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Made in gb
Dakka Veteran





Im wanting to start a ally force for my IG, but I want it to be somewhat fluffy along with being pretty damn effective.

Im still in the process of thinking of the background of my Imperial Guard force. The force is mostly made up of Hardened Veterans and its numbers are of few(Still in the high thousands)

I run a Chimera Line, with the odd Vendetta hellhounds and Russ's etc.

I'm wanting it to make sense Fluff wise, think of my troops as ODST's and SM's and Spartans.

Any chapters spring to mind, and what kind of SM units i would want to be fielding to compliment my playstyle
   
Made in us
Hellish Haemonculus






Boskydell, IL

For IG, I recommend Drop Pod Space Marines. They can drop in and harass your opponent in his deployment zone, keeping him preoccupied while your long-range IG shoot away at their leisure, unhindered by the threat of a looming assault.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Dakka Veteran





Hmm with my list being chimeras with Plasma Vets inside. Would I want something which compliments this, such as more range weapons. Or do I want to make it so I have a bit of everything
   
Made in ca
Commander of the Mysterious 2nd Legion





it really depends on your play style. here's my thoughts over all.

1st: Ultramarines - I'm an ultramarine player and generally like them. their chapter tactics are solid. BUT, for an allied force I'm not sure I could reccomend them unless you REALLY like one of the UMs ICs. the ultramarines chapter tactics tend to favor a degree of flexability and favor a mixed force of taticals, devesator and assault marines. not sure that'd totally benifit you, and remembering when and how to activate them might be a bit annoying. so yeah I'm not sure I'd reccomend them for someone who just wants space Marine allies.

2nd: Imperial Fists: IMHO if you want a marine force thats all about firepower? these are your go to force. their bolter drill mechanic is great and their devestators are gonna hit tanks and structures Hard.

3: Salamanders: if you like flamers (or have an opponent who does) Salamanders are Awesome. unless your using a lot of flamer equiped SMs I'd PROABLY go for something else.

4: Iron hands are damned tough, might be worth looking into if you want a damage sponge unit. ALSO they add a +1 to their "blessing of the omnisah vehicle repair rolls" which might be just the thing you need to keep those chimeras operating at peak efficancy. they also have, due to their chapter tactics, the best vehicles, so if you wanted to go with a heavy mech ally list. go with Iron hands.

5: Raven Guard- these guys aren't too bad if you wanna try doing some fancy stuff with flanking tatical marines or something.

6: White Scars - if you wanna run a space marine bikes allied force run white scars.

Opinions are not facts please don't confuse the two 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

If you want to compliment your mech and just go all out mech then iron hands since they have pretty damn tough tanks if you force the opponent to split up their fire

If you want a bit of everything then go with ultrasmurfs since they are the most tactically versatile with the ability to adapt to most situations

If you want more gunline options that will suit the siege type of look to your army if you have one then IF would be good since they are all about the seiges and have excellent devastators and gunline esq. abilities

If you want the more hardened veteran type of choice the CF would be good since their fluff is basically just like your ig (very hardened veteran style with few numbers compared to the norm) they can do everything IF can do but can make sternguard veterans scoring instead of whatever the IF special character can do.

If you want some actual shock attack style alpha strikes like ODSTs have then go with sallys since drop pods suit them perfectly (very strong in the offensive side of close ranged combat and the same goes for defensive vs flamer weapons)

Black templars if you want some crazy fanatic marines to go die alongside your conscript blobs charging forward.

White scars if you have hordes of rough riders and need more mongol stuff to compliment your mongols

Raven guard if you want actual cc and not just random charging morons like black templars

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Gore-Soaked Lunatic Witchhunter







Pick something that plugs a hole in your list. Going through your available Battle Brothers and Allies of Convenience Marines, Chaos Marines, or Grey Knights would bring tough, reliable units with some prowess in close combat to the table, Tau don't plug any holes in the Guard list, Eldar would get you a crapload of speed and they've got some scarily tough units. With a Chimera/Plasvet list you're probably going to want something that can get into the enemy's face easily and would benefit from close fire support; Drop Pod Marines, Grey Knights, possibly Deathwing, and possibly Daemons could all work.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in es
Fresh-Faced New User




As an option if you're familiar with FW stuff, you can run your regular list as an armored battlegroup, then ally with regular Imperial Guard and include Sabre weapon platforms and artillery batteries/heavy artillery carriages as allies for some static and relatively cheap long range firepower.
   
Made in gb
Hallowed Canoness





Between

Personally, I'd actually ally with another Guard force - Elysians.

Shift your Vendettas over to your Allied component, use Drop Platoons in dedicated Valkyries as your airborne support element, and go to town with the long-ranged scanner benefits buffing your whole army and giving you total reserves control by nerfing your enemies' reserve rolls into the ground. Bring the heavy gear with your primary army, of course - Elysians can't take tanks or heavy weapons aside from heavy bolters, mortars and missile launchers.

If you do want to go with Marines, then Iron Hands to repair your vehicles (MotF + 2 techmarines) or Mantis Warriors or Ultramarines for Divination Librarian support.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 AnomanderRake wrote:
Pick something that plugs a hole in your list. Going through your available Battle Brothers and Allies of Convenience Marines, Chaos Marines, or Grey Knights would bring tough, reliable units with some prowess in close combat to the table, Tau don't plug any holes in the Guard list, Eldar would get you a crapload of speed and they've got some scarily tough units. With a Chimera/Plasvet list you're probably going to want something that can get into the enemy's face easily and would benefit from close fire support; Drop Pod Marines, Grey Knights, possibly Deathwing, and possibly Daemons could all work.


Unfortunately if you want fluffy the Grey Knights and Chaos Marines don't work too well, unless you're cool with having all your Guardsmen executed/mindwiped after you win. They would certainly plug holes in a guard list though, some deep striking Terminators or a teleporting Dreadknight can tie up some important units while you shoot the crap out of everyone else.
   
Made in us
Slashing Veteran Sword Bretheren






Well how many points would you like this allied force to make-up? Because that can make difference on what sort of force to ally with. Because to make use of ultramarines, ironhands, or white scars, you will have to spend more points. But for Salamanders or Raven Guard, you can get by fairly minimally with just an HQ and some troops. Imperial fists can go either way, but a great option would be the Crimson Fist build with two drop pods. One with tacs and bolters and the other with sternguard and the Crimson Fist HQ.

My personal recommendation would be Black Templar. Just get a full crusader squad in a land raider crusader and charge that right up the middle. let the av14 provide some cover for your chimeras. Sure it may get blown up, but a crusader squad and basic chaplain don't cost all that many points. If it doesn't get blow up you have a pretty nice assault coming to the enemy.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Icculus wrote:

My personal recommendation would be Black Templar. Just get a full crusader squad in a land raider crusader and charge that right up the middle. let the av14 provide some cover for your chimeras. Sure it may get blown up, but a crusader squad and basic chaplain don't cost all that many points. If it doesn't get blow up you have a pretty nice assault coming to the enemy.



maybe but a land raider can be kinda hefty points wise

Opinions are not facts please don't confuse the two 
   
Made in us
Slashing Veteran Sword Bretheren






Well you'd be looking at around 550 points for that squad. But, like I said, it depends on how many points you want to spend on the allied attachment.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
 
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