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Should there be allies in Warhammer 40k?
Yes
No

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Made in us
Infiltrating Broodlord





Oklahoma City

I see a lot of threads in this vein of changing something about the game's balance, "fixing" the game, fixing 6th edition and everyone has their different opinions about pretty much everything, but consistently, in almost every thread, people bring up the allies index and how it ruined or broke the game. I just wanted to get an accurate read of what percents of people hold the belief that allies broke the game and of people that don't.

Oh and if you think that allies should be in the game but they broke it and it needs to be changed, or you think that they shouldn't be in the game but they didn't break it either, feel free to leave a comment explaining as well as your response to the poll

This message was edited 1 time. Last update was at 2014/01/24 11:58:47


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Made in ca
Grovelin' Grot




NB, Canada

I think you should have a "yes but no battle brothers" option. I think that would get many hits. Given the choice above, I'd rather have no allies than have allies with battle brothers as an option.
   
Made in fi
Courageous Space Marine Captain






Allies should exist but not with battle brother rules. While armies allying makes sense, it really doesn't make sense for a Space Marine captain to personally lead an IG squad or an Archon to hang with a bunch of Seers.*
Allies probably shouldn't have their own FOC slots either, but use your main detachment slots; they shouldn't be a way to subvert FOC limits.

(* I could see certain characters, like Inquisitors working differently and being able to join any Imperial unit, but that would require re-writing Inquisitor rules taking that in account, so that hey would not just be cheap divination buffers.)

   
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Lord of the Fleet






Halifornia, Nova Scotia

I voted no, but I'd also be fine with yes if there was no Battle Bro option.

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Made in us
Drew_Riggio




Allies yes. Battle brothers no.
   
Made in us
Potent Possessed Daemonvessel





With allies I think that if all battle Brothers functioned basically like Daemons and CSM (they can cast psychic powers, use effects on allied models, but cannot join squads) I think it would fix a lot of abuse. Eliminating Battle Brothers does much the same. But really I think the ability to join squads is the big abuse, take that away and now you cannot include a psyker with minimal support just to buff allies very effectively, you cannot drop a charcter into a unit for hit and run, or the Tau buff commander into allied units.
   
Made in es
Fresh-Faced New User




Agreed with the no battle brothers crowd. Allying with your own faction is rather cheesy too, IMO.
   
Made in us
Consigned to the Grim Darkness





USA

Yes.

Sisters + IG is great and loretastic.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
 
   
Made in ca
Nurgle Predator Driver with an Infestation




Brantford, Ontario

The only allies that should exist should be Imp Guard Space Marines, Choas Space Marines and Daemons and maybe Eldar Dark Eldar, but they shouldnt be able to join units or use transports. Spells and such make sence.

Iron Warriors  
   
Made in us
Smokin' Skorcha Driver





Central MN

I like the idea of allies but agree with no battle brothers and using one FOC. It makes sense for imperial forces working together, csm and daemons, and so on. I have never used allies, I still run pure lists.

This message was edited 1 time. Last update was at 2014/01/24 20:56:30


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Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I like Allies in concept, I just think the execution is poor.

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Made in us
Beautiful and Deadly Keeper of Secrets





Breng77 wrote:
With allies I think that if all battle Brothers functioned basically like Daemons and CSM (they can cast psychic powers, use effects on allied models, but cannot join squads) I think it would fix a lot of abuse. Eliminating Battle Brothers does much the same. But really I think the ability to join squads is the big abuse, take that away and now you cannot include a psyker with minimal support just to buff allies very effectively, you cannot drop a charcter into a unit for hit and run, or the Tau buff commander into allied units.


No, that thing between the Daemons and CSM is a TERRIBLE idea.

Can't join a Juggernaught riding Khornelord with other riders, can't join a palaquin riding nurgle lord with plaguebearers.

It's just so unfluffy and irritating.
   
Made in us
Longtime Dakkanaut





Oceanic

If your opponent is using allies, does he get to equal his FoC like his primary FoC? I thought it just shows that for allies you can only have one of each slot?

I don't use Allies but what's the main issue with battle brothers?

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Made in gb
Mighty Vampire Count






UK

Yes - I love the idea - sort out the execution and we are golden.


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Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Johnnytorrance wrote:
If your opponent is using allies, does he get to equal his FoC like his primary FoC? I thought it just shows that for allies you can only have one of each slot?

I don't use Allies but what's the main issue with battle brothers?

The stacking of special rules and psychic buffs to make units more powerful than single codexes are capable of (In most cases).

The current trend of supplementing the FoC or ignoring it altogether through the use of Allies/Slates is also worrying.

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Made in es
Morphing Obliterator




Elsewhere

I voted yes. It is a cool idea

But as others say, poorly executed. The allies chart is a pain if you like the background, and count me in for the "No Battle Brothers" club.

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Made in us
Tunneling Trygon






IG with Marines and BA, maybe SW, and Sisters
CSM and Daemons.
Marine chapters with eachother (not GK)


No other Battle brothers, honestly. Armies from a different RACE? No way. GW seems to have given Tau Eldar and SM so they wouldn't be alone or something, not for any fluff reason. But, that doesn't explain Nids...


 
   
Made in us
Regular Dakkanaut





I can only echo what has already been said in the thread thus far.

The concept of allies is a good idea, it's execution (mainly the way it favors some armies and allows some cheesy list-building) I take exception to.

Were this allies "issue" to be "fixed" I think it would best be done by removing battle brothers as an option.

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Made in us
Longtime Dakkanaut




Battle brothers = bad
Additional FOC slots = bad
Some of the combos like Necrons and Grey Knights = bad
   
Made in us
Consigned to the Grim Darkness





USA

 Guitarquero wrote:
The only allies that should exist should be Imp Guard Space Marines, Choas Space Marines and Daemons and maybe Eldar Dark Eldar, but they shouldnt be able to join units or use transports. Spells and such make sence.
So... no Sisters/IG?

No Orks/IG to represent Freebootas?

No Eldar/IG to represent corsair mercenaries?

No Inquisition at all?

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Made in us
Hellish Haemonculus






Boskydell, IL

I love allies. I wanted them before 6th, and was so excited that they got added.

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Made in us
Regular Dakkanaut





Yes, there should be allies.

Battle brother status should not exist for armies outside your own race, and not even within it in some cases.

No one should trust the Grey Knights enough to consider them battle brothers, because you never can be sure when what is going on is just a trap to test your devotion and purity.
   
Made in gb
Mighty Vampire Count






UK

Rumbleguts wrote:
Yes, there should be allies.

Battle brother status should not exist for armies outside your own race, and not even within it in some cases.

No one should trust the Grey Knights enough to consider them battle brothers, because you never can be sure when what is going on is just a trap to test your devotion and purity.


Hmm difficult one that one - depending on the fluff not that many people know they exist and even fewer seem to know that they tend to carry out purges - although the the afterrmath of war against Chaos on Armeggeddon changes this plus some of the entries in the Codex.

You can come up with a reason for virtually anyone to fight alongside (or indeed against) another army.

I think most people agree that the problems currently is that the fluff and the table don't match - which is important for the forging the narrative aspect of the game plus some combos are just too good.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

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Made in au
Grizzled Space Wolves Great Wolf





IMO, allies should be a house rule. I'm not opposed to allies, but they should be decided upon by the players at the time, not written in to the core rules of the game. That way players can decide if they want to take and allow a certain Imperial Guard unit to supplement a Space Wolf army.

Before the allies rules existed this is what we used to do anyway. Let the players decide if a certain combination is unbalanced or not and decide for themselves whether or not they care if it's unbalanced.

It's really too much to balance across allies. Different troops are worth different amounts of points across different armies because they fit within a specific role in their given army. Allies completely destroys that unless the allies rules has so many negatives that it's almost pointless to take them.

At most, I'd be happy to see very specific ally options written in to the codices themselves. So, you could have as a Fast Attack option, may take allied units of "X, Y, Z" where X,Y,Z are specific units in different armies. However the problem with that is the way codices are released gradually. It's only work if they dumped the idea of having a new codex every couple of months.
   
Made in us
Drew_Riggio




AllSeeingSkink wrote:

At most, I'd be happy to see very specific ally options written in to the codices themselves. So, you could have as a Fast Attack option, may take allied units of "X, Y, Z" where X,Y,Z are specific units in different armies. However the problem with that is the way codices are released gradually. It's only work if they dumped the idea of having a new codex every couple of months.


I think even with gradual codex releases this would be great. In theory this method would prevent allies from being OP, so the old codices that are missing allies would not be at a disadvantage.

Actually, if GW really wanted to take proper advantage of digital distribution, they could release a allies supplement for each codex. This way when an allied option gets updated in a new edition, all GW has to do is also update the digital ally codex and everyone would just need to download the latest version. With this method they could really reign in the OP combinations ( if they cared about game balanced...)

This message was edited 1 time. Last update was at 2014/01/25 14:20:26


 
   
Made in us
Boom! Leman Russ Commander






Allies are a great addition.
How it was implemented...
The thing that "breaks" it is t battlebrothers aspect.remove that and it would be fine.

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Made in ca
Junior Officer with Laspistol





London, Ontario

I like allies. As a long time player, I'd built up a sizable collection of IG, but was reluctant to start a new army as I wouldn't be able to play "1500 points" for a long time.

Now I can work my allies in slowly, and still play sizeable games with my new models.

I think that the Allies Matrix, while fluffy, is stupid. When the models are on the table, it doesn't matter how they get along in the fiction.

Treat all factions as Battle Brothers, but they can't join each other's squads. It would make sense that a BA Librarian would put buffs on his friend's units, even if those friends are Tyranids.
   
 
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