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Have 'MOBAs' largely replaced the RTS?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Kain wrote:



Universe at war though, is a great symbol of Petroglyph's habit of wasted potential. Universe at war had the concepts and core gameplay to be a great game but they released the game half-finished because Sega wanted a 2006 release out of them. What could have been a new Command and Conquer is instead an obscure, barely polished RTS.




Yeah, UaW was brilliant conceptually, they just needed more time to iron it out.
I would love to see them remake it properly.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

RTS is a gaming classic. Not many Devs these days can create a truly original RTS game. All the good ones with good ideas have been taken. Although Age of Empire II HD edition garnered quite a few sales

 
   
Made in gb
Longtime Dakkanaut





Blizzard are putting their RTS guys (as in the devs) for Heroes apparently.

I think they plan on obsoleting the current MOBAs, which built their success on WC3 (and originally used their art assets and engine).

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Made in us
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Madrak Ironhide







How much of MOBAs success is the fee to play model, you think?

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Master Tormentor





St. Louis

 Daba wrote:
Blizzard are putting their RTS guys (as in the devs) for Heroes apparently.

I think they plan on obsoleting the current MOBAs, which built their success on WC3 (and originally used their art assets and engine).

Doubtful. Heroes diverges pretty drastically from LoL and DotA. While it's certainly a good game in its own right by all accounts, I'm doubtful of how strong an option it will be from the eSports perspective, which is where LoL (and to a limited extent DotA) draw most of their non-RP money.
   
Made in za
Fixture of Dakka




Temple Prime

 CthuluIsSpy wrote:
 Kain wrote:



Universe at war though, is a great symbol of Petroglyph's habit of wasted potential. Universe at war had the concepts and core gameplay to be a great game but they released the game half-finished because Sega wanted a 2006 release out of them. What could have been a new Command and Conquer is instead an obscure, barely polished RTS.




Yeah, UaW was brilliant conceptually, they just needed more time to iron it out.
I would love to see them remake it properly.

Yeah, they had maybe a third to a quarter of the units out they actually wanted; a faction almost ready but left out because they didn't have the time to finish up the last bits, bugs out the wazoo, rather bad game balance (it's all about Hierarchy walker rushing), and the Masari were really busted.

The campaign was pretty excellent though.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I think MOBAs are in the lead right now. But RTSs are still here
https://www.youtube.com/watch?v=2_9FToybfIY

This message was edited 1 time. Last update was at 2014/04/17 16:12:58


 
   
 
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