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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Psienesis wrote:
Brutal Viking wrote:
I just know I always forget what the mysterious terrain does and it's bitten me a few times


That's more the fault of the player than the fault of the ruleset. Planets like Catachan are part of the setting.


Or, to phrase it another way,giving the player so much to remember that some things get forgotten, or including rules that are either arbitrary or irrelevant to the point where they are ignored by many, is bad game design.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Lesser Daemon of Chaos




I don't think 7th is gonna change anything hardly at all. As others have said, its the supplements plus errata bound together to make it more convenient / easier to understand for a person just entering the hobby. Its called 7th because its the only logical thing to call it. Calling '6th edition part deux' is silly and confusing. Forgeworld names their books in a wildly inconsistent way and even people who've been in the hobby for ages can't keep them straight all the time.

As far as the assault vs shooting tossing around of wild rule changes:

Martel732 wrote:Make models that shoot well more expensive. Because they are more valuable than models with clubs. Done.


IMO this is the only reasonable suggestion in the whole thread. I think random charge ranges and overwatch are fun. Models and rules should be made by whats cool and fun. Points are to balance, it is their sole purpose.
   
Made in us
Oozing Plague Marine Terminator





I don't see things like overwatch, and challenges going away. that would invalidate "new" codexes like CSM and Tau...

   
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Gore-Soaked Lunatic Witchhunter




Seattle

It's more "cinematic" BS random tables designed to obfuscate the fact that the game designers have no idea how to make a balanced game. Because if the worst army in the game can get a win sometimes because a forest eats their opponent, hey, balance, right?


Sometimes, you deploy without having all the facts.... or are on a planet that has never previously known the tread of Man/Space-Elf/Space-Antelope-Fish/Bird-Man/Plant-Mushroom-Thing or Space-Dwarf (or any of the above with spikes). So you have no idea that the weird tree-thing over there is a sentient, flesh-eating monstrosity.

After all, sometimes the world's greatest military invades an enemy that is nearly a century behind in technological level, and gets wtfpwned by the weather and then defeated by peasants.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Regular Dakkanaut




That doesn't explain why it's so common to not know all the facts. Really, should 1 in 6 forests actually be just a forest?
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The only real change I would like to see it the ability to refuse a Challange without penalty.

Space Wolf Player Since 1989
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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Anpu42 wrote:
The only real change I would like to see it the ability to refuse a Challange without penalty.


Didn't you know that every character in the 40k universe is a southern gentleman?



I think they should just get rid of it all together.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ie
Grovelin' Grot




Ireland

Games workshop release a new rule book for 40k roughly about every five years. Its way too soon in 6th editions life span for a new edition.

Orks is best! 
   
Made in us
Douglas Bader






 Redbeard wrote:
Consider that movement is defined as being deliberate, but stopping periodically to check your surroundings. That's the standard 6" move, and that definition comes right from page 10. And yet, in spite of this deliberate movement, you have no idea that the forest, that may well be in your deployment zone, has ironbark or is carnivorous until you actually walk into it. Sure, that makes loads of sense.


And, worse, the "forest" is really just a couple random trees in an open field. Where the hell are all these nasty carnivores hiding in a patch of "wilderness" smaller than the average front lawn?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Some thoughrs on making assault better.

I like overwatch. But units that fire over watch should surrender all of their CC attacks in that first round of CC.

Not allowing units that run the chance to charge is terrible. Running already costs you any shooting. Allow units to run and assault. Fleet would work well with it but doesn't need a change.

Allow units to assault from vehicles like they were assaulting from difficult terrain. Assault vehicles ignore this.

Failed charges should still allow/force the unit to move. Perhaps unit must move the highest dice rolled forward?

I like consolidate d6 into assault. Force shooty armies to speead out to avoid it.

Give a bonus to combat resolution to charging units?

A ton of armies and a terrain habit...


 
   
Made in gb
Guard Heavy Weapon Crewman




England

7th already? Damn. *searches wallet*

Tau: 1170 points Custom sept: Third phase (from Vior'la) Bask'n
Daemons: 1000 pts
Astra Militarum, Mordian Iron Guard: 100 pts


 
   
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Brainy Zoanthrope




Tustin

I would love to field 2 haruspex..
   
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Fresh-Faced New User





40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.
   
Made in us
Locked in the Tower of Amareo




 KingofAshes wrote:
40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.


Then assault units should be super cheap. Because they lack efficacy. You don't get to have it both ways.
   
Made in us
Member of a Lodge? I Can't Say




OK

^exactly

I think that there should definitely be a CC penalty for shooting overwatch. It doesn't make sense you can fire a weapon in overwatch and attack normally after that you normally wouldn't be able to charge with after shooting.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Regular Dakkanaut





I have to preface this by saying I've flip flopped my opinion on the state of assault rules. And to say 40k is shooty and fantasy is for banging swords is fallacious. Assault is a part of 40k. Is has an entire phase for gaks sake.

Now, if the rumors are true And we are getting 7th. One can be assured that at least one of these things will happen. Overwatch will be altered. Assault range will be altered (wether it be fixed range or gaining the distance regardless of a successful assault). Consolidating into combat may be allowed. Assaulting from outflank/ds will be allowed. If 7th happens at least one of these things will happen. I'm not saying 7th will happen but if it does, one of these changes if not all are coming. And you can take that to the bank.


Automatically Appended Next Post:
I play tau and nids. Since 6th I have shelved my tau and focused on my nids.

This message was edited 1 time. Last update was at 2014/02/25 18:39:43


 
   
Made in us
Fresh-Faced New User





Martel732 wrote:
 KingofAshes wrote:
40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.


Then assault units should be super cheap. Because they lack efficacy. You don't get to have it both ways.


Assault units are as expensive as you want them to be Nids and Orks can spam really good assault units for less than ten points a model. A chaos space marine is something like fourteen points and will beat most shooty units in assault. You are asking for a umber unit that does not cost anything.
   
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Locked in the Tower of Amareo




No, I'm pretty sure there is a number printed in most codices for assault elements. And under 6th ed rules, they are all too high.
   
Made in us
Fresh-Faced New User





Imnewherewheresthebathroom wrote:
I have to preface this by saying I've flip flopped my opinion on the state of assault rules. And to say 40k is shooty and fantasy is for banging swords is fallacious. Assault is a part of 40k. Is has an entire phase for gaks sake.

Now, if the rumors are true And we are getting 7th. One can be assured that at least one of these things will happen. Overwatch will be altered. Assault range will be altered (wether it be fixed range or gaining the distance regardless of a successful assault). Consolidating into combat may be allowed. Assaulting from outflank/ds will be allowed. If 7th happens at least one of these things will happen. I'm not saying 7th will happen but if it does, one of these changes if not all are coming. And you can take that to the bank.


Automatically Appended Next Post:
I play tau and nids. Since 6th I have shelved my tau and focused on my nids.

Assault is part of 40k but it should not be the stronger strategy to use like it has been in previous edition. Assaulting should be a strategy used when the situation dictates it not I need to assault because assaulting is so much better than using the firearm in my hand.
   
Made in fi
Courageous Space Marine Captain






If they're including super heavies in the standard rules, I hope they tweak some of their rules in the process. D-weapons, Stomp and SH explosions should be seriously toned down.

   
Made in se
Ferocious Black Templar Castellan






Sweden

 KingofAshes wrote:
40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.


That's all very nice and stuff, but it's science fantasy, not science fiction, so yeah...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Fresh-Faced New User





Martel732 wrote:
No, I'm pretty sure there is a number printed in most codices for assault elements. And under 6th ed rules, they are all too high.

Most of the codexs have shooting models that are to expensive that is not an argument.
   
Made in us
Locked in the Tower of Amareo




 KingofAshes wrote:
Martel732 wrote:
No, I'm pretty sure there is a number printed in most codices for assault elements. And under 6th ed rules, they are all too high.

Most of the codexs have shooting models that are to expensive that is not an argument.


Really? You want to go there? So if we make a lineup of overcosted models, how many of the top 10 are going to be assault models? Top 20? Top 50?

This message was edited 1 time. Last update was at 2014/02/25 19:25:57


 
   
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Fresh-Faced New User





 AlmightyWalrus wrote:
 KingofAshes wrote:
40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.


That's all very nice and stuff, but it's science fantasy, not science fiction, so yeah...

Just because you add the word fantasy suddenly a power weapon armed combatant should be stronger than a combatant welding a plasma rifle?
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

It's not a matter of what "should" be stronger its a matter of game balance. The game does not properly balance shooting and assault.

Attempting shooting has no downsides (barring a few rare cases) whereas attempting assault is extremely dangerous to the assaulting unit. If a unit is weak then it should be low cost so as to create greater threats. If a unit is strong it should cost more to limit spam and reduce supporting units.

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Yay! Someone can do maths!
   
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Beautiful and Deadly Keeper of Secrets





 KingofAshes wrote:
 AlmightyWalrus wrote:
 KingofAshes wrote:
40k is a sci-fi game not fantasy assault should be the weakest strategy to use in 40k. If you want to play an assault based game GW already makes a game for that it is called Fantasy. Every one complaining about free shooting rolling sixes is not free shooting. Tau normally have to use most of their army to stop one assault. Assault does not suck because of over watch it sucks because they changed the consolidation rules so you can not sweep most of an army with one good assault unit.


That's all very nice and stuff, but it's science fantasy, not science fiction, so yeah...

Just because you add the word fantasy suddenly a power weapon armed combatant should be stronger than a combatant welding a plasma rifle?


Yes.

This message was edited 1 time. Last update was at 2014/02/25 19:34:21


 
   
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Martel732 wrote:
 KingofAshes wrote:
Martel732 wrote:
No, I'm pretty sure there is a number printed in most codices for assault elements. And under 6th ed rules, they are all too high.

Most of the codexs have shooting models that are to expensive that is not an argument.


Really? You want to go there? So if we make a lineup of overcosted models, how many of the top 10 are going to be assault models? Top 20? Top 50?

Even if you lowered the points what made assault so good in 4th and 5th was the sweeping and consolidation rules. The argument I make is just like I no one uses overpriced shooting units don't use overpriced assault units. I would argue that most of the top overpriced units would be vehicles, and most of them are shooting.
   
Made in us
Locked in the Tower of Amareo




It's hard to not use overpriced assault units when 90% of them are overpriced.
   
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Chippewa Lake, Ohio

I'm not saying 7th will happen but if it does, one of these changes if not all are coming. And you can take that to the bank.


People, People, listen to me and be saved! PUT DOWN the Kool-Aid, please.
Did 6th fix 5th... NO, it broke 5th, infact it changed most everything.

Now you believe 7th will fix the broken 6th they had us drink! REALLY! Crap man they will be working on 8th shortly before releasing 7th.

Talk about taking it to the BANK..... While you are there, make a withdrawal to buy 7th.
Because their Kool-Aid is getting expensive!

Just Saying

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