| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/02/10 01:35:47
Subject: Troll Regen
|
 |
Regular Dakkanaut
|
So the troll regen ability seems kinda bad....you can regenerate 1 to 3 hit points, average being 2....when the average hit is going to hit you for more than that? How is it good? Would it not always be better to boost an attack or get an extra attack?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 01:39:30
Subject: Troll Regen
|
 |
Lesser Daemon of Chaos
The deck of the Widower
|
The key use of this is when you just need 1 more turn of beast use. there will be times when your beast is down to 1 branch or even 1 life and if you are lucky enough that your spirit is the active branch you can force the beast to heal your other branches 1 point each (hopefully) and spare your warlock from spending fury doing it. You are right, in a vacuum it sounds terrible. But in practice I can attest to it being the difference between a win or a loss.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 01:44:53
Subject: Troll Regen
|
 |
Longtime Dakkanaut
|
That's one of the big advantages Hordes has over Warmachine. If a warbeast is alive, it's never more than 2 circles away from being fully functional at any time, and healing can get thrown around a lot more than repair does on a warjack. That's why you have to make 100% sure to kill the beasts dead! Crippling aspects does almost nothing in the long run (useful words for warmachine and hordes players).
|
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 01:51:44
Subject: Troll Regen
|
 |
Lesser Daemon of Chaos
The deck of the Widower
|
dementedwombat wrote:If a warbeast is alive, it's never more than 2 circles away from being fully functional at any time, and That's why you have to make 100% sure to kill the beasts dead! Crippling aspects does almost nothing in the long run (useful words for warmachine and hordes players).
I play against Trollbloods all the time and have learned this the hard way. Never leave a troll beast alive unless you are ok with it killing something on their next turn.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/17 08:34:51
Subject: Re:Troll Regen
|
 |
Regular Dakkanaut
|
Is it just the troll Battle box then that has problems...It seems that the box cannot win against Cygnar.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 02:54:26
Subject: Re:Troll Regen
|
 |
Satyxis Raider
|
J0kerrMT wrote:Is it just the troll Battle box then that has problems...It seems that the box cannot win against Cygnar.
Battleboxes are designed to learn the game/faction. Not necessarily be balanced against each other for competitive play.
That said I am not familiar with the troll battlebox so cannot comment on how well it plays against others. But from my experience with battleboxes and newbies is that the skill level (or lack thereof) is what casues people to lose, not the contents of the box.
I, and most others, will recommend battlebox games to learn, but you will want to move on to 15, 25 and 35 point games as you get the hang of things. I'd say 35 points is where the game starts to balance out a lot more. And I'd say 50 points is kind of the sweet spot.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 03:05:00
Subject: Troll Regen
|
 |
[MOD]
Not as Good as a Minion
|
The trollblood BB does struggle a bit, mostly because it lacks a heavy, or a lock who likes beasts (pMaddy likes his infantry more)
|
I wish I had time for all the game systems I own, let alone want to own... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 03:24:27
Subject: Troll Regen
|
 |
Swamp Troll
|
I agree PMad like his infantry, but just the Axer in that Battle box makes it more then enough to hold its own, plus the two impalers can crit slam beasts back into their casters.
Here CATCH!
|
Successful Trades 84 (Dakka Swap Shop)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 03:37:44
Subject: Re:Troll Regen
|
 |
Regular Dakkanaut
|
I still don't get how it is any good. When the troll takes a hit he regens about 2 points of the 8 or 9 he just took....so he can take another 8 or 9 damage instead of using the fury to attack?
Can someone tell me how regen is good except once in a while under very rare circumstances? Is this the only ability that makes troll warbeasts tought....because it seems they die just as easy as everyone elses beasts.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 03:51:14
Subject: Troll Regen
|
 |
[MOD]
Not as Good as a Minion
|
pMaddy is set up for an assassination run against Stryker, but needs all his fury to be sure. There is 1 damaged impaler left (mind and body out) and there is a charger between it and Stryker. You can force the impaler to regen, force it to boost hit and slam the charger over Stryker, then you get your assassination off. Stuff like that, when you can't spare the fury to heal with your lock
|
I wish I had time for all the game systems I own, let alone want to own... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 04:04:44
Subject: Troll Regen
|
 |
Battlefortress Driver with Krusha Wheel
|
I don't know about you, but I thought what made troll beasts awesome were our awesome animus. Way better than say circle for example.
|
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 06:25:34
Subject: Troll Regen
|
 |
Drakhun
|
Because during your turn, you don't need your warbeast to have full health, you only need it to have 3.
Then, your opponent has to waste perfectly good fire power taking it down on his turn, because wounded or not, you can't have a warbeast running rampant on the board without serious risks.
|
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 08:02:30
Subject: Troll Regen
|
 |
Tough Tyrant Guard
|
When all of the boxes in a particular arm of a beast's health spiral are filled, the beast gets a really bad disadvantage. Healing just one point on that arm of the spiral will bring that capability back to full.
Regen has two powerful things going for it:
1. it lets you heal an aspect without spending Fury on your warlock, which can be very powerful if you need the Fury, and
2. it lets you heal an aspect without having to activate your warlock first to do it, which is very powerful if your warlock needs to activate later in the turn than the beast.
It's not an ability that lets your beast absorb more damage. It's an ability that helps your beast be useful despite having taken heavy damage.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 12:27:28
Subject: Re:Troll Regen
|
 |
Regular Dakkanaut
|
One more question about Trolls.
People say they are tough...but what actually makes their war beasts any tougher than other beasts or jacks? It seems they fall just as easily.
It kinda seems everything in this game hits hard.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 13:02:06
Subject: Troll Regen
|
 |
[MOD]
Not as Good as a Minion
|
Everything does hit hard, but things like some of the Earthborn's situational buffs, the stone, movable walls (Janissa), and I think another Animus (can't remember) can help keep Troll heavies alive where others may go down. But I mean apply Tibbers or someone similarly hard to a beast and it'll die no question, but that isn't exactly unique to trolls
|
I wish I had time for all the game systems I own, let alone want to own... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 14:12:15
Subject: Re:Troll Regen
|
 |
Longtime Dakkanaut
Brisbane, Australia
|
J0kerrMT wrote:One more question about Trolls.
People say they are tough...but what actually makes their war beasts any tougher than other beasts or jacks? It seems they fall just as easily.
It kinda seems everything in this game hits hard.
Kriel stone and possibly animus bonuses can mean you get ARM 22+ heavies easily in a troll Brick list, but it's usually the infantry who are tough (quite literally). Base stats, trolls are no tougher than other beasts.
|
Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 00:40:51
Subject: Troll Regen
|
 |
Lesser Daemon of Chaos
The deck of the Widower
|
I think the mistake here is thinking that you need a huge payoff for something to be good. In Warmachine/Hordes you will find yourself in situations very often where you only need that one extra health to win the game. The game is very much a finesse game where everything has bearing on whether you win or lose. It sounds like a silly statement, but something I have found to be true about Warmachine/Hordes is you are always 1 turn away from winning when you lose.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 05:37:54
Subject: Re:Troll Regen
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
J0kerrMT wrote:Is it just the troll Battle box then that has problems...It seems that the box cannot win against Cygnar.
The Troll box is pretty bad as far as the battle boxes go because it has no heavy and there is almost no synergy between the contents. Plus you'll rarely need duplicates of anything but that is a problem all the Hordes boxes have.
At the very least, it has models every troll player should have. Madrak is a great caster and the Axer and Impaler are awesome utility beasts.
And Regeneration is a great thing as has been mentioned, being able to heal the beast for D3 usually can bring you fully back online unless you have 2 aspects out and only roll a 1. And the best part is it doesn't require your warlock to activate first, so it alleviates order of operation problems.
Troll beasts are tough to kill because of a bunch of things. Regeneration, the stone, and EBDT's Animus, all combine to make them tough to kill. Nothing in Warmachine can be taken at face value, you must consider how something interacts with its faction.
Menoth Warjacks are rather underwhelming by themselves, apart from the Reckoner. They only have average mat and rat. Decent armor but they're also pretty slow and don't have a ton of boxes. But then you add access to Choir, Vassals, soul allocation, and some nice in-faction buffs and the jacks go from meh to awesome.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 19:37:05
Subject: Troll Regen
|
 |
Been Around the Block
|
Don't forget that Troll lights have as many boxes as some faction's heavies, especially Axer. Arm 18 on a light with thresher and reach is nothing to scoff at if facing infantry.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 21:02:38
Subject: Troll Regen
|
 |
Combat Jumping Rasyat
|
Problem is there isn't infantry in battle box games and even at 15 points all jack/beast lists are still realy common.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 21:13:12
Subject: Re:Troll Regen
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Thresher is still worth it if you manage to get 2 models into your melee range.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 22:17:50
Subject: Troll Regen
|
 |
Dakka Veteran
|
If regeneration let them regenerate a large number of boxes ( or even as many as a war machine mechanic squad) it would be hugely overpowered or they would all have to increase their point costs to compensate for built in repairs. You can think of it as a built in failsafe (spell that ignores crippled systems) on every beast. That is very good. Automatically Appended Next Post: If regeneration let them regenerate a large number of boxes ( or even as many as a war machine mechanic squad) it would be hugely overpowered or they would all have to increase their point costs to compensate for built in repairs. You can think of it as a built in failsafe (spell that ignores crippled systems) on every beast. That is very good.
|
|
This message was edited 1 time. Last update was at 2014/02/12 06:13:04
71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 10:21:43
Subject: Troll Regen
|
 |
Big Fat Gospel of Menoth
The other side of the internet
|
The impact is subtle yet powerful and Warmachine has a lot of tricks like that. It's best to not dismiss until every stone has been unturned.
|
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 17:06:18
Subject: Troll Regen
|
 |
Satyxis Raider
|
Surtur wrote:The impact is subtle yet powerful and Warmachine has a lot of tricks like that. It's best to not dismiss until every stone has been unturned.
yes. Many of the interactions are subtle and not clear early on.
|
|
|
 |
 |
|
|