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![[Post New]](/s/i/i.gif) 2014/01/24 22:18:41
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Nasty Nob
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I've been reading on the forums about MANz missiles, but I don't have any MANz. I was wondering if a Warboss missile is a viable tactic? I would only do this with a secondary HQ, not primary obviously. I was thinking of bringing him in from reserves, to prevent him from getting sniped if I don't go first. Da points:
1 Warboss, Mega armour (100pts)
1 Trukk, RPJ (40pts)
=140 pts
For added fun, maybe throw in some Nobs:
3 Nobs, 'eavy armour, Kombi weapons, Waaagh! banner (105pts)
Obviously I could sink more points to beef up the unit (Painboy, PK's, etc), but I don't want this to get too expensive. What do you think? I've got a casual 1,000pt game coming up and I think this could be hilarious. Is this nuts, or just crazy enough to work?
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![[Post New]](/s/i/i.gif) 2014/01/24 23:01:32
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Gargantuan Gargant
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If you're going to use a warboss as a missile it's much more efficient and deadly if you put him on a warbike than in mega-armour in a trukk. On a warbike not only is he now immune to double-toughness instant death weapons like demolisher cannons and is even harder to wound (T6 making small arms fire all but trivial and even plasma wounding only on 3's) but he can ALWAYS go 12" in the movement phase, another 12" in the shooting phase or charge afterwards unlike the trukk, which can be stunned or popped very easily and he can only charge if it moves 6" or less. Furthermore, he gets a permanent cover save of 4+ that allows him to survive the increasingly high AP2 weaponry that is being thrown around in today's armies and he gets a S5 Hammer of Wrath attack alongside a very reliable ranged output of 3 S5 TL shots, which allows some ranged damage output that the Mega-Boss lacks. In contrast the Mega-Armour Boss is incredibly slow since he can't even run due to SnP and if his trukk gets popped first turn he's going to sitting around doing very little in the game as well as being a free VP in Purge the Alien games. Funny part is that the Bike Boss is also potentially cheaper than the mega-boss trukk missile you have, as taking a Warboss with a bike, a PK and Cybork Body only costs 135 points.
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This message was edited 4 times. Last update was at 2014/01/25 01:28:43
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![[Post New]](/s/i/i.gif) 2014/01/24 23:03:31
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Disguised Speculo
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Do it man.
If your gonna do it, I would recommend adding those extra points to make it good
~Painboy; not sure if its cost effective, but FNP on the warboss shouldn't be underestimated. Can also jump on challenges you don't want him fighting.
~Kombi Skorchas; insane damage for 5 points. Everyone should have one.
~Ram and or Plank; the former is indispensible for a trukk, the latter opens up tactical possibilities for the missile
~Bosspole; Where is this? Why has this not been taken?
Maybe drop the eavy on the Nobs though. Its so damn expensive for what it does
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![[Post New]](/s/i/i.gif) 2014/01/25 00:31:24
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Lord Commander in a Plush Chair
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Grimskul wrote:but he can ALWAYS go 12" in the movement phase, another 12" in the shooting phase AND charge afterwards
How are you proposing to charge after turbo boosting?
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2014/01/25 01:28:22
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Gargantuan Gargant
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Kommissar Kel wrote: Grimskul wrote:but he can ALWAYS go 12" in the movement phase, another 12" in the shooting phase AND charge afterwards
How are you proposing to charge after turbo boosting?
My bad, was supposed to have the charge afterwards part before the moving 12" in the shooting phase. Thanks for pointing that out.
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![[Post New]](/s/i/i.gif) 2014/01/25 04:54:57
Subject: Is a Warboss missle nuts, or just crazy enough to work?
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Nasty Nob
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Grimskul wrote:If you're going to use a warboss as a missile it's much more efficient and deadly if you put him on a warbike than in mega-armour in a trukk. On a warbike not only is he now immune to double-toughness instant death weapons like demolisher cannons and is even harder to wound (T6 making small arms fire all but trivial and even plasma wounding only on 3's) but he can ALWAYS go 12" in the movement phase, another 12" in the shooting phase or charge afterwards unlike the trukk, which can be stunned or popped very easily and he can only charge if it moves 6" or less. Furthermore, he gets a permanent cover save of 4+ that allows him to survive the increasingly high AP2 weaponry that is being thrown around in today's armies and he gets a S5 Hammer of Wrath attack alongside a very reliable ranged output of 3 S5 TL shots, which allows some ranged damage output that the Mega-Boss lacks. In contrast the Mega-Armour Boss is incredibly slow since he can't even run due to SnP and if his trukk gets popped first turn he's going to sitting around doing very little in the game as well as being a free VP in Purge the Alien games.
Funny part is that the Bike Boss is also potentially cheaper than the mega-boss trukk missile you have, as taking a Warboss with a bike, a PK and Cybork Body only costs 135 points.
I like your thinking Grimskul! Unfortunately I don't have any bikers (yet), but I do have a spare Warboss and some Trukks. I figured something fun/crazy like this could add another dimension to my army list.
Dakkamite wrote:Do it man.
If your gonna do it, I would recommend adding those extra points to make it good
~Painboy; not sure if its cost effective, but FNP on the warboss shouldn't be underestimated. Can also jump on challenges you don't want him fighting.
~Kombi Skorchas; insane damage for 5 points. Everyone should have one.
~Ram and or Plank; the former is indispensible for a trukk, the latter opens up tactical possibilities for the missile
~Bosspole; Where is this? Why has this not been taken?
Maybe drop the eavy on the Nobs though. Its so damn expensive for what it does
YES! That's what I'm talking about! OK, let's do this:
1 Warboss, Mega armour, BP (105pts)
1 Trukk, RPJ, Ram, Plank (50pts)
3 Nobs, Kombi skorchas, Waaagh! banner (90pts)
1 Painboy (50pts)
=295pts Total
Why drop the 'eavy armour from the Nobs? It's 5ppm for a 4+ armour save. -- doesn't seem that expensive to me. On the other hand, the Painboy could give everyone cybork for the same cost.
Thoughts on starting this unit in reserve?
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![[Post New]](/s/i/i.gif) 2014/01/25 06:45:58
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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!!Goffik Rocker!!
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Warboss [mega armor, cybork, sometimes a pole]
4-5 nobz [1 pk, 1 pole, 1 ha if i have points left]
+ painboy [grot orderly]
Sitting in a wagon.
That worked good for me. Might also work with a truck if you don't have a wagon. Boss tanks wounds for nobz so they don't need armor or cybork. Now you see, instead of taking 3-4 nobz + painboy + ha/cyborks, i took just one extra nob. Cause honestly, heavy armor is meh for how much you pay. And also, having a majority 6+ armor is a dread counter to Gravspam
If u're up to some protection, take cyborks - they are good but in this very case i prefer just an extra nob.
This unit ain't supposed to beat something dangerous in mellee. It's supposed to threaten a flank and chop through soft stuff. Nobz with fnp are allready enough for that if they got a 2+ boss to tank ranged wounds.
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This message was edited 4 times. Last update was at 2014/01/25 06:58:55
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![[Post New]](/s/i/i.gif) 2014/01/25 11:45:07
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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Nasty Nob
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koooaei wrote:Warboss [mega armor, cybork, sometimes a pole]
4-5 nobz [1 pk, 1 pole, 1 ha if i have points left]
+ painboy [grot orderly]
Sitting in a wagon.
That worked good for me. Might also work with a truck if you don't have a wagon. Boss tanks wounds for nobz so they don't need armor or cybork. Now you see, instead of taking 3-4 nobz + painboy + ha/cyborks, i took just one extra nob. Cause honestly, heavy armor is meh for how much you pay. And also, having a majority 6+ armor is a dread counter to Gravspam
If u're up to some protection, take cyborks - they are good but in this very case i prefer just an extra nob.
This unit ain't supposed to beat something dangerous in mellee. It's supposed to threaten a flank and chop through soft stuff. Nobz with fnp are allready enough for that if they got a 2+ boss to tank ranged wounds.
I like that too. No Gravspam this time. I'm going up against CSM. I know he's bringing a LR, Obliterators, and a mix of CSM's and Cultists. Possibly Spawn and Vindicators (he has fielded them historically). So for the Warboss Missle, I'm thinking primary targets will be the CSM's, and if possible popping that LR with the PK.
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![[Post New]](/s/i/i.gif) 2014/01/25 12:39:50
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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Decrepit Dakkanaut
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I was a fan of the trukk when I played. It can be surprising when you keep it back for 2 turns and the unleash it. Trukks can cover a lot of and I'd rather rely on 2+ save then a higher T 4+ simply because the weapons that do go through easily will either ignore your 4+ smoke cloud or give you only a 4+ save. Where as in mega armor it will pretty much always be a 2+
Try the trukk a few times, you'll like the results
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![[Post New]](/s/i/i.gif) 2014/01/27 16:54:52
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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Nasty Nob
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Success! This worked, and even better, I won!
Orks vs CSM, 1000pts; Mission type: Purge the Alien ( VP per unit eliminated).
I deployed first, but my opponent stole the initiative. I figured this meant doom for my poor Warboss sitting in his Trukk on the front line, but surprisingly the darn thing only suffered 2 hull points despite being hammered by 2 Vindicators and the LR. I moved up 25" straight at one of his Vindicators parked next to his Hellbrute. He wrecked the Trukk on turn 2, but it didn't explode so the Warboss and Nobz survived without a scratch. He then assaulted my Warboss and Nobz with his Hellbrute, but unfortunately he charged through cover and was striking at Init 1, same as my PK. I destroyed the Hellbrute with PK attacks, and he put a few insta-death wounds on the unit, which I pushed to the Nobz with LOS. The Warboss and Painboy survived, and then went on to assault the Vindicator in the next turn for another VP. After that the WB unit just camped out behind the wrecked vehicles, since he was now on foot a long way from other targets, so there was no sense in being reckless and potentially giving up VP's.
For those who are curious as to why I didn't assault the LR: he had it packed with Cultists and they had a flamer in the unit. I wasn't looking forward to watching my poor Warboss turn into a pile of ash. Besides, the other targets provided easier VP's.  The rest of the game was fun. My Kannons took a HP off the LR, my Lobbas hammered on his Cultists and CSM's, my Deffkoptas popped his Rhino, then fled deep into his DZ for Linebreaker, and my Slugga Boyz destroyed a unit of CSM's in assault.
Anyway, to answer my own question: Yes, a Warboss missile can work. I probably should have taken the Cybork upgrade, because you just never know when you're going to run up against something with insta-death.
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![[Post New]](/s/i/i.gif) 2014/01/28 01:30:37
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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Flashy Flashgitz
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Glad it worked out for ya! I'm strongly considering trying out both of these ideas now... Now I just need to build a warboss on a bike. And also a warboss in mega armor. Crap.
KingCracker wrote:I was a fan of the trukk when I played. It can be surprising when you keep it back for 2 turns and the unleash it. Trukks can cover a lot of and I'd rather rely on 2+ save then a higher T 4+ simply because the weapons that do go through easily will either ignore your 4+ smoke cloud or give you only a 4+ save. Where as in mega armor it will pretty much always be a 2+
Try the trukk a few times, you'll like the results
Did you give him backup MANZ or run him alone in the trukk? I can see it working out either way really, just with slightly different target priorities
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![[Post New]](/s/i/i.gif) 2014/01/28 13:00:57
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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!!Goffik Rocker!!
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Cleatus wrote:Success! This worked, and even better, I won!
Orks vs CSM, 1000pts; Mission type: Purge the Alien ( VP per unit eliminated).
I deployed first, but my opponent stole the initiative. I figured this meant doom for my poor Warboss sitting in his Trukk on the front line, but surprisingly the darn thing only suffered 2 hull points despite being hammered by 2 Vindicators and the LR. I moved up 25" straight at one of his Vindicators parked next to his Hellbrute. He wrecked the Trukk on turn 2, but it didn't explode so the Warboss and Nobz survived without a scratch. He then assaulted my Warboss and Nobz with his Hellbrute, but unfortunately he charged through cover and was striking at Init 1, same as my PK. I destroyed the Hellbrute with PK attacks, and he put a few insta-death wounds on the unit, which I pushed to the Nobz with LOS. The Warboss and Painboy survived, and then went on to assault the Vindicator in the next turn for another VP. After that the WB unit just camped out behind the wrecked vehicles, since he was now on foot a long way from other targets, so there was no sense in being reckless and potentially giving up VP's.
For those who are curious as to why I didn't assault the LR: he had it packed with Cultists and they had a flamer in the unit. I wasn't looking forward to watching my poor Warboss turn into a pile of ash. Besides, the other targets provided easier VP's.  The rest of the game was fun. My Kannons took a HP off the LR, my Lobbas hammered on his Cultists and CSM's, my Deffkoptas popped his Rhino, then fled deep into his DZ for Linebreaker, and my Slugga Boyz destroyed a unit of CSM's in assault.
Anyway, to answer my own question: Yes, a Warboss missile can work. I probably should have taken the Cybork upgrade, because you just never know when you're going to run up against something with insta-death.
If u'r boss was wearing megaarmour you wouldn't be afraid to footslog forward with a painboy around. Still happy for ya! Regular bobz are just a rare table-top visitor.
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![[Post New]](/s/i/i.gif) 2014/01/28 16:26:07
Subject: Re:Is a Warboss missle nuts, or just crazy enough to work?
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Nasty Nob
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koooaei wrote:
If u'r boss was wearing megaarmour you wouldn't be afraid to footslog forward with a painboy around. Still happy for ya! Regular bobz are just a rare table-top visitor.
That's a good point. At the time it seemed that discretion was the better part of valor. The next closest targets were over 18" away, at the bottom of turn 3, plus in Mega armour he can't run. If the Trukk had survived I might have tried shuttling him over there to have some more fun.
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