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Made in us
Longtime Dakkanaut





Hey guys, me and my brother are looking at combining (to save money partly) to construct a Tyranid army out of the new book. While browsing we stumbled across the Regeneration Biomorph which is appears to be awesome, 4+ get a wound back, a 50% chance to regain a wound. However the points cost is a staggering 30pts. making me wonder, is it even worth taking on all your MC's or just on your Warlord, Tervigons and such? What do you guys think?

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

A little number crunching can let you figure out points-per-wound on MCs, and then you can decide yourself if it's a worthwhile investment versus buying another MC.

Ex. - I'd buy it all day on Tervigons and Tyrannofexes, but not on Carnifexes.

This message was edited 1 time. Last update was at 2014/01/16 03:55:33


They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Depends how much what is essentially a 4+ IWND is worth to you.

This message was edited 1 time. Last update was at 2014/01/16 04:29:53


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Dakka Veteran




Eastern Washington

Is it a 4+ on one die or, do you roll a die for every wound? Multiple rolls per model would make it obvious. Otherwise id say only for your warlord. Gotta keep him alive to deny your opponents the VPs.

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Scuttling Genestealer




Tallahassee

1 roll, my problem with it is that if its missing a wound already chances are its being focused and GL keeping it alive anyway
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

My view is that Regeneration only encourages my opponent to focus down my MCs, which is exactly the opposite of what I want them to do. The only time I would use it is on a big durable death star like a Hive Tyrant and Guard retinue.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
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Cowboy Wannabe



London

For me, it is simply too expensive in general. If you only have it on 1 creature, then that will be focused on and killed quickly. If you have it on multiples it gets very expensive, very quickly.
   
Made in us
Decrepit Dakkanaut






Eternal Plague

As like in the last codex, giving wound regeneration to models with the most wounds or strategic importance is probably your most cost effective use, such as on Tervigons or something important like Hive Tyrants.

   
Made in no
Liche Priest Hierophant





Bergen

Put it on models with 6 wounds or on a flyrant, things that are hard to put down.

Regneration is better in small games. In bigger games the chances of killing a whole MC in one turn increases.

   
Made in us
Raging Ravener




Dallas, TX

As already stated, I would only put it on a tervigon or T.fex--I don't even know if it would work with a flyrant. If the flyrant gets grounded early you won't geta chance to use it. I would say 6 wounds or bust.

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Made in us
Fireknife Shas'el





United States

I put it on a Trygon Prime. We'll see how that goes.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 PrinceRaven wrote:
My view is that Regeneration only encourages my opponent to focus down my MCs, which is exactly the opposite of what I want them to do. The only time I would use it is on a big durable death star like a Hive Tyrant and Guard retinue.


Tyrants autopassing Look Out Sir make it super viable on them when with Guard...otherwise your Tyrannofex is the only MC I would put it on...unless you're playing around with A Prime and Carnifex squad and handing off wounds between the Prime and Carnifex with the regen morph.

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Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I put it on my Flyrant - who is also my Warlord - sometimes, but never on anything else. The fact I want to keep my warlord alive to deny VP and the fact that a FMC is harder to hit (so one wound makes more difference) means, in my opinion, it's worth the 30pts in this instance.

Don't go handing it out willy-nilly though, otherwise you'll end up spending a ton of points that could have been used on another MC...

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9th Age Fantasy Rules

 
   
 
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