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![[Post New]](/s/i/i.gif) 2014/03/23 12:49:02
Subject: THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
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The iPad version preview is up with different pages.
It's pretty much certain we'll see a HT + Tyrant Guard formation of some kind.
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This message was edited 1 time. Last update was at 2014/03/23 12:49:53
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![[Post New]](/s/i/i.gif) 2014/03/23 13:10:43
Subject: THREE Tyranid dataslates confirmed update page 13
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Longtime Dakkanaut
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It'd take a lot to make HT+guard viable. But they have those expensive kits now, it'd be a profitable move to suddenly get people needing a ground Tyrant and guard.
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![[Post New]](/s/i/i.gif) 2014/03/23 13:29:58
Subject: THREE Tyranid dataslates confirmed update page 13
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Infiltrating Broodlord
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We have enough nids not to feel the need to buy raveners (altho' they're great models).
But It Came From Below sounds really promising... one can only guess it's a rule that lets everything pop up through the same tunnel.
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![[Post New]](/s/i/i.gif) 2014/03/23 13:31:36
Subject: THREE Tyranid dataslates confirmed update page 13
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Grizzled Space Wolves Great Wolf
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I'm hopeful that dataslate will make Raveners worth while. Granted, it'll make me angry having to buy a dataslate just to make my Raveners useful, but at least they will be useful. The main thing that's pissed me off about the Tyranid release in general is so many of the units I already own are crap, Raveners and walking Tyrants being 2 of them, Lictors being another. Automatically Appended Next Post: And for people like me who already own them? lol
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This message was edited 2 times. Last update was at 2014/03/23 13:33:13
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![[Post New]](/s/i/i.gif) 2014/03/23 14:40:22
Subject: THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
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My money says this will be based on the Living Fortress apoc formation, which works like this:
2 Hive Tyrants (1 can be the Swarmlord)
3 Tyrant Guard
3 Hive Guard
(all acting as a single unit)
Any Tyranid unit within synapse range of a HT gains PE and CA.
When shot at, the unit can choose to gain Shrouded and +1 to armour saves, but counts as moving in difficult terrain.
If the dataslate version is anything like this, it could be viable.
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![[Post New]](/s/i/i.gif) 2014/03/24 01:50:15
Subject: THREE Tyranid dataslates confirmed update page 13
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Been Around the Block
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Looks like I predicted three of the formations almost perfectly (two more to go)
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![[Post New]](/s/i/i.gif) 2014/03/24 20:48:00
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Tunneling Trygon
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jifel wrote:
1 Tyrant/Guard/Warriors formation with buffs to psychic powers Check!
1 Ripper/Warrior formation that can still can't score, making it meh.
1 Haruspex/Pyrovore Formation with a mostly useless special rule
A big "Trygon Assault brood' with 2 Trygons and a Mawloc (maybe a Prime?) and Raveners that is disgustingly good. Check!
A big Carnifex/Tyrannofex wave that is kinda useful and may be nice (think power level of the Living Artillery) Check!
Woo, 3/5 at the least on my predictions...
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![[Post New]](/s/i/i.gif) 2014/03/25 06:22:35
Subject: THREE Tyranid dataslates confirmed update page 13
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Trustworthy Shas'vre
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It would take a lot to make the trygon one useful.
I have found they die rather easily; this combined with the scything talon nerf (ouch!) makes them less useful offensively than before.
Unless you were already running these units, the formation special rules have a lot to over come.
Don't get me wrong.... I WANT my two trygons and 9 raveners to be useful......
here is hoping.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2014/03/25 22:42:36
Subject: THREE Tyranid dataslates confirmed update page 13
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Sneaky Lictor
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http://www.blacklibrary.com/games-workshop-digital-editions?basket_add=1&basket_item=7405
If I can read the small image correctly it says Wrecker node? So that gives us 4/5 formations
Subterranean Assault
Living Tide
Bioblast Node
Wrecker Node
Amiright?
Automatically Appended Next Post: Tyrant Node is mentioned in the Living Tide so that would be all 5
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This message was edited 1 time. Last update was at 2014/03/25 22:49:31
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2014/03/25 22:54:26
Subject: THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
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The Wrecker Node image looks like it contains Tyrant Guard (plus a Fex), so that could be the Tyrant formation.
Where are you seeing Living Tide?
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![[Post New]](/s/i/i.gif) 2014/03/25 22:54:45
Subject: THREE Tyranid dataslates confirmed update page 13
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Tunneling Trygon
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Where is this Living Tide and Tyrant Node?
I've not/can't see it
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2014/03/25 23:14:21
Subject: THREE Tyranid dataslates confirmed update page 13
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Sneaky Lictor
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2014/03/26 06:33:00
Subject: THREE Tyranid dataslates confirmed update page 13
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Blood-Drenched Death Company Marine
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Seems like the 'Tyrant Node' is part of the Living Tide formation, not a separate one. Unless the Living Tide is a formation of formations or something.
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![[Post New]](/s/i/i.gif) 2014/03/26 08:40:59
Subject: THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
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That's exactly what it sounds like. It sounds like we get four typical formations like so:
Subterranean Swarm (Trygons, Mawloc, Raveners)
Bioblast Node (Tfex, Cfex and Warriors)
Wrecker Node (Cfexes plus ?)
Tyrant Node (HT, guard plus ?)
Then Living Tide is a 'formation of formations' comprising of the Tyrant Node plus others (probably Endless Swarm and Skyblight looking at the pic). I'd expect that to come out at ~2k pts minimum, so it's probably only really suitable for Apoc.
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![[Post New]](/s/i/i.gif) 2014/03/26 16:10:31
Subject: THREE Tyranid dataslates confirmed update page 13
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Fixture of Dakka
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Apoc only? Just like how super heavies and d weapons should be apoc only as well?
Anything can happen now. Apoc be damned everything CAN be standard for 40k now it seems.
Time will tell.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2014/03/26 16:15:36
Subject: THREE Tyranid dataslates confirmed update page 13
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[DCM]
Dankhold Troggoth
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He did say "only really suitable for Apoc" because he was guessing it was 2000 points minimum- not that it wouldn't be allowed in a standard game, just that it'd be too expensive to take after your mandatory HQ and 2 troops.
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![[Post New]](/s/i/i.gif) 2014/03/27 02:48:10
Subject: THREE Tyranid dataslates confirmed update page 13
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Been Around the Block
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Looks like Living tide has the Skyblight swarm as part of it, you can see the flying tyrant in the front and some flying stands in the back of the image.
Living Tide has me kind of uncertain, if it turns out to be just a glorified synapse boost then it will be pretty pointless, I'm hoping for a bit more than that to make it worthwhile (what would be great is if it reduces the overall point cost of all the models in the formation, now that would make it not only awesome, but also practical in games outside of Apoc, another option would be to make it usable without a main detachment being necessary)
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This message was edited 3 times. Last update was at 2014/03/27 02:52:29
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![[Post New]](/s/i/i.gif) 2014/03/27 02:58:55
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Dakka Veteran
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Really disappointed that the Haruspex doesn't seem to get any formation love. Seems like such a shame to have a cool looking model get zero love ><
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![[Post New]](/s/i/i.gif) 2014/03/27 03:16:53
Subject: THREE Tyranid dataslates confirmed update page 13
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Been Around the Block
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@omerakk
I think the problem is GW doesn't understand tyranids and doesn't understand how to create rules for Tyranids.
The Dataslates are nice, they make Tyranids competitive, but all these formations should not have been necessary to make them competitive.
They can't make good formations or rules for the haruspex because they don't really get the point of the Haruspex or how to use it, they only made it to look cool.
The next codex for Tyranids should be written by someone who actually plays the race and enjoys their background, someone who can do justice to the race.
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This message was edited 1 time. Last update was at 2014/03/27 03:18:08
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![[Post New]](/s/i/i.gif) 2014/03/28 02:22:24
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Tunneling Trygon
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Here are the onslaught formations guys
Bioblast node
1 warrior brood (with biocabnon)
3 carnifex broods (must take nc biocannon)
1 tyrannofex
All units get split fire and can reroll wound rolls of 1 in shooting phase when within 12" of the warriors
Wrecker node
1 warrior brood (no biocannon)
3 carnifex brood (no biocannons)
Carnifexes do d3+1 how attacks and when within 12" of the warriors reroll 1s to wound in cc
Tyrant node
1 walking tyrant
1 brood of 3 tyrant guard
1 venomthrope brood
Tyrant gets +6" synapse range
Subterranean swarm
1 trygon prime
1 mawloc
1 trygon
3 ravener broods
The entire formation uses 1 reserve roll, deploy prime first then the raveners are placed within six inches and do not scatter, trygon and mawloc deploy as normal
Living tide
1 tyrant node
1 synaptic swarm
3 endless swarms
1 wrecker nore
1 skyblight swarm
Everything causes fear and as long as the tyrant from the tyrant node is alive all synapse creatures within its synapse range add 6" to their synapse range and you can reroll failed endless swarm rolls for the gaunts and gargoyles from the endless swarm and skyblight formations
Grabbed this off of a Tyranid facebook page. I have no idea how valid or true these rumors are, but I figured they should be posted. So, if these are true, what're everyones thoughts? Personally I'm a bit disappointed. Living tide is essentially apocalypse only. Subterranean could be nice for threat overload, but the Tyrant Node is just useless as listed, as it's just free dominion, not worth the lack of wings. The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. The CC one just feels like "here's Toxin sacks if you're near warriors" which is meh.
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![[Post New]](/s/i/i.gif) 2014/03/28 02:41:20
Subject: THREE Tyranid dataslates confirmed update page 13
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Dakka Veteran
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zookie from TheTyranidHive says he has it and posted pretty much the same thing. not a good look; was hoping subterranean swarm was going to be good.
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![[Post New]](/s/i/i.gif) 2014/03/28 03:29:19
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Regular Dakkanaut
Portland, OR
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I'm liking the Tyrant Node actually, as it gives bonuses to a setup I might play occasionally anyway- I usually don't field my lone Venomthrope because I can't fit it in the list, (Hive Guard, Lictors and Zoans are my usual three Elites of late) but I do like a Guard and Tyrant mob. I am also one of the people who gets some use out of a lot of the units that are declared sucky- I just handily won a 1000 point vs. Tau largely by murdering things with a trio of Raveners deep struck behind a building and a single Lictor popping up in a building and sucking up inordinate amounts of fire. Like, surviving a whole firing phase. The Bioblast one might actually be ok because of Split Fire.
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This message was edited 1 time. Last update was at 2014/03/28 03:29:51
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![[Post New]](/s/i/i.gif) 2014/03/28 03:35:50
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
Mexico
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jifel wrote:The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. I believe the Devourers are considered biocannons.
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This message was edited 1 time. Last update was at 2014/03/28 03:36:00
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![[Post New]](/s/i/i.gif) 2014/03/28 04:04:54
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Tunneling Trygon
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Tyran wrote: jifel wrote:The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible.
I believe the Devourers are considered biocannons.
Sonova... that's what I get for making assumptions. I assumed that it meant a HVC/ BS. You sir, are 100% correct.
That means a TFex and 3 Carnis out of the FOC... give them all two devourers, splitfire and rerolling 1s to wound? That is nasty. I like it!
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![[Post New]](/s/i/i.gif) 2014/03/28 04:15:54
Subject: THREE Tyranid dataslates confirmed update page 13
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[DCM]
Dankhold Troggoth
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Splitfire means they can shoot a weapon at different targets, right? So two devourers at two different things?
It's an expensive points-wise formation, but man, there could be a silly amount of carnifexes on the table
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![[Post New]](/s/i/i.gif) 2014/03/28 05:50:50
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Been Around the Block
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Can the Swarmlord replace the Hive Tyrant for the node?
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![[Post New]](/s/i/i.gif) 2014/03/28 07:28:25
Subject: THREE Tyranid dataslates confirmed update page 13
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Dakka Veteran
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3 Fex's outside of the FOC is good enough, let alone split firing and basically guaranteed wounding!
Must...... Buy...... More.......... Fexes!
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![[Post New]](/s/i/i.gif) 2014/03/28 08:15:10
Subject: THREE Tyranid dataslates confirmed update page 13
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Blood-Drenched Death Company Marine
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Keep in mind a unit has to pass a Leadership test before it can use Split Fire, and Tyranid non-synapse units aren't exactly known for their high Leadership.
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![[Post New]](/s/i/i.gif) 2014/03/28 08:46:33
Subject: Re:THREE Tyranid dataslates confirmed update page 13
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Steadfast Ultramarine Sergeant
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jifel wrote:Here are the onslaught formations guys
Bioblast node
1 warrior brood (with biocabnon)
3 carnifex broods (must take nc biocannon)
1 tyrannofex
All units get split fire and can reroll wound rolls of 1 in shooting phase when within 12" of the warriors
Wrecker node
1 warrior brood (no biocannon)
3 carnifex brood (no biocannons)
Carnifexes do d3+1 how attacks and when within 12" of the warriors reroll 1s to wound in cc
Tyrant node
1 walking tyrant
1 brood of 3 tyrant guard
1 venomthrope brood
Tyrant gets +6" synapse range
Subterranean swarm
1 trygon prime
1 mawloc
1 trygon
3 ravener broods
The entire formation uses 1 reserve roll, deploy prime first then the raveners are placed within six inches and do not scatter, trygon and mawloc deploy as normal
Living tide
1 tyrant node
1 synaptic swarm
3 endless swarms
1 wrecker nore
1 skyblight swarm
Everything causes fear and as long as the tyrant from the tyrant node is alive all synapse creatures within its synapse range add 6" to their synapse range and you can reroll failed endless swarm rolls for the gaunts and gargoyles from the endless swarm and skyblight formations
Grabbed this off of a Tyranid facebook page. I have no idea how valid or true these rumors are, but I figured they should be posted. So, if these are true, what're everyones thoughts? Personally I'm a bit disappointed. Living tide is essentially apocalypse only. Subterranean could be nice for threat overload, but the Tyrant Node is just useless as listed, as it's just free dominion, not worth the lack of wings. The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. The CC one just feels like "here's Toxin sacks if you're near warriors" which is meh.
3 endless swarms seems a bit excessive, doesn't seem to be enough synapse for that number of bodies.
Subterranean swarm seems risky as they only need to take out the prime to remove the synapse, I guess it needs close support from flying synapse.
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![[Post New]](/s/i/i.gif) 2014/03/28 08:48:51
Subject: THREE Tyranid dataslates confirmed update page 13
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Towering Hierophant Bio-Titan
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Well that's... largely disappointing if true.
Bio-Blast is pretty limited as you have to use the Carnifex Ld7 for the test, meaning it will fail 50% of the time. I expect you'd also want 1 Fex with a different weapon loadout to make the most of this, meaning you're building your list around a 50% chance.
Wrecker Node seems a bit of a waste of time... 3 Fexes will rarely have issues killing whatever they run into, so extra damage and re-rolls seems overkill for what is an expensive ~500pt formation. Would have made more sense with a movement bonus to get into combat quicker.
Tyrant Node is reasonable, if a bit expensive. It's a nice way to squeeze a free Elite slot for Venomthropes, and effectively gives you a free Norn Crown in the process. You could probably throw a proper Norn crown on there and stack Dominion too for a crazy 30" Synapse. Then if you roll the right Warlord Trait that could be 36"...
Subterranean Swarm is a nice way to use those units, if not particularly powerful. Plus it gives you 3 extra HS slots. Could work well alongside some Lictor-heavy formations and Biovores in regular HS slots for massed Pinning before attack.
Living Tide is nice, but it starts at ~3100pts before any upgrades. This will likely only see 4k+ pt Apoc games, when bonuses to replace your million guants are the last thing on your mind. In fact, fielding 300 guants and constantly replacing them is a good way to ensure you opponent never plays you at Apoc again.
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This message was edited 1 time. Last update was at 2014/03/28 08:51:51
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