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2015/03/28 23:52:38
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
Pretty much, minus the kp mission, I was not a fan of this years champs. Next year I plan on saving a day off and only playing in the team event.
2015/03/29 07:24:51
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Wilson wrote: Skytyrant is awesome. Took it again for the second time vs 3 wraithknights, 2 serpants , summonseer + bikes and a knight lancer.
tyrant took out 2 wraith knights and the lancer with smash all by itself!
So dope! Highley recommended formation
The jink error nonwithstanding, what sort of list are you fitting the Skytyrant into? The trouble I'm having listbuilding is that a lot of our stuff is either flying, deepstriking or sitting back shooting - meaning the skytyrant swarm is basically going to be the only thing my opponent shoots at, at least until reserves arrive.
The list i used it with was this;
Flyrant fighter ace
flyrant
Deathleaper - warlord
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Lictor
Lictor
Malanthrope
Hive crone
Hive crone
Mawloc
Skytyrant form
Flyerers and mal start on the board, the rest in reserve.
2015/03/29 14:09:31
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
2015/03/29 19:22:04
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
Pretty much, minus the kp mission, I was not a fan of this years champs. Next year I plan on saving a day off and only playing in the team event.
Fom what I've read, seems as if some of the the Championship players shifted over to the 40K Friendly, as their attendance increased dramatically as the Championships decreased.
Wilson wrote: Skytyrant is awesome. Took it again for the second time vs 3 wraithknights, 2 serpants , summonseer + bikes and a knight lancer.
tyrant took out 2 wraith knights and the lancer with smash all by itself!
So dope! Highley recommended formation
The jink error nonwithstanding, what sort of list are you fitting the Skytyrant into? The trouble I'm having listbuilding is that a lot of our stuff is either flying, deepstriking or sitting back shooting - meaning the skytyrant swarm is basically going to be the only thing my opponent shoots at, at least until reserves arrive.
The list i used it with was this;
Spoiler:
Flyrant fighter ace
flyrant
Deathleaper - warlord
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Lictor
Lictor
Malanthrope
Hive crone
Hive crone
Mawloc
Skytyrant form
Flyerers and mal start on the board, the rest in reserve.
Honestly, I'm not seeing what Deathleaper brings to this army. I'd recommend dropping him and perhaps a couple of mucolids (if necessary) to bring in another mawloc or perhaps even some ObSec scoring units.
Or you could drop a whole bunch of stuff to bring in a 3rd flyrant.
Automatically Appended Next Post:
Ok, so the local tournament I was talking about, the Contest of Champions 1500, came and went. I did go, but I ended up not taking my Tyranids (or NecroNids) with me. I'm saving them for a larger event. So instead, I brought a 1500 army with 400-pts of troops and an 1100-pt deathstar.
But as this thread is about Tyranids, I will talk about my opponent instead, who made it to the final round with his bugs. Going into our last game, he and I were the only players remaining with perfect scores (20-pts each). His was the list I was dreading to play and lo and behold, I ended up getting paired against him. This was what he brought:
1500 Tyranids + Skyblight
Tyranid CAD:
Dakka Flyrant - Egrubs
Dakka Flyrant - Egrubs
Venomthrope
Mucolid
Mucolid
Imperial Bunker
Skyblight:
Dakka Flyrant - Egrubs
Harpy - TL-HVC Harpy - TL-HVC Hive Crone
10x Gargoyles
10x Gargoyles
10x Gargoyles
This matchup, I was the underdog. We were playing objectives and he was going 2nd. He brought FMC-spam. I had no anti-air other than casting Prescience. He brought regenerating MSU to my deathstar. He also got Catalyst on 2 of his flyrants. In all fairness, he should have kicked my ass.
Luck was up and down throughout the game. My librarian died to 2 Perils in a roll, thus giving my opponent my Warlord. His gargoyles glanced 2 of my land speeders to death. Flyrant wiped out 1 unit of combat squad marines when I failed 5 out of 7 3+ saves. He denied 2 crucial powers and I failed a crucial attempt on Turn 5 with Gate of Infinity.
However, I did get lucky as I got 1 Skyfire Nexus for the objectives and he failed to wipe out 1 unit of 5 scouts on an objective when he rolled 3 1's to wound.
In the end, we tied Primary. We tied Tertiary (First Blood, Warlord, Linebreaker). However, I was able to squeak out a win on the Secondaries by just 1-pt in a very closely-fought game.
With that said, I like Tyranids (or Leviathan) + Skyblight and I'm planning on re-visiting that build for my next tournament later in April.
This message was edited 5 times. Last update was at 2015/03/29 20:50:17
I was just looking at the Bio-artifacts the other day and realised I can finally use the HVC/Stranglethorn Tyrant I have sitting around since 4e.
The Miasma Cannon is not marked the the only one hvy Biocannon limit like the HVC or Stranglethorn, just replaces one set of Talons. So while not an optimal load (not a dakka Flyrant) it does like an interesting toy in a swarm list, especially as it makes wounding high toughness things easy (Looking at you Wraithknight) while still providing WoD for charge defense.
Going to try it out in 1000 pt list. Anyone else looked at this combo?
2015/03/29 22:23:45
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Skytyrant is awesome. Took it again for the second time vs 3 wraithknights, 2 serpants , summonseer + bikes and a knight lancer.
tyrant took out 2 wraith knights and the lancer with smash all by itself!
So dope! Highley recommended formation
The jink error nonwithstanding, what sort of list are you fitting the Skytyrant into? The trouble I'm having listbuilding is that a lot of our stuff is either flying, deepstriking or sitting back shooting - meaning the skytyrant swarm is basically going to be the only thing my opponent shoots at, at least until reserves arrive.
[spoiler]
The list i used it with was this;
Flyrant fighter ace
flyrant
Deathleaper - warlord
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Lictor
Lictor
Malanthrope
Hive crone
Hive crone
Mawloc
Skytyrant form
Flyerers and mal start on the board, the rest in reserve.
Honestly, I'm not seeing what Deathleaper brings to this army. I'd recommend dropping him and perhaps a couple of mucolids (if necessary) to bring in another mawloc or perhaps even some ObSec scoring units.
Or you could drop a whole bunch of stuff to bring in a 3rd flyrant.
2 Mawlocs and 2 lictors does not work, trust me.
Death leaper gives me a. another lictor i can deploy anywhere on the board and b. he is my warlord in this list, which allows me to play more aggressively with the flyrants and not fear for giving STW.
mucolids are awesome and i'm certainly sticking with 6. the opponent is forced to shoot them down - this helps massively with keeping the flyrants and crone alive.
This message was edited 1 time. Last update was at 2015/03/29 22:24:59
2015/03/30 09:46:36
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
Some fun oddities in there with the Dima and the Neuro brood-pod.
Yeah I'm surprised he did that well with those as his Podding threats - the Dima I can't comment on as I haven't got one but it seems liable to getting shot up the turn it arrives, but I have used the Neuro+2 Zoans pod a lot. And they've been decidedly lacklustre in every instance - it's just too many dice hurdles to get over. Cast, deny, hit, damage. The best mine have ever done is taking a few vehicles down and knocking the last few wounds off a DK, which for a 250 point investment including the pod, is pretty poor. I really want to make them work but I've ended up cutting them for more reliable threats. Admittedly though, with 4 Flyrants+Tervi for warp dice perhaps he has a better shot at getting his powers off, especially if he got non-Psychic armies.
2015/03/30 17:55:32
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Hi everyone, I keep on seeing people mention the spore mine clusters as a decent option but in my mind they are so much worst then the mucolid spore (less str in the blast, worst ap, no shrouding, unable to harm flyer, average of same points).
What is the advantage of the spore mine cluster over the Mucolids?
Is it only when the you don't have any troops slots available?
Smaller so easier to hide from line of sight, makes them almost perfect for manning comms relay, larger foot print as you can spread the bases out to confine the opponent more
YMDC = nightmare
2015/03/30 19:47:25
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
fartherthanfar wrote: Hi everyone, I keep on seeing people mention the spore mine clusters as a decent option but in my mind they are so much worst then the mucolid spore (less str in the blast, worst ap, no shrouding, unable to harm flyer, average of same points).
What is the advantage of the spore mine cluster over the Mucolids?
Is it only when the you don't have any troops slots available?
Also great for null deployment armies as they don't give up anything and lets you reserve your important units and not be "tabled" (assuming you hide them).
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
Some fun oddities in there with the Dima and the Neuro brood-pod.
Thanks. With regards to some of the units on his list:
Dimachaeron in Spore - I like this unit. Dima by himself isn't very reliable performance-wise, but put him in a spore and his value to the army shoots way up. I think dima-spore is actually a viable competitive Tyranid build.
Zoans/Neuro-spore - I'm not a big fan of this unit. Too highly situational for my liking. However, like the dimachaeron, against the right army, they can actually do well. I just think that there are more consistent units for the price in the army.
Tervigon+Gaunts - another solid unit. If I were to run a ground force, I would include them. Despite what some say on the net, I still very much like this combo and they can still make for a great foundation for any Tyranid army. Though I must say that I found it surprising that he would run them in mainly Maelstrom missions. IMO they are better for Eternal War or Hybrid scenarios. Lack of mobility can make them a liability in Maelstrom games.
This message was edited 1 time. Last update was at 2015/03/30 20:11:02
Dima in a pod = Dima on a turn 3 charge at the earliest. That means Dima contributes for roughly 1/2 of the game. I don't really see it. I've tried it about 8 times, and I've either lost the Dima on the turn he arrives, or he arrives so late that the battle was already mine, and gets to be a horrendously overpriced objective sitter.
2015/03/31 18:57:02
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Which list would you take and what changes would you make if any? Really struggling. List 3 sounds fun but I know one of my opponent's plays Raptors (and obviously Lias) which really hampers reserve rolls
Tested the Leviathan and Living Artillery list out against Tau w/ FBSC and Knight, Relic, Dawn of War Deployment.
I can still taste the salt in my mouth...they went first and the HYMP alone killed one Flyrant first turn (out of 6 saves I rolled four ones or so) and reduce the Warlord to 2 wounds. After dealing with the Fire Warriors and Exocrine I must have unloaded about 36 Brainleech shots into the Broadsides and got about 29 wounds? Saved all but one. Exocrine was the highlight, killed the Riptide but didn't do much else, failing to move through cover more than 2" a turn to get into range of the Broadsides. Flyrants were gone turn 3 and the Knight was in charge range of the Exocrine, or the only thing my army had that could deal with the knight.
Not sure I even want to test the four Flyrant list after how badly I rolled, haha :p
YMDC = nightmare
2015/03/31 19:17:00
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Yeah I just battles against imperial Knight last weekend and it was so tough battle! I destroy their main list - grey knight. Toxicrene was mvp against greyknight.
My ace flyrant score 6 for ace flying chart so I stick to 12" along the board so I can escape from knight cannon.
That how I wipe his grey knight out.
In turn 4 I need to kill knight... With huge spore drop everywhere and it was fun to watch knight running around like headless chicken... But I cannot crack a hull so Toxicrene can poison on knight... Fail.
Knight alone wipe out my whole tyranids armies include murder my flyrant after he learn to do not shoot at my ace flyrant..
2015/03/31 19:32:20
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Had I gotton Psychic Scream or something, then I might have stood a better chance. I got Catalyst which didn't come into play at all, Paroxysm which kept one Flyrant alive for a turn, Horror which was shot down and Warp Lance which I failed to manifest...multiple times.
It was the sort of game that makes you re-evaluate your list and realise it needs work. A lot of work.
Best thing one can do is kick back with a beer and watch the footy although my team isn't doing too hot in Italy at the moment
YMDC = nightmare
2015/03/31 19:35:50
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
How the heck can we beat imperial Knight in legit way? Exocrine was easy target to imperial knight unless we take in 4 of exocrine and 2 exocrine die in first turn and pray to hit in turn 2.... No chance for bio-walking tank unless we put exocrine in tyranids pod..
All I need to crack single hull or better so my Toxicrene can poison.. Which unit can help other than floating death units.
This message was edited 1 time. Last update was at 2015/03/31 19:37:36
2015/03/31 19:40:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Egrubs for D3 haywire overwatch works well, thats how I got it downto one HP in my last game against one
I normally wouldn't have let the Exocrine get to it but my Flyrants were dead at that point as well as my Biovores so after being holed up in a corner for too long due to bad move through cover rolls and being shot at with my flyrants first turn it was simply inevitable.
YMDC = nightmare
2015/03/31 19:53:54
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Cool!
My mawloc, Toxicrene and flyrant did not die after game 4... Game 5 against grey knight and imperial knight... Yep imperial knight use hammer of wrath and chainsaw my flyrant, Toxicrene and mawloc... And blow up the rest of my helpless critter.. Bah..
2015/04/02 11:40:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
fartherthanfar wrote: Hi everyone, I keep on seeing people mention the spore mine clusters as a decent option but in my mind they are so much worst then the mucolid spore (less str in the blast, worst ap, no shrouding, unable to harm flyer, average of same points).
What is the advantage of the spore mine cluster over the Mucolids?
Also great for null deployment armies as they don't give up anything and lets you reserve your important units and not be "tabled" (assuming you hide them).
While nice, it's not an advantage Mucolids have over Spore Mines. Both have the Living Bomb rule.
997Turbo wrote: I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?
He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
Some fun oddities in there with the Dima and the Neuro brood-pod.
Thanks. With regards to some of the units on his list:
Dimachaeron in Spore - I like this unit. Dima by himself isn't very reliable performance-wise, but put him in a spore and his value to the army shoots way up. I think dima-spore is actually a viable competitive Tyranid build.
The single pod was for the Neuro brood, not the Dima (it was deployed as normal).
I agree with tag8833 on podded Dimas, I just don't see it. Charge turn 3 or 4. Turn 5 with a bit of bad luck. Until mid-late game it's not contributing to target saturation and has zero area threat projection. Especially bad if Maelstrom missions were you need boots on the ground, and early.
I do love the model and it's rules (apart from its abysmal move - tell me how a Maulerfiend is twice as fast? Look at those legs FFS!) but if I would field one, it would be starting on the table.
2015/04/02 20:57:49
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Dima in a pod didn't work for me either -it's either too late to the game or is gunned down before it can do anything.
people say it is good distraction, ammo bait but i mean cmon - so is a mawloc and thats 60 pts cheaper.
How do people rate sling-shotting tyrant guard with a meleeflyrant? is that viable? I've been sat at my desk rolling dice trying to work out whats better out of 3 tyrant guard and a melee flyrant or a sky tyrant formation.
what are peoples thoughts -which ones more durable?
sky tyrant are better vs grav (which is heavily spammed in my meta) where as tyrant guard would be better vs high strength(that doesn't cause ID) although I don't have experience with the latter.
I believe that a Hive Tyrant is our best/ most reliable CC unit in the game as it's the only one that can get into combat by T2.
toxicrene and dima are nice but podding them in / walking them up the board is far too unreliable.
EDIT:
Or for a cheaper option - prime with lw, bs and toxin sacs in a unit of gargoyles? Sling shot into and issue challenge? Anyone tried this?
Im uber pro bone sword cause i REALLY hate riptides and wraithknights
This message was edited 1 time. Last update was at 2015/04/02 22:00:31
2015/04/03 01:38:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
You'll have to be a little more specific because Tzeentch summoning has a ton of variants (although to be fair so does #Lictorshame)
The idea with #Lictorshame is that you max out on efficiency reduction. Basically, you can null-deploy and waste your opponents' first turn or two (more likely two if you're not super aggressive). That's a big deal when you may only get 4 or 5 turns in a tournament.
Furthermore, take the "lowly" Lictor. 50 point unit. Can go to ground in ruins for a 2+ cover. 3 wounds. Really a pain to remove, and combat is where it makes its money. How many points of models is your opponent going to have to shoot at it to kill it? A lot more than 50, that's for sure. And I'm not even going to talk about the 15 point shrouded Mucolid in cover.
So you have a lot of ground control that can go wherever you need it to. Tzeentch summoning can't keep up with that, and the Daemon princes/Lords of change are deathstars compared to your units, so you have a lot more units than they do. For every unit they summon, you should have a Flyrant for that. Your Flyrants' AA will also down any Tzeentch unit that isn't shrouded, and Mawlocs also remove summoned units like it's their job.
2015/04/05 00:47:51
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
@Wilson, your idea about deathstaring our HQs has got me interested. The melee flyrant with Guard idea particularly - getting fleet for 30 points as oposed to 55+ for a skytyrant swarm is a further benefit, as is the ability to add CC to some of the guard for some better antitank capacity than the flyrant alone or the skytyrant as a whole offers, which is imo a big downside to the unit. Perhaps a list running both skytyrant and melee flyrant w/ guard could work if you want to go the extremely rushy route?
2015/04/05 11:19:26
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Benlisted wrote: @Wilson, your idea about deathstaring our HQs has got me interested. The melee flyrant with Guard idea particularly - getting fleet for 30 points as oposed to 55+ for a skytyrant swarm is a further benefit, as is the ability to add CC to some of the guard for some better antitank capacity than the flyrant alone or the skytyrant as a whole offers, which is imo a big downside to the unit. Perhaps a list running both skytyrant and melee flyrant w/ guard could work if you want to go the extremely rushy route?
I like that idea too,
so what;
Flyrant -wings, LW,BS,AO,Toxin sacs, Talons - 255
Thats a lot to deal with but I'm concerned of the damage output - unless there are wraith knights/ riptides or dread knights on the board I feel like it may be a hefty and sometimes wasted investment.
If I had 3 tyrant guard i'd give it a bosh! someone try it?
This message was edited 1 time. Last update was at 2015/04/05 11:28:05
2015/04/05 14:26:52
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
It's really, really hard to beat shooty tau using a Lictor Shame list on a mostly bare board. Especially when most of your psychic rolls are 1 and 4. Just got blown off the board by Firebase Cadre combined with Farsight Bomb and a Skyray in the final round of a tourney. Mawlocs all scattered and didn't kill a thing. Lictors fell to Ignores Cover.
Any thoughts on strategy? I planned to keep things off as long as possible, but the primary mission was deteriorating objectives and each turn lost meant big points for the opponent. I burned 4 Lictors to kill the Skyray, which at least gave the Flyrants a chance.
Sincerely,
Punching Bag
2015/04/05 19:50:39
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Null Deploy with the Flyrants, get everything bar some Spore Mines manning objectives off the board, deploy out of Line of Sight, bring a Bastion to assist in this. Deploy out of range of SMS and block line of sight to weapons. Turn 2, get everything on with the Comms Relay, DS onto the Broadsides without Scatter due to non-scatter Lictors, Flyrants move up and Paroxysm the Skyfiring units (Skyray and co). Turn 2 should be where you do damage.
I would have had a good game against Tau with my 1250 Lictor Shame list but the dice were against me and was Seized, so my Flyrants took wounds. Followed swiftly by a Perils and failed Grounding.
Has anyone else had success with a Malanthrope? In all my games I don't seem to have much success with it. Against Tau, well that's to be expected. But I just faced off against Raptors which had a Scorpius w/ Battle of Keylek. Caused wounds for days with Lias and the Scorpius and probably the Legion of the damned.
EDIT: What are the best things to put inside a Tyrannocyte? My current list (posted in Army Lists) has Exocrine, Dakkafex and Zoanthrope should I roll Psychic Shriek. Are these three viable occupants for Pods? I fielded a similar list earlier today with an additional Dakkafex and other things in place of the Tyrannocyte and Bastion and while I won (Rippers too stronk), the list never really got out of the Deployment zone, except for Flyrants and DS units.
This message was edited 1 time. Last update was at 2015/04/06 00:18:41
YMDC = nightmare
2015/04/06 13:31:04
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
It's really, really hard to beat shooty tau using a Lictor Shame list on a mostly bare board. Especially when most of your psychic rolls are 1 and 4. Just got blown off the board by Firebase Cadre combined with Farsight Bomb and a Skyray in the final round of a tourney. Mawlocs all scattered and didn't kill a thing. Lictors fell to Ignores Cover.
Any thoughts on strategy? I planned to keep things off as long as possible, but the primary mission was deteriorating objectives and each turn lost meant big points for the opponent. I burned 4 Lictors to kill the Skyray, which at least gave the Flyrants a chance.
Sincerely,
Punching Bag
Tau have all of the answers to Tyranids. Firebase Cadre and Farsight bomb aren't even the most scary they can offer. 3 Skyrays + Buffmanderstar is more scary yet. You might be able to tailor to beat a specific tau list. For instance, running 90 Gargoyles will usually neutralize Riptides and broadsides pretty effectively, but those lists are either unbalanced and lose to most other things, or just not fun to play because of the high model count.
Until either Tau or Tyranids get a new codex, I don't think this is going to change, and rebuilding your list to counter a specific Tau list can be a dubious proposition.
One very, very important thing is to always try to pin (the Horror) any unit joined to buffmander. Coupled with a good Tyranid list, and you can usually avoid being tabled.