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![[Post New]](/s/i/i.gif) 2014/02/14 23:39:24
Subject: Emperors Children 6th edition
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Drew_Riggio
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Hey fellas, and help would be appreciated. I am coming out of hiatus since 3rd edition. Are EC still a viable list. I had someone trying to explain to me how the ruinous powers work in 6th and all he did was confuse me. I remember watchin some EC games a few years ago with noise marines chewing MEQ to crap. Just curious about their playability/ability to field a EC force. Coming from an old Ork player.
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![[Post New]](/s/i/i.gif) 2014/02/14 23:49:11
Subject: Emperors Children 6th edition
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Dakka Veteran
Reading - UK
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I would say that anything is viable in the right environment. It really depends on whether you are playing hobists or competitive players or someone where in the middle.
Perhaps a troop choice of Noise marines has its place with the right tactics in a competitive world. EC with the right utility would do well in non competitive worlds, add a heldrake or 2, thats generally the deal with competitive chaos.
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![[Post New]](/s/i/i.gif) 2014/02/14 23:55:24
Subject: Emperors Children 6th edition
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Blastmasters are pretty awesome.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/02/15 00:30:02
Subject: Emperors Children 6th edition
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Boom! Leman Russ Commander
New Zealand
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Be prepared to hear a lot of
"Get plaguemarines instead and take 3x heldrakes"
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![[Post New]](/s/i/i.gif) 2014/02/15 01:36:00
Subject: Emperors Children 6th edition
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Drew_Riggio
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I wanted to make an EC themed force. The guys i would be playing are in betweeners hobbyist-tourny players.
Are EC army still doable or are my core units going to be BL ?
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![[Post New]](/s/i/i.gif) 2014/02/15 02:55:05
Subject: Emperors Children 6th edition
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Longtime Dakkanaut
St. George, UT
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EC still rocks the house.
Just because your EC doesn't mean you can't use the best toys. The following is what I put into my list.
I take Lucius - Why because he unlocks noise marines and second he is hella fun to play and then either a biker lord with burning brand or a flying Daemon Prince
Elites - Nothing to be seen here... move along.
Troops. Noise marines Woot woot.
You can go one of two ways - shooty or assaulty. If you go shooty, I'd recommend a unit of 6 with blastmaster and sonic blastes, and IOE. These guys are your backfield objective sitters. They truely punish anyone who dares entire your side of the table.
Assauty is just noise marines with noise champion and doomsiren. Leave the sonic weapons at home. You have two attacks base and I5. Throw in the IOE and your going to stick around for a while. Put these guys in a rhino with dirge casters.
Fast - Heldrakes and bike squads with IOE banners are really mean. I5 on the bikes and T5 with FNP means your going to be around to get the goods in. I like double melta guns on my bikes.
HS - Maulerfiends and autocannon havoks. You use the Havoks to open up transports and the Maulerfiends to rip apart anything the autocannons can't handel. I personally run two maulerfiends and one havok squad.
Depending on how many sonic squads you take its easy to run a balanced shooty/assault list. I like mine 60% assaulty with 40% shooty. The glory of this list is that all the creatures have INV saves and IWND and all your guys have FNP. Add to it a disgusting number of AP3 template weapons and you have an army that is both resilant and adds pain in large chunks.
Now because I'm a fluff snob, all my units are either 6 or 12 guys. I even give the MOS to my havoks even though it really does nothing for them. I have been known to trade out one unit of CC noise marines for a unit of CSM to hang out with Lucius (with MOS and IOE of course) only to get my hands on another melta or plasma gun. But the unit is still always marked and it still is a 6 man squad in a rhino when all is said and done.
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This message was edited 2 times. Last update was at 2014/02/15 03:00:35
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2014/02/15 16:43:08
Subject: Emperors Children 6th edition
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Member of a Lodge? I Can't Say
OK
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The biggest problem with EC is that the Slaanesh Lord needed to unlock them is probably the worst lord of all.
From everything I've read it seems that MSU blastmaster squads are the way to go. The assaulty squads just sound like fail to me and they do not perform in batreps either. Take daemonettes as allies for assault.
I am trying out Noise Marines allied with daemons for the first time today and should be posting up some batreps.
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This message was edited 1 time. Last update was at 2014/02/15 16:45:04
Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/02/15 16:51:42
Subject: Emperors Children 6th edition
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Ladies Love the Vibro-Cannon Operator
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Well, EC is still viable. You can unlock Noise Marines to become troops.
If you want to play competitive, I'd consider Helldrakes, Maulerfiends, Spawn and Bikers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/02/15 17:11:01
Subject: Emperors Children 6th edition
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Drew_Riggio
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such a noob question but Allies with Daemons?
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![[Post New]](/s/i/i.gif) 2014/02/15 17:19:54
Subject: Emperors Children 6th edition
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Ladies Love the Vibro-Cannon Operator
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Why not. Slaaneshi Daemons are playable: winged DP, Greater Daemon (slow), Daemonettes, Fiends of Slaanesh, Soul Grinder.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/02/15 17:25:51
Subject: Emperors Children 6th edition
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Cackling Chaos Conscript
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herpguy wrote:The biggest problem with EC is that the Slaanesh Lord needed to unlock them is probably the worst lord of all..
I would have to disagree here. MOS, MURDER SWORD, then either a bike or jump pack. Stick him in a fast squad with the Slaanesh Banner for FNP. I think that's a pretty tough, fast and killy.
Noise Marines still rock though, and +1 Iniative helps to survive in melee a lot more then you think.
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/15 18:46:28
Subject: Emperors Children 6th edition
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Drew_Riggio
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What i mean by allies with them, is back in 3rd you could just take them as a troop choice are they in a different slot now?
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![[Post New]](/s/i/i.gif) 2014/02/15 18:50:23
Subject: Emperors Children 6th edition
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Cackling Chaos Conscript
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dameanone wrote:What i mean by allies with them, is back in 3rd you could just take them as a troop choice are they in a different slot now?
I think what you are looking for is this: To take an ally you MUST take 1 HQ and 1 Troop choice, after that you 'unlock' more slots on the FOC which allows you use more allied units. The rule book has it all layed out anyway
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This message was edited 1 time. Last update was at 2014/02/15 18:50:38
The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/15 20:42:50
Subject: Emperors Children 6th edition
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Frenzied Berserker Terminator
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dameanone wrote:What i mean by allies with them, is back in 3rd you could just take them as a troop choice are they in a different slot now?
Yeah, if you haven't played since 3rd, you're in for quite a surprise. No more Daemons in the same codex. Daemons have their own codex now. And if you want some in your army you have ally with them.
Adds an additional FOC, with limited numbers.
Kind of a pain, as you now have to get an additional codex.
Not sure if it's worth it, you'll get answers for and against allies.
I have tried allies several times, and I preffer running a single codex army. Less stuff to remember, and CSM has PLENTY of rules to remember.
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![[Post New]](/s/i/i.gif) 2014/02/16 01:21:07
Subject: Emperors Children 6th edition
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Lesser Daemon of Chaos
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It kinda depends on what you mean by an 'Emperor's Children list'. There are no legion rules so to me all that really makes a particular list belong to a legion is fluff and paint. Hell, if you want to use plague marines in your EC just model them as drugged up and/or modified space marines and paint them purpley.
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![[Post New]](/s/i/i.gif) 2014/02/16 01:59:40
Subject: Emperors Children 6th edition
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Using Inks and Washes
St. George, Utah
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herpguy wrote:The biggest problem with EC is that the Slaanesh Lord needed to unlock them is probably the worst lord of all.
I can't really argue against that because there are some brutal builds with Nurgle and Khorne lords (Tzeentch Lords can also be quite good because it's the only way to get 3++ on a beatstick HQ unit), but I wouldn't say they are bad. They can offer a lot of utility, especially if you jam one on a Steed of Slaanesh. There are a lot of chaos units that are really deadly when outflanked with acute senses, Noise Marines being a prime candidate with all those ignores cover weapons.
He's not going to do much against TEQ because all the AP2 weapons he has access to drop him to I1 which is a bad idea for an I6 model, but the nice part about outflanking with acute senses is you shouldn't have much of a problem going to where you want to go. Lightning Claw/Power Fist is the way to go, I think. Lets you bash vehicles if you have to, lightning claw against everything else when initiative will matter.
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![[Post New]](/s/i/i.gif) 2014/02/16 05:34:48
Subject: Emperors Children 6th edition
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Painlord Titan Princeps of Slaanesh
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I regret going khorne when double lash princes with msu blastmaster noisemarines were competitive before 6th ed. If I had went the double lash prince noisemarine army that I should have went with, then I would of had a fun time now in 6th ed.
I would of had six squads of six noise marines with six blastmasters. The new rule for 6th ed codex would have allowed me to have 12 noise marines and 2 blast masters per squads. I could have 12 blast masters among the 6 squads and I could have added IoE to make them harder to kill.
I regret...
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![[Post New]](/s/i/i.gif) 2014/02/16 20:26:14
Subject: Emperors Children 6th edition
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Decrepit Dakkanaut
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EC are just fine. People are rightly talking up blastmasters, but don't forget sonic blasters as well. Your basic infantry have BS4 Ap5 ignores cover. That's a lot to chew on if you've got a Sv5+ army. Also, don't forget that EC are better than an awful lot of stuff in CC. Always striking first and FNP are both great ways to keep down casualties.
I've played against slaanesh CSM a couple of times, and the only one serious glaring problem that they have is against tanks and monstrous creatures. They don't get access to meltaguns/poison like plague marines, and they don't get S5 spam like berzerkers. This is really bad, of course, because the strongest lists in 40k at the moment revolve around vehicles and monstrous creatures.
As such, ECs are going to make up a part of a slaanesh CSM army, but possibly not even the most dominant part, given that you have to glean so many points to apply to heavy hitters elsewhere in the codex. Once you get some slaanesh havocs and your HQ choices sorted (and I don't think MoS terminators are that bad either), you will still have points left over for some MSU EC squads, or something.
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![[Post New]](/s/i/i.gif) 2014/02/16 21:04:54
Subject: Re:Emperors Children 6th edition
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Nurgle Veteran Marine with the Flu
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Remember CL with slaanesh mount gets outflank.  also 10 man NM squads with double BM and IoE will rock probably. Then bikes and drakes. Also you can CD allies as other people mentioned. KOS is faster than any other Greater daemon. And slaanesh DP has the last weapon which rocks. Apart from that you can add be'lakor. He is not slaaneshi but he can be a good all around.
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![[Post New]](/s/i/i.gif) 2014/02/18 14:54:19
Subject: Emperors Children 6th edition
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Drew_Riggio
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Are dreads still used in CSM lineups? I remember they were insanely popular back in 3rd
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![[Post New]](/s/i/i.gif) 2014/02/18 16:17:25
Subject: Emperors Children 6th edition
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Cackling Chaos Conscript
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dameanone wrote:Are dreads still used in CSM lineups? I remember they were insanely popular back in 3rd
Not so much, they are now called Helbrutes and have a weird random table they have to roll when they lose a hull point.
Ive had a bit of luck with them at low points games (500 - 750) but I know they arent super competitive
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/18 16:19:42
Subject: Emperors Children 6th edition
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Decrepit Dakkanaut
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Nah, hellbrutes are pretty rare these days. In part, it's because they have a terrible model that's difficult to convert (because it's not a multi-piece, but rather a snap-together in the starter set), but also the roles it fills are very narrow.
This was the best I could come up with for how to use them. Even still, they have versatility, but not killing power or durability, especially compared to other options. And that's somewhat high praise - most people angrily dismiss them out of hand.
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![[Post New]](/s/i/i.gif) 2014/02/18 18:04:48
Subject: Emperors Children 6th edition
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Drew_Riggio
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Another quick question, viability of a EC lord with Steed accompanying seekers of slaneesh? Usable or fluff nonsense?
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![[Post New]](/s/i/i.gif) 2014/02/18 18:40:08
Subject: Emperors Children 6th edition
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Stoic Grail Knight
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Sadly you cannot join with Seekers of Slaanesh because the Chaos Lord doesn't have Daemonic Instability, which prevents him from joining the squad. Its pretty lame actually.
That said I converted a Steed Lord from this Warriors of Chaos Kit and generally run him with some Spawn. The unit is surprisingly fast, and can hit a LOT of squads hard. I run the lord with Power Fist, Lightning Claw, Sigil, Steed. The one thing you need to be incredibly careful about with the Steed Lord is that he's not actually a match for most good close combat units. Only toughness 4 and no Eternal Warrior means he is incredibly vulnerable to instant death from monsters or enemy characters with Power fists. Add to that the prevalence of 2+ saves, and he is forced to swing at i1 if he desires to use his Power Fist, can make a lot of match ups rather daunting for him. But you can generally use his speed to pick off you're opponents support, and if you need a character to duel with your Opponents beat sticks a Black Mace Daemon Prince can handle just about anything.
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This message was edited 1 time. Last update was at 2014/02/18 18:41:22
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![[Post New]](/s/i/i.gif) 2014/02/18 19:03:42
Subject: Emperors Children 6th edition
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Drew_Riggio
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Wow cultists are back? They seem to be a great deal and a good tie up unit.
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![[Post New]](/s/i/i.gif) 2014/02/18 19:49:35
Subject: Emperors Children 6th edition
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Cackling Chaos Conscript
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dameanone wrote:Wow cultists are back? They seem to be a great deal and a good tie up unit.
Yeah, they are pretty sweet, they also make excellent back field objective holders and bullet catchers (read cover save) for your more important stuff
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/18 20:22:22
Subject: Emperors Children 6th edition
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Decrepit Dakkanaut
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You can also use an outflanking lord with a big mob of cultists for sort of an evil version of Al'Rahem. Not terribly effective as cultists themselves are pretty pants, but it does give you a hell of a meatshield for your lord.
Plus, they're annoying because they score, so you have to technically get rid of them by the end of the game.
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![[Post New]](/s/i/i.gif) 2014/02/18 22:32:40
Subject: Emperors Children 6th edition
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Cackling Chaos Conscript
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If you give them MoS they strike at the same time as marines, and they do through out a hell of a lot of attacks, if you can get them into a fight.
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/18 23:44:52
Subject: Emperors Children 6th edition
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Boom! Leman Russ Commander
New Zealand
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And if you can't, you wasted 1ppm on worthless meat.
Keep cultists naked, their main feature is their low cost.
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![[Post New]](/s/i/i.gif) 2014/02/19 00:27:51
Subject: Emperors Children 6th edition
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Stalwart Space Marine
Silver Spring, MD
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Lord on Steed gives Outflank and Acute Senses to an attached squad. Run him with a 20-block of whatever with an icon.
Infiltrate shooty noise marines using Huron.
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