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![[Post New]](/s/i/i.gif) 2014/01/23 23:49:27
Subject: Space Marines vs. Revanant Titan
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Land Raider Pilot on Cruise Control
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Escalation tournament coming up and I know there will be Revenants.
What are the most efficient ways of dealing with these nasty titans when playing the Space Marine 'dex -- while maintaining a TAC list?
Stronghold is allowed as well.
I have an Aquila Strongpoint that I can use as well -- all the other stuff I have are Salamanders-type units (lots of melta, drop pods etc.)
I'm thinking about buying some Stormravens and fitting melta, but not sure if that will do.
Just not sure how people are dealing with these D-Weapons and living to fight beyond the first couple of turns.
Advice is greatly appreciated!
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2014/01/24 00:08:13
Subject: Re:Space Marines vs. Revanant Titan
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Regular Dakkanaut
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Command squad w/ 5 melta guns, melta bombs on the champ, drop pod - 185pts
10 Sternguard w/ 10 combi melta, melta bombs, drop pod - 370
10 Sternguard w/ 10 combi melta, melta bombs, drop pod - 370
Combat squad the Sternguard and spread them to max coherency on both sides of the pod. It only has 2 Blasts if it survives 25 point blank melta shots. The remaining squad can charge it's AV 12 w/ Krak and Melta. Your opponent will lose 1000 pts turn one and you will have 25 veteran marines left to show for it.
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This message was edited 1 time. Last update was at 2014/01/24 00:09:20
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![[Post New]](/s/i/i.gif) 2014/01/24 00:46:45
Subject: Space Marines vs. Revanant Titan
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Land Raider Pilot on Cruise Control
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If a thunderhawk is wthin your budget, fill it with hammernators and fit the turbo-laser on top. Might be too many eggs in one basket, but it sure is killy, and most SHV cant target it (with exception to Rail type Tigershark). If your D weapon doesn' kill it, you got hammernators that can move out the Assault ramp and smash it in combat.
If not, then Steel Rain like the previous post works too. Wait, did I just say STEHUL RAYN!?!?
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2014/01/24 00:55:42
Subject: Space Marines vs. Revanant Titan
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Speed Drybrushing
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Pretty much, drop it with steel rain would be the cheapest way in terms of cash. Unless you want to model a thunderhawk by slapping two storm ravens together instead of shelling out 400$ for a giant flyer then please go right ahead.
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![[Post New]](/s/i/i.gif) 2014/01/24 02:04:48
Subject: Space Marines vs. Revanant Titan
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Land Raider Pilot on Cruise Control
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BunkerBob wrote:Pretty much, drop it with steel rain would be the cheapest way in terms of cash. Unless you want to model a thunderhawk by slapping two storm ravens together instead of shelling out 400$ for a giant flyer then please go right ahead.
Definitely not  (also, where do I get one for $400?) -- that's a deal!
So, crazy melta spam seems to be the best trick --- well I can't argue with that logic, and it fits my fluff and compliments Vulkan quite well. Not much I can argue with that, especially since that's typically what I bring anyway. I've never faced a SH, so wasn't sure if my normal lists could handle it without a direct counter.
I'll give it a shot in a test game this weekend.
Thanks guys
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This message was edited 2 times. Last update was at 2014/01/24 02:37:14
::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2014/01/24 18:31:41
Subject: Re:Space Marines vs. Revanant Titan
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Ferocious Black Templar Castellan
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Massive melta overkill IS a direct counter, so you're pretty much playing the optimal Chapter for that.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/26 04:13:10
Subject: Space Marines vs. Revanant Titan
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Crushing Black Templar Crusader Pilot
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Grav Centurions do surprisingly well too since they strip HPs and bypass any cover saves the vehicle can take.
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![[Post New]](/s/i/i.gif) 2014/01/26 04:26:44
Subject: Re:Space Marines vs. Revanant Titan
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Raging Ravener
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I know it's kinda odd, but I really like abusing the Quadgun. The Revanent is AV12, so the S7 does a pretty good job of getting damage onto the titan. Assault Cannons or even Heavy Bolters work in a pinch. Since they get the Holofield save against each shot, I like to try and take down the Eldar titans with mass S6/S7 shots rather than try and get in close with melta. Or, you can bring a Warhound w/ 2 Turbo Destructors. Every time I get into a slug match with my titan hunter Warhound vs a Revanent the Warhound wins. Regenerating Void Shields for the win. and the rest of the eldar army shooting at the Warhound has the AV14 to deal with.
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pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
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![[Post New]](/s/i/i.gif) 2014/01/31 09:21:23
Subject: Re:Space Marines vs. Revanant Titan
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Land Raider Pilot on Cruise Control
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Kai wrote:I know it's kinda odd, but I really like abusing the Quadgun. The Revanent is AV12, so the S7 does a pretty good job of getting damage onto the titan. Assault Cannons or even Heavy Bolters work in a pinch. Since they get the Holofield save against each shot, I like to try and take down the Eldar titans with mass S6/S7 shots rather than try and get in close with melta. Or, you can bring a Warhound w/ 2 Turbo Destructors. Every time I get into a slug match with my titan hunter Warhound vs a Revanent the Warhound wins. Regenerating Void Shields for the win. and the rest of the eldar army shooting at the Warhound has the AV14 to deal with.
Can you bring any superheavy in Escalation or just the ones in the actual expansion?
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2014/01/31 09:26:19
Subject: Re:Space Marines vs. Revanant Titan
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Douglas Bader
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NickTheButcher wrote:Can you bring any superheavy in Escalation or just the ones in the actual expansion?
Technically only the specific ones that are approved, but IIRC every superheavy has been approved for at least one army. I think the only one there's any uncertainty about is one of the ork Stompa variants. Automatically Appended Next Post: Kai wrote:Since they get the Holofield save against each shot, I like to try and take down the Eldar titans with mass S6/S7 shots rather than try and get in close with melta.
This is bad math. The quad gun has more shots, but is less likely to penetrate with each shot and much less likely to inflict extra HP damage when it does. Adding the holofield save does absolutely nothing to change this: the better weapon against conventional AV 12 is also the better weapon against AV 12 with a holofield.
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This message was edited 1 time. Last update was at 2014/01/31 09:27:39
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/01/31 09:33:25
Subject: Space Marines vs. Revanant Titan
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It's a shame the Necron Scarab Quadgun shenanigans won't work against superheavies.
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![[Post New]](/s/i/i.gif) 2014/01/31 09:36:02
Subject: Re:Space Marines vs. Revanant Titan
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Douglas Bader
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Don't use it. Massive fortifications die on a 2+ against D-weapon hits just like normal fortifications, and it's pretty much impossible to miss one with a D-weapon shot. So your 500+ point fortification is almost guaranteed to die on the first turn, and the troops inside aren't going to be very happy when it does. Even if you can't take titan counters with those 500 points you're better off bringing redundant objective holders and hoping you've still got something left alive when the game ends.
Agtthot wrote:It only has 2 Blasts if it survives 25 point blank melta shots.
Better hope you get first turn or that "if" becomes a "when". Farseer + landing pad = re-rollable 4++, on top of the 4+ to negate any damage. Your 25 melta shots are going to get about two hits, and then you have to roll to penetrate and do damage.
The remaining squad can charge it's AV 12 w/ Krak and Melta.
No it can't. You can't assault out of deep strike, and the titan can move 36" a turn away from you to stay out of assault range.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/01/31 12:21:42
Subject: Space Marines vs. Revanant Titan
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Longtime Dakkanaut
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It is also relatively easy to block drop pods getting close enough by proper deployment. He can have the revenant in a corner, wrapped with serpents and with their movement you will soon be out of position to matter anymore.
That said, melta might do the job
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![[Post New]](/s/i/i.gif) 2014/01/31 12:41:49
Subject: Re:Space Marines vs. Revanant Titan
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Longtime Dakkanaut
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Take nothing but aircav and fly in circles for 4 turns, then land on objectives and hope you roll a 1-2. Escalation (especially with D spam) just seems like the least fun way to play rock-paper-scissors ever.
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![[Post New]](/s/i/i.gif) 2014/01/31 13:17:47
Subject: Space Marines vs. Revanant Titan
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Agile Revenant Titan
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Triple Stormravens, maybe add a Stormtalon or two
Sternguard w/ combi melta in drop pods x2. A lot will depend on how aware your opponent will be when using a Revenant. I'd throw mine on a Skyshield and bubble wrap with a 20 man Guardian squad to ensure melta can't get up close to me.
Fill out the rest designed to kill the rest of his army. Not sure how many points your event is, but I'm assuming 1850-2500 points.
Don't take a fortification against a Revenant.
Find the best way to get Telepathy and go for Puppet Master and blow his army up with the Revenant.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2014/01/31 13:29:00
Subject: Space Marines vs. Revanant Titan
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Boom! Leman Russ Commander
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How about a drop pod fulla sternguar with combi-iweapons?
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