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Made in us
Fixture of Dakka





San Jose, CA

Spoiler:
 Strat_N8 wrote:
Tyran wrote:
I'm not sure the Hive Tyrant will get the character status.

More likely it will not be targetable if it is close to Tyrant Guard.


I'm guessing the Tyrant Guard will probably change from a stand-alone unit to part of the Tyrant's unit instead (i.e. composition 1 Hive Tyrant, 0-3 Tyrant Guard). They already share the same toughness and save, so it won't break the "no mixed save/toughness units" theme they have for the edition and fluff-wise Tyrant Guard are always bonded to a Tyrant, they don't wander about by their lonesome unless their charge is killed.

 jy2 wrote:
Latest news.....twin-linked weapons now fire double the number of shots. Hello dakkarants and dakkafexes!

Btw, in the "old" system, a dakkarant would average 10.67 hits. In the "new" system, the dakkarant would average 16 hits!!!


That's assuming Brainleech Devourers will remain 6 shot weapons. It wouldn't surprise me if they dropped to 3 shots each as the old rules seemed to be written with the assumption they would always come in pairs and regular Devourers have 3 shots each...

That said, I'm more intrigued with the change to blasts. Harpies suddenly look rather attractive as damage dealers with 2D3 Venom Cannon Shots or 2D6 Stranglethorn Shots. Granted, with fliers having their own force-org chart they might have to compete with flying Tyrants, depending on whether the new edition has mixed role units like Age of Sigmar.


 jy2 wrote:
Carnifexes will probably inflict D6 dmg in cc.

Tyrants maybe D3 dmg in cc.

Regular grubs 1 dmg.


I doubt it, as all of the damage values have been tied to weapons and I can't see Scything Talons doing multiple damage based on how ubiquitous they are. That said, I could see Boneswords doing D3 damage (D6 paired) and Crushing Claws doing D6. Curious to see what Rending Claws end up doing too, since in Shadow War they have a -3 AP (-2 base and -1 for their wielders being S4) and allow rerolling to wound rolls.

Also speaking of Shadow War, they added Devourers to the biomorph list for 40 points.


If it's anything like Sigmar, there will be less weapon options and each unit will get its own unique attack form. That's why I am thinking that each unit will have its own unique damage type as opposed to having common shared Tyranid weaponry. For example, a Tyrant scything talons won't do the same damage as a hormagant scything talon. Rather, hormagant scything talons may be called hormie talons and do base 1 dmg whereas Hive Tyrant scything talons may be called Tyrant claws or something and do a base D3 damage.

Of course this is just speculation on my part, based on how Age of Sigmar is currently.

As for twin-linked devourers, it is possible for the number of shots to go down. However, from what GW are saying (i.e. Land Raider crusaders are going to be beasts with their twin-linked shooting), I am thinking that they won't nerf the number of shots of current GW units.


This message was edited 1 time. Last update was at 2017/05/11 01:24:48



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

All the weapons we have seen suggest shared weapon options, but nothing stops them from making a new profile for large scything talons.

This message was edited 1 time. Last update was at 2017/05/11 04:07:13


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Tyran wrote:
All the weapons we have seen suggest shared weapon options, but nothing stops them from making a new profile for large scything talons.


Yep, they could easily add in "Monsterous Talons" that rip armor, and do big damage, so MCs stay a seperate class of damage.

The will of the hive is always the same: HUNGER 
   
Made in us
Regular Dakkanaut




The Lord of Chancge has 18 wounds. this bodes well for Flyrants I would think.

   
Made in us
Dakka Veteran




Colorado Springs

Spoiler:
 jy2 wrote:
[spoiler]
 Strat_N8 wrote:
Tyran wrote:
I'm not sure the Hive Tyrant will get the character status.

More likely it will not be targetable if it is close to Tyrant Guard.


I'm guessing the Tyrant Guard will probably change from a stand-alone unit to part of the Tyrant's unit instead (i.e. composition 1 Hive Tyrant, 0-3 Tyrant Guard). They already share the same toughness and save, so it won't break the "no mixed save/toughness units" theme they have for the edition and fluff-wise Tyrant Guard are always bonded to a Tyrant, they don't wander about by their lonesome unless their charge is killed.

 jy2 wrote:
Latest news.....twin-linked weapons now fire double the number of shots. Hello dakkarants and dakkafexes!

Btw, in the "old" system, a dakkarant would average 10.67 hits. In the "new" system, the dakkarant would average 16 hits!!!


That's assuming Brainleech Devourers will remain 6 shot weapons. It wouldn't surprise me if they dropped to 3 shots each as the old rules seemed to be written with the assumption they would always come in pairs and regular Devourers have 3 shots each...

That said, I'm more intrigued with the change to blasts. Harpies suddenly look rather attractive as damage dealers with 2D3 Venom Cannon Shots or 2D6 Stranglethorn Shots. Granted, with fliers having their own force-org chart they might have to compete with flying Tyrants, depending on whether the new edition has mixed role units like Age of Sigmar.


 jy2 wrote:
Carnifexes will probably inflict D6 dmg in cc.

Tyrants maybe D3 dmg in cc.

Regular grubs 1 dmg.


I doubt it, as all of the damage values have been tied to weapons and I can't see Scything Talons doing multiple damage based on how ubiquitous they are. That said, I could see Boneswords doing D3 damage (D6 paired) and Crushing Claws doing D6. Curious to see what Rending Claws end up doing too, since in Shadow War they have a -3 AP (-2 base and -1 for their wielders being S4) and allow rerolling to wound rolls.

Also speaking of Shadow War, they added Devourers to the biomorph list for 40 points.


Spoiler:
If it's anything like Sigmar, there will be less weapon options and each unit will get its own unique attack form. That's why I am thinking that each unit will have its own unique damage type as opposed to having common shared Tyranid weaponry. For example, a Tyrant scything talons won't do the same damage as a hormagant scything talon. Rather, hormagant scything talons may be called hormie talons and do base 1 dmg whereas Hive Tyrant scything talons may be called Tyrant claws or something and do a base D3 damage.

Of course this is just speculation on my part, based on how Age of Sigmar is currently.

As for twin-linked devourers, it is possible for the number of shots to go down. However, from what GW are saying (i.e. Land Raider crusaders are going to be beasts with their twin-linked shooting), I am thinking that they won't nerf the number of shots of current GW units.




I take that to mean you didn't write the Tyranid focus article? Lame.

This message was edited 1 time. Last update was at 2017/05/13 20:14:58


 
   
Made in us
Infiltrating Broodlord





Indiana

shadowfinder wrote:
The Lord of Chancge has 18 wounds. this bodes well for Flyrants I would think.



Inflation doesn't work that way. Article still has them at 16.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Unyielding Hunger wrote:
shadowfinder wrote:
The Lord of Chancge has 18 wounds. this bodes well for Flyrants I would think.



Inflation doesn't work that way. Article still has them at 16.
sounds pretty good, that would mean that on Average, you could tank 4 Las Cannon shots (14 body avg) not Too shabby.


Automatically Appended Next Post:
I just hope they,1) make most, to All of our bugs Useful, and 2) make Nid'Zilla! a viable strategy again.

This message was edited 1 time. Last update was at 2017/05/13 22:06:40


The will of the hive is always the same: HUNGER 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






shadowfinder wrote:
The Lord of Chancge has 18 wounds. this bodes well for Flyrants I would think.


Depends though, the Lord of Change's new model is much bigger than the Flyrant. I'm kinda expecting it to sit around 9 wounds, since the two 60mm units we have seen so far have had 8 (Dreadnaught) and 9 (Guilliman) wounds respectively. I still suspect the Flying Tyrant will end up its own unit entry though, since they went to the trouble of making flyers their own battlefield role...


pinecone77 wrote:
sounds pretty good, that would mean that on Average, you could tank 4 Las Cannon shots (14 body avg) not Too shabby.

I just hope they,1) make most, to All of our bugs Useful, and 2) make Nid'Zilla! a viable strategy again.


I agree, though it doesn't look good for 'nidzilla at the present moment. More wounds are welcome, but it looks like they are going to be taking a lot more wounds too, from both heavy guns and S4 (which now wounds on 5's instead - barring a toughness increase which seems unlikely).
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Strat_N8 wrote:

I agree, though it doesn't look good for 'nidzilla at the present moment. More wounds are welcome, but it looks like they are going to be taking a lot more wounds too, from both heavy guns and S4 (which now wounds on 5's instead - barring a toughness increase which seems unlikely).

It still is an increase in survivability against most things with the exception of heavy anti-vehicle weapons like Lascannons.

This message was edited 1 time. Last update was at 2017/05/14 01:21:48


 
   
Made in ca
Sneaky Lictor



oromocto

So with the new summoning rules I'm thinking our Tervigons will need to save points to buy units to spit out rather than a random roll alowing you to make units for the need rather than just plain gaunts. Fighting high toughness spawn a brood with poison, need cannon fodder spawn a max # brood with no upgrades, need fast movement spawn homigaunts (hopefully).
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

I was wondering this also about tervigons though the chance for burnout might be taken into consideration to not pay for spawning gants.

2500
2000
2250
1750 
   
Made in us
Fixture of Dakka





San Jose, CA

 JohnU wrote:

I take that to mean you didn't write the Tyranid focus article? Lame.

What focus article are you talking about? Can you provide a link please? If you mean this thread, it was started more than 3 years ago and is a community effort from many Tyranid players on this thread. If you're talking about me personally writing on this thread, then no, I haven't been writing at all recently. So whatever article you are talking about, no, it isn't from me.


Automatically Appended Next Post:
Timeshadow wrote:
So with the new summoning rules I'm thinking our Tervigons will need to save points to buy units to spit out rather than a random roll alowing you to make units for the need rather than just plain gaunts. Fighting high toughness spawn a brood with poison, need cannon fodder spawn a max # brood with no upgrades, need fast movement spawn homigaunts (hopefully).

Tervigons will be unplayable in the new edition. Get ready to see a lot of tervigons on sale on ebay.

This message was edited 4 times. Last update was at 2017/05/16 19:56:10



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Timeshadow wrote:So with the new summoning rules I'm thinking our Tervigons will need to save points to buy units to spit out rather than a random roll alowing you to make units for the need rather than just plain gaunts. Fighting high toughness spawn a brood with poison, need cannon fodder spawn a max # brood with no upgrades, need fast movement spawn homigaunts (hopefully).


I'm not sure. The summoning system looks like it was directly ported from Age of Sigmar, but even there I know there are some abilities that allow for new units to be created without needing points set aside for them, though they are rare. The Tervigon has always had a link with Termagants, I can't see them removing that and making it a generic summon point, though it could perhaps be changed to replenish existing squads rather than create new units.

On a related note, I could see them changing Trygon tunnel rule to work akin to the Flesh-Eater Court Courtiers (if I remember correctly, when they arrive they bring along a unit of Ghouls or Horrors). Assuming the rule stays of course.


jy2 wrote:
What focus article are you talking about? Can you provide a link please? If you mean this thread, it was started more than 3 years ago and is a community effort from many Tyranid players on this thread. If you're talking about me personally writing on this thread, then no, I haven't been writing at all recently. So whatever article you are talking about, no, it isn't from me.


The Warhammer community page has had some articles written by tournament playtesters that preview some of the changes that will be coming in 8th for each army (most recent one was Chaos Daemons if I recall correct - Dark Eldar are due tomorrow). The Tyranid preview hasn't been put up yet, so no one knows who wrote it at this time.

This message was edited 1 time. Last update was at 2017/05/16 20:14:06


 
   
Made in us
Fixture of Dakka





San Jose, CA

@Strat_N8

Ok. I will be on the lookout for it.

-------------------------------------------------------

Regarding summoning in Sigmar, currently in Matched Play battles (which is the standard that current Sigmar tournaments run), you cannot "setup" a new unit on the table without reserving points for it. However, certain units/powers can "replenish" an existing squad (that hasn't been wiped out completely) with more models as long as that doesn't take the unit above its original starting size.

Hopefully, the tervigon has both the option to setup a new unit as well as to replenish an existing one. Barring that (or a drastic drop in points or big increase in abilities), I don't see the tervigon being used all that much in the new edition. But we'll see what the previews will say.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




Colorado Springs

 Strat_N8 wrote:



jy2 wrote:
What focus article are you talking about? Can you provide a link please? If you mean this thread, it was started more than 3 years ago and is a community effort from many Tyranid players on this thread. If you're talking about me personally writing on this thread, then no, I haven't been writing at all recently. So whatever article you are talking about, no, it isn't from me.


The Warhammer community page has had some articles written by tournament playtesters that preview some of the changes that will be coming in 8th for each army (most recent one was Chaos Daemons if I recall correct - Dark Eldar are due tomorrow). The Tyranid preview hasn't been put up yet, so no one knows who wrote it at this time.


Indeed, sorry I wasn't more clear. Initially when they started those articles I figured it would be a different person writing each one and JY is one of the most prominent Tyranid players, but it looks like just Reece and Frankie are doing them (which is fine)
   
Made in us
Fixture of Dakka





San Jose, CA

Ok, thanks for the clarification.

Yeah, recently, I've been playing a lot more Age of Sigmar than I have 40K. But with 8th looming, I'm starting to pay more attention to 40K again. I may even start writing again once the new edition comes out.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Subterranean Assault in 8th:
   
Made in us
Fixture of Dakka





San Jose, CA

Tyran wrote:
Subterranean Assault in 8th:

And you know what is the cool thing? With Sigmar, you can assault after these special types of deployment. I expect 40K to be the same, though it would be a rather long 9" charge (but with Fleet, it'll probably get to re-roll its charge).



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Brainy Zoanthrope





 jy2 wrote:
Tyran wrote:
Subterranean Assault in 8th:

And you know what is the cool thing? With Sigmar, you can assault after these special types of deployment. I expect 40K to be the same, though it would be a rather long 9" charge (but with Fleet, it'll probably get to re-roll its charge).



If you read the article this came in, it clarifies that the Trygon (and the accompanying unit) can indeed charge from this tunneling DS! I'm thinking big units of melee warriors, clumps of Hormas, or devilgaunts will each be solid bets. Might even make Warriors viable, and gives a normal Trygon some accompanying Synapse. I've done some test deploys and you can fit a whole 30 gaunts or 9 warriors (at least on 40mms) within 3" of a Trygon base, so unit size shouldn't be a great concern.

The more exciting part is that this likely means charge from reserves for a good many of our units - I'm thinking Lictors, Raveners and Genes almost certainly, and perhaps Spores, Rippers, and stuff coming out of the T-Cyte. Gargs, Shrikes and Fliers I am unsure will retain a DS-esque rule. I wouldn't be surprised to see Lictors get a 6" setup and AG make us add one to move/run/charge distances now, or something similar. In any event, am mega-hyped for the charging from reserves Nid armies of the future, especially if Mucolids remain troops so we can fill out a big detachment with ease and null deploy.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I hope not. Mucolids being troops never made sense.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Tyran wrote:
Subterranean Assault in 8th:
Wow, I can maybe Use my Trygons again. That would be nice. I could see a medium Warrior Brood, or a Stealer Brood be a major tunnel assault choice.

Early days, but maybe, just maybe...all units, and factions will have multiple playable options...?

This message was edited 1 time. Last update was at 2017/05/17 21:55:08


The will of the hive is always the same: HUNGER 
   
Made in gb
Brainy Zoanthrope





Tyran wrote:
Subterranean Assault in 8th:


Also, interesting to note the <HIVE FLEET> keyword - are Nids getting their own chapter tactics?!
   
Made in nz
Been Around the Block





Man I hope I can start using Tyranid how they should be used. In close combat with immense scything talons. I want to use more carnifex with talons, more swarmlord, more hive tyrant with talons. :(
   
Made in au
Infiltrating Broodlord





Man this mean I will actually get my Trygons painted..

have been using them for a while with endless swarm, but hadn't got around to painting as I wasn't going to any events with them
   
Made in us
Infiltrating Broodlord





Indiana

Welp, looks like we are gonna have to redo this thread all over again on unit assessments in 8th.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Fixture of Dakka





San Jose, CA

As much as I'd hate to say it, but with 8th coming up, it's probably time to retire this thread and to start a whole new one once 8th officially comes out. It may also be time for someone else to carry the torch here on dakka, at least to get things started enough for the new thread to eventually become self-sustaining.







6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Infiltrating Broodlord





Indiana

 jy2 wrote:
As much as I'd hate to say it, but with 8th coming up, it's probably time to retire this thread and to start a whole new one once 8th officially comes out. It may also be time for someone else to carry the torch here on dakka, at least to get things started enough for the new thread to eventually become self-sustaining.


The problem is finding a person whose voice actually carries weight around here for the Tyranid community. There hasn't been much in the way of a professional crew for the army in any recent times beyond yourself. I'm a history buff and critical analyst for Nids, but I don't really follow the comp crowd as much as some do. There are probably enough old timers around to come up with a panel though. The trick is just getting personalities to collaborate.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Tough Tyrant Guard





One thing I'm worried about is having to keep track of 15 different versions of each weapon. But right now my thoughts are that the quality of tyranids right now is gong to be totally reliant on what synapse and instinctive behavior do. If their streamline everything approach is taken, I expect every IB to end up as what current Feed is. Something ridiculous like "if out of synapse lose d6-ld models." Or "d6 in morale test always a 6".

Currently in prepare for the worst mode right now. GW has a pretty linear record with Tyranid updates. And that has been they get worse.
   
Made in ca
Sneaky Lictor



oromocto

I am cautiously optimistic about Synapse. They seem to be simplifying things and so far they look fairly balanced so if there is a big downside to Synapse then there will be a big benefit as well.
   
Made in us
Regular Dakkanaut




MULTIPLE D6 DAMAGE ATTACKS FROM A TRYGON!

And it looks like they get at least 4 attacks from the "destroy a knight in a single lucky round of combat."

Another important development is the Super Heavy Detachment, which has the restriction of units from the same faction. So, we've seen 4 (?) of the 14 detachments, so I'm willing to bet there are specific FOCs that restrict to faction and give a hefty command point bonus, which will give you plenty of benefit from your faction specific stratagems.


This makes m beyond happy. Trygon went super heavy again like back in the day.

Hopefully it is not a Lord of war but it maybe now.

Looks like we have a lot of new things coming to use in old packaging.

Trygons are CC monsters again. No more getting killed by dreadnaughts like in 7th.

This message was edited 1 time. Last update was at 2017/05/19 16:06:00


 
   
 
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