Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/02/12 16:26:10
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Trazyn's Museum Curator
|
Yeah. There's a scan of the Iron Drake entry from the new WD somewhere on this thread.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 17:57:16
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Sslimey Sslyth
|
Ehsteve wrote:15pts a model for a 18" S5 armour piercing flaming attack at 3+ (factoring in long range/moving we're looking at worst 6+ if also firing at skirmishers). That is of course assuming dwarf-crafted = superior design.
Dwarf crafted != superior design.
"Dwarf-Crafted: Shooting attacks made with weapons that have this special rule do not suffer the normal -1 To Hit penalty when performing a Stand and Shoot charge reaction."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 21:14:57
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Stubborn Hammerer
|
Saldiven, so the anvil is not getting a new model, and can it go in a unit now?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 22:27:39
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Stubborn Hammerer
$1,000,000 and a 50% discount
|
Saldiven wrote: Ehsteve wrote:15pts a model for a 18" S5 armour piercing flaming attack at 3+ (factoring in long range/moving we're looking at worst 6+ if also firing at skirmishers). That is of course assuming dwarf-crafted = superior design.
Dwarf crafted != superior design.
"Dwarf-Crafted: Shooting attacks made with weapons that have this special rule do not suffer the normal -1 To Hit penalty when performing a Stand and Shoot charge reaction."
In that case this unit just got a serious downgrade. Too expensive to take a full charge with only a 5+ to hit (always assume long range) and it only functions in the front arc. A 4+ save will only get you so far in WHFB at 15pts a pop.
|
just hangin' out, hangin' out |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 00:35:29
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Calculating Commissar
pontiac, michigan; usa
|
I think the new flying units look cool though maybe it's just me.
Btw didn't they used to have dwarf ironbreakers? Is that getting re-done too is was it fully removed because I'm not seeing it on the dwarf page anymore.
|
This message was edited 1 time. Last update was at 2014/02/13 00:57:24
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 03:12:43
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Auspicious Aspiring Champion of Chaos
|
This post got me pretty pumped. 'Course its easy to be excited without seeing points values...
For the lazy:
Jossy at Plastic Krak wrote:
The following is a summary of the new Rune system for Dwarfs upcoming Army Book. They are fairly solid and confirmed by multiple sources now. Although several points values are know for them I have left them out. There are definitely some very interesting combinations to be had and at first glance it appears that the main strength in the new Dwarf Army Book will be Banner Runes combined with heavy infantry...
Runes & Magic items:
Banner Runes (11 runes)
M. Rune of Stromni Redbeard: +1 Combat Res for all friendly units with 12"
M. Rune of Grungi: Ward save against missile attacks
M. Rune of Valaya: +2 to dispel attempts
Strollaz Rune: Vanguard.
Rune of Stoicism: Stubborn.
Ruen of Courage: Immune to Psychology
Ancestor Rune: Once per game, take test on single d6
Rune of Slowness: One rune, charging enemy unit subtracts 1d6 from their charge distance rolled.
Two runes of slowness, you roll 2d6 and take the highest for the charge distance reduction.
Three runes of slowness still use the 2d6 roll (pick the highest) for the charge distance reduction, and if the charging unit still makes it into contact, it has ASL until the end of the turn.
Rune of Battle: One rune of battle grants an extra 1 point of combat resolution.
Two runes of battle grant an extra 2 to combat resolution.
Three runes of battle grant an extra 2 to combat resolution and grant the unit the Fight in Extra Ranks special rule.
Rune of Sanctuary: One rune, MR(1)
Two runes, MR(2)
Engineering Runes (8 runes)
Rune of Forging: Reroll misfore on artillery dice.
Rune of Disguise: Warmachine counts as being in hard cover.
Rune of Immolation: Detonate your warmachine to hurt enemies; automatically blows up if killed in close combat.
Rune of Penetrating: Increases strength, can be taken twice. If on grudge thrower, affects both S values, as in x(y).
Rune of Stalwart: Grants bonus to machines combat resolution score
Rune of Accuracy: +1 to hit for warmachines.
Rune of Seeking: +1 to hit against flyers for WM.
Rune of Burning: Flaming attacks.
Armor Runes (8 runes)
M. Rune of Adamant: Grants T10.
??????: 5+ regeneration save.
??????: 2+ ward save against KB/HKB.
Weapon Runes (18 runes)
M. Rune of Skalf Blackhammer: Wounds on a 2+ unless target in magic armor, wounds on 3+
M. Rune of Alaric the Mad: No armor saves
Rune of Breaking: Destroys magic items on target character on roll of 2+.
Dragon Slaying: One rune, wounds dragons on 2+ with Multiple Wounds(2)
Two runes, +1 to hit and wound anything from Daemons of Chaos book + Multiple Wounds (d3)
Rune of Fury: One rune, +1 attack
Two rune, +1 attack + frenzy
Three rune, +1 attack + frenzy + every hit generates extra attacks
Rune of Cleaving: One rune, +1 S
Two runes, Armor Piercing
Three Wounds, Killing Blow
Rune of Smiting: Multiple Wounds (d6)
Rune of Might: One rune, double S v +T5 foes.
Two runes grants Multiple Wounds(D3).
Rune of Striking: One rune, +1 WS
Two runes, WS 10
Three runes, Reroll failed to-hits in combat
Rune of Fire: One rune, flaming attacks
Two runes, S3 breath weapon(50)
Three runes, Multiple Wounds(d3)
Talisman Runes (7 runes)
M. Rune of Balance: Steal PD on 4+.
Rune of Spellbreaking: One rune, dispel scroll.
Two runes, same as before
Rune of Dismay: One runes, causes fear
Two runes, causes terror
Three runes, causes terror and enemy units take -1 ld penalty
Rune of the Forge: One rune, 2+ ward vs flaming
Rune of Warding: One rune, 6+ ward
Two runes, 5+ ward
Three runes, 4+ ward
Rune of Luck: One rune, one re-roll per game
Master Rune of Passage: Auto pass difficult terrain test
Heirloom (6)
Heirloom: Hammer that grants +3 initiative, and if you wound an opponent, they have I1 until the end of the combat phase.
Heirloom: Axe that grants re-rolls to hit and to wound against Orcs & Goblins and Skaven. Cause Terror against those opponents.
Heirloom: Armor of 2+ save and 3++ vs attacks of S6 or higher.
Heirloom: A horn that is one use only and grants all units with 6" the Devastating Charge rule til the end of turn. After using, that character causes Fear to High Elves, Dark Elves, and Wood Elves for the rest of the game.
Heirloom: Ring that grants a S4 breath weapon with Flaming Attacks.
Heirloom: Banner to Re-roll failed to wound rolls.
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 06:09:07
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Nimble Mounted Yeoman
|
Wow! T10 on a 20mm square base with a decent armour save is mental!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 08:41:30
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Regular Dakkanaut
The far north
|
It will be interesting to see the point costs of those runes, unless they are very high there is a good chance that the dwarven runes will continue to be broken. The combination of customised magic items, unlimited dispel scrolls + dispel dice is insanely good.
|
geekandgarden.wordpress.com |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 08:58:13
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Calculating Commissar
pontiac, michigan; usa
|
The dude could probably Look out sir! too. Pretty insane stuff all this. My magic phases going off irresistibly doesn't do a fraction of this and a lot of these runes will just do whatever they want while by being dwarfs my spells are at a disadvantage. Well I can't beat them in close combat, magic is pretty much destroyed with all those dwarf priests, I'm about as bad at outflanking as they are and their shoot and machines would just torch me. I guess i'll have to think of something to handle high armor and high toughness or god maybe a way to win these combats.
|
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 09:58:42
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Hacking Proxy Mk.1
|
Question, Rune of Slowness, does that mean with one your opponent only rolls 1d6 to charge then with two rolls 2 but only add the lowest?
That seems like the way to do it but reading it made me thing you roll both then roll another two and subtract the higher of those two from the charge roll, which just seems annoying.
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 10:05:56
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Snord
|
jonolikespie wrote:Question, Rune of Slowness, does that mean with one your opponent only rolls 1d6 to charge then with two rolls 2 but only add the lowest?
That seems like the way to do it but reading it made me thing you roll both then roll another two and subtract the higher of those two from the charge roll, which just seems annoying.
Jossy at Plastic Krak wrote:
Two runes of slowness, you roll 2d6 and take the highest for the charge distance reduction. .
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 10:44:34
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Hacking Proxy Mk.1
|
Right but are you, the person playing dwarves, rolling 2 d6 and taking the highest from your opponent's roll after he's rolled his dice for the charge?
That's how it reads and that seems unnecessarily complex and a waste of time/yet another 'roll more dice' game mechanic when you could just say 'take away the higher of your opponent's dice when he rolls his charge distance'.
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 11:53:50
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Snord
|
jonolikespie wrote:Right but are you, the person playing dwarves, rolling 2 d6 and taking the highest from your opponent's roll after he's rolled his dice for the charge?
That's how it reads and that seems unnecessarily complex and a waste of time/yet another 'roll more dice' game mechanic when you could just say 'take away the higher of your opponent's dice when he rolls his charge distance'.
No its not, and there is probably a reason for that. If it was worded as you say it would be less effective. Now it has a chance to reduce more than just a potential low Dice roll.
But who knows that the final wording is.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 13:04:38
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Decrepit Dakkanaut
|
Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
Also in the German translation (done in Nottingham), the Dwarf Kings were degraded to Dwarf Dukes ("Fürsten"). Can someone confirm that the English armybook still has Dwarf Kings as HQ units?
|
This message was edited 1 time. Last update was at 2014/02/13 13:11:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 13:17:30
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Ghastly Grave Guard
|
Kroothawk wrote:Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
Also in the German translation (done in Nottingham), the Dwarf Kings were degraded to Dwarf Dukes ("Fürsten"). Can someone confirm that the English armybook still has Dwarf Kings as HQ units?
Wow, it's been 9 years?!
|
1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 14:04:30
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Mighty Vampire Count
|
Kroothawk wrote:Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
Also in the German translation (done in Nottingham), the Dwarf Kings were degraded to Dwarf Dukes ("Fürsten"). Can someone confirm that the English armybook still has Dwarf Kings as HQ units?
Got more new stuff (and models) than the Adepta Sororitas in theri new Codex :(
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 15:49:07
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Sslimey Sslyth
|
Kroothawk wrote:Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
Also in the German translation (done in Nottingham), the Dwarf Kings were degraded to Dwarf Dukes ("Fürsten"). Can someone confirm that the English armybook still has Dwarf Kings as HQ units?
In the English book, the Lords selection consists of "Lord," "Runelord," and "Daemon Slayer." (Not counting special characters.)
The Heroes section consists of "Thane," "Runesmith," "Master Engineer," and "Dragon Slayer." (Again, not counting special characters.)
Automatically Appended Next Post:
Bla_Ze wrote: jonolikespie wrote:Right but are you, the person playing dwarves, rolling 2 d6 and taking the highest from your opponent's roll after he's rolled his dice for the charge?
That's how it reads and that seems unnecessarily complex and a waste of time/yet another 'roll more dice' game mechanic when you could just say 'take away the higher of your opponent's dice when he rolls his charge distance'.
No its not, and there is probably a reason for that. If it was worded as you say it would be less effective. Now it has a chance to reduce more than just a potential low Dice roll.
But who knows that the final wording is.
I knows what the final wording is (grammar error intentional).
"Rune of Slowness:
This rune creates a physical barrier by drawing upon the intractable nature of the Dwarfs surrounding it.
Any foes charging a unit including a standard bearing a Rune of Slowness subtract D6" from their charge distance (roll after their charge distance has been determined). If the enemy fails to make contact, all the rules for failed charges apply.
A second Rune of Slowness means a foe rolls 2D6 and must choose the highest dice when subtracting from his charge distance.
A third Rune of Slowness maintains the previous effects and, should a foe contact the bearing unit, they have the Always Strikes Last special rule in the first round of combat." ( Pg. 63) Automatically Appended Next Post:
It also uses up 80% of a Lord's runic item allowance and cannot be combined with any other armor runes. So, sure, the model is T10, but the best armor save he can have is 3+ (unless he also takes Shieldbearers), the best ward save is 6+, and leaves not much at all for a runic weapon, should you want one.
Though, I guess you could do a build of Lord, Sheildbearers, Armor Rune of Adamant, a ring (or whatever) with Rune of Warding and Rune of the Furnace, and then take a great weapon.
That would give you a T10 Lord with 5 wounds and a 2+/6++ (2++ vs Flaming Attacks). He would have 4 WS 7 S 6 attacks and 2 WS 5 S 4 attacks (from the bearers). This would run the equivalent of 155.5 Skaven slaves in points. Automatically Appended Next Post: pities2004 wrote:Saldiven, so the anvil is not getting a new model, and can it go in a unit now?
Dunno if it's getting a new model or not. I only have info because my FLGS got a copy of the Dwarf book on Feb 7th. I don't have any information about what's going on behind the scenes.
But, it cannot joint units. It's just unit type Warmachine with no other rules allowing it to go into a unit.
|
This message was edited 5 times. Last update was at 2014/02/13 16:05:14
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 16:56:37
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Regular Dakkanaut
|
Saldiven wrote:
Automatically Appended Next Post:
Bla_Ze wrote: jonolikespie wrote:Right but are you, the person playing dwarves, rolling 2 d6 and taking the highest from your opponent's roll after he's rolled his dice for the charge?
That's how it reads and that seems unnecessarily complex and a waste of time/yet another 'roll more dice' game mechanic when you could just say 'take away the higher of your opponent's dice when he rolls his charge distance'.
No its not, and there is probably a reason for that. If it was worded as you say it would be less effective. Now it has a chance to reduce more than just a potential low Dice roll.
But who knows that the final wording is.
I knows what the final wording is (grammar error intentional).
"Rune of Slowness:
This rune creates a physical barrier by drawing upon the intractable nature of the Dwarfs surrounding it.
Any foes charging a unit including a standard bearing a Rune of Slowness subtract D6" from their charge distance (roll after their charge distance has been determined). If the enemy fails to make contact, all the rules for failed charges apply.
A second Rune of Slowness means a foe rolls 2D6 and must choose the highest dice when subtracting from his charge distance.
A third Rune of Slowness maintains the previous effects and, should a foe contact the bearing unit, they have the Always Strikes Last special rule in the first round of combat." ( Pg. 63)
This seems like it will be good or bad. Good in that it can remove the possibility of an auto charge. You are 6" out of an M6 unit and they roll double 1's, you roll a 6, bam, no charge. However the chance of rolling that one, kinda sucks that it might make no difference at all. It is a pretty awesome rune, but I would only take it on shooty units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 17:15:09
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Stubborn Hammerer
|
Means dwarfs can utilize charging more and get that +1 str
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 17:18:22
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Auspicious Aspiring Champion of Chaos
|
This- and often you'd rather engage on your turn than the enemy's when considering magical buffs/debuffs and the like...
|
This message was edited 1 time. Last update was at 2014/02/13 17:22:35
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 18:03:16
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Infiltrating Prowler
|
Question I have is, can a unit easily take the Rune of Slowness and Strollza together? Vanguard combat unit up, minimize chance of being charged.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 18:41:59
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Inspiring Icon Bearer
|
Sorry if I've missed it, but has there been any word on special characters in the book?
Particularly Garagrim Ironfist?
|
One of them filthy casuals... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 18:51:05
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Battlefortress Driver with Krusha Wheel
|
serious question from someone who only plays 40k And remember this is coming from someone who over the years of collecting has had 4 40k armies. How do they expect new people to get into this game? 50 dollars for 10 ironbreakers? And you need how many? Say you only need 100 guys at that price to fill out a decent army. That's still 500 bucks, almost 200 more than you would spend on a decent sized 40k army. Personally I love the idea of buying one box for the front line troops and having the rest of the bases be empty, but some places wont allow that. Even a comparable expensive game like warmahordes you can still get a decent army going for 200.
|
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 18:53:37
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Foxy Wildborne
|
Kroothawk wrote:Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
It's been 9 years? I always thought Dorfs were in the fast lane along with Empire, Orcs and Chaos.
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 19:05:16
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Longtime Dakkanaut
|
Orock wrote:serious question from someone who only plays 40k And remember this is coming from someone who over the years of collecting has had 4 40k armies. How do they expect new people to get into this game? 50 dollars for 10 ironbreakers? And you need how many? Say you only need 100 guys at that price to fill out a decent army. That's still 500 bucks, almost 200 more than you would spend on a decent sized 40k army. Personally I love the idea of buying one box for the front line troops and having the rest of the bases be empty, but some places wont allow that. Even a comparable expensive game like warmahordes you can still get a decent army going for 200.
GW has listened to our complaints. Thus they are only charging 50 for the dwarves. This is a substantial discount in comparison to the price of the Witchelves which are 60 for 10. Maybe if nobody buys these then the next release will have units back down to goldsword prices (40 for 10)
In terms of prices, I think that GW figures that most gamers have multiple armies. Thus they can afford 500+ in purchases. Given that they know some players have the money, they figure that they will charge that much for a single army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 21:06:21
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
[DCM]
.
|
I pinged a couple of places to see if they could work with me on a large Dwarf order, but didn't get any replies.
So, almost by default, that means I'll be saving a bit of money by NOT starting a Dwarf army.
It is still mind boggling to me that it really would cost around $1000 full GW retail to get a Dwarf army on the table now...
 And that is cost BEFORE painting supplies are factored in too!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/13 22:46:59
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Decrepit Dakkanaut
|
lord_blackfang wrote: Kroothawk wrote:Seems like after 9 years of waiting, the Dwarfs get 1.5 new units: The flamer boys an the bomber variant of the gyrocopter. That's ... not much.
It's been 9 years? I always thought Dorfs were in the fast lane along with Empire, Orcs and Chaos.
I double checked it. Last armybook has copyright 2005, but was released January 2006, so is 8 years and one month old, last 6th edition book IIRC. Only Wood Elves (September 2005) and Bretonnia (February 2004, 10 years anniversary  ) are older
And in the German edition, one HQ unit has indeed been degraded from Kings to Dukes.
|
This message was edited 1 time. Last update was at 2014/02/13 22:55:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/14 00:30:27
Subject: Re:WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Trigger-Happy Baal Predator Pilot
|
"Rune of Slowness:
This rune creates a physical barrier by drawing upon the intractable nature of the Dwarfs surrounding it.
Any foes charging a unit including a standard bearing a Rune of Slowness subtract D6" from their charge distance (roll after their charge distance has been determined). If the enemy fails to make contact, all the rules for failed charges apply.
A second Rune of Slowness means a foe rolls 2D6 and must choose the highest dice when subtracting from his charge distance.
A third Rune of Slowness maintains the previous effects and, should a foe contact the bearing unit, they have the Always Strikes Last special rule in the first round of combat." (Pg. 63)
This clears it up to me--so you are essentially getting another chance to really knock some distance off their charge. The Always Strikes Last addition is also just an added bonus.
However, given what you've said about the T10 rune, I wonder how much this triple-Slowness would cost you?
I am really glad that they are allowing the Dwarfs to still have a bunch of runes (the general trend in new Army Books is to drastically reduce the number of "Arcane Forge" type items dedicated to only one Army) and that it will be possible to combine them. There will always be a cost to pay, and strategy involved depending on how you like to play and what you are facing, but I'm glad this didn't get totally nerfed.
I am also sad about the "1.5 new units" situation. No Monstrous Infantry (or Cavalry, obviously) for Dwarfs, which is a deviation from what's generally been going on with new Army Books. And no Monsters! I was really hoping for some mechanical monstrosity, or a Dwarfen Steam Tank or something! Oh well...it's only been 8 years and 1 month...
Thanks for the great inside info!
|
5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/14 12:59:17
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Druid Warder
|
I was sure hoping for plastic slayers.. No word on it yet..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/14 13:07:19
Subject: WFB dwarfs in Feb. Pics in 1st post. link to new pics p13
|
 |
Battle-tested Knight Castellan Pilot
|
ruff wrote:I was sure hoping for plastic slayers.. No word on it yet..
They are already available, just google avatars of war ;-)
|
|
|
 |
 |
|