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![[Post New]](/s/i/i.gif) 2014/01/29 08:39:48
Subject: Re:6th Edition Codex Space Marines CC units
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!!Goffik Rocker!!
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AlmightyWalrus wrote:Drakka77 wrote:So does jump and it gives you deep strike, and hammer of wrath. It's personal preference as I said. Bike says ranged to me versus cc.
Bikes give HoW too. All you're losing out on is Deep Strike, and if you're deep striking a melee Chapter Master with a Jump Pack I'm going to say you're doing it wrong, personal preference or not.
iirc bikes don't give you fleet so no reroll for charge moves. Anywayz, bikes are >> than jumppacks. For 5 extra pts you get: +1T, 12' flat-out, jink save, tl bolter, relentless, constant HoW. U loose the possibility for getting fleet and deepstrike. I've tried out jump-pack infantry and they're just way worse than bikers. The only time they might be useful if when u're playing a siege map with lotsa walls and barricades. Yep, they're good here. Also, don't expect to get fleet and HoW cause in most cases u're better off with a 12' move.
What's left for jumppacks? Deepstrike and siege maps. Though, for ds purposes it competes with termi armour. And there are many cases when ds is not worth using at all like when u're facing interceptides. Ds is now generally used for melta/flamer deathdrop or farsight bomb. Something shooty all in all. Or distraction. But why would you use a 200 pts IC with retinue as distraction?..
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This message was edited 3 times. Last update was at 2014/01/29 08:44:30
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![[Post New]](/s/i/i.gif) 2014/01/29 10:30:54
Subject: Re:6th Edition Codex Space Marines CC units
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Ferocious Black Templar Castellan
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koooaei wrote: AlmightyWalrus wrote:Drakka77 wrote:So does jump and it gives you deep strike, and hammer of wrath. It's personal preference as I said. Bike says ranged to me versus cc.
Bikes give HoW too. All you're losing out on is Deep Strike, and if you're deep striking a melee Chapter Master with a Jump Pack I'm going to say you're doing it wrong, personal preference or not.
iirc bikes don't give you fleet so no reroll for charge moves. Anywayz, bikes are >> than jumppacks. For 5 extra pts you get: +1T, 12' flat-out, jink save, tl bolter, relentless, constant HoW. U loose the possibility for getting fleet and deepstrike.
Bikes reroll charge distances too.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/29 10:41:57
Subject: Re:6th Edition Codex Space Marines CC units
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Using Inks and Washes
St. George, Utah
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I'm pouring over the Bikes and Jetbikes section in the BRB. Doesn't say anything about rerolling charge distances on bikes. It mentions assaults and special rules regarding what you're supposed to do in assaults with bikes that charge through terrain, but there is no mention of rerolling charge distances on bikes to be found.
What page does it say they can reroll charge distances on?
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![[Post New]](/s/i/i.gif) 2014/01/29 10:44:07
Subject: Re:6th Edition Codex Space Marines CC units
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Ferocious Black Templar Castellan
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SRSFACE wrote:I'm pouring over the Bikes and Jetbikes section in the BRB. Doesn't say anything about rerolling charge distances on bikes. It mentions assaults and special rules regarding what you're supposed to do in assaults with bikes that charge through terrain, but there is no mention of rerolling charge distances on bikes to be found.
What page does it say they can reroll charge distances on?
Huh, looks like you're right. My bad.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/29 23:11:01
Subject: 6th Edition Codex Space Marines CC units
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Using Inks and Washes
St. George, Utah
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No sweat, Walrus.  Trust me, man, I probably mis-read or mis-remember a rule every single game I play. There are a lot of rules and it takes up a lot of headspace. It's hard to keep it all straight!
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![[Post New]](/s/i/i.gif) 2014/01/29 23:14:33
Subject: 6th Edition Codex Space Marines CC units
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Locked in the Tower of Amareo
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It doesn't help that DS means turn 3 assault at the earliest. I really hate DS in general.
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![[Post New]](/s/i/i.gif) 2014/01/29 23:51:58
Subject: 6th Edition Codex Space Marines CC units
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Monstrous Master Moulder
Cleveland, Ohio, USA
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DS is situationally good for shooting units and just about universally terrible for assault units.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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