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![[Post New]](/s/i/i.gif) 2014/01/23 20:55:20
Subject: Venemtrope and buildings?
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Liche Priest Hierophant
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If you buy a building does it get coves saves from the venemtrope?
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![[Post New]](/s/i/i.gif) 2014/01/23 21:01:30
Subject: Venemtrope and buildings?
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Powerful Phoenix Lord
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It would, except it is not a model.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/01/23 21:01:34
Subject: Venemtrope and buildings?
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Dusty Skeleton
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What's the exact wording on the venomthrope providing a cover save? Does it specify units, models, etc? I believe fortifications count as terrain.
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![[Post New]](/s/i/i.gif) 2014/01/23 21:20:54
Subject: Venemtrope and buildings?
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Blood-Drenched Death Company Marine
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The Venomthrope's Spore Cloud rule only works on models from Codex Tyranids, and Fortifications aren't from that codex.
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![[Post New]](/s/i/i.gif) 2014/01/23 22:20:41
Subject: Venemtrope and buildings?
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Ultramarine Chaplain with Hate to Spare
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The Venomthrope's Spore Cloud rule only works on models from Codex Tyranids, and Fortifications aren't from that codex
Nor are they models they fail on both criteria.
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![[Post New]](/s/i/i.gif) 2014/01/23 23:06:02
Subject: Venemtrope and buildings?
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Blood-Drenched Death Company Marine
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What makes you say that? Besides it actually being a model of a building, even the base rule book uses phrases as 'As per model' in the Fortification entries on pages 115-117 for the Access Points and Fire Points. Unless you want to argue that Bastions don't have access and fire points because it's not a model?
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![[Post New]](/s/i/i.gif) 2014/01/23 23:15:40
Subject: Venemtrope and buildings?
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Nasty Nob on Warbike with Klaw
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Redemption wrote:
What makes you say that? Besides it actually being a model of a building, even the base rule book uses phrases as 'As per model' in the Fortification entries on pages 115-117 for the Access Points and Fire Points. Unless you want to argue that Bastions don't have access and fire points because it's not a model?
That would be as per the physical model.
It isn't a game-defined model, as it lacks a Unit Type (a defining feature of a model).
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![[Post New]](/s/i/i.gif) 2014/01/24 09:07:51
Subject: Venemtrope and buildings?
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Ultramarine Chaplain with Hate to Spare
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As Grendel stated model is a defined in game term. Which requires a characteristic profile and a unit type (amongst other things). Terrain and Fortifications do not meet the criteria.
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![[Post New]](/s/i/i.gif) 2014/01/24 09:42:35
Subject: Venemtrope and buildings?
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Confessor Of Sins
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How does that work with the new Stronghold Assault rules then?
Page 15, SHA:
Fortifications that are buildings typically start the game under the control of one player, ... <snip>..
In many respects, these buildings function like any other unit in a player's army, the major difference is that they can be captured by the enemy, ...<snip>
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/01/24 10:42:14
Subject: Venemtrope and buildings?
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Decrepit Dakkanaut
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"in many respects", not all. So only those specified
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![[Post New]](/s/i/i.gif) 2014/01/24 11:02:57
Subject: Venemtrope and buildings?
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Confessor Of Sins
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It lists only one major difference from normal units, which implies the rest the is the same?
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/01/24 11:04:38
Subject: Venemtrope and buildings?
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Decrepit Dakkanaut
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No, "in many respects" and "the major difference" certainly does not imply that is the only difference.
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![[Post New]](/s/i/i.gif) 2014/01/24 11:16:52
Subject: Venemtrope and buildings?
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Confessor Of Sins
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It implies there are an uncounted number of minor differences then? Which we don't know.
There is a major difference. (one listed)
and
"In many respects, function like any other unit". (many respects)
In absence of an exhaustive list by GW on the differences between fortifications and normal units, which statement is stronger?
HIWPI:
Fortifications are treated as normal units, except for the differences noted (those by the fortifications rules, the buildings rules in the main rulebook, etc..)
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This message was edited 2 times. Last update was at 2014/01/24 11:49:01
Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/01/24 11:47:57
Subject: Venemtrope and buildings?
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Longtime Dakkanaut
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Sounds like a model to me. The exceptions are due to it being a fort.
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![[Post New]](/s/i/i.gif) 2014/01/24 20:44:11
Subject: Venemtrope and buildings?
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Captain of the Forlorn Hope
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So what is the Fortifications unit type? "In addition to its characteristics profile, each model will have a unit type, such as Infantry or Cavalry..." (3 BRB)
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This message was edited 1 time. Last update was at 2014/01/24 20:44:19
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2014/01/24 21:00:24
Subject: Venemtrope and buildings?
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Tough Tyrant Guard
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No but the edges of the venomthropes area of effect is 6" from the edge of the building he is deployed in.
It is a good way to really spread out that shrouded rule to a ton of units. And it helps to protect them.
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