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Made in ca
Sneaky Lictor



oromocto

pinecone77 wrote:
 luke1705 wrote:
Call me an optimist, but I'm hoping that we just get GSC stealers in our next dex. Would be some of the best troops of all time, and with the malanthrope's shrouded bubble? Drooling


I agree. But...it does violate a "meta" rule; "Tyranids are not allowed nice things"

I think there's a fair chance they'll be upgraded to GSC stats/abilities, but become Elites....I Think I'm "OK" with that...


I agree and would be good with the GSC statline as an elite. We would not get cult inf but hopefully we will get our own patriarch a buffet too.
   
Made in us
Longtime Dakkanaut




Timeshadow wrote:
pinecone77 wrote:
 luke1705 wrote:
Call me an optimist, but I'm hoping that we just get GSC stealers in our next dex. Would be some of the best troops of all time, and with the malanthrope's shrouded bubble? Drooling


I agree. But...it does violate a "meta" rule; "Tyranids are not allowed nice things"

I think there's a fair chance they'll be upgraded to GSC stats/abilities, but become Elites....I Think I'm "OK" with that...


I agree and would be good with the GSC statline as an elite. We would not get cult inf but hopefully we will get our own patriarch a buffet too.


They have been elite before, and fluff wise as shock troops it does make some sense for them to be elite.
   
Made in us
Tunneling Trygon






Played around with lists last night, realized at 1850 I can fit 5 Flyrants and a maxed out Subterranean Uprising. What do you guys think of the following as a competitive list?

CAD+Leviathan Detachment

5 Flyrants
MalanThrope
3x Rippers, DS
4x Mucolids

Subterranean Uprising

Primus (Relic sword)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids

Metamorphs (5 Claws)
Metamorphs (5 Claws)
Metamorphs (5 Claws)


 
   
Made in fr
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Hi everyone,

Apologies if I've missed pages of GSC chat but, even if someone has to summarise briefly, what are the initial thoughts with how to best utilise the combination of GSC and Tyranids?

Allying in a Subterranean Uprising (like above), or a First Curse (because good genestealers)? Maybe using GSC as the main detachment and just allying as many Flyrants as possible?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Tunneling Trygon





NJ

I like the idea of GSC + Deathleaper Assassin Brood if you go primarily GSC
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 jifel wrote:
Played around with lists last night, realized at 1850 I can fit 5 Flyrants and a maxed out Subterranean Uprising. What do you guys think of the following as a competitive list?

CAD+Leviathan Detachment

5 Flyrants
MalanThrope
3x Rippers, DS
4x Mucolids

Subterranean Uprising

Primus (Relic sword)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids

Metamorphs (5 Claws)
Metamorphs (5 Claws)
Metamorphs (5 Claws)


Nice! The one "issue" I have with max Fly'rants is lack of "table presence" and this gives some good mobile infantry. Please let me (us) know how it plays.


Automatically Appended Next Post:
I just got the Codex and am still reading it...but I think a "fluffy" list might be:

Deathleaper

Lictor
Lictor

Stealer
Stealer (colored by Fleet to keep seperate)

Mawloc
Mawloc

Subterainian uprising as the main formation? Would be both strong and fluffy Everybody gets cool Bio-ninja skilz, and you can Mawloc Death stars.

I am also pondering using Cult Astra Militaria as infantry...they have an armored outflank formation that might be fun.

This message was edited 4 times. Last update was at 2016/10/06 20:40:27


The will of the hive is always the same: HUNGER 
   
Made in ca
Sneaky Lictor



oromocto

 jifel wrote:
Played around with lists last night, realized at 1850 I can fit 5 Flyrants and a maxed out Subterranean Uprising. What do you guys think of the following as a competitive list?

CAD+Leviathan Detachment

5 Flyrants
MalanThrope
3x Rippers, DS
4x Mucolids

Subterranean Uprising

Primus (Relic sword)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids

Metamorphs (5 Claws)
Metamorphs (5 Claws)
Metamorphs (5 Claws)


Not that I would ever field it (Wayyyy to cheezy) but I would make the following changes.

Tyranid CAD+Hive Fleet 1335pts

5x Flyrant 2x TL Div,EG,Wings
3x Mucilid (Hive fleet Troop tax)
2x Ripper Brood of 3 with DS(OS Troops from CAD)

Sub Uprising 515pts

Primis
10 Metamorphs w Claws 2 Hand Flamers (Primus's Squad)
5 Metamorphs w Claws 1 Hand Flamer
5 Metamorphs w Claws 1 Hand Flamer
5 Acolytes 1 rock saw
5 Acolytes 1 rock saw
5 Acolytes
5 Acolytes
The Malanthrope really is not needed, if the opponent is crazy drop pods or some other alpha strike crazyness just keep all the flyrants in reserve and scatter rippers mucilids and a pair of acolyte squads to prevent tabling.


Automatically Appended Next Post:
A "slightly" less cheezy competitive list: 1850pts

Tyranid CAD

2x Flyrant 2x TL Div, EG, Wings(anti Air/Kick Butt)
2x Ripper Brood of 3 w DS(OS Troop Tax)
2x Zoanthrope Brood of 1(for extre WC)
1x Zoanthrope Brood of 3 w Nero (Extra Psy surprise)

Cult Uprising Super detachment
Cavalcade
10 Neophytes 2 Flamers Chimera
10 Neophytes 2 Flamers Chimera
Nova Russ w HB sponsons
Armored Sentinel Heavy Flamer (Cult ambushing heavy flamage)
Armored Sentinel Heavy Flamer

Sub Uprising
Primus
10 Metamorphs w claws, 2x hand flamer(Prime&Magus's home unit of nasty)
5 Metamorphs w claws, 1 Hand Flamer
5 Metamorphs w claws, 1 Hand Flamer
5 Acolytes(rendy suprise)
5 Acolytes
5 Acolytes

Lord of Cult
Magus ML2, Crouchling, Familiar (Join Primus Meta squad for some Psy Shinanigans)

Total WC: 12, 5 units of 2 dice Cult ambushing hurrassers, 1 Nasty unit of Metamorphs/Primus/Magus that rolls 3 dice for ambush, 2 Anit Air Flyrants, 2 Zoies hide backfield and maby hold an objective or two. Nero brood charges up the middle to wreak havoic wile flyrants and GSC draw attention. Not to mention the cult ambushing Heavy flamer sentenels, the 2 flamer squad Chimerias outflanking with the Russ. I think this is a well rounded list that could be dangerous against most opponents, yet still be a bit back from the cheeze. With a bit of tweeking you could make the Russ multi melta sponsons and anti armor turret with a Laz cannon as well in case you think you need some more anti armor.

This message was edited 3 times. Last update was at 2016/10/08 12:40:04


 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

 jifel wrote:
Played around with lists last night, realized at 1850 I can fit 5 Flyrants and a maxed out Subterranean Uprising. What do you guys think of the following as a competitive list?

CAD+Leviathan Detachment

5 Flyrants
MalanThrope
3x Rippers, DS
4x Mucolids

Subterranean Uprising

Primus (Relic sword)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids (3 HandFlamers)
Hybrids

Metamorphs (5 Claws)
Metamorphs (5 Claws)
Metamorphs (5 Claws)


Definitely NOT cheesy. You're playing Tyranids. If you want a competitive list. You run 4+ Flyrants. As soon as Flyrants get a 5++ or 5+ FNP stock, I might - and that's a 'might' - start considering it cheesy. There are way too many things in the game that don't care about a 3+ Armor, 4+ Jink, at best. (2+ Cover with Shrouding, but you generally have Ignores Cover or you don't).

Friendly games, eh, I guess I could see your side of the argument, but jifel generally makes more competitive lists than friendly.

That being said, I'm a fan of just going the Lictor Shame approach. What I mean by this is Lictorshame was good at MSU, contesting objectives, and denying enemy points with its "board presence" while maintaining threats in the air. MSU CAD Genestealer Cults does this A LOT better than Lictor ever could, and they are obsec.

IMO, the 2 dice for Ambush Cult isn't worth the lack of obsec. I'd rather have 1 dice and hope to get a 6 every once in a while. They are basically there to stay in reserve until Turn2 (earliest). Hope you get a 1-2 and then keep them off until Turn5 as long as possible with the Return to Shadows as much as you can. You play super passive with your Obsec GSC and you wait til late game. They can apply pressure when necessary or they can go for steals all game.

At 1850 you can fit 7 Flyrants and 8 Mucolids (IIRC). That means with 6 Flyrants you can squeeze in a 40pt Magus, and 6x5 MSU Acolytes. You have board control whenever you want it (Turn1-5) with Ambush/Infiltrate for Maelstrom. If you can play as passive as possible and hide/LOS the hybrids until late game for Eternal. 6 Flyrants is a lot. I would probably only go with 5 Flyrants as jifel originally intended.

I've only played 2 games with MSU GSC, and I'll admittedly say I played way too aggressive with them. I think MSU and LOS is the way you're going to win with GSC allies. If you don't roll a 6 - you might as well keep them out of danger and hope to get a 6 later in the game.

This message was edited 1 time. Last update was at 2016/10/10 14:19:22


 
   
Made in us
Tunneling Trygon





NJ

Even 5 flyrants sacrifices a lot of ground pressure. GSC may be the answer to that, but I still am not sure if they complement Tyranids super well. Both suffer against high AV
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

The 5 flyrants have the exact answer for high AV though. The basic troops have S4 rending that can "manage" with anything short of AV14. They also have access to S8 AP2 Armourbane too.
   
Made in ca
Sneaky Lictor



oromocto

Spamming Flyrants is not the way to have an enjoyable game though. Ether your opponents take rock to your scissors or you stomp them into the dirt..... No fun ether way unless you are a sadist or a maccoist. I think with the great options that GSC gives us for mobile units thanks to Cult ambush we can decide to take the higher road and not spam our strongest unit.

2-3 Flyrants get the job done with minimal wineing.
The buffs to genestealers and the formation bonuses from cult insurrection and the first curse make them uber scary against nearly everything and super survivable.

Even without the cult indurrection bonuses having genestealers that can last in close combat past the first turn is just joyfull. I have 80 genestealers painted and based and 4 Broodlords/Patriarchs.... and Id consider running all 4 1st Curses in a game just for giggles.

That's 1215pts of genestealer swarm add 120 more pts to give 10 in each brood scything talons. that's 1335pts.
Leaving 515 pts for other stuff in an 1850 pt game.

Edit: and just for the record no I don't advocate taking spam of any unit (including The First Curse) I just mentioned it would be funny to actually see a Genestealer swarm that can actually do some damage.

This message was edited 1 time. Last update was at 2016/10/11 20:39:23


 
   
Made in us
Longtime Dakkanaut




Timeshadow wrote:
Spamming Flyrants is not the way to have an enjoyable game though. Ether your opponents take rock to your scissors or you stomp them into the dirt..... No fun ether way unless you are a sadist or a maccoist. I think with the great options that GSC gives us for mobile units thanks to Cult ambush we can decide to take the higher road and not spam our strongest unit.

2-3 Flyrants get the job done with minimal wineing.
The buffs to genestealers and the formation bonuses from cult insurrection and the first curse make them uber scary against nearly everything and super survivable.

Even without the cult indurrection bonuses having genestealers that can last in close combat past the first turn is just joyfull. I have 80 genestealers painted and based and 4 Broodlords/Patriarchs.... and Id consider running all 4 1st Curses in a game just for giggles.

That's 1215pts of genestealer swarm add 120 more pts to give 10 in each brood scything talons. that's 1335pts.
Leaving 515 pts for other stuff in an 1850 pt game.

Edit: and just for the record no I don't advocate taking spam of any unit (including The First Curse) I just mentioned it would be funny to actually see a Genestealer swarm that can actually do some damage.


Add in Deathleaper, some lictors, some muciloids or rippers for troops and you would have nice fully hardhitting force.
   
Made in au
Drone without a Controller





Timeshadow wrote:
Spamming Flyrants is not the way to have an enjoyable game though. Ether your opponents take rock to your scissors or you stomp them into the dirt..... No fun ether way unless you are a sadist or a maccoist. I think with the great options that GSC gives us for mobile units thanks to Cult ambush we can decide to take the higher road and not spam our strongest unit.

2-3 Flyrants get the job done with minimal wineing.

couldnt agree more. Anything higher than 2-3 Flyrants and sure some others will struggle to deal with it, but then you hit certain armies that have significant or natural AA capabilities and just counter you based on the investment of points you've wasted on Winged which basically become "Fast carnifexes that can't assault".



Whether or not GSC are the units to best compliment them is to be seen tho

This message was edited 1 time. Last update was at 2016/10/15 02:58:10


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

I posted this over in Lists but I thought I'd post here as well. This is a GSC, w/Nids with no Flyrants..but I think it is a strong list...what do you think?

The Shadow falls: 1850

The first curse: +1 ML, Warlord Special rules: Cult father, Generation in the making, Numbers beyond counting 495 (Patriarch with 20 Stealers)

Neophyte Cavalcade: 270

Neophyte, x6, Shotguns
Neophyte, Heavy weapon team, Autocannon
Neophytes, Flamer, Grenade launcher

Chimera: Heavy Bolter, Heavy Flamer

x2

LemanRuss: Exterminator Autocannon, Las Cannon, MultiMelta Sponsons 160

Scout Sentinals, x2, Heavy Flamer, Missle launcher 75

Angry miners, Neophytes, x10 Autoguns

Lord of the Cult: 150

Magus, +1ML, Crouchling

Primus

Scout elements of the Hive: 650

Deathleaper

Lictor
Lictor

Stealer Brood, x5
Stealer Brood, x5

Mawloc
Mawloc


well can this dog hunt?

The will of the hive is always the same: HUNGER 
   
Made in us
Tunneling Trygon





NJ

ShredderShards wrote:
Timeshadow wrote:
Spamming Flyrants is not the way to have an enjoyable game though. Ether your opponents take rock to your scissors or you stomp them into the dirt..... No fun ether way unless you are a sadist or a maccoist. I think with the great options that GSC gives us for mobile units thanks to Cult ambush we can decide to take the higher road and not spam our strongest unit.

2-3 Flyrants get the job done with minimal wineing.

couldnt agree more. Anything higher than 2-3 Flyrants and sure some others will struggle to deal with it, but then you hit certain armies that have significant or natural AA capabilities and just counter you based on the investment of points you've wasted on Winged which basically become "Fast carnifexes that can't assault".



Whether or not GSC are the units to best compliment them is to be seen tho


Actually I disagree with this sentiment. More Flyrants is always good as long as you have the ground presence to support them. I could certainly see 4, possibly even 5 flyrants being the most competitive tyranid allies for GSC since they do everything so well, and GSC compliment the weakness of the flyrants perfectly. While it's true that some armies have a decent amount of AA, there is no competitive list that will have enough AA to deal with more than 2 or 3 flyrants before those same flyrants can focus the AA down. (Maybe Tau but I don't think even they have enough in a good list that doesn't tailor extra AA).

The reason for this is simple - because flyrants are good against everything, you want to cram as many as you can into a list. You opponent doesn't typically want to bring too much AA because he might not run into ANY flyers, let alone 4 or 5, and if he doesn't, it's wasted points. So a flyrant-heavy army is what you might call an "anti-meta" army - an army that most armies struggle equally to deal with (kind of like a true horde army would be pretty anti-meta, causing a lot of top tier armies issues if a good horde list were to appear in competitive play)
   
Made in ca
Sneaky Lictor



oromocto

 luke1705 wrote:
ShredderShards wrote:
Timeshadow wrote:
Spamming Flyrants is not the way to have an enjoyable game though. Ether your opponents take rock to your scissors or you stomp them into the dirt..... No fun ether way unless you are a sadist or a maccoist. I think with the great options that GSC gives us for mobile units thanks to Cult ambush we can decide to take the higher road and not spam our strongest unit.

2-3 Flyrants get the job done with minimal wineing.

couldnt agree more. Anything higher than 2-3 Flyrants and sure some others will struggle to deal with it, but then you hit certain armies that have significant or natural AA capabilities and just counter you based on the investment of points you've wasted on Winged which basically become "Fast carnifexes that can't assault".



Whether or not GSC are the units to best compliment them is to be seen tho


Actually I disagree with this sentiment. More Flyrants is always good as long as you have the ground presence to support them. I could certainly see 4, possibly even 5 flyrants being the most competitive tyranid allies for GSC since they do everything so well, and GSC compliment the weakness of the flyrants perfectly. While it's true that some armies have a decent amount of AA, there is no competitive list that will have enough AA to deal with more than 2 or 3 flyrants before those same flyrants can focus the AA down. (Maybe Tau but I don't think even they have enough in a good list that doesn't tailor extra AA).

The reason for this is simple - because flyrants are good against everything, you want to cram as many as you can into a list. You opponent doesn't typically want to bring too much AA because he might not run into ANY flyers, let alone 4 or 5, and if he doesn't, it's wasted points. So a flyrant-heavy army is what you might call an "anti-meta" army - an army that most armies struggle equally to deal with (kind of like a true horde army would be pretty anti-meta, causing a lot of top tier armies issues if a good horde list were to appear in competitive play)


I agree if all you want to do is win then put as many Flyrants in your list as possible, BUT most people want to have a fun game with ups and downs where tactical decisions as well as luck have big effects on the outcome of the game. As you said most armies can't cope with 4-6 FMC so they will be slaughtered. The armies that can cope ether can ignore them or can shoot them down. Then you don't have fun. I like a nice balanced but competitive list.
   
Made in us
Tunneling Trygon





NJ

No what I'm saying is that a competitive army typically won't have enough AA to deal with 4-5 flyrants, and if they do then they won't do well against other competitive armies because they'll have wasted too many points on AA that isn't useful against the majority of competitive lists.

But yeah you're right that that's a very cutthroat list and I would never bring anything like that to a casual game. It's very much a tournament list that isn't fun for someone to play against with a normal balanced list.
   
Made in au
Drone without a Controller





what I'm using


Flyrant
Flyrant

Malanthrope
Zoanthrope
Zoanthrope

10x Hormagaunts
10x Hormagaunts

10x Gargoyles
10x Gargoyles
10x Gargoyles

2x Dakkafex
2x Dakkafex
2x Dakkafex


mobile tarpits and board control with the infantry with enough Synapse bubbles to support it, and a gakload of dice. Kicks ass if you get Master of Ambush. Plenty of rolls for Onslaught as well. Any feedback is fine, except for "add more Flyrants" or "add GSC".

This message was edited 1 time. Last update was at 2016/10/16 10:10:30


 
   
Made in us
Dakka Veteran





College Park, MD

Is there a FAQ out there that actually lets the Malanthrope's Spore Cloud work?

This message was edited 1 time. Last update was at 2016/10/16 15:41:38


 
   
Made in us
Dakka Veteran





 Lansirill wrote:
Is there a FAQ out there that actually lets the Malanthrope's Spore Cloud work?


What is there about it you don't think works?
   
Made in us
Dakka Veteran





College Park, MD

 gigasnail wrote:
 Lansirill wrote:
Is there a FAQ out there that actually lets the Malanthrope's Spore Cloud work?


What is there about it you don't think works?


Spore Cloud states that units within 6" of a Venomthrope gains stealth (shrouded? I'm on the can atm.) A Malanthrope is, well, not a Venomthrope. I'm rather confident that GW intends for the Malanthrope to give a 6" bubble like the Venomthrope (otherwise why give it the rule, and fluff wise a Malanthrope is a super Venomthrope,) but RAW it doesn't actually appear to do anything.

Although if someone tried to actually argue that, outside of in a "Look. GW derps the rules again." sense, they need to go to the time out corner.

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

ShredderShards wrote:
what I'm using


Flyrant
Flyrant

Malanthrope
Zoanthrope
Zoanthrope

10x Hormagaunts
10x Hormagaunts

10x Gargoyles
10x Gargoyles
10x Gargoyles

2x Dakkafex
2x Dakkafex
2x Dakkafex


mobile tarpits and board control with the infantry with enough Synapse bubbles to support it, and a gakload of dice. Kicks ass if you get Master of Ambush. Plenty of rolls for Onslaught as well. Any feedback is fine, except for "add more Flyrants" or "add GSC".


Looks pretty nice. I'd run it differant, but that is "style" I would swap in Mawloc or two, and spend the extra points on some more Troops/Synapse (likely one Brood of Warriors with a Cannon, and some Gaunts)

As it stands I'd be worried about Synapse hunting...you have 5 units that need it a fair bit, and three others (but they can keep up with the Fly'rants) so I'd want maybe one or two more, just to be safe..

The will of the hive is always the same: HUNGER 
   
Made in fr
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

ShredderShards wrote:
what I'm using


Flyrant
Flyrant

Malanthrope
Zoanthrope
Zoanthrope

10x Hormagaunts
10x Hormagaunts

10x Gargoyles
10x Gargoyles
10x Gargoyles

2x Dakkafex
2x Dakkafex
2x Dakkafex


mobile tarpits and board control with the infantry with enough Synapse bubbles to support it, and a gakload of dice. Kicks ass if you get Master of Ambush. Plenty of rolls for Onslaught as well. Any feedback is fine, except for "add more Flyrants" or "add GSC".

Why not termagants instead of hormagaunts? Not got my codex for reference but I'm pretty sure they're slightly cheaper and more useful for sitting on a backfield objective outside of Synapse (true, they may fall back, but hormagaunts will either run forwards - which is as bad - or eat themselves).

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Well the Hormies can work to screen the big Bugs, with Malanthrope support. I tend to prefer Hormies to Termies because of the speed. And because they can fight on CC they can make a nice bullet magnet.

The will of the hive is always the same: HUNGER 
   
Made in us
Dakka Veteran





 Lansirill wrote:
 gigasnail wrote:
 Lansirill wrote:
Is there a FAQ out there that actually lets the Malanthrope's Spore Cloud work?


What is there about it you don't think works?


Spore Cloud states that units within 6" of a Venomthrope gains stealth (shrouded? I'm on the can atm.) A Malanthrope is, well, not a Venomthrope. I'm rather confident that GW intends for the Malanthrope to give a 6" bubble like the Venomthrope (otherwise why give it the rule, and fluff wise a Malanthrope is a super Venomthrope,) but RAW it doesn't actually appear to do anything.

Although if someone tried to actually argue that, outside of in a "Look. GW derps the rules again." sense, they need to go to the time out corner.


...wow, dunno how i've never even heard of this one...good catch. answer is no though, never even been brought up that i've heard.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Hey I havent played my nids in awhile and was wondering do they need the new genecult do be competitive or can mono nid builds still do reasonable?

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Longtime Dakkanaut



Cheyenne WY

You can mono build..just don't expect to win a tourney...I'd say we're "mid tier" right now.

Folks are just exited that we actually have an ally...

The will of the hive is always the same: HUNGER 
   
Made in au
Drone without a Controller





pinecone77 wrote:
ShredderShards wrote:
what I'm using


Flyrant
Flyrant

Malanthrope
Zoanthrope
Zoanthrope

10x Hormagaunts
10x Hormagaunts

10x Gargoyles
10x Gargoyles
10x Gargoyles

2x Dakkafex
2x Dakkafex
2x Dakkafex


mobile tarpits and board control with the infantry with enough Synapse bubbles to support it, and a gakload of dice. Kicks ass if you get Master of Ambush. Plenty of rolls for Onslaught as well. Any feedback is fine, except for "add more Flyrants" or "add GSC".


Looks pretty nice. I'd run it differant, but that is "style" I would swap in Mawloc or two, and spend the extra points on some more Troops/Synapse (likely one Brood of Warriors with a Cannon, and some Gaunts)

As it stands I'd be worried about Synapse hunting...you have 5 units that need it a fair bit, and three others (but they can keep up with the Fly'rants) so I'd want maybe one or two more, just to be safe..

thanks man! I actually meant to say, I don't like Mawlocs at all, they are great with Lictors and great stats on paper, but I'm sick of their unreliability in game, they are unmatched when they work, but I don't enjoy them as an inclusion. I can totally see their value, it's just a personal choice.

Synapse is a legitimate concern... but I think I might just run the gauntlet with that one. 2x Zoanthrope units with 2x 3++ W's makes them like effectively 4-6w units each, and then the Malanthrope is a third even tankier Synapse unit, then I can fall back on Flyrant's if things get dicey even though it might be awkward. If I was gonna take more Synapse, what would be the way to do it? Drop a squad of garg's to turn hormies into Warriors? Hmm I'll pay a bit more attention to it over the next few games, that's something that I can very easily adjust to feel.

The Shadow wrote:
Why not termagants instead of hormagaunts? Not got my codex for reference but I'm pretty sure they're slightly cheaper and more useful for sitting on a backfield objective outside of Synapse (true, they may fall back, but hormagaunts will either run forwards - which is as bad - or eat themselves).

Because they are slightly slower, and as pinecone said the Hormies can screen the fexes much better because generally they won't bog them down ever in the run phase. Also, they are faster and get into combat to hold something in CC for my fexes quicker, or tarpit it, or just get to an objective slightly faster, as well as, dealing with a hostile tarpit blob much quicker because of their assault bonuses... also, the question would be what am I gonna do with 20 pts if I did take Termies? haha. But I don't think they are better anyway for this list. If Horms are sitting on an objective the self wounding stands a good chance of not being relevant i mean their not gonna kill emselves so its whatever




One thing I am kinda concerned about however is maybe it's lacking a little dedicated anti-infantry, was thinking about maybe Biovores for Pathfinders and the like hiding in cover or in the ruin, or maybe living artillery node to cover all bases in general. However, if I'm correct just regular infantry that is threatened by Biovores is pretty uncommon in the current meta, and blobs of +2 saves are usually invul right, meaning volume of dice from Dakkafexes would probably cover both bases much more efficiently, is my current thinking. I mean, when in range its 196x TL S6 shots, and in games where I get Master of Ambush thats all happening turn 1 :O

Speaking of MoA, I was thinking about condensing the 3x2 carnifex units into 2x3 so I can put a Malanthrope up the field with them so that they can have more positioning freedom thanks to guaranteed t1 freedom and a tankieness buff... not sure if the bigger squads and less control is a great idea though. Also it might be overkill, as those are generally the games that I win anyway.

This message was edited 4 times. Last update was at 2016/10/17 03:54:02


 
   
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Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

pinecone77 wrote:
You can mono build..just don't expect to win a tourney...I'd say we're "mid tier" right now.

Folks are just exited that we actually have an ally...
I dig the new Genestealer stuff but monsters are my jam so im still unsure if I want any.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
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Longtime Dakkanaut



Cheyenne WY

I don't think they are manditory at all. But if you have IG sitting on a shelf, this lets you use them.

The GSC book mentions some Stealers being corrupted by Nurgle...maybe come the "End tymes(tm)" I can put Marks on Warriors, and Stealers? Stealers with Blight Grenades? Zoeys with Marks of Tzench?

"I cast Rubic of the Hive Mind"

This message was edited 1 time. Last update was at 2016/10/17 22:30:47


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