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![[Post New]](/s/i/i.gif) 2014/03/06 13:04:04
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Hallowed Canoness
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Yeah, one Knight is okay. It is Knights as primary detachment which really sucks.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/03/06 16:06:11
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Shade of Despair and Torment
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Ah, oaky. I also play against these 2 players, and one was doing his Iron Warriors army (with IK) against the BA player. BA player just meant the Iron Warriors player shouldn't even have one, but it was a test game, fjust for fun game. His mumblings were just to that fact. He'd face an IK (or several) in an official list (after the codex comes out, we will know what that is).....
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![[Post New]](/s/i/i.gif) 2014/03/06 16:56:02
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Regular Dakkanaut
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I do look forward to the inevitable ork looted conversion.
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![[Post New]](/s/i/i.gif) 2014/03/06 19:29:58
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Frenzied Berserker Terminator
Hatfield, PA
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TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
I would think it would be a simple exchange here:
"I would like to use a knight detachment."
"I am fine with that as long as you don't mind my lord of war detachment".
That leaves two paths: Either the original player is fine with the lord of war detachement and both get their big boys, or they aren't and neither get their big boys.
Knight detachments are just as "optional" as lord of war detachments from escalation since both are considered "normal 40k" now.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/03/06 19:47:22
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Shade of Despair and Torment
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![[Post New]](/s/i/i.gif) 2014/03/06 19:49:52
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Decrepit Dakkanaut
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/03/06 19:51:01
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Frenzied Berserker Terminator
Hatfield, PA
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Lord Scythican wrote:Yeah i really don't get this "they shouldn't be even allowed in regular games" . From what i have seen they are pretty balanced with Wraith Knights and Riptides. So strange...you can probably go back last year and find the same kind of posts regarding those models too. I came to the conclusion years ago that the vast majority of people will find something wrong with just about everything. First it is " 40K has become stagnant, i want something fresh. I want more codexes!" Now it is complaining about too many new models changing the game every few months and too many codexes!
The primary difference is that riptides and wraith knights are not super heavies. Super heavies are much more resilient than standard walkers just as super heavy tanks are more resilient than standard tanks.
Not everyone who is unhappy seeing knights in every game is also on the " 40k has become stagnant" bandwagon. I see knights not needing a lord of war detachment to be as stupid as GW adding flyers to the game and not immediately faqing every codex to include some valid flyer or flyer defense options beyond a stupid ADL with quad gun. They make a paradigm shifting change in the rules and once again give only certain forces in the game access to that new ability. It just makes people more annoyed than anything else. This will annoy people who have no access to an IK detachment in their army, and will annoy people who do have them and find their knights excluded from tournies and the like or people just refusing to play against them because of the knights.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/03/06 19:51:17
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Regular Dakkanaut
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Just finished watching the build/paint videos from GW. Pretty cool. I might have to use some of their techniques instead of my "airbrush everything" one.
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![[Post New]](/s/i/i.gif) 2014/03/06 19:54:41
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Frenzied Berserker Terminator
Hatfield, PA
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Therion wrote:A lot of tournaments ban escalation and stronghold assault but don't ban any 40K codices. If you'd play in any of them you'd forfeit a game and wait 3 to 4 hours for the next game to start.
I see plenty reasons for people who play Knights to not allow lords of war. The most obvious one is of course that all the competitive lords of war take a royal dump on Knights.
And it would be how difficult for tournement organizers to add the Imperial Knight Codex to their ban list? Not difficult at all. Of course people who play knights aren't going to want to see lords of war. That takes away the advantage of being the only force on the table with super heavy walkers.
Skriker
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This message was edited 1 time. Last update was at 2014/03/06 20:24:00
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/03/06 19:58:10
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Cosmic Joe
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That is amazing! We need more of that going on.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/03/06 20:03:02
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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[DCM]
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Skriker wrote: Lord Scythican wrote:Yeah i really don't get this "they shouldn't be even allowed in regular games" . From what i have seen they are pretty balanced with Wraith Knights and Riptides. So strange...you can probably go back last year and find the same kind of posts regarding those models too. I came to the conclusion years ago that the vast majority of people will find something wrong with just about everything. First it is " 40K has become stagnant, i want something fresh. I want more codexes!" Now it is complaining about too many new models changing the game every few months and too many codexes!
The primary difference is that riptides and wraith knights are not super heavies. Super heavies are much more resilient than standard walkers just as super heavy tanks are more resilient than standard tanks.
Aren't they also 'Monstrous Creatures' and thus also more resilient than 'standard walkers'?
"Standard walkers" aren't very good at all in 6th...
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![[Post New]](/s/i/i.gif) 2014/03/06 20:11:27
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Frenzied Berserker Terminator
Hatfield, PA
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nareik wrote:Damn, imagine the money and time you spent on getting your IK to the table, maybe for it's very first outing, and your opponent straight up harshes your buzz like that. They really should have gone over the rules properly with each other before starting their game. At least that way the BA player could mix up his list, or the two could swap opponents with another pair.
That said, there has to be more to the story than we're being told. A single IK is still only one model, most scenarios can't really be won of the back of a single model, especially considering blood angels tend to have a few ways to quickly deliver anti-armour.
When I pick and pack an army for play at the local store, or should say, "when I USED to do so", I didn't have a bunch of extras to mix up my list if someone dropped a surprise on me that I was completely unpreprared for. A single IK would not be too bad, but to suddenly find oneself facing 5 of them with an army that was maybe expect to see at most a single armored unit on the other side of the table and it could be a serious problem. Also depending on the day of the week you may be stuck playing who you are playing because there are no other players out there to swap with.
There is ALWAYS more to the story than you're being told, no matter the topic.  Yes a single IK is only one model, but some players have a problem with ignoring that big obvious threat on the table. I really like facing opponents who buy a big obvious target and expect it to win the game for them, because you can easily skirt around it, isolate it or feed it smaller bites of your army while you deal with everything else they have. Soon the game is over, you have won and the big obvious target did next to nothing the whole game.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/03/06 20:17:09
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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[DCM]
Dankhold Troggoth
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I can't see Knights being a problem for most tournament lists. For that reason alone, if nothing else, I don't think these will be banned... it also really helps that all the rules to use them are in the codex and not in Escalation.
These may be solved by the updated rulebook in May, anyway. The release is too close (under a month) to AdeptiCon for inclusion, and the next really big tournies will have time to see how things shake out before having to decide, I think.
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![[Post New]](/s/i/i.gif) 2014/03/06 20:20:47
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Executing Exarch
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/03/06 20:23:04
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Frenzied Berserker Terminator
Hatfield, PA
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IK as deffdread. That is a pretty sweet conversion.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/03/06 20:50:09
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Resolute Ultramarine Honor Guard
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Skriker wrote:
IK as deffdread. That is a pretty sweet conversion.
Skriker
MegaDeffDread I'd think
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/03/06 20:53:58
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Regular Dakkanaut
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Awesome-sauce. My only niggle is that the guns don't look very orkish to me. But to be fair there's no equivalent yet, unless they used bits from the Stompas to replace the weapons??
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![[Post New]](/s/i/i.gif) 2014/03/06 20:55:23
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Executing Exarch
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Got the dex, here's a rule summary, save yourself the $50.
The knight detachment is separate from allies 1-3 can be taken, Do not score
Cannot ally with Chaos, Daemons, Crons, Orks or Nids.
Allies of convenience with Eldar and Grey Knights
Desperate allies with Dark Eldar and Tau
Imperial Knight Armies
These rules are for the primary detachment of knights:
Knights are scoring and one is the warlord.
Knightly ranks
"Players that want to include knights apparent or seneschals in their games must roll a dice for each of their knights errant or knights paladin (other then the warlord) at the same time as warlord traits and refer the knightly rank table below to see what the rank that knight has"
1: Knight apparent. Subtract 1 from the knights Ws and Bs. in addition a apparents ion shield confers a 5+ invulnerable save instead of the normal 4+
2-5: Knight. Standard rules
6: Seneschal. Add 1 to the knights Ws and Bs. In addition a knight seneschals ion shield confers a 3+ invulnerable save insteaf of the normal 4+
Warlord table:
The warlord is always a Seneschal
1. Master of the Hunt: All friendly knights in 12" add +1 to run or charge range
2. Fearsome Reputation: Enemy units within 12" of the warlord use the lowest leadership value
3. Master of the Joust: The Knight warlord rerolls failed to hit rolls in any assault phase in which he successfully charges into close combat
4. Master of the Field: The Warlord up to D3 friendly knights have outflank
5: Master of Siege: The warlord and all friendly knights add +1 to rolls they make on the building damage table
6: Indomitable: The warlord has "It will not die"
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This message was edited 1 time. Last update was at 2014/03/06 20:56:18
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/03/06 21:07:10
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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So can knights be taken in games not using the escalation rules?
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/03/06 21:27:05
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Yes.
A quick read through the various entries for how to use them in games as a Primary Detactchment or Allie only refer to the BRB. No mention of escalation is in those paragraphs. The IK rules seem to be independent of Escalation, and have all rules for running them in the book. There is no need for the Apoc or Escalation book at all.
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This message was edited 1 time. Last update was at 2014/03/06 21:36:27
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2014/03/06 21:47:05
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Savage Khorne Berserker Biker
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I just can't wrap my head around the fact that Chaos cannot take these as an IK attachment.....  I can understand Nids, orks, and other zenos army's sure, but Chaos should have access to these knights. It just doesn't make sense.......
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/03/06 21:50:04
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Fixture of Dakka
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Unless you take into account that there could be a Dataslate or the like called Codex: Chaos Knights at some point...
Then it makes perfect sense.
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![[Post New]](/s/i/i.gif) 2014/03/06 21:52:00
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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I'd guess a Codex Chaos knights in the future. Cant think of any reason why there wouldnt be.
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/03/06 21:58:54
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Rotting Sorcerer of Nurgle
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I assume that Chaos knights will have very different weapon options & be possessed so have lower BS. Also the iconography will be different & maybe even be similar in style to the new Hellbrutes.
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2014/03/06 22:13:35
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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ironicsilence wrote:I'd guess a Codex Chaos knights in the future. Cant think of any reason why there wouldnt be.
I wouldn't hold my breath. None of the 'new' imperial things have been mirrored by chaos in a long long time. If anything the pic in white dwarf of an imperial knight standing next to a lord of skulls cements that GW sees one as the counter point to the other. That is about as close as I think we are going to get.
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![[Post New]](/s/i/i.gif) 2014/03/06 22:14:58
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Most Glorious Grey Seer
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ironicsilence wrote:I'd guess a Codex Chaos knights in the future. Cant think of any reason why there wouldnt be.
Because they want Chaos players to buy more Skulldozers?
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![[Post New]](/s/i/i.gif) 2014/03/06 22:30:17
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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Thing is, skulldozer requires escalation while knights don't, so chaos players probably won't buy skull dozers anyways whether they can buy knights or not unless they are willing to buy and play escalation or Apoc (alongside other players willing to play Escalation or Apoc)
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![[Post New]](/s/i/i.gif) 2014/03/06 22:43:30
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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I think you'll find people are just as willing to play against a skulldozer as they are against an imperial knight. Those that refuse the to play against the former will likely refuse to play against the latter.
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![[Post New]](/s/i/i.gif) 2014/03/07 00:02:35
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Shade of Despair and Torment
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How to get your knights legs in a bending stance... you can bend either leg, or both.....
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This message was edited 6 times. Last update was at 2014/03/07 00:30:52
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![[Post New]](/s/i/i.gif) 2014/03/07 00:09:52
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Fixture of Dakka
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The suspense is killing me! And then....?
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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