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Made in ca
Rampaging Carnifex




West Coast, Canada

pinecone77 wrote:
Seeing how we've got some math going. I am still liking HyperToxic Node, and I am ruminating on the loadout...

Base: Winged Tyrant, Toxic, MawClaws, Thorax....230 points I am seriously considering Miasma Cannon. Because of the Special Rule, it might be viable....255 if I take it. Thoughts?

If you don't like MawClaws, Rending+ Old Adversary cost 20 points...? Base of 240...?


I would try it - two templates on a platform like that sounds brutal for anything with a wounds characteristic. Still think the toxicrene is a bit of a tax, but I haven't used it yet so...

This message was edited 1 time. Last update was at 2015/05/21 03:24:07


   
Made in us
Longtime Dakkanaut




Wichita, KS

SBG wrote:
So, I have a thought regarding Raveners. How does everyone feel about them if supported by Venomthropes (cover), The Swarmlord (furious charge/psychic support), and 3 deep striking dakkafexes in spores? Thinking of running about 18 of them, in a few squads.

More for a fun game, but it's something I've been wanting to try out, since Raveners can't get combat biomorphs.
Raveners are great. If Imperial Knights and Wraith Lord / Knights weren't a thing we might even see them finding their way into lists.

Personally, I think it is best to accompany Raveners with Shrikes for Synapse. Malanthropes can work, but Shrikes can keep up easier, and can take biomorphs and BS + LW for situational superiority.

If you don't want to run Malanthropes, you should put that Venom in a box (Bastion). If you are feeling really gutsy buy an escape hatch and 2 squads of 1 Venom. That way you can advance them upfield with the raveners.

The Swarmlord is very points inefficient. Use flyrants instead.
   
Made in us
Dakka Veteran





Soo my road to the nova open officially started Yesterday morning, which means its list building time!

So after reading basic primer, my first idea is msu bugs, my thoughts on lictors lately is they have been fantastic, but I always wish I had more of them, and when you read nova missions malwocs seem underwhelming most of the time.

So here is my first draft of bugs for the nova open

Cad
flyrant 240
Malenthrope 85
lictor 50
3 ripper swarm with deep strike 45
3 ripper swarm with deep strike 45
3 spore mines 15
Bunker with coms 75

Levi detchment
flyrant 240
flyrant 240
flyrant 240
Lictor 50
Lictor 50
Lictor 50
mucloid 15
mucloid 15
mucloid 15

Deathleaper brood
deathleapper 130
lictor50
lictor50
lictor50
lictor50
lictor50

Total 1850

This list has the ability to be whereever it wants, the -1 ld bonus deathleaper and his lictors provide will come in handy vs msu and I have some deep striking obsec that could come in handy from time to time.

 
   
Made in gb
Audacious Atalan Jackal



UK

Tyrand in HyperToxic Node can take wing? if it can then its should be good.... can i take two formation in one detachment?



 
   
Made in ca
Longtime Dakkanaut





My problem with Hypertoxic Node is that I do not want toxin sacs on my HT nor do I want three venomthropes. I want units downtable in tyrannocytes with this formation. So I find it a tax to field said upgrades.

However, if going that route - yes maw-claws and scything talons and egrub is all you need. Why take rending? You are already AP2 and ID. The miasma cannon is not a bad upgrade either but it can go on a tervigon that DSes with a tyrannocyte.

I can do as much damage with a simpler list without ther Node.

Spoiler:
]Single CAD

Flyrant - 2 Devourers - Egrubs - Fighter Ace 275
Flyrant - 2 Devourers - Egrubs 240

Malanthrope 85

Malanthrope 85
Tyrannocyte 75

Lictor 50

Tervigon - Miasma Cannon - Egrubs 230
Tyrannocyte 75

30 Termagants 120

Dimachaeron 200
Tyrannocyte 75

Toxicrene 165
Tyrannocyte 75

Imperial Bastion - Comms Relay 95




This message was edited 3 times. Last update was at 2015/05/22 11:48:41


 
   
Made in gb
Audacious Atalan Jackal



UK

Just look in Tyranids wargear... Miasma Cannon? Maw-claws?

Is that sort of combined with weapon and upgrade? Explain please... It is first time for me to use poison weapon since 2nd edition!



 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 felixcat wrote:
My problem with Hypertoxic Node is that I do not want toxin sacs on my HT nore do I want three venomthropes. I mwant units downtable in tyrannocytes with this formation. So I find it a tax to field said upgrades.

However, if going that route - yes maw-claws and scything talons and egrub is all you need. Why take rending? You are already AP2 and ID. The miasma cannon is not a bad upgrade either but it can go on a tervigon that DSes with a tyrannocyte.

I can do as much damage with a simpler list without ther Node.

Spoiler:
]Single CAD

Flyrant - 2 Devourers - Egrubs - Fighter Ace 275
Flyrant - 2 Devourers - Egrubs 240

Malanthrope 85

Malanthrope 85
Tyrannocyte 75

Lictor 50

Tervigon - Miasma Cannon - Egrubs 230
Tyrannocyte 75

30 Termagants 120

Dimachaeron 200
Tyrannocyte 75

Toxicrene 165
Tyrannocyte 75

Imperial Bastion - Comms Relay 95






Rending only costs 5 points, and it gives me a small chance to take out heavy armor. The Toxin is not a waste in my eyes because the Special Rule gives all poison attacks IK on a 6 (or 5-6 if they have IK 6) so I view it as a cheap Bone Sword.
MawClaws costs 10 but gives PE on a kill, so I see it as "OK".

Without the Special Rule, I don't normally see Miasma Cannon as being worthwhile...but Maybe a IK Template/Blast can earn it's points back...

I agree that Toxicrene has not "proven" it's self yet, but it is about the only Big Bug that has Shrouding, And a reasonable CC ability.

The main reason I like HyperToxic is it brings 3 Broods of Venos, that frees up Elite slots for Zoeys, or Lictors, etc...

I figure putting Toxicrene in a Pod lets me put a fairly survivable Big Bug in the backfield, and it does have a ranged Blast (that has IK by Special Rule) So I currently don't view Toxicrene as a "tax" (currently... ) Remember Toxi has Lash whips doesn't it? that can be handy once in a while... I think I can interpose the Pod to give the Toxi a decent cover save if I need to...


Automatically Appended Next Post:
Solidcrash wrote:
Just look in Tyranids wargear... Miasma Cannon? Maw-claws?

Is that sort of combined with weapon and upgrade? Explain please... It is first time for me to use poison weapon since 2nd edition!


Take a look at ..Bio Artifacts? something like that...only HQ quality units can take them...

This message was edited 1 time. Last update was at 2015/05/21 19:54:20


The will of the hive is always the same: HUNGER 
   
Made in gb
Audacious Atalan Jackal



UK

About hypertonic node - Phodian Hive Warrior is useful there! 6pts cheaper than warrior with same wargear and upgrades but without Phodian Hive Warrior special rule.

Still I need know what / where can I find rule about maw-claws and cannon. EDIT - Ninjas ! Bah.

This message was edited 1 time. Last update was at 2015/05/21 20:01:47




 
   
Made in gb
Audacious Atalan Jackal



UK

Just look in Tyranids wargear... Miasma Cannon is strength 1!?

Can anyone tell me why this is good? Re-roll on 2+ and 6 to wound a space marines....already ID space marine if this tyrant are part of node....

Maw-claws can take prefer enemy if kill first model... Include rending for extra 5 pts.. Maybe not bad but what if it got innate understanding? Such a waste if you just re-roll and got that...



 
   
Made in gb
Longtime Dakkanaut





UK

Miasma Cannon has poison (2+)

I never take it, but it doesn't wound MEQ on 6.

YMDC = nightmare 
   
Made in gb
Audacious Atalan Jackal



UK

 Frozocrone wrote:
Miasma Cannon has poison (2+)

I never take it, but it doesn't wound MEQ on 6.


Space marine captain is T4... Attacker with S1 can wound on roll of 6.





 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Solidcrash wrote:
 Frozocrone wrote:
Miasma Cannon has poison (2+)

I never take it, but it doesn't wound MEQ on 6.


Space marine captain is T4... Attacker with S1 can wound on roll of 6.



Do you understand how the poison rule works?
   
Made in gb
Audacious Atalan Jackal



UK

Maybe?

Re-roll on 2+ for poison (2+)

If there are no (number+) mean re-roll on 6? Don't made a sense....

EDIT-
Just run off and grab me a rulebook... Page 169...

Ahh 4+... Sorry guy. Heh


Ahh... Fixed wound on 4+ for just poison and 2+ for poison (2+)
Re-roll if attacker Strength higher than defese toughness... Is that what I read?

This message was edited 2 times. Last update was at 2015/05/22 14:15:33




 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Solidcrash wrote:
Maybe?

Re-roll on 2+ for poison (2+)

If there are no (number+) mean re-roll on 6? Don't made a sense....


It means that it always wounds on the number+, in this case it always wounds in a roll of 2+. If there is no number+ then it is considered 4+.
The re-roll only happens if the strength is greater than the toughness of the target, which is impossible for S1.
   
Made in gb
Audacious Atalan Jackal



UK

Got it now.. Daft me!


Automatically Appended Next Post:

Spoiler:

No I don't get it?

How come it is impossible to wound a space marine with T4 use miasma cannon? Can wound on 2+... If space marine cuddle each other we just kill 8 men unless we roll a 1s... Prefer enemy can help with that(!)

And toughness of 10 we can wound on 2+ with miasma cannon?

That was much better than venom cannon..
No, don't listen to this spoiler.... If you did read it then read below..
EDIT
Spoiler:



I just have answer in my own question!

This message was edited 3 times. Last update was at 2015/05/22 15:57:22




 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Solidcrash wrote:
 Frozocrone wrote:
Miasma Cannon has poison (2+)

I never take it, but it doesn't wound MEQ on 6.


Space marine captain is T4... Attacker with S1 can wound on roll of 6.




Just need to check the Poison rules now.

Doh! Looks you have....

This message was edited 1 time. Last update was at 2015/05/22 17:38:19


The will of the hive is always the same: HUNGER 
   
Made in gb
Audacious Atalan Jackal



UK

Spoiler:





 
   
Made in gb
Brainy Zoanthrope





tag8833 wrote:
SBG wrote:
So, I have a thought regarding Raveners. How does everyone feel about them if supported by Venomthropes (cover), The Swarmlord (furious charge/psychic support), and 3 deep striking dakkafexes in spores? Thinking of running about 18 of them, in a few squads.

More for a fun game, but it's something I've been wanting to try out, since Raveners can't get combat biomorphs.
Raveners are great. If Imperial Knights and Wraith Lord / Knights weren't a thing we might even see them finding their way into lists.

Personally, I think it is best to accompany Raveners with Shrikes for Synapse. Malanthropes can work, but Shrikes can keep up easier, and can take biomorphs and BS + LW for situational superiority.

If you don't want to run Malanthropes, you should put that Venom in a box (Bastion). If you are feeling really gutsy buy an escape hatch and 2 squads of 1 Venom. That way you can advance them upfield with the raveners.

The Swarmlord is very points inefficient. Use flyrants instead.


I've experimented with Raveners and Shrikes a bit (was running 6 of each, all with RC) but found them pretty lacklustre, at least in those numbers. I would like to try something like:
9 Raveners, 6 RC
9 Raveners, 6 RC
9 Shrikes, 6 RC, 3 LWBS, Flesh Hooks
Malanthrope in Bunkerwith Escape Hatch

But that clocks in at 1156 points... It's a hell of a lot.Still, adding a Skytyrant and/or Manufactorum Genes and having a full on rush army sounds pretty fun...

The other thing I want to try is running MSU Raveners/Shrikes - something like lots of units of 3, presumably with Leviathan+CAD to allow 6 units of fast moving assaulty threats that you can't reduce under 25%.
   
Made in gb
Longtime Dakkanaut





United Kingdom

I've got a big list dilemma on my hands, I have the UK Games Expo next weekend and I'm having a bit of a break down over my lists.

The format is 1650 points, 1 CAD (or alternative) then one of the following

1 Lord of War up to 600 points
1 Allied detachment ( no self allies)
1 Formation Detachment

And eternal war missions.

The meta is full of new Eldar, Imperial Knights and WolfStars, so as a Nid player I'm up against the ropes from the start.

List A

Flyrant, Electro and Devourers
Flyrant, Devourers

Venomthrope

3 x Rippers deep strike
3 x rippers deep strike
3 x rippers deep strike

Hive Crone
Skyblight

Flyrant, Electro, Devourers

Harpy
Harpy
Crone

10 Gargoyles
10 Gargoyles
10 Gargoyles


Or List B

Flyrant, Electro, Devourers
Flyrant, Electro, Devourers

Venomthrope

Rippers deep strike
Rippers deep strike

3 x spore mines
2 x spore mines

Tyrannocyte
Tyrannocyte

Dakkafex
Dakkafex

Bastion Comms Relay.

Skytyrant

Flyrant super beast, Reaper, Scytalon, OldAdvesary, Adrenal Glands
15 Gargoyles
15 Gargoyles

Or option C

Any other suggestions!

   
Made in us
Rough Rider with Boomstick




USA

 krootman. wrote:
Soo my road to the nova open officially started Yesterday morning, which means its list building time!

So after reading basic primer, my first idea is msu bugs, my thoughts on lictors lately is they have been fantastic, but I always wish I had more of them, and when you read nova missions malwocs seem underwhelming most of the time.

So here is my first draft of bugs for the nova open

Cad
flyrant 240
Malenthrope 85
lictor 50
3 ripper swarm with deep strike 45
3 ripper swarm with deep strike 45
3 spore mines 15
Bunker with coms 75

Levi detchment
flyrant 240
flyrant 240
flyrant 240
Lictor 50
Lictor 50
Lictor 50
mucloid 15
mucloid 15
mucloid 15

Deathleaper brood
deathleapper 130
lictor50
lictor50
lictor50
lictor50
lictor50

Total 1850

This list has the ability to be whereever it wants, the -1 ld bonus deathleaper and his lictors provide will come in handy vs msu and I have some deep striking obsec that could come in handy from time to time.


Very interesting Nid list, good for the obj heavy Nova missions. Want to test play it against my daemons?
   
Made in ca
Longtime Dakkanaut





eldar caveman - go option c

Spoiler:

Single CAD

2x dakkafex - egrubs

malanthrope

tervigon - egrubs
30 gaunts 120

tyrannofex - egrubs

barbed hierodule

This message was edited 1 time. Last update was at 2015/05/22 21:33:22


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 felixcat wrote:
eldar caveman - go option c

Spoiler:

Single CAD

2x dakkafex - egrubs

malanthrope

tervigon - egrubs
30 gaunts 120

tyrannofex - egrubs

barbed hierodule


I take it you mean 2 flyrants?

I was considering the barbed Heirodule but I'm expecting so many wolf stars he'll just get destroyed.

This message was edited 1 time. Last update was at 2015/05/22 21:43:49


   
Made in gb
Longtime Dakkanaut





UK

Where is option D:

Hive Fleet Detachment and Skyblight Eternal War is about keeping your guys alive till turn five so 7 FMC's and respawning Gargoyles should be sufficient to last the game

YMDC = nightmare 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Frozocrone wrote:
Where is option D:

Hive Fleet Detachment and Skyblight Eternal War is about keeping your guys alive till turn five so 7 FMC's and respawning Gargoyles should be sufficient to last the game


At 1650 it is literally just 3 flyrants, venom, 3 Mucoloids, and skyblight. And those 30 gargoyles don't do the job in the long run for scoring without any back up.

   
Made in us
Dakka Veteran





 SonsofVulkan wrote:
 krootman. wrote:
Soo my road to the nova open officially started Yesterday morning, which means its list building time!

So after reading basic primer, my first idea is msu bugs, my thoughts on lictors lately is they have been fantastic, but I always wish I had more of them, and when you read nova missions malwocs seem underwhelming most of the time.

So here is my first draft of bugs for the nova open

Cad
flyrant 240
Malenthrope 85
lictor 50
3 ripper swarm with deep strike 45
3 ripper swarm with deep strike 45
3 spore mines 15
Bunker with coms 75

Levi detchment
flyrant 240
flyrant 240
flyrant 240
Lictor 50
Lictor 50
Lictor 50
mucloid 15
mucloid 15
mucloid 15

Deathleaper brood
deathleapper 130
lictor50
lictor50
lictor50
lictor50
lictor50

Total 1850

This list has the ability to be whereever it wants, the -1 ld bonus deathleaper and his lictors provide will come in handy vs msu and I have some deep striking obsec that could come in handy from time to time.


Very interesting Nid list, good for the obj heavy Nova missions. Want to test play it against my daemons?


Alright, I'm free every night next week accept tues If you want to test


Automatically Appended Next Post:
 Frozocrone wrote:
Where is option D:

Hive Fleet Detachment and Skyblight Eternal War is about keeping your guys alive till turn five so 7 FMC's and respawning Gargoyles should be sufficient to last the game

A lot of people let the gargs get down to 2 or 3 models, then just shoot them off the table last turn of the game :/

This message was edited 1 time. Last update was at 2015/05/23 00:32:23


 
   
Made in gb
Brainy Zoanthrope





 krootman. wrote:

 Frozocrone wrote:
Where is option D:

Hive Fleet Detachment and Skyblight Eternal War is about keeping your guys alive till turn five so 7 FMC's and respawning Gargoyles should be sufficient to last the game

A lot of people let the gargs get down to 2 or 3 models, then just shoot them off the table last turn of the game :/


If you have multiple DS rippers with obsec you have some decent scoring potential there too.. Take second turn so you can drop your fliers if need be, and deepstrike some of the gargoyles from the start perhaps?
   
Made in gb
Longtime Dakkanaut





Am I right in thinking the Barbed Hierodule is the best anti tank in the Tyranid army.
12 shots at 48" S10. With 6 being able to split fire.
You can easily take down 2 vehicles per turn with average rolling.

Granted it is 565 points.
   
Made in gb
Longtime Dakkanaut





United Kingdom

And it's one Wraithknight or WolfStar to the face from being dead. I just don't think at 565 points with the amount of D out their now, it pulls its weiight now.

   
Made in us
Fresh-Faced New User




Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.
   
Made in gb
Longtime Dakkanaut





United Kingdom

jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.


Which at 1650 points is a massive points sink into something that can just be one shot away from dead.

   
 
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