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Made in us
Malicious Mutant Scum





Hey guys. As you can see, my question is asking what are some good builds for Kabalite squads.
I was thinking of 8 Kabalite warriors, 1 with a blast weapon, and 1 sybarite with CC weapon and blast pistol, making a total of ten.
Or squads of 5, unit composition would be 3 with splinter rifles, 1 with blast weapon, and a sybarite with same weapons as stated above.
Any ideas would be appreciative.

This message was edited 1 time. Last update was at 2014/02/04 01:52:18


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Made in us
Rough Rider with Boomstick





Georgia, US

Well I'd suggest a splinter cannon. It's my favorite weapon in the entire DE armory. Massive shot output and can move and shoot. It really just depends on what you want. I prefer Kabalites for anti-infantry but can be gear towards AV, just depends on its role in your army.

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Deadly Dark Eldar Warrior





I run my trueborn with 5 guys, 4 blasters and dark lance (splinter rifle if low on points) in venom and warriors 10 with a splinter cannon in raider. I personally don't like the upgrade to a "sergeant" at all.

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Speedy Swiftclaw Biker




The mysterious North (of London)

Splinter cannons are a must IMHO. Dark Lances reduce mobility too much and I think are better used in squads of 3 trueborn (you'd be amazed how many peeps ignore a 3 fig squad, even with 2 DLs).

Blasters are good but a bit short ranged to be with a regular kabalite squad and again are better used by trueborn I think (4 in a venom eats tanks).

I don't think the sybarite is good value for points unless you want to get into cc and that is not playing to your strengths.




 
   
Made in us
Implacable Skitarii





Kabalite Warriors aren't at all good in CC. It's best to run them pure shooty. The most common way to run them is 5 guys, 4 with rifles and 1 with a Blaster in a Venom armed with 2 Splinter Cannons. Take six of this unit and profit.

The other way is 10 guys, 8 rifles, a Splinter Cannon, and a Blaster in a Raider with Splinter Racks for the re-rolls. Again, this unit never wants to be in CC. But it's a little better for nabbing an objective late-game, in which case the Ld bonus of a bare-bones Sybarite might be helpful...but as DE you really want to have the game in the bag by the time objectives become important.

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Made in gb
Regular Dakkanaut




West Browmich/Walsall West Midlands

here is my advice.

10 man squads get a splinter cannon& blaster as well as a sybarite -leave him with his rifle. All mounted in a raider

5 man warrior squads, pack a blaster and troll around in a venom...

I only have 1 trueborn squad, but its more than enough. 9 of them packing 2 SCs , 2 Blasters and 5 shardcarbines in a raider, with the last place for the archon (who sits reading the newspaper ). These guys generally bugger up anything they shoot in an epic firepower display, and annoy the opponent when their prize units gets shot.

Generally when folks complain the troll reply is "you've been spammed!"

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Made in us
Malicious Mutant Scum





Ok. Thanks guys. Are trueborns in the codex. My codex is being lent to a friend (silly me). How do you make them. Do you need to kitbash your Kabalites.

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Speedy Swiftclaw Biker




The mysterious North (of London)

 TableTop Fan wrote:
Ok. Thanks guys. Are trueborns in the codex. My codex is being lent to a friend (silly me). How do you make them. Do you need to kitbash your Kabalites.


Yep, they are an Elite choice for your army. They look the same as regular kabalites but you can give them a snazzier paint scheme to indicate their smugly superior status. The only pain is if you want to use the shard carbine option (assault 3 mmmmmmmm) as I think you only get those with the scourge box so you may have to proxy or raid a bits seller.




 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I run my Kabalites in ten man squads with a single Splinter Cannon, no more bells or whistles beyond that. (In a Raider with Splinter Racks and Night Shields.)

I run a single squad of Trueborn with two Splinter Cannons and seven bare-bones guys in the same type of Raider. This winds up being Duke Sliscus's posse.

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Khorne Veteran Marine with Chain-Axe






+1 for 10 man with splinter cannon, no Sybarite, Raider with Racks, NS, FF.
If you're running groups of 5 in venoms, Blaster all the way. Basically don't bother with the Shredder.

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Made in us
Malicious Mutant Scum





Ok, I'm going to make some trueborns. Digging the assault 3 weapons. I'm probably going to do the 5 man squads in venoms. I mean those blasters have AP 2 strength 8. Thanks for the help guys.

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Hellion Hitting and Running






5 warriors in a venom is probably the strongest build. 3 trueborn w/2 splinter cannons in a venom is also great. Small cheap units is the way to go for dark eldar as big blobs get blasted away, smaller units tend to be able to hide better and also make your opponent waste shots with over kill.
   
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Sybarite Swinging an Agonizer




Charleston, SC

Agreed on the ten man unit of kabalite warriors (1x splinter cannon and 9x splinter rifle) in a raider with night-shields, flickerfield, and splinter-racks. I usually run my warriors with a blaster as well, but that is because I like the ability to put out two dark-light shots per raider if necessary. The blaster is far from a necessity and if you are going to "optimize" you are best saving the points to arm a unit of true-born.

 
   
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Hellish Haemonculus






Boskydell, IL

 Nightwolf829 wrote:
Agreed on the ten man unit of kabalite warriors (1x splinter cannon and 9x splinter rifle) in a raider with night-shields, flickerfield, and splinter-racks. I usually run my warriors with a blaster as well, but that is because I like the ability to put out two dark-light shots per raider if necessary. The blaster is far from a necessity and if you are going to "optimize" you are best saving the points to arm a unit of true-born.


Personally, since I Deep Strike almost all my Raiders (since I bring Sliscus) I usually leave the Flickerfield at home. Winds up shaving 20-50 points off across the whole army. But if you aren't running the Duke, then they can definitely be useful.

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Made in gb
Regular Dakkanaut




West Browmich/Walsall West Midlands

 Jimsolo wrote:
 Nightwolf829 wrote:
Agreed on the ten man unit of kabalite warriors (1x splinter cannon and 9x splinter rifle) in a raider with night-shields, flickerfield, and splinter-racks. I usually run my warriors with a blaster as well, but that is because I like the ability to put out two dark-light shots per raider if necessary. The blaster is far from a necessity and if you are going to "optimize" you are best saving the points to arm a unit of true-born.


Personally, since I Deep Strike almost all my Raiders (since I bring Sliscus) I usually leave the Flickerfield at home. Winds up shaving 20-50 points off across the whole army. But if you aren't running the Duke, then they can definitely be useful.


The Flickerfield is a handy insurance policy if you are not going first, they do help somewhat, as it means you get a 5+ save nearly all of the time.

In fact I've lost count of the times where those saves have changed the game in my favour, people find them immensely frustrating when they work, coupled with nightshileds they cause all sorts of problems... Did those meltagun shots bounce again? whoops!

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Longtime Dakkanaut




St. George, UT

I used to run blaster trueborn but I found that they seemed to garner too much attention and the idea that they had to get close kind of sucked. So now I run three trueborn with two darklances. Set up in cover at a distance and let the venom go about its own way. I actually get more shots off this way as neither the empty venom or the unit. Looks to be a high priority target.

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