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Seize the day! Someone probably believes in you! No-one here, but don't let that discourage you! I think someone very like you could, given the right circumstances, probably achieve his or her fairly modest goals. Take this words and let them lift you to success on wings of sarcastic indifference!
Have an exalt for taking that to a place I didn't quite reach with my statement.
This message was edited 1 time. Last update was at 2014/03/05 03:12:37
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
...and who are the factions on the same line as orks and necrons?
the wings and skull is the normal Space Marines as you can see in the normal core book allied chart. The flaming skull and cross bones is new, I suspect Legion of the damned.
Its legion of the damned. They have their own optional chart and can be primary, its kind of dumb.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
d-usa wrote: The only missing part is going to be the portion between the "elbow" and "wrist" which shouldn't be that hard to replicate..
No, actually.
I have the kit and the instructions in front of me and while that "arm" bit can take a magnet, the gun mount itself is shared between the melta and cannon variants. Each also has separate bits to glue on as detail for their respective gun.
Looking at the instructions, you'll need duplicates of parts 9, 20, 21, 22, 23 to make both weapons without skipping bits. Only part 9 can possibly be optional. You might be able to make press mold for 20 + 21 but there's no way you're doing it for 22+23 and having it work.
Unless some Chinese firm clones these bits illegally or Chapterhouse comes up with an alternative "adapter" then we're probably S.O.L. here.
22 & 23 are shared?
If so, then yeah I see where you are coming from. I was under the impression that 22 & 23 was the housing for one of the weapons and that the other had a different housing. Which made me think that there might be a way to magnetize the joint there and slide either weapon onto the bottom of 20/21.
Originally what I was going to do is magnetize the "gun" part(the blast shield and weapons are a single component that can be interchanged if you want to do it) and use the sealed box bit for the Rapid Fire Battle Cannon for both the Thermal Cannon and RFBC, along with the little "fuel reservoir" bit for the Thermal Cannon that fits in between the two parts of the gun housing.
I ended up just saying "I'll have enough battle cannons from my Leman Russes that if I really want them, I can do that." and going with just the Thermal Cannon.
Allies of convenience with eldar, desperate allies with tau and dark eldar?
Oh man . They really didn't leave out much except chaos... hopefully that means chaos is getting their own variant in that not-too-distant future.
Its own variant of the legion of the damned? That chart is from the LotD codex, not the imperial knight codex, I don't think the imperial knight allies chart is out yet.
I do expect it will use the same chart though, thats also the same chart used by codex: inquisition so it seems to be the default chart of "imperial" stuff. The rumor posted earlier in this thread is a little different but still no chaos knights.
Honestly they might as well just simplify the Allies matrix and dump all Imperial Armies into one "Imperium" category. With all these different "factions" being released, the thing is just becoming a giant mess, and getting kinda redundant in a lot of cases (the reported Knight's allied matrix is almost the exact same thing as the Inquisition's and LotD's, I believe)
DJGietzen wrote: That chart is from the LotD codex, not the imperial knight codex,s.
If that's true, LotD are Battle Brothers with themselves...
Becouse they can be taken in a special and primary detachment at the same time. They did the same thing in the inquisition codex for the same reason.
Automatically Appended Next Post:
TiamatRoar wrote: Honestly they might as well just simplify the Allies matrix and dump all Imperial Armies into one "Imperium" category. With all these different "factions" being released, the thing is just becoming a giant mess, and getting kinda redundant in a lot of cases (the reported Knight's allied matrix is almost the exact same thing as the Inquisition's and LotD's, I believe)
After the knights allies matrix is published I will be posting a comprehensive allies matrix pix like the one in the BRB. I sorted it differently though and put the imperial stuff together, Its not just one giant grey blob of battle brothers, there are quite a few allies of convenience in that list.
Breotan wrote: So, I got my two Knights today and I was going over the instructions. Man, there is no way to build two guns out of one kit. Too many parts needed between the two. Talk about a giant "feth you". :(
I managed to magnetise it, but it was bit of a pain. You need to magnetise several parts and do something to the cables.
This message was edited 1 time. Last update was at 2014/03/05 09:03:39
If you go to around 40 minutes in this video, there is a fairly easy way to swap the weapons but you have to compromise. Probably will be the way I do it.
Sorry if this has been answered somewhere in the 100 previous pages, but does the IK codex contain all of the rules needed to play (inc the superheavy/d weapons rules) or is a second escalation book required?
Fenrir Kitsune wrote: Sorry if this has been answered somewhere in the 100 previous pages, but does the IK codex contain all of the rules needed to play (inc the superheavy/d weapons rules) or is a second escalation book required?
Thanks
From the looks of things it will be completely self contained, no need for escalation. At least that's what it seems like!
Automatically Appended Next Post:
Saxon wrote: If you go to around 40 minutes in this video, there is a fairly easy way to swap the weapons but you have to compromise. Probably will be the way I do it.
Yeah, makes it look pretty easy to magnetise if you don't mind having the very back section "incorrect" for one of the guns. But really, I highly doubt anyone is going to give a damn if your melta has an open section at the rear instead of those barrel things or if your battlecannon has barrels in the rear instead of an open side, and that seems to be the only thing you can't easily magnetise.
This message was edited 1 time. Last update was at 2014/03/05 10:39:28
AllSeeingSkink wrote: Yeah, makes it look pretty easy to magnetise if you don't mind having the very back section "incorrect" for one of the guns. But really, I highly doubt anyone is going to give a damn if your melta has an open section at the rear instead of those barrel things or if your battlecannon has barrels in the rear instead of an open side, and that seems to be the only thing you can't easily magnetise.
I just used the melta rear bits. The hollow back end of the gun just looked weird, although it is probably meant to represent some sort of case ejection system for the battle cannon.
About the image with the FoC and seperate Knights slot, don't forget that this is exactly how Formations works.
The Stormwing and Firecadre formations are outside the FoC and doesn't take an ally slot, but there is a paragraphe that says that they still need to meet the requirements of the Allies Matrix of their parent codex.
Its more then likely that there is such a paragraphe in the IK codex, if not, then its gold!
Fenrir Kitsune wrote: Sorry if this has been answered somewhere in the 100 previous pages, but does the IK codex contain all of the rules needed to play (inc the superheavy/d weapons rules) o
Yes.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Crimson wrote: I just used the melta rear bits. The hollow back end of the gun just looked weird, although it is probably meant to represent some sort of case ejection system for the battle cannon.
Yeah, I agree with this.
I was looking at the kit for a while and figure I will cut off the hoses on the canister / ammo hopper bits that mount on the side and stick a magnet in those and the gun to shield area.
Pretty sure nothing will look strange after that.
The empty sections of the gun at the back I agree are strange too, I may decide to have no hoses come out of there at all for a cleaner look.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
Assume this is photoshopped.
However got a knight & khorne dozer yesterday so might give it a try!
Will take a bit of time as I'm finding hard to get motivated these days.
I hate depression.
Automatically Appended Next Post: Don't know about the belly gun on the knight though.
This message was edited 1 time. Last update was at 2014/03/05 13:36:10
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This thread is so repetitive. 40+ pages back it was already discussed that iks are an army in itself, and are used in regular games. No escalation, no apoc, books are needed. The current WD has a battle report with knights allied with dark angels in a reg game. On GW website it says about the ik codex "Full rules for fielding a detachment of Imperial Knights as a force in (a) Warhammer 40,000 (game), or as an allied detachment to an Imperial force." And several people, or more, including me, have seen the codex in hand (last Friday at my GW store), and iks are like any other armies/ codexes, and play in regular games.....just need 40k rule book and ik codex to play them it states in start of codex....
Create the back portion of the gun, with the flamer "plug" in (where the cannon shells would eject, and leave off bits #7 & 8 (heavy stubber ammo), and place flamer fuel tanks there instead. Remove the "nub" that would connect shield to back gun portion, replace with square metal piece. Inside back of shields, there is enough room to glue a magnet. Viola! Easy, breazy, done.
This message was edited 1 time. Last update was at 2014/03/05 18:46:48
I actually managed to magnetize the gun in such a way that lets me switch out all of the parts needed for each option. The front part from the shield forward is easy of course, just assemble that as a seperate piece. You'll notice that this part and the rear cap of the gun actually connect with the body in such a way that they hold the halves of the gun body together. So, I magnetised the rear cap and the shield sections to the gun body. Now when attached they hold the gun together. That lets me add or remove the plug in depending on the gun. I also magnetized the ammo hopper for the cannon and the melta canisters so they can be easily swapped out. The hoses/cables are attached to those and line up just fine. It didn't take much modification. Just one drilled hole for the ammo hopper/melta tank in the body and cut sprue inside the rear cap, gun body, and gun/shield sections to build platforms for the magnets. I can add pictures later if anyone is curious (I have to actually take pictures first).
Aedian wrote: I actually managed to magnetize the gun in such a way that lets me switch out all of the parts needed for each option. The front part from the shield forward is easy of course, just assemble that as a seperate piece. You'll notice that this part and the rear cap of the gun actually connect with the body in such a way that they hold the halves of the gun body together. So, I magnetised the rear cap and the shield sections to the gun body. Now when attached they hold the gun together. That lets me add or remove the plug in depending on the gun. I also magnetized the ammo hopper for the cannon and the melta canisters so they can be easily swapped out. The hoses/cables are attached to those and line up just fine. It didn't take much modification. Just one drilled hole for the ammo hopper/melta tank in the body and cut sprue inside the rear cap, gun body, and gun/shield sections to build platforms for the magnets. I can add pictures later if anyone is curious (I have to actually take pictures first).
Yeah, but then you are talking several parts (and different size magnets & conversion work) to "swap" every time you want to switch it. More parts to lose, yadda yadda yadda. To each their own, my way has 2 separate gun/shields that go on and off easy and fast....
This message was edited 1 time. Last update was at 2014/03/05 18:49:52
I'd love to see an article on magnetizing the two weapons, when someone gets to it although that's a nice initial tip, krazynade.
I successfully sold my Salamander LE codex, and thus just picked up a Knight at the local hobby shop with the proceeds . Looks beautiful, but man, it really is only 3 sprues!
Medium of Death wrote: Perhaps there is a caveat on the page where the Allies Matrix is?
I don't really see the point in arguing about this until the codex is out. FWIW I think Chaos should be able to get them.
Or at least something equal to it anyway.
On the super heavy walker front they already have LORDS OF SKULLS and from forge world have greater brass scorpions. So they have something roughly equal to them and also better than them already available.
Edit: Doh fixed that...did not mean helbrutes by a mile.
Skriker
This message was edited 1 time. Last update was at 2014/03/05 21:56:35
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War
Medium of Death wrote: Perhaps there is a caveat on the page where the Allies Matrix is?
I don't really see the point in arguing about this until the codex is out. FWIW I think Chaos should be able to get them.
Or at least something equal to it anyway.
On the super heavy walker front they already have helbrutes and from forge world have greater brass scorpions. So they have something roughly equal to them and also better than them already available.
Skriker
Errr, what? Helbrutes are nowhere near Super Heavy Walkers. They are regular walkers, crazy, overcosted and squishy.
"Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see. And fear what he doesn't know."
Oops my bad. Not helbrutes the Lord of skulls...grrr...too many things going on at once. Hahaha.
Skriker
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War