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![[Post New]](/s/i/i.gif) 2014/02/11 16:39:51
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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Hey
Simple question that pops up whenever i browse some Daemon lists.
Would you take a Warpsword for your Soul Grinder at 25 Points?
I think i can outline the option without getting into trouble. Default option is Iron Claw - AP2 Unwieldy Sx2
For an extra 25 points you can take a Warpsword, AP3 (NOT unwieldy) , Master crafted, Specialist Weapon.
What is your opinion, i have an idea what people will say but want to see.
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![[Post New]](/s/i/i.gif) 2014/02/11 16:43:12
Subject: Re:Soul Grinder - To Warpsword or not to.
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Sinewy Scourge
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Hey
Simple question that pops up whenever i browse some Daemon lists.
Would you take a Warpsword for your Soul Grinder at 25 Points?
I think i can outline the option without getting into trouble. Default option is Iron Claw - AP2 Unwieldy Sx2
For an extra 25 points you can take a Warpsword, AP3 (NOT unwieldy) , Master crafted, Specialist Weapon.
What is your opinion, i have an idea what people will say but want to see.
Never take it. It is a huge waste of points. The torrent flamer is all a Grinder needs.
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2nd Place 2015 ATC--Team 48
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7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2014/02/11 16:45:42
Subject: Soul Grinder - To Warpsword or not to.
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Alluring Sorcerer of Slaanesh
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I'm not 100% sure, but I think as the Soul Grinder is a vehicle(Walker) it isn't affected by the unwieldy USR, so it still attacks at I value.
N.B
BRB pg 43, Unwieldy, A model attacking with this weapon does so at Initiative step 1, unless it is a Monstrous Creature or a Walker.
It kinda makes the Warpsword a bit redundant really.
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This message was edited 1 time. Last update was at 2014/02/11 16:46:18
No pity, no remorse, no shoes |
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![[Post New]](/s/i/i.gif) 2014/02/11 16:46:27
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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Is this the kind of thing where there is absolutely no need to take this in any situation?
Sidenote , i prefer the S10 AP1 Warpgaze than the flamer, is that so wrong? :O
I guess if theres only one answer to the Warpsword question could discuss the other options.
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![[Post New]](/s/i/i.gif) 2014/02/11 16:57:09
Subject: Soul Grinder - To Warpsword or not to.
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Beautiful and Deadly Keeper of Secrets
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Elgrun wrote:Is this the kind of thing where there is absolutely no need to take this in any situation?
Sidenote , i prefer the S10 AP1 Warpgaze than the flamer, is that so wrong? :O
I guess if theres only one answer to the Warpsword question could discuss the other options.
I think it was probably intended for other things at one point, or got changed at the last second, because it's just straight out worse.
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![[Post New]](/s/i/i.gif) 2014/02/11 17:15:51
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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Well, if it weren't a Specialist Weapon then it would have made some sense, +1 attacks with the possibility to re-roll one.
I don't see the reason to take one, honestly.
Never played the Soul Grinder by myself (I will play it soon, though), however I feel that either you play it super offensively (flamer) or you stay back and shoot (then I would stick to the Harvester Cannon/Phlegm Bombardment).
The Warpgaze is actually just good for blowing up vehicles, but I feel that you already have many strong close combat units to do that effectively, while Daemons do lack good heavy ranged support (apart from the soulgrinder itself)
Just my 2 cents though.
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![[Post New]](/s/i/i.gif) 2014/02/11 17:24:25
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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Weirdly when it put it into army builder, it gives it an extra attack, i wonder if im getting something wrong or army builder is.
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![[Post New]](/s/i/i.gif) 2014/02/11 18:12:28
Subject: Soul Grinder - To Warpsword or not to.
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Foxy Wildborne
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ZebioLizard2 wrote:I think it was probably intended for other things at one point, or got changed at the last second, because it's just straight out worse.
It's just another case of Phil Kelly messing special rules up because he doesn't bother to learn the core rules, like with the Tzeentch chariot that can't move and shot.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/02/11 19:31:25
Subject: Soul Grinder - To Warpsword or not to.
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Judgemental Grey Knight Justicar
USA
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Elgrun wrote:Sidenote , i prefer the S10 AP1 Warpgaze than the flamer, is that so wrong? :O
I don't think it's flat out wrong, but IMO it's definitely less right. One shot at BS3 isn't that great. I'd rather take the flamer or phlegm bombardment.
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![[Post New]](/s/i/i.gif) 2014/02/11 20:24:51
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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Flamer would defo be my second choice though i just hate firing snap shots due to the Ordnance of Phlegm.
heh
Ordnance of Phelgm
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![[Post New]](/s/i/i.gif) 2014/02/11 20:47:55
Subject: Soul Grinder - To Warpsword or not to.
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Warp-Screaming Noise Marine
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Elgrun wrote:Weirdly when it put it into army builder, it gives it an extra attack, i wonder if im getting something wrong or army builder is.
Isn't it an add weapon option rather than replace weapon? Giving you plus one attack when using the sword OR the claw as both are specialist? Also, if you go lower str and AP you get to reroll a ws 3 attack per assault phase. Could be handy to ensure you kill enough marines or lighter when mobbed.
Still not worth it, but I can see how it is an alternative. Maybe for ten points or something.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:12:09
Subject: Soul Grinder - To Warpsword or not to.
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Longtime Dakkanaut
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It gives you +1 attack and a reroll to hit at the cost of strength and AP. All in all, not terrible, but certainly not for 25points. I'd pay 10 at most.
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![[Post New]](/s/i/i.gif) 2014/02/12 02:50:36
Subject: Soul Grinder - To Warpsword or not to.
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Utilizing Careful Highlighting
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It only exists because there's a sword option on the soul grinder's sprue and they needed some reason for it to be there.
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![[Post New]](/s/i/i.gif) 2014/02/12 04:33:47
Subject: Soul Grinder - To Warpsword or not to.
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Freaky Flayed One
Australia
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Elgrun wrote:Flamer would defo be my second choice though i just hate firing snap shots due to the Ordnance of Phlegm.
heh
Ordnance of Phelgm
You should make him Daemon of Nurgle and therefore Slow and Purposeful therefore enabling it to shoot all its weapons. Plus a shrouded A13 walker in the backfield is handy
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This message was edited 2 times. Last update was at 2014/02/12 04:35:23
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![[Post New]](/s/i/i.gif) 2014/02/12 11:19:22
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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rednecroncryptek wrote: Elgrun wrote:Flamer would defo be my second choice though i just hate firing snap shots due to the Ordnance of Phlegm.
heh
Ordnance of Phelgm
You should make him Daemon of Nurgle and therefore Slow and Purposeful therefore enabling it to shoot all its weapons. Plus a shrouded A13 walker in the backfield is handy 
Slow and purpose gives relentless, something all vehicles have already. All vehicles, even heavy (except superheavy), must snap shot all other weapons if firing 1 ordnance weapon.
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![[Post New]](/s/i/i.gif) 2014/02/12 16:49:03
Subject: Soul Grinder - To Warpsword or not to.
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Lesser Daemon of Chaos
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What badablack said
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![[Post New]](/s/i/i.gif) 2014/02/12 19:01:12
Subject: Re:Soul Grinder - To Warpsword or not to.
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Stubborn Dark Angels Veteran Sergeant
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For its cost, no, never take it.
+1 attack, and master crafted is not worth the price tag.
If it was only 5-10 points, then maybe people would take it.
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![[Post New]](/s/i/i.gif) 2014/02/12 19:38:40
Subject: Soul Grinder - To Warpsword or not to.
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Regular Dakkanaut
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It looks cool but otherwise isn't very useful.
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