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2016/04/13 16:58:25
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
I think it might be better to call the Isorians undeveloped instead of clones. They have a small army list compared to the other armies and they do have their unique sniper unit and their own type of armour. I'm sure they'll get more distinct as they get expanded on.
It is not like all the non Ghar armies are 100% unique, the others armies do share options. For example most of the armies have a selection of all the support and heavy weapons or Freeman using Concord drones.
This message was edited 1 time. Last update was at 2016/04/13 17:15:45
2016/04/13 17:11:57
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
Barzam wrote: The STAP was what came to my mind as well. I think this is the first Freeborn set I actually like.
Ditto on this being the first Freeborn set I've liked, but I really like it. If they can follow this aesthetic in the future, this could be a great faction. I still get a Dune-ish (Fremen?) vibe from the Freeborn, which I quite like.
I think these jet bikes look a lot better than Lucasfilm's STAPs. Great roguish touch with the billowing capes.
Dakkadakka: Bringing wargamers together, one smile at a time.™
2016/04/13 17:36:17
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
Can someone give me an overall impression of all the factions?
Like, I get that Concord are meant to be baseline, and that Ghar are a tanky faction with some cannon fodder thrown in, but what about the others?
Is it a similar sort of thing to DzC, where you have glass cannons (scourge), horde (Resistance), Slow but tough (PHR), super mobile (Shaltari) and generic (UCM)?
The above probably isn't entirely accurate, but you get the idea
This message was edited 1 time. Last update was at 2016/04/13 17:50:16
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2016/04/13 17:36:18
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
CthuluIsSpy wrote: Can someone give me an overall impression of all the factions?
Like, I get that Concord are meant to be baseline, and that Ghar are a tanky faction with some cannon fodder thrown in, but what about the others?
Is it a similar sort of thing to DzC, where you have glass cannons (scourge), horde (Resistance), Slow but tough (PHR), super mobile (Shaltari) and generic (UCM)?
The above probably isn't entirely accurate, but you get the idea
It's quite hard to describe as the core of most armies is basics infantry backed up by support weapons, many of which are shared. We don't have any BA style army wide special rules and armies are still waiting for their army lists to get all the models.
While they may have the baseline human stats I'd actually say Concord are above the baseline due to their basic infantry having plasma guns which lets you pin Ghar battlesuits much easier than the mag gun armies and their other top quality weapons. Except for the Isorian, everyone else is more primitive.
Boromites are probably the easiest non Ghar army to describe. They have a lot of improvised short ranged or hand to hand mining weapons and have access to Lavamite beasties that very in size from swarms to tank sized. Their base stats lend themselves to being stubborn but slow.
Freeborn have a wide variety of troops from basic colonial troops to elite houseguard and their specialists range from skark riders to imported Concord combat drones. Their staline is basic human but as they lack the more powerful Concord and Isorian armour or the toughness of the Boromites and Algoryns are what I'd consider the most fragile army.
Algoryns are what I'd consider quite standard although they have above human toughness. In addition to their basic infantry they have specialist assault and infiltration units.
Isorian are still pretty limited but they have phase amour they lets them go down as a reaction if they already have an order which gives them better survivability against shooting. Their sniper is a highly accurate shooter whose gun can ignore cover and put out an randomised amount of shots.
2016/04/13 21:58:18
Subject: Re:Beyond the Gates of Antares: The Ongoing News & Rumors Thread
It's tough to describe things in terms of typical glass cannon, horde, Slow but tough, super mobile and generic because the pinning and activation mechanics are so significant (often, killing is just a nice bonus and a pin is all you need).
Ghar for example are absolute tanks (with the option to support themselves with some dirt cheap infantry), but they're expensive and can be shut down with pins, even if nothing really dies.
Freeborn have lots of variety, which tends to be soft, but they can run infantry which is very comparably tough to concord (Varangar with a booster drone). Freeborn also have one command unit that can take Concord/Isorian equipment with some really amazing drones, but it's a single unit in the army. On the other side of things, they have what can best be described as low armoured fanatics - a unit that will run forward regardless of pins and casualties, but when they fail a roll (on a 10), you lose control of them for the rest of the game.
Concord are definitely generalists on the elite side of things. Overall good equipment, and they currently have the largest variety in the game in terms of list, and available models.
Isorians are similar to Concord statwise, but they have a much more limited list currently, with advantages in always being able to go down to avoid fire (so a more resilient list, but with far less options available).
Boromites and Algoryn both tend to be superior assault armies to Concord/Isorian/Freeborn based on their stats, armour and equipment. I haven't really got a feel for them in detail though.
Automatically Appended Next Post:
RazorEdge wrote: In the Beta Rules was a Sample list with Concord and Freeborn Units were Mixed. Is this still possible?
Not currently, but supposedly the upcoming supplement will include at least a few mercenary options.
This message was edited 2 times. Last update was at 2016/04/13 22:17:01
2016/04/14 04:41:11
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
CthuluIsSpy wrote: Can someone give me an overall impression of all the factions?
Like, I get that Concord are meant to be baseline, and that Ghar are a tanky faction with some cannon fodder thrown in, but what about the others?
Is it a similar sort of thing to DzC, where you have glass cannons (scourge), horde (Resistance), Slow but tough (PHR), super mobile (Shaltari) and generic (UCM)?
The above probably isn't entirely accurate, but you get the idea
It's quite hard to describe as the core of most armies is basics infantry backed up by support weapons, many of which are shared. We don't have any BA style army wide special rules and armies are still waiting for their army lists to get all the models.
While they may have the baseline human stats I'd actually say Concord are above the baseline due to their basic infantry having plasma guns which lets you pin Ghar battlesuits much easier than the mag gun armies and their other top quality weapons. Except for the Isorian, everyone else is more primitive.
Boromites are probably the easiest non Ghar army to describe. They have a lot of improvised short ranged or hand to hand mining weapons and have access to Lavamite beasties that very in size from swarms to tank sized. Their base stats lend themselves to being stubborn but slow.
Freeborn have a wide variety of troops from basic colonial troops to elite houseguard and their specialists range from skark riders to imported Concord combat drones. Their staline is basic human but as they lack the more powerful Concord and Isorian armour or the toughness of the Boromites and Algoryns are what I'd consider the most fragile army.
Algoryns are what I'd consider quite standard although they have above human toughness. In addition to their basic infantry they have specialist assault and infiltration units.
Isorian are still pretty limited but they have phase amour they lets them go down as a reaction if they already have an order which gives them better survivability against shooting. Their sniper is a highly accurate shooter whose gun can ignore cover and put out an randomised amount of shots.
decker_cky wrote: It's tough to describe things in terms of typical glass cannon, horde, Slow but tough, super mobile and generic because the pinning and activation mechanics are so significant (often, killing is just a nice bonus and a pin is all you need).
Ghar for example are absolute tanks (with the option to support themselves with some dirt cheap infantry), but they're expensive and can be shut down with pins, even if nothing really dies.
Freeborn have lots of variety, which tends to be soft, but they can run infantry which is very comparably tough to concord (Varangar with a booster drone). Freeborn also have one command unit that can take Concord/Isorian equipment with some really amazing drones, but it's a single unit in the army. On the other side of things, they have what can best be described as low armoured fanatics - a unit that will run forward regardless of pins and casualties, but when they fail a roll (on a 10), you lose control of them for the rest of the game.
Concord are definitely generalists on the elite side of things. Overall good equipment, and they currently have the largest variety in the game in terms of list, and available models.
Isorians are similar to Concord statwise, but they have a much more limited list currently, with advantages in always being able to go down to avoid fire (so a more resilient list, but with far less options available).
Boromites and Algoryn both tend to be superior assault armies to Concord/Isorian/Freeborn based on their stats, armour and equipment. I haven't really got a feel for them in detail though.
Automatically Appended Next Post:
RazorEdge wrote: In the Beta Rules was a Sample list with Concord and Freeborn Units were Mixed. Is this still possible?
Not currently, but supposedly the upcoming supplement will include at least a few mercenary options.
Thank you. That helps me understand them a little better.
I think I'll wait and see what else they release before making a decision, like with what I'm doing for DzC.
Supposedly they are releasing another alien army as well, and I don't want to start on Isorians when they release an army that appeals to me more.
Good to hear that its gaining traction though. I had a look at the beta rules, and it does appear to be an interesting rule set.
This message was edited 2 times. Last update was at 2016/04/14 13:47:13
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2016/04/14 13:48:01
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
CthuluIsSpy wrote: Supposedly they are releasing another alien army as well
Well, not "another" alien army, as there are currently no non-human armies in the game, but there are aliens in the fiction and a model release has been rumored.
"The Omnissiah is my Moderati"
2016/04/14 13:48:39
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
CthuluIsSpy wrote: Supposedly they are releasing another alien army as well
Well, not "another" alien army, as there are currently no non-human armies in the game, but there are aliens in the fiction and a model release has been rumored.
No non humans? Aren't Ghar aliens? I could have sworn I read they were an alien empire.
This message was edited 1 time. Last update was at 2016/04/14 13:49:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2016/04/14 13:49:23
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
CthuluIsSpy wrote: Supposedly they are releasing another alien army as well
Well, not "another" alien army, as there are currently no non-human armies in the game, but there are aliens in the fiction and a model release has been rumored.
No non humans? Aren't Ghar aliens?
No, they are a genetically modified strain of human.
"The Omnissiah is my Moderati"
2016/04/14 14:00:55
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
From the latest studio update (lots of other good stuff out there):
"Wojtek has finished the new troop type/race for the Isorians."
So when Isorians get their expanded list, they should get some aliens in there (one would assume it's some of the spider aliens that they went to war with).
I was thinking the same thing Mango, but I think that's all in the paint and modeling. I think the aesthetic is very clean, I'm thinking like Infinity. However I've been looking at the Ghar and imagining them with base iron colored, weathered suits and kinda puts a different spin on them that's more appealing to me.
So, perhaps imagining them with different paint schemes might help
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB
2016/04/15 14:55:55
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
I see the new drone packs are listed as multi faction. Given the difference in appearance between the gun drones and the Boromite Matriarch gun drones are we expecting this packs to stay multi faction or just a be temporary thing until everyone else gets their drones made?
2016/04/15 17:28:33
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
I'm getting pumped for Konflikt '47 too. Great idea on using existing models, could be an interesting themed army to have a 'Counts as' Ghar Grot army.
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB
2016/04/15 17:50:15
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread