Switch Theme:

Eldar Revenant weapon loadout  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Norn Queen






Dublin, Ireland

What are your guys views on the best loadout for an Eldar Revenant?
Obviously the double Pulsars putting out 4 D blasts a turn is great but with the Revenants manouverability and the size of the Hellstorm template is there something to be said for them?
In addition being template and having AP2 means very little could survive them. Dont need to roll to hit either which is always a boon if you have to make sure you hit targets.

Anyone used the Revenant with either/or loadouts? Will be playing VS multiple armies/forces at 2000.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Horrific Howling Banshee




Gig Harbor, Washington

It would depend on what your opponent was fielding. If the opponent has a lot of Heavy Armor or a Lord of War, Pulsars win hands down. If the opponent has lots of Light Vehicles and Wounds models on the field, then the other weapon wins (I forget the name)

1000 
   
Made in us
Longtime Dakkanaut




United States of America

Pulsars every day all day, ignore cover/inv/armour/FnP is the muffins in da fancy lads oven.

11k+
4k
7k
3k 
   
Made in us
Executing Exarch





McKenzie, TN

Pulsars are better in almost every way. The only time the lances would be better is a pure horde army. Even then there is almost certainly going to be a warlord, tank, lootas, etc. for the pulsars to chump.
   
Made in us
Agile Revenant Titan






Austin, Texas.

The only time to ever take a lance over pulsar is MAYBE on a lynx with a scatter laser. Hellstorm ap2 ignores cover re rolling failed to wound insta hit?
Yes please

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ie
Norn Queen






Dublin, Ireland

Any tips on how to use the Revenant tactics wise?
Hes so big cover is going to be a huge issue but with the holo fields I assume moving every turn is absolutely key and keeping him at nearly max range with the pulsars, possibly screened with troops might work?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Executing Exarch





McKenzie, TN

The big secret to revenant movement is to move where it will be safe and out of fire arcs and range of the enemies big guns. This is not the same as max range. If there is a unit of firedragons near you inside your void shield generators bubble then do not jump outside the shield and shoot your own shield down. Shift slightly out of range or at least Melta range and kill them with however much D it takes.

Similar with flyers where jumping to just in front means they cannot fly and keep you in fire arc.
   
Made in gb
Longtime Dakkanaut





 ansacs wrote:
The big secret to revenant movement is...


to deploy it on the battlefield rather than in reserves, that way you win the battle at least 1 turn earlier.
   
Made in us
Executing Exarch





McKenzie, TN

wtnind wrote:
 ansacs wrote:
The big secret to revenant movement is...


to deploy it on the battlefield rather than in reserves, that way you win the battle at least 1 turn earlier.

This is very unfair. Ultimately it is a deathstar unit and is not in anyway an autowin button if played against a prepared opponent. The only real problem with D weapons and by extension the Revenant is that it invalidates 60%+ of most codices and games can become boring if one player did not prepare reliable strategies to kill it.

Also contributing to the conversation in a meaningful way would be nice. The comment about always deploying it is actually false. There are a very limited number of circumstances where you may not want to deploy it. It is a tactical decision that needs to be made depending on the opponent.
   
 
Forum Index » 40K General Discussion
Go to: