Yesska wrote:If you would suggest a
SM kill team, what would it be? Doesnt have to be IF at all. =)
If I was making an Imperial Fists kill team, I would probably try something like this:
Imperial Fists chapter tactics, 198pts
Tactical Squad (6 Space Marines)
4 Space Marine
1 Space Marine Sgt + Storm Bolter (Shred)
1 Space Marine + Heavy Bolter (Split Fire)
Tactical Squad (6 Space Marines)
4 Space Marine
1 Space Marine Sgt (Leader)
1 Space Marine + Missile Launcher (Relentless)
If I had free reign, I would do something like this:
Iron hands chapter tactics, 200pts
Tactical Squad (10 Marines /w Rhino)
7 Space Marine
1 Space Marine + Plasma Gun (Split Fire)
1 Space Marine + Multi-Melta (Relentless)
1 Space Marine Sgt (Leader) (Stealth)
1 Rhino
The rhino costs as much as 2.5 marines, but it opens up a magical world of shenanigans.
Another idea:
Iron Hands chapter tactics, 199pts
Sternguard Veteran Squad (7 Marines /w Rhino)
6 Veterans (Shred) (Preferred Enemy)
1 Veteran Sgt (leader) (Feel No Pain)
1 Rhino
199pts
Again, you can abuse your rhino for mobile cover and grabbing late game objectives. Against
MEQ, if you play your cards right you can drive up and unload your sternguards in rapid fire range of your vengence rounds, and unload on the enemy with 14 shots that ignore armor (can't split fire, but you're killing on average 1 marine with each sternguard vet in one round of combat).
There is also lots of potential for making nasty bike lists in kill teams (the classic double-grav bike blob is 198pts). Assault Marines and Vanguards also seem like they would be fun (take them with Raven Guard, and get bonus hammer of wrath in assault). Or a mini-mech army with a Landspeed Typhoon and a
tac squad with a Rhino + Missle Launcher. Lots of options. Make something that will be fun to play, since Space Marines are not really very strong in Kill Teams.