitive? Do you think there's any way to make them competitive?


Both lists look quite viable. I would probaly change the first list, maybe remove a unit of Termagants or two for some Carnifexes with TL Devs, for more AT. A Tervigon would also be quite handy with EGrubs and Crushing Claws (and you could pump out a ton of attacks with Counter-Attack on the mass Termagants). Second list has been proven at the top level, wouldn't change too much.

Flyer Ace is a set of rules found in Shield of Baal, Leviathan. You can only take one Flyer Ace in an army (although it is debated). If you do, you get to roll on a table which gives your Flyer Ace bonuses. Each faction has it's own table to roll on and the Tyranid one is very good in comparison to other tables.

An overview of each unit can be found in the OP (aside Zoanthropes, which are being done IIRC), as well as how competitive the community thinks they are.

This message was edited 1 time. Last update was at 2015/01/12 02:13:20


YMDC = nightmare 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Speaking of... Seems like a fairly short review to me, but I'd appreciate any input to add to beef it up if needed.

Zoanthrope

The Zoanthrope is a Psychic Tyranid creature, coming in with Mastery Level 2 and a stock 3++ invulnerable save. With a single model brood(can be taken up to six models), this is the cheapest form of Synapse available to Tyranids, and the cheapest Psyker to boot. The Zoanthrope works best as a backfield unit, providing synapse , Warpcharge, and potentially buffing Psychic powers to it's fellow Tyranids.

1. The Zope is fairly cheap for what it is. Fairly durable, with psychic support to assist other units.
2. At Mastery level 2, the Zope adds psychic dice to your pool at a fair price.
3. The Zope comes stock with Dominion and Warp Blast, meaning it has both a buffing power(longer synapse range), and an offensive power for when things get too close.
4. Unfortunately the Zope is slow- it has neither fleet not a fast movement speed. On the other hand, it relies totally on Psychic powers meaning it can always to choose to run during the shooting phase, hopefully allowing it to keep up with a more aggressive unit.

The Zope has the potential to roll for a variety of powers, which can sometimes drastically change it's effective role in a list besides baby-sitting. Rolling Catalyst or Onslaught reinforces the Zope's role as a buff/backfield support unit. Paroxysm or The Horror can give the Zope a debuff role*. Psychic Scream let's the Zope take on a more offensive role*. The latter two are not considered ideal uses of the unit, because of the inherent fickle nature of Psychic powers. Manifest, roll to hit, roll to wound(if applicable), take saves(if applicable), and getting through Deny the Witch are usually too many checks to successfully make use of the offensive psychic powers.

*Note: Usually the Zope can perform these roles best when it has access to a Tyrannocyte. If it's not in range of an enemy unit, the powers are basically useless! The Zope becomes little less than a synapse source, and a Warpcharge battery. Although that is probably its best role anyway.

Grade: B

Neurothrope

The Leviathan expansion book added a few new rules to Zoanthrope broods- units can go up to six models and they can upgrade to a new character if they contain three or more models known as the Neurothrope. The Neurothrope gives the brood access to a fourth power: Spirit Leech. Spirit Leech is a pure offensive power that can only be used by the Nope. If successful, it gives you more Warpcharge points to use for your other Zopes to manifest Warp Blast. If you take a Neurothrope, know that you fully intend to use the brood as an offensive unit, preferably in a Tyrannocyte as the unit is generally too slow to get close enough to maximize it's psychic might.

Grade: C

This message was edited 1 time. Last update was at 2015/01/12 05:15:04


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Fresh-Faced New User




Thanks for the reply Frozocone, it was pretty helpful. Now another question I have is whether or not you can take a dataslate on its own. My friends and I will probably be doing smaller games to start out and some of the dataslates (Skyblight for instance) are big enough to be an army on their own. Is it required for an army to have a standard detachment?
   
Made in gb
Longtime Dakkanaut





UK

Boburrito wrote:
Thanks for the reply Frozocone, it was pretty helpful. Now another question I have is whether or not you can take a dataslate on its own. My friends and I will probably be doing smaller games to start out and some of the dataslates (Skyblight for instance) are big enough to be an army on their own. Is it required for an army to have a standard detachment?


If you mean a Combined Arms Detachment, then no. Battle-forged armies can be made from any type and number of detachments - Formations are just a unique type of detachment.

YMDC = nightmare 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 jy2 wrote:

TYRANID UPDATE LIST


Thanks guys. Here is a list of units to write up.

Also, if you want to make changes to your unit write-ups, just post the complete re-write on this thread or PM me and I will make the corrections/edits (more like copy and paste them ) onto p. 1 of the main tactica.


HQ

Hive Tyrant - jy2
Deathleaper - jy2
Old One Eye - jy2
Swarmlord - ductvader
Tervigon - Frozocrone
Tyranid Prime - Unyielding Hunger
Tyrant Guard - Unyielding Hunger


ELITES

Haruspexes - Strat_N8
Hive Guards - jy2
Lictors - jy2
Malanthropes - jifel
Maleceptors - jy2
Neurothropes - Sinful Hero
Pyrovores - Unyielding Hunger
Venomthropes - jifel
Zoanthropes - Sinful Hero


TROOPS

Broodlords
Genestealers
Hormagants - Spoletta
Mucolids - jy2
Ripper Swarms - jifel
Termagants - tag8833
Tyranid Warriors - Unyielding Hunger


FAST ATTACKS

Dimachaerons - luke1705
Gargoyles - Iechine
Harpies - Strat_N8
Hive Crones - Strat_N8
Meiotic Spores
Raveners - Spoletta
Red Terror - Spoletta
Sky-slasher Swarms - ductvader
Spore Mines - Unyielding Hunger
Tyranid Shrikes - Unyielding Hunger


HEAVY SUPPORTS

Biovores - Amoras
Carnifexes (all, including Forgeworld) - Frozocone
Exocrines - ductvader
Mawlocs - Frozocrone
Sporocysts
Toxicrenes
Trygon/Trygon Prime - jy2
Tyrannocytes - jy2
Tyrannofexes - jifel


LORDS OF WAR

Barbed Hierodule - jy2
Scythed Hierodule - jy2
Harridan - jy2
Hierophant Bio-titan - jy2


FORMATIONS

Rising Leviathan I
Broodlord's Hunting Pack
Deathleaper's Assassin Brood
Gargoyle Bio-bombs
Lictor Forest Brood
Manufactorum Genestealers

Rising Leviathan II
Endless Swarm
Incubator Node
Living Artillery Node
Skyblight Swarm
Synaptic Swarm

Rising Leviathan III
Bioblast Node
Living Tide
Subterranean Swarm
Tyrant Node
Wrecker Node

Shields of Baal
Skytyrant Swarm
Neural Node
Hypertoxic Node
Spore Field
Skytide
Hive Fleet Leviathan


BIOMORPHS/WARGEAR

Bio-artefacts - Sinful Hero


Let me know which you want to volunteer for and I will update this list. Or you could just post the review of the unit directly onto this thread and I will update the list and also the main tactica on p.1.




Just reporting this- looks like we still have a bit of work to do. I don't remember seeing it in the OP but I'll try to do Meiotic Spores if they haven't been touched yet. Maybe a formation or two if I'm feeling adventurous.


Automatically Appended Next Post:
Btw jy2, would you mind linking to your Pentyrant battle reports in the OP? Some might find them useful.


Automatically Appended Next Post:
Here are the links-
Pentyrant vs Tau:
http://www.dakkadakka.com/dakkaforum/posts/list/626665.page
Pentyrant vs Eldar and SM:
http://www.dakkadakka.com/dakkaforum/posts/list/625933.page

This message was edited 2 times. Last update was at 2015/01/12 14:34:30


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Gamerely wrote:
tag8833 wrote:
I played Tau tonight. 1st time ever I've lost 3 FMCs in a single turn at 1850. 2 Flyrants and a Crone all died on turn 2 when I failed 5 of 6 3+ armor saves and 4 Feel No Pains. A skyfire burstide killed a full wound Flyrant with feel no pain. Buffmander's suites killed my last flyrant which had 3 wounds, and the 2nd Skyfire burstide annihilated a crone with markerlight support. It was a blood bath. Buffmander's suites took out barbie on turn 3, and I conceded heading into a turn 4 tabling. I didn't think my 5 remaining rippers stood much a chance against his whole army minus the 4 marker light I managed to kill.


Gadzooks, and I thought my rolling was terrible. Sounds like the hive mind ignored you.
I rolled a little poorly, and Tau rolled pretty well. The skyfire busttide did 3 rends, 1 Fusion hit, and 3 normal saves to the flyrant. I made 3/4 cover saves, but failed all 3 armor saves. Statistically, I should have failed 2 covers saves, and 1 Armor save, and made one FNP, and ended up losing only 2 wounds, but this result isn't all that far out of whack.

However all of the other rolls were statistical. Buffmander's crew ignored cover, and Shadowsun got me with a fusion, and then a Skyfire missile commander forced me to make 3 saves and I happened to fail 2 of them, but if I had made them all, there were another 12 missile pod shots coming at me, and it would have been enough to kill that flyrant. Meanwhile a skyfire burstide that has 2 marker lights to ignore cover, and 2 more to buff BS has no problem killing a Crone. Wounding on 3's. No saves of any kind allowed.
   
Made in us
Regular Dakkanaut





Just had the greatest moment of my Tyranid career yesterday! (Which is just this game!)

Was playing a nasty centstar with Imperial Knight. I spent 2 turns shooting at the Imp Knight with 2 Hive Crones and a Hive Tyrant.

We were playing Maelstrom and he rolled where he had to control every objective so all he needed to do was charge his Imperial Knight (who had 1 wound left) at my Tyrannocyte and kill it then he would have all 6 objectives and really pull away from me (its worth D3+3pts).

He charged in and did 3 wounds to my 'Cyte, I smashed back and took off his final Hull Point then on top of that he rolled a 6 for explosion and rolled right on top of my Tyrannocyte. Then promptly rolled a 1 to kill it .

Needless to say I got destroyed but the Tyrannocyte has jumped to the front of my painting board!!
   
Made in us
Focused Fire Warrior




San Antonio, TX

Hello all... Buddy of mine ran the PenTyrant list at a Tourney this weekend. Once I talk to him I'll post his thoughts here.

Was putting together a 1k list, and wanted to see what the experts thought. See how competitive this could be :

Dakka Flyrant
4 Zoans in a pod
2 Mucolids
Hive Crone
Tyrannofex in a pod with Adrenal glands.

That leaves me with 35 spare points. Thoughts, comments?

This message was edited 1 time. Last update was at 2015/01/12 16:14:24


   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 foto69man wrote:
Hello all... Buddy of mine ran the PenTyrant list at a Tourney this weekend. Once I talk to him I'll post his thoughts here.

Was putting together a 1k list, and wanted to see what the experts thought. See how competitive this could be :

Dakka Flyrant
4 Zoans in a pod
2 Mucolids
Hive Crone
Tyrannofex in a pod with Adrenal glands.

That leaves me with 35 spare points. Thoughts, comments?

You might put the Tyrannofex in a pod, and swap out the Zopes. It's difficult to get good use out of them with the way Psychic powers work(far too many points of failure).


Automatically Appended Next Post:
But if you really want to keep them, you might swap one out for a Nuerothrope for the extra Psychic power. If successful it can save you some dice for your Flyrant.

This message was edited 1 time. Last update was at 2015/01/12 16:22:10


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Focused Fire Warrior




San Antonio, TX

The Tfex is already in a pod.

Option B

Leviathin Detachment
3 Dakka Flyrants
3 Mucolids
Venomthrope
Mawloc (Big guy that pops up out of the ground)
Naked ADL

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 foto69man wrote:
The Tfex is already in a pod.

Option B

Leviathin Detachment
3 Dakka Flyrants
3 Mucolids
Venomthrope
Mawloc (Big guy that pops up out of the ground)
Naked ADL

If that's what you want to run, I'm sure it will be a hard counter to a few lists. Could drop the ADL and Mawloc for a Crone to swarm even more flyers.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Focused Fire Warrior




San Antonio, TX

If it helps, it is a tournament setting and my first one as well. So wanted to come out swinging. And get some good experience

   
Made in us
Longtime Dakkanaut



Cheyenne WY

 foto69man wrote:
The Tfex is already in a pod.

Option B

Leviathin Detachment
3 Dakka Flyrants
3 Mucolids
Venomthrope
Mawloc (Big guy that pops up out of the ground)
Naked ADL


This is far killier. Maybe too killy for a friendly game though...

Late entry, for a tourney? Go for it!

This message was edited 1 time. Last update was at 2015/01/12 17:02:51


The will of the hive is always the same: HUNGER 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

The second one will win you a few games, but not many people will have a lot of fun against it. The ADL seems kind of tacked on- what do you intend it to provide for your list?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

pinecone77 wrote:
 foto69man wrote:
The Tfex is already in a pod.

Option B

Leviathin Detachment
3 Dakka Flyrants
3 Mucolids
Venomthrope
Mawloc (Big guy that pops up out of the ground)
Naked ADL


This is far killier. Maybe too killy for a friendly game though...

Late entry, for a tourney? Go for it!


It is a style thing, but I think I would be tempted to swap one DakkaTyrant for Tervigon. So I could spawn some objective seekers...

This message was edited 1 time. Last update was at 2015/01/13 01:42:04


The will of the hive is always the same: HUNGER 
   
Made in us
Focused Fire Warrior




San Antonio, TX

ADL and Venom are for those times I want to start all the Flyrants on the table, but terrain might be lacking. And keeps the Mucolids alive a little longer

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 foto69man wrote:
ADL and Venom are for those times I want to start all the Flyrants on the table, but terrain might be lacking. And keeps the Mucolids alive a little longer

A bunker might be a better bet. As a building it would keep your venom safer, plus give a bigger shrouding bubble. Of course, you'd have to scrounge up 5 more points somewhere.

And the ADL should do a decent job of keeping the Vope and Mucolids safe.

This message was edited 1 time. Last update was at 2015/01/12 17:31:30


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in fi
Been Around the Block




You guys running normal 'nid CAD's with those leviathan detachments?

Important to note that the leviathan detachment does not have an fortification slot in its FOC.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

wighti wrote:
You guys running normal 'nid CAD's with those leviathan detachments?

Important to note that the leviathan detachment does not have an fortification slot in its FOC.

Oh yeah that's right, it just has a LoW slot. Nevermind then, unless you can run two detachments/self ally.

@foto69man
As for the points leftover, maybe just add a Ripper Swarm with deepstrike.

This message was edited 1 time. Last update was at 2015/01/12 17:55:05


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
 
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